xref: /aosp_15_r20/external/skia/src/gpu/ganesh/ops/SmallPathShapeData.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2020 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/SmallPathShapeData.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFixed.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkFloatBits.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStyle.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrStyledShape.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE)
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
20*c8dee2aaSAndroid Build Coastguard Worker 
SmallPathShapeDataKey(const GrStyledShape & shape,uint32_t dim)21*c8dee2aaSAndroid Build Coastguard Worker SmallPathShapeDataKey::SmallPathShapeDataKey(const GrStyledShape& shape, uint32_t dim) {
22*c8dee2aaSAndroid Build Coastguard Worker     // Shapes' keys are for their pre-style geometry, but by now we shouldn't have any
23*c8dee2aaSAndroid Build Coastguard Worker     // relevant styling information.
24*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(shape.style().isSimpleFill());
25*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(shape.hasUnstyledKey());
26*c8dee2aaSAndroid Build Coastguard Worker     int shapeKeySize = shape.unstyledKeySize();
27*c8dee2aaSAndroid Build Coastguard Worker     fKey.reset(1 + shapeKeySize);
28*c8dee2aaSAndroid Build Coastguard Worker     fKey[0] = dim;
29*c8dee2aaSAndroid Build Coastguard Worker     shape.writeUnstyledKey(&fKey[1]);
30*c8dee2aaSAndroid Build Coastguard Worker }
31*c8dee2aaSAndroid Build Coastguard Worker 
SmallPathShapeDataKey(const GrStyledShape & shape,const SkMatrix & ctm)32*c8dee2aaSAndroid Build Coastguard Worker SmallPathShapeDataKey::SmallPathShapeDataKey(const GrStyledShape& shape, const SkMatrix& ctm) {
33*c8dee2aaSAndroid Build Coastguard Worker     // Shapes' keys are for their pre-style geometry, but by now we shouldn't have any
34*c8dee2aaSAndroid Build Coastguard Worker     // relevant styling information.
35*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(shape.style().isSimpleFill());
36*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(shape.hasUnstyledKey());
37*c8dee2aaSAndroid Build Coastguard Worker     // We require the upper left 2x2 of the matrix to match exactly for a cache hit.
38*c8dee2aaSAndroid Build Coastguard Worker     SkScalar sx = ctm.get(SkMatrix::kMScaleX);
39*c8dee2aaSAndroid Build Coastguard Worker     SkScalar sy = ctm.get(SkMatrix::kMScaleY);
40*c8dee2aaSAndroid Build Coastguard Worker     SkScalar kx = ctm.get(SkMatrix::kMSkewX);
41*c8dee2aaSAndroid Build Coastguard Worker     SkScalar ky = ctm.get(SkMatrix::kMSkewY);
42*c8dee2aaSAndroid Build Coastguard Worker     SkScalar tx = ctm.get(SkMatrix::kMTransX);
43*c8dee2aaSAndroid Build Coastguard Worker     SkScalar ty = ctm.get(SkMatrix::kMTransY);
44*c8dee2aaSAndroid Build Coastguard Worker     // Allow 8 bits each in x and y of subpixel positioning.
45*c8dee2aaSAndroid Build Coastguard Worker     tx -= SkScalarFloorToScalar(tx);
46*c8dee2aaSAndroid Build Coastguard Worker     ty -= SkScalarFloorToScalar(ty);
47*c8dee2aaSAndroid Build Coastguard Worker     SkFixed fracX = SkScalarToFixed(tx) & 0x0000FF00;
48*c8dee2aaSAndroid Build Coastguard Worker     SkFixed fracY = SkScalarToFixed(ty) & 0x0000FF00;
49*c8dee2aaSAndroid Build Coastguard Worker     int shapeKeySize = shape.unstyledKeySize();
50*c8dee2aaSAndroid Build Coastguard Worker     fKey.reset(5 + shapeKeySize);
51*c8dee2aaSAndroid Build Coastguard Worker     fKey[0] = SkFloat2Bits(sx);
52*c8dee2aaSAndroid Build Coastguard Worker     fKey[1] = SkFloat2Bits(sy);
53*c8dee2aaSAndroid Build Coastguard Worker     fKey[2] = SkFloat2Bits(kx);
54*c8dee2aaSAndroid Build Coastguard Worker     fKey[3] = SkFloat2Bits(ky);
55*c8dee2aaSAndroid Build Coastguard Worker     fKey[4] = fracX | (fracY >> 8);
56*c8dee2aaSAndroid Build Coastguard Worker     shape.writeUnstyledKey(&fKey[5]);
57*c8dee2aaSAndroid Build Coastguard Worker }
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::ganesh
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_OPTIMIZE_SIZE
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