xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/RegionOp.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/RegionOp.h"
8*c8dee2aaSAndroid Build Coastguard Worker 
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRegion.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkColorData.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkSafeMath.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/BufferWriter.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAppliedClip.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDefaultGeoProcFactory.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorAnalysis.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrMeshDrawOp.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelperWithStencil.h"
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawOpTest.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTestUtils.h"
36*c8dee2aaSAndroid Build Coastguard Worker #endif
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker class GrCaps;
41*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
42*c8dee2aaSAndroid Build Coastguard Worker class GrMeshDrawTarget;
43*c8dee2aaSAndroid Build Coastguard Worker class GrSurfaceProxyView;
44*c8dee2aaSAndroid Build Coastguard Worker class SkArenaAlloc;
45*c8dee2aaSAndroid Build Coastguard Worker enum class GrXferBarrierFlags;
46*c8dee2aaSAndroid Build Coastguard Worker struct GrSimpleMesh;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
49*c8dee2aaSAndroid Build Coastguard Worker class SurfaceDrawContext;
50*c8dee2aaSAndroid Build Coastguard Worker }
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker using namespace skia_private;
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh::RegionOp {
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker namespace {
57*c8dee2aaSAndroid Build Coastguard Worker 
make_gp(SkArenaAlloc * arena,const SkMatrix & viewMatrix,bool wideColor)58*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor* make_gp(SkArenaAlloc* arena,
59*c8dee2aaSAndroid Build Coastguard Worker                                     const SkMatrix& viewMatrix,
60*c8dee2aaSAndroid Build Coastguard Worker                                     bool wideColor) {
61*c8dee2aaSAndroid Build Coastguard Worker     using namespace GrDefaultGeoProcFactory;
62*c8dee2aaSAndroid Build Coastguard Worker     Color::Type colorType = wideColor ? Color::kPremulWideColorAttribute_Type
63*c8dee2aaSAndroid Build Coastguard Worker                                       : Color::kPremulGrColorAttribute_Type;
64*c8dee2aaSAndroid Build Coastguard Worker     return GrDefaultGeoProcFactory::Make(arena, colorType, Coverage::kSolid_Type,
65*c8dee2aaSAndroid Build Coastguard Worker                                          LocalCoords::kUsePosition_Type, viewMatrix);
66*c8dee2aaSAndroid Build Coastguard Worker }
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker class RegionOpImpl final : public GrMeshDrawOp {
69*c8dee2aaSAndroid Build Coastguard Worker private:
70*c8dee2aaSAndroid Build Coastguard Worker     using Helper = GrSimpleMeshDrawOpHelperWithStencil;
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker public:
73*c8dee2aaSAndroid Build Coastguard Worker     DEFINE_OP_CLASS_ID
74*c8dee2aaSAndroid Build Coastguard Worker 
Make(GrRecordingContext * context,GrPaint && paint,const SkMatrix & viewMatrix,const SkRegion & region,GrAAType aaType,const GrUserStencilSettings * stencilSettings=nullptr)75*c8dee2aaSAndroid Build Coastguard Worker     static GrOp::Owner Make(GrRecordingContext* context,
76*c8dee2aaSAndroid Build Coastguard Worker                             GrPaint&& paint,
77*c8dee2aaSAndroid Build Coastguard Worker                             const SkMatrix& viewMatrix,
78*c8dee2aaSAndroid Build Coastguard Worker                             const SkRegion& region,
79*c8dee2aaSAndroid Build Coastguard Worker                             GrAAType aaType,
80*c8dee2aaSAndroid Build Coastguard Worker                             const GrUserStencilSettings* stencilSettings = nullptr) {
81*c8dee2aaSAndroid Build Coastguard Worker         return Helper::FactoryHelper<RegionOpImpl>(context, std::move(paint), viewMatrix, region,
82*c8dee2aaSAndroid Build Coastguard Worker                                                    aaType, stencilSettings);
83*c8dee2aaSAndroid Build Coastguard Worker     }
84*c8dee2aaSAndroid Build Coastguard Worker 
RegionOpImpl(GrProcessorSet * processorSet,const SkPMColor4f & color,const SkMatrix & viewMatrix,const SkRegion & region,GrAAType aaType,const GrUserStencilSettings * stencilSettings)85*c8dee2aaSAndroid Build Coastguard Worker     RegionOpImpl(GrProcessorSet* processorSet, const SkPMColor4f& color,
86*c8dee2aaSAndroid Build Coastguard Worker                  const SkMatrix& viewMatrix, const SkRegion& region, GrAAType aaType,
87*c8dee2aaSAndroid Build Coastguard Worker                  const GrUserStencilSettings* stencilSettings)
88*c8dee2aaSAndroid Build Coastguard Worker             : INHERITED(ClassID())
89*c8dee2aaSAndroid Build Coastguard Worker             , fHelper(processorSet, aaType, stencilSettings)
90*c8dee2aaSAndroid Build Coastguard Worker             , fViewMatrix(viewMatrix) {
91*c8dee2aaSAndroid Build Coastguard Worker         RegionInfo& info = fRegions.push_back();
92*c8dee2aaSAndroid Build Coastguard Worker         info.fColor = color;
93*c8dee2aaSAndroid Build Coastguard Worker         info.fRegion = region;
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker         SkRect bounds = SkRect::Make(region.getBounds());
96*c8dee2aaSAndroid Build Coastguard Worker         this->setTransformedBounds(bounds, viewMatrix, HasAABloat::kNo, IsHairline::kNo);
97*c8dee2aaSAndroid Build Coastguard Worker     }
98*c8dee2aaSAndroid Build Coastguard Worker 
name() const99*c8dee2aaSAndroid Build Coastguard Worker     const char* name() const override { return "GrRegionOp"; }
100*c8dee2aaSAndroid Build Coastguard Worker 
visitProxies(const GrVisitProxyFunc & func) const101*c8dee2aaSAndroid Build Coastguard Worker     void visitProxies(const GrVisitProxyFunc& func) const override {
102*c8dee2aaSAndroid Build Coastguard Worker         if (fProgramInfo) {
103*c8dee2aaSAndroid Build Coastguard Worker             fProgramInfo->visitFPProxies(func);
104*c8dee2aaSAndroid Build Coastguard Worker         } else {
105*c8dee2aaSAndroid Build Coastguard Worker             fHelper.visitProxies(func);
106*c8dee2aaSAndroid Build Coastguard Worker         }
107*c8dee2aaSAndroid Build Coastguard Worker     }
108*c8dee2aaSAndroid Build Coastguard Worker 
fixedFunctionFlags() const109*c8dee2aaSAndroid Build Coastguard Worker     FixedFunctionFlags fixedFunctionFlags() const override { return fHelper.fixedFunctionFlags(); }
110*c8dee2aaSAndroid Build Coastguard Worker 
finalize(const GrCaps & caps,const GrAppliedClip * clip,GrClampType clampType)111*c8dee2aaSAndroid Build Coastguard Worker     GrProcessorSet::Analysis finalize(const GrCaps& caps, const GrAppliedClip* clip,
112*c8dee2aaSAndroid Build Coastguard Worker                                       GrClampType clampType) override {
113*c8dee2aaSAndroid Build Coastguard Worker         return fHelper.finalizeProcessors(caps, clip, clampType, GrProcessorAnalysisCoverage::kNone,
114*c8dee2aaSAndroid Build Coastguard Worker                                           &fRegions[0].fColor, &fWideColor);
115*c8dee2aaSAndroid Build Coastguard Worker     }
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker private:
programInfo()118*c8dee2aaSAndroid Build Coastguard Worker     GrProgramInfo* programInfo() override { return fProgramInfo; }
119*c8dee2aaSAndroid Build Coastguard Worker 
onCreateProgramInfo(const GrCaps * caps,SkArenaAlloc * arena,const GrSurfaceProxyView & writeView,bool usesMSAASurface,GrAppliedClip && appliedClip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)120*c8dee2aaSAndroid Build Coastguard Worker     void onCreateProgramInfo(const GrCaps* caps,
121*c8dee2aaSAndroid Build Coastguard Worker                              SkArenaAlloc* arena,
122*c8dee2aaSAndroid Build Coastguard Worker                              const GrSurfaceProxyView& writeView,
123*c8dee2aaSAndroid Build Coastguard Worker                              bool usesMSAASurface,
124*c8dee2aaSAndroid Build Coastguard Worker                              GrAppliedClip&& appliedClip,
125*c8dee2aaSAndroid Build Coastguard Worker                              const GrDstProxyView& dstProxyView,
126*c8dee2aaSAndroid Build Coastguard Worker                              GrXferBarrierFlags renderPassXferBarriers,
127*c8dee2aaSAndroid Build Coastguard Worker                              GrLoadOp colorLoadOp) override {
128*c8dee2aaSAndroid Build Coastguard Worker         GrGeometryProcessor* gp = make_gp(arena, fViewMatrix, fWideColor);
129*c8dee2aaSAndroid Build Coastguard Worker         if (!gp) {
130*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("Couldn't create GrGeometryProcessor\n");
131*c8dee2aaSAndroid Build Coastguard Worker             return;
132*c8dee2aaSAndroid Build Coastguard Worker         }
133*c8dee2aaSAndroid Build Coastguard Worker 
134*c8dee2aaSAndroid Build Coastguard Worker         fProgramInfo = fHelper.createProgramInfoWithStencil(caps, arena, writeView, usesMSAASurface,
135*c8dee2aaSAndroid Build Coastguard Worker                                                             std::move(appliedClip), dstProxyView,
136*c8dee2aaSAndroid Build Coastguard Worker                                                             gp, GrPrimitiveType::kTriangles,
137*c8dee2aaSAndroid Build Coastguard Worker                                                             renderPassXferBarriers, colorLoadOp);
138*c8dee2aaSAndroid Build Coastguard Worker     }
139*c8dee2aaSAndroid Build Coastguard Worker 
onPrepareDraws(GrMeshDrawTarget * target)140*c8dee2aaSAndroid Build Coastguard Worker     void onPrepareDraws(GrMeshDrawTarget* target) override {
141*c8dee2aaSAndroid Build Coastguard Worker         if (!fProgramInfo) {
142*c8dee2aaSAndroid Build Coastguard Worker             this->createProgramInfo(target);
143*c8dee2aaSAndroid Build Coastguard Worker             if (!fProgramInfo) {
144*c8dee2aaSAndroid Build Coastguard Worker                 return;
145*c8dee2aaSAndroid Build Coastguard Worker             }
146*c8dee2aaSAndroid Build Coastguard Worker         }
147*c8dee2aaSAndroid Build Coastguard Worker 
148*c8dee2aaSAndroid Build Coastguard Worker         int numRegions = fRegions.size();
149*c8dee2aaSAndroid Build Coastguard Worker         int numRects = 0;
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker         SkSafeMath safeMath;
152*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < numRegions; i++) {
153*c8dee2aaSAndroid Build Coastguard Worker             numRects = safeMath.addInt(numRects, fRegions[i].fRegion.computeRegionComplexity());
154*c8dee2aaSAndroid Build Coastguard Worker         }
155*c8dee2aaSAndroid Build Coastguard Worker 
156*c8dee2aaSAndroid Build Coastguard Worker         if (!numRects || !safeMath) {
157*c8dee2aaSAndroid Build Coastguard Worker             return;
158*c8dee2aaSAndroid Build Coastguard Worker         }
159*c8dee2aaSAndroid Build Coastguard Worker 
160*c8dee2aaSAndroid Build Coastguard Worker         QuadHelper helper(target, fProgramInfo->geomProc().vertexStride(), numRects);
161*c8dee2aaSAndroid Build Coastguard Worker 
162*c8dee2aaSAndroid Build Coastguard Worker         VertexWriter vertices{helper.vertices()};
163*c8dee2aaSAndroid Build Coastguard Worker         if (!vertices) {
164*c8dee2aaSAndroid Build Coastguard Worker             SkDebugf("Could not allocate vertices\n");
165*c8dee2aaSAndroid Build Coastguard Worker             return;
166*c8dee2aaSAndroid Build Coastguard Worker         }
167*c8dee2aaSAndroid Build Coastguard Worker 
168*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < numRegions; i++) {
169*c8dee2aaSAndroid Build Coastguard Worker             VertexColor color(fRegions[i].fColor, fWideColor);
170*c8dee2aaSAndroid Build Coastguard Worker             SkRegion::Iterator iter(fRegions[i].fRegion);
171*c8dee2aaSAndroid Build Coastguard Worker             while (!iter.done()) {
172*c8dee2aaSAndroid Build Coastguard Worker                 SkRect rect = SkRect::Make(iter.rect());
173*c8dee2aaSAndroid Build Coastguard Worker                 vertices.writeQuad(VertexWriter::TriStripFromRect(rect), color);
174*c8dee2aaSAndroid Build Coastguard Worker                 iter.next();
175*c8dee2aaSAndroid Build Coastguard Worker             }
176*c8dee2aaSAndroid Build Coastguard Worker         }
177*c8dee2aaSAndroid Build Coastguard Worker 
178*c8dee2aaSAndroid Build Coastguard Worker         fMesh = helper.mesh();
179*c8dee2aaSAndroid Build Coastguard Worker     }
180*c8dee2aaSAndroid Build Coastguard Worker 
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)181*c8dee2aaSAndroid Build Coastguard Worker     void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
182*c8dee2aaSAndroid Build Coastguard Worker         if (!fProgramInfo || !fMesh) {
183*c8dee2aaSAndroid Build Coastguard Worker             return;
184*c8dee2aaSAndroid Build Coastguard Worker         }
185*c8dee2aaSAndroid Build Coastguard Worker 
186*c8dee2aaSAndroid Build Coastguard Worker         flushState->bindPipelineAndScissorClip(*fProgramInfo, chainBounds);
187*c8dee2aaSAndroid Build Coastguard Worker         flushState->bindTextures(fProgramInfo->geomProc(), nullptr, fProgramInfo->pipeline());
188*c8dee2aaSAndroid Build Coastguard Worker         flushState->drawMesh(*fMesh);
189*c8dee2aaSAndroid Build Coastguard Worker     }
190*c8dee2aaSAndroid Build Coastguard Worker 
onCombineIfPossible(GrOp * t,SkArenaAlloc *,const GrCaps & caps)191*c8dee2aaSAndroid Build Coastguard Worker     CombineResult onCombineIfPossible(GrOp* t, SkArenaAlloc*, const GrCaps& caps) override {
192*c8dee2aaSAndroid Build Coastguard Worker         auto that = t->cast<RegionOpImpl>();
193*c8dee2aaSAndroid Build Coastguard Worker         if (!fHelper.isCompatible(that->fHelper, caps, this->bounds(), that->bounds())) {
194*c8dee2aaSAndroid Build Coastguard Worker             return CombineResult::kCannotCombine;
195*c8dee2aaSAndroid Build Coastguard Worker         }
196*c8dee2aaSAndroid Build Coastguard Worker 
197*c8dee2aaSAndroid Build Coastguard Worker         if (fViewMatrix != that->fViewMatrix) {
198*c8dee2aaSAndroid Build Coastguard Worker             return CombineResult::kCannotCombine;
199*c8dee2aaSAndroid Build Coastguard Worker         }
200*c8dee2aaSAndroid Build Coastguard Worker 
201*c8dee2aaSAndroid Build Coastguard Worker         fRegions.push_back_n(that->fRegions.size(), that->fRegions.begin());
202*c8dee2aaSAndroid Build Coastguard Worker         fWideColor |= that->fWideColor;
203*c8dee2aaSAndroid Build Coastguard Worker         return CombineResult::kMerged;
204*c8dee2aaSAndroid Build Coastguard Worker     }
205*c8dee2aaSAndroid Build Coastguard Worker 
206*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
onDumpInfo() const207*c8dee2aaSAndroid Build Coastguard Worker     SkString onDumpInfo() const override {
208*c8dee2aaSAndroid Build Coastguard Worker         SkString str = SkStringPrintf("# combined: %d\n", fRegions.size());
209*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < fRegions.size(); ++i) {
210*c8dee2aaSAndroid Build Coastguard Worker             const RegionInfo& info = fRegions[i];
211*c8dee2aaSAndroid Build Coastguard Worker             str.appendf("%d: Color: 0x%08x, Region with %d rects\n", i, info.fColor.toBytes_RGBA(),
212*c8dee2aaSAndroid Build Coastguard Worker                         info.fRegion.computeRegionComplexity());
213*c8dee2aaSAndroid Build Coastguard Worker         }
214*c8dee2aaSAndroid Build Coastguard Worker         str += fHelper.dumpInfo();
215*c8dee2aaSAndroid Build Coastguard Worker         return str;
216*c8dee2aaSAndroid Build Coastguard Worker     }
217*c8dee2aaSAndroid Build Coastguard Worker #endif
218*c8dee2aaSAndroid Build Coastguard Worker 
219*c8dee2aaSAndroid Build Coastguard Worker     struct RegionInfo {
220*c8dee2aaSAndroid Build Coastguard Worker         SkPMColor4f fColor;
221*c8dee2aaSAndroid Build Coastguard Worker         SkRegion fRegion;
222*c8dee2aaSAndroid Build Coastguard Worker     };
223*c8dee2aaSAndroid Build Coastguard Worker 
224*c8dee2aaSAndroid Build Coastguard Worker     Helper fHelper;
225*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix fViewMatrix;
226*c8dee2aaSAndroid Build Coastguard Worker     STArray<1, RegionInfo, true> fRegions;
227*c8dee2aaSAndroid Build Coastguard Worker     bool fWideColor;
228*c8dee2aaSAndroid Build Coastguard Worker 
229*c8dee2aaSAndroid Build Coastguard Worker     GrSimpleMesh*  fMesh = nullptr;
230*c8dee2aaSAndroid Build Coastguard Worker     GrProgramInfo* fProgramInfo = nullptr;
231*c8dee2aaSAndroid Build Coastguard Worker 
232*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrMeshDrawOp;
233*c8dee2aaSAndroid Build Coastguard Worker };
234*c8dee2aaSAndroid Build Coastguard Worker 
235*c8dee2aaSAndroid Build Coastguard Worker }  // anonymous namespace
236*c8dee2aaSAndroid Build Coastguard Worker 
Make(GrRecordingContext * context,GrPaint && paint,const SkMatrix & viewMatrix,const SkRegion & region,GrAAType aaType,const GrUserStencilSettings * stencilSettings)237*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner Make(GrRecordingContext* context,
238*c8dee2aaSAndroid Build Coastguard Worker                  GrPaint&& paint,
239*c8dee2aaSAndroid Build Coastguard Worker                  const SkMatrix& viewMatrix,
240*c8dee2aaSAndroid Build Coastguard Worker                  const SkRegion& region,
241*c8dee2aaSAndroid Build Coastguard Worker                  GrAAType aaType,
242*c8dee2aaSAndroid Build Coastguard Worker                  const GrUserStencilSettings* stencilSettings) {
243*c8dee2aaSAndroid Build Coastguard Worker     if (aaType != GrAAType::kNone && aaType != GrAAType::kMSAA) {
244*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
245*c8dee2aaSAndroid Build Coastguard Worker     }
246*c8dee2aaSAndroid Build Coastguard Worker     return RegionOpImpl::Make(context, std::move(paint), viewMatrix, region, aaType,
247*c8dee2aaSAndroid Build Coastguard Worker                               stencilSettings);
248*c8dee2aaSAndroid Build Coastguard Worker }
249*c8dee2aaSAndroid Build Coastguard Worker 
250*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh::RegionOp
251*c8dee2aaSAndroid Build Coastguard Worker 
252*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
253*c8dee2aaSAndroid Build Coastguard Worker 
GR_DRAW_OP_TEST_DEFINE(RegionOp)254*c8dee2aaSAndroid Build Coastguard Worker GR_DRAW_OP_TEST_DEFINE(RegionOp) {
255*c8dee2aaSAndroid Build Coastguard Worker     SkRegion region;
256*c8dee2aaSAndroid Build Coastguard Worker     int n = random->nextULessThan(200);
257*c8dee2aaSAndroid Build Coastguard Worker     for (int i = 0; i < n; ++i) {
258*c8dee2aaSAndroid Build Coastguard Worker         SkIPoint center;
259*c8dee2aaSAndroid Build Coastguard Worker         center.fX = random->nextULessThan(1000);
260*c8dee2aaSAndroid Build Coastguard Worker         center.fY = random->nextULessThan(1000);
261*c8dee2aaSAndroid Build Coastguard Worker         int w = random->nextRangeU(10, 1000);
262*c8dee2aaSAndroid Build Coastguard Worker         int h = random->nextRangeU(10, 1000);
263*c8dee2aaSAndroid Build Coastguard Worker         SkIRect rect = {center.fX - w / 2, center.fY - h / 2, center.fX + w / 2, center.fY + h / 2};
264*c8dee2aaSAndroid Build Coastguard Worker         SkRegion::Op op;
265*c8dee2aaSAndroid Build Coastguard Worker         if (i == 0) {
266*c8dee2aaSAndroid Build Coastguard Worker             op = SkRegion::kReplace_Op;
267*c8dee2aaSAndroid Build Coastguard Worker         } else {
268*c8dee2aaSAndroid Build Coastguard Worker             // Pick an other than replace.
269*c8dee2aaSAndroid Build Coastguard Worker             static_assert(SkRegion::kLastOp == SkRegion::kReplace_Op);
270*c8dee2aaSAndroid Build Coastguard Worker             op = (SkRegion::Op)random->nextULessThan(SkRegion::kLastOp);
271*c8dee2aaSAndroid Build Coastguard Worker         }
272*c8dee2aaSAndroid Build Coastguard Worker         region.op(rect, op);
273*c8dee2aaSAndroid Build Coastguard Worker     }
274*c8dee2aaSAndroid Build Coastguard Worker     SkMatrix viewMatrix = GrTest::TestMatrix(random);
275*c8dee2aaSAndroid Build Coastguard Worker     GrAAType aaType = GrAAType::kNone;
276*c8dee2aaSAndroid Build Coastguard Worker     if (numSamples > 1 && random->nextBool()) {
277*c8dee2aaSAndroid Build Coastguard Worker         aaType = GrAAType::kMSAA;
278*c8dee2aaSAndroid Build Coastguard Worker     }
279*c8dee2aaSAndroid Build Coastguard Worker     return skgpu::ganesh::RegionOp::RegionOpImpl::Make(context,
280*c8dee2aaSAndroid Build Coastguard Worker                                                        std::move(paint),
281*c8dee2aaSAndroid Build Coastguard Worker                                                        viewMatrix,
282*c8dee2aaSAndroid Build Coastguard Worker                                                        region,
283*c8dee2aaSAndroid Build Coastguard Worker                                                        aaType,
284*c8dee2aaSAndroid Build Coastguard Worker                                                        GrGetRandomStencil(random, context));
285*c8dee2aaSAndroid Build Coastguard Worker }
286*c8dee2aaSAndroid Build Coastguard Worker 
287*c8dee2aaSAndroid Build Coastguard Worker #endif // defined(GPU_TEST_UTILS)
288