1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2020 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/SmallPathShapeData.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFixed.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkFloatBits.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStyle.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrStyledShape.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SK_ENABLE_OPTIMIZE_SIZE) 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh { 20*c8dee2aaSAndroid Build Coastguard Worker SmallPathShapeDataKey(const GrStyledShape & shape,uint32_t dim)21*c8dee2aaSAndroid Build Coastguard WorkerSmallPathShapeDataKey::SmallPathShapeDataKey(const GrStyledShape& shape, uint32_t dim) { 22*c8dee2aaSAndroid Build Coastguard Worker // Shapes' keys are for their pre-style geometry, but by now we shouldn't have any 23*c8dee2aaSAndroid Build Coastguard Worker // relevant styling information. 24*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(shape.style().isSimpleFill()); 25*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(shape.hasUnstyledKey()); 26*c8dee2aaSAndroid Build Coastguard Worker int shapeKeySize = shape.unstyledKeySize(); 27*c8dee2aaSAndroid Build Coastguard Worker fKey.reset(1 + shapeKeySize); 28*c8dee2aaSAndroid Build Coastguard Worker fKey[0] = dim; 29*c8dee2aaSAndroid Build Coastguard Worker shape.writeUnstyledKey(&fKey[1]); 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker SmallPathShapeDataKey(const GrStyledShape & shape,const SkMatrix & ctm)32*c8dee2aaSAndroid Build Coastguard WorkerSmallPathShapeDataKey::SmallPathShapeDataKey(const GrStyledShape& shape, const SkMatrix& ctm) { 33*c8dee2aaSAndroid Build Coastguard Worker // Shapes' keys are for their pre-style geometry, but by now we shouldn't have any 34*c8dee2aaSAndroid Build Coastguard Worker // relevant styling information. 35*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(shape.style().isSimpleFill()); 36*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(shape.hasUnstyledKey()); 37*c8dee2aaSAndroid Build Coastguard Worker // We require the upper left 2x2 of the matrix to match exactly for a cache hit. 38*c8dee2aaSAndroid Build Coastguard Worker SkScalar sx = ctm.get(SkMatrix::kMScaleX); 39*c8dee2aaSAndroid Build Coastguard Worker SkScalar sy = ctm.get(SkMatrix::kMScaleY); 40*c8dee2aaSAndroid Build Coastguard Worker SkScalar kx = ctm.get(SkMatrix::kMSkewX); 41*c8dee2aaSAndroid Build Coastguard Worker SkScalar ky = ctm.get(SkMatrix::kMSkewY); 42*c8dee2aaSAndroid Build Coastguard Worker SkScalar tx = ctm.get(SkMatrix::kMTransX); 43*c8dee2aaSAndroid Build Coastguard Worker SkScalar ty = ctm.get(SkMatrix::kMTransY); 44*c8dee2aaSAndroid Build Coastguard Worker // Allow 8 bits each in x and y of subpixel positioning. 45*c8dee2aaSAndroid Build Coastguard Worker tx -= SkScalarFloorToScalar(tx); 46*c8dee2aaSAndroid Build Coastguard Worker ty -= SkScalarFloorToScalar(ty); 47*c8dee2aaSAndroid Build Coastguard Worker SkFixed fracX = SkScalarToFixed(tx) & 0x0000FF00; 48*c8dee2aaSAndroid Build Coastguard Worker SkFixed fracY = SkScalarToFixed(ty) & 0x0000FF00; 49*c8dee2aaSAndroid Build Coastguard Worker int shapeKeySize = shape.unstyledKeySize(); 50*c8dee2aaSAndroid Build Coastguard Worker fKey.reset(5 + shapeKeySize); 51*c8dee2aaSAndroid Build Coastguard Worker fKey[0] = SkFloat2Bits(sx); 52*c8dee2aaSAndroid Build Coastguard Worker fKey[1] = SkFloat2Bits(sy); 53*c8dee2aaSAndroid Build Coastguard Worker fKey[2] = SkFloat2Bits(kx); 54*c8dee2aaSAndroid Build Coastguard Worker fKey[3] = SkFloat2Bits(ky); 55*c8dee2aaSAndroid Build Coastguard Worker fKey[4] = fracX | (fracY >> 8); 56*c8dee2aaSAndroid Build Coastguard Worker shape.writeUnstyledKey(&fKey[5]); 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker #endif // SK_ENABLE_OPTIMIZE_SIZE 62