1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2012 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/SoftwarePathRenderer.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkStrokeRec.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/SkIDChangeListener.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkFixed.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMath.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkPoint_impl.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkFloatBits.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTaskGroup.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTraceEvent.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ResourceKey.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Swizzle.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAuditTrail.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrClip.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDeferredProxyUploader.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProxyProvider.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSWMaskHelper.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSamplerState.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrStyle.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
49*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxyPriv.h"
50*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUtil.h"
51*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
52*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
53*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
54*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrStyledShape.h"
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
57*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
58*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
59*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker struct GrUserStencilSettings;
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker namespace {
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker /**
66*c8dee2aaSAndroid Build Coastguard Worker * Payload class for use with GrTDeferredProxyUploader. The software path renderer only draws
67*c8dee2aaSAndroid Build Coastguard Worker * a single path into the mask texture. This stores all of the information needed by the worker
68*c8dee2aaSAndroid Build Coastguard Worker * thread's call to drawShape (see below, in onDrawPath).
69*c8dee2aaSAndroid Build Coastguard Worker */
70*c8dee2aaSAndroid Build Coastguard Worker class SoftwarePathData {
71*c8dee2aaSAndroid Build Coastguard Worker public:
SoftwarePathData(const SkIRect & maskBounds,const SkMatrix & viewMatrix,const GrStyledShape & shape,GrAA aa)72*c8dee2aaSAndroid Build Coastguard Worker SoftwarePathData(const SkIRect& maskBounds, const SkMatrix& viewMatrix,
73*c8dee2aaSAndroid Build Coastguard Worker const GrStyledShape& shape, GrAA aa)
74*c8dee2aaSAndroid Build Coastguard Worker : fMaskBounds(maskBounds)
75*c8dee2aaSAndroid Build Coastguard Worker , fViewMatrix(viewMatrix)
76*c8dee2aaSAndroid Build Coastguard Worker , fShape(shape)
77*c8dee2aaSAndroid Build Coastguard Worker , fAA(aa) {}
78*c8dee2aaSAndroid Build Coastguard Worker
getMaskBounds() const79*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& getMaskBounds() const { return fMaskBounds; }
getViewMatrix() const80*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix* getViewMatrix() const { return &fViewMatrix; }
getShape() const81*c8dee2aaSAndroid Build Coastguard Worker const GrStyledShape& getShape() const { return fShape; }
getAA() const82*c8dee2aaSAndroid Build Coastguard Worker GrAA getAA() const { return fAA; }
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker private:
85*c8dee2aaSAndroid Build Coastguard Worker SkIRect fMaskBounds;
86*c8dee2aaSAndroid Build Coastguard Worker SkMatrix fViewMatrix;
87*c8dee2aaSAndroid Build Coastguard Worker GrStyledShape fShape;
88*c8dee2aaSAndroid Build Coastguard Worker GrAA fAA;
89*c8dee2aaSAndroid Build Coastguard Worker };
90*c8dee2aaSAndroid Build Coastguard Worker
get_unclipped_shape_dev_bounds(const GrStyledShape & shape,const SkMatrix & matrix,SkIRect * devBounds)91*c8dee2aaSAndroid Build Coastguard Worker bool get_unclipped_shape_dev_bounds(const GrStyledShape& shape, const SkMatrix& matrix,
92*c8dee2aaSAndroid Build Coastguard Worker SkIRect* devBounds) {
93*c8dee2aaSAndroid Build Coastguard Worker SkRect shapeBounds = shape.styledBounds();
94*c8dee2aaSAndroid Build Coastguard Worker if (shapeBounds.isEmpty()) {
95*c8dee2aaSAndroid Build Coastguard Worker return false;
96*c8dee2aaSAndroid Build Coastguard Worker }
97*c8dee2aaSAndroid Build Coastguard Worker SkRect shapeDevBounds;
98*c8dee2aaSAndroid Build Coastguard Worker matrix.mapRect(&shapeDevBounds, shapeBounds);
99*c8dee2aaSAndroid Build Coastguard Worker // Even though these are "unclipped" bounds we still clip to the int32_t range.
100*c8dee2aaSAndroid Build Coastguard Worker // This is the largest int32_t that is representable exactly as a float. The next 63 larger ints
101*c8dee2aaSAndroid Build Coastguard Worker // would round down to this value when cast to a float, but who really cares.
102*c8dee2aaSAndroid Build Coastguard Worker // INT32_MIN is exactly representable.
103*c8dee2aaSAndroid Build Coastguard Worker static constexpr int32_t kMaxInt = 2147483520;
104*c8dee2aaSAndroid Build Coastguard Worker if (!shapeDevBounds.intersect(SkRect::MakeLTRB(INT32_MIN, INT32_MIN, kMaxInt, kMaxInt))) {
105*c8dee2aaSAndroid Build Coastguard Worker return false;
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker // Make sure that the resulting SkIRect can have representable width and height
108*c8dee2aaSAndroid Build Coastguard Worker if (SkScalarRoundToInt(shapeDevBounds.width()) > kMaxInt ||
109*c8dee2aaSAndroid Build Coastguard Worker SkScalarRoundToInt(shapeDevBounds.height()) > kMaxInt) {
110*c8dee2aaSAndroid Build Coastguard Worker return false;
111*c8dee2aaSAndroid Build Coastguard Worker }
112*c8dee2aaSAndroid Build Coastguard Worker shapeDevBounds.roundOut(devBounds);
113*c8dee2aaSAndroid Build Coastguard Worker return true;
114*c8dee2aaSAndroid Build Coastguard Worker }
115*c8dee2aaSAndroid Build Coastguard Worker
make_deferred_mask_texture_view(GrRecordingContext * rContext,SkBackingFit fit,SkISize dimensions)116*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView make_deferred_mask_texture_view(GrRecordingContext* rContext,
117*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit fit,
118*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions) {
119*c8dee2aaSAndroid Build Coastguard Worker GrProxyProvider* proxyProvider = rContext->priv().proxyProvider();
120*c8dee2aaSAndroid Build Coastguard Worker const GrCaps* caps = rContext->priv().caps();
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat format = caps->getDefaultBackendFormat(GrColorType::kAlpha_8,
123*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kNo);
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle swizzle = caps->getReadSwizzle(format, GrColorType::kAlpha_8);
126*c8dee2aaSAndroid Build Coastguard Worker
127*c8dee2aaSAndroid Build Coastguard Worker auto proxy = proxyProvider->createProxy(format,
128*c8dee2aaSAndroid Build Coastguard Worker dimensions,
129*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kNo,
130*c8dee2aaSAndroid Build Coastguard Worker 1,
131*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kNo,
132*c8dee2aaSAndroid Build Coastguard Worker fit,
133*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted::kYes,
134*c8dee2aaSAndroid Build Coastguard Worker GrProtected::kNo,
135*c8dee2aaSAndroid Build Coastguard Worker /*label=*/"MakeDeferredMaskTextureView");
136*c8dee2aaSAndroid Build Coastguard Worker return {std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle};
137*c8dee2aaSAndroid Build Coastguard Worker }
138*c8dee2aaSAndroid Build Coastguard Worker
139*c8dee2aaSAndroid Build Coastguard Worker
140*c8dee2aaSAndroid Build Coastguard Worker } // anonymous namespace
141*c8dee2aaSAndroid Build Coastguard Worker
142*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////
onCanDrawPath(const CanDrawPathArgs & args) const145*c8dee2aaSAndroid Build Coastguard Worker PathRenderer::CanDrawPath SoftwarePathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const {
146*c8dee2aaSAndroid Build Coastguard Worker // Pass on any style that applies. The caller will apply the style if a suitable renderer is
147*c8dee2aaSAndroid Build Coastguard Worker // not found and try again with the new GrStyledShape.
148*c8dee2aaSAndroid Build Coastguard Worker if (!args.fShape->style().applies() && SkToBool(fProxyProvider) &&
149*c8dee2aaSAndroid Build Coastguard Worker (args.fAAType == GrAAType::kCoverage || args.fAAType == GrAAType::kNone)) {
150*c8dee2aaSAndroid Build Coastguard Worker // This is the fallback renderer for when a path is too complicated for the GPU ones.
151*c8dee2aaSAndroid Build Coastguard Worker return CanDrawPath::kAsBackup;
152*c8dee2aaSAndroid Build Coastguard Worker }
153*c8dee2aaSAndroid Build Coastguard Worker return CanDrawPath::kNo;
154*c8dee2aaSAndroid Build Coastguard Worker }
155*c8dee2aaSAndroid Build Coastguard Worker
156*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////
157*c8dee2aaSAndroid Build Coastguard Worker
158*c8dee2aaSAndroid Build Coastguard Worker // Gets the shape bounds, the clip bounds, and the intersection (if any). Returns false if there
159*c8dee2aaSAndroid Build Coastguard Worker // is no intersection.
GetShapeAndClipBounds(SurfaceDrawContext * sdc,const GrClip * clip,const GrStyledShape & shape,const SkMatrix & matrix,SkIRect * unclippedDevShapeBounds,SkIRect * clippedDevShapeBounds,SkIRect * devClipBounds)160*c8dee2aaSAndroid Build Coastguard Worker bool SoftwarePathRenderer::GetShapeAndClipBounds(SurfaceDrawContext* sdc,
161*c8dee2aaSAndroid Build Coastguard Worker const GrClip* clip,
162*c8dee2aaSAndroid Build Coastguard Worker const GrStyledShape& shape,
163*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& matrix,
164*c8dee2aaSAndroid Build Coastguard Worker SkIRect* unclippedDevShapeBounds,
165*c8dee2aaSAndroid Build Coastguard Worker SkIRect* clippedDevShapeBounds,
166*c8dee2aaSAndroid Build Coastguard Worker SkIRect* devClipBounds) {
167*c8dee2aaSAndroid Build Coastguard Worker // compute bounds as intersection of rt size, clip, and path
168*c8dee2aaSAndroid Build Coastguard Worker *devClipBounds = clip ? clip->getConservativeBounds()
169*c8dee2aaSAndroid Build Coastguard Worker : SkIRect::MakeWH(sdc->width(), sdc->height());
170*c8dee2aaSAndroid Build Coastguard Worker
171*c8dee2aaSAndroid Build Coastguard Worker if (!get_unclipped_shape_dev_bounds(shape, matrix, unclippedDevShapeBounds)) {
172*c8dee2aaSAndroid Build Coastguard Worker *unclippedDevShapeBounds = SkIRect::MakeEmpty();
173*c8dee2aaSAndroid Build Coastguard Worker *clippedDevShapeBounds = SkIRect::MakeEmpty();
174*c8dee2aaSAndroid Build Coastguard Worker return false;
175*c8dee2aaSAndroid Build Coastguard Worker }
176*c8dee2aaSAndroid Build Coastguard Worker if (!clippedDevShapeBounds->intersect(*devClipBounds, *unclippedDevShapeBounds)) {
177*c8dee2aaSAndroid Build Coastguard Worker *clippedDevShapeBounds = SkIRect::MakeEmpty();
178*c8dee2aaSAndroid Build Coastguard Worker return false;
179*c8dee2aaSAndroid Build Coastguard Worker }
180*c8dee2aaSAndroid Build Coastguard Worker return true;
181*c8dee2aaSAndroid Build Coastguard Worker }
182*c8dee2aaSAndroid Build Coastguard Worker
183*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////
184*c8dee2aaSAndroid Build Coastguard Worker
DrawNonAARect(SurfaceDrawContext * sdc,GrPaint && paint,const GrUserStencilSettings & userStencilSettings,const GrClip * clip,const SkMatrix & viewMatrix,const SkRect & rect,const SkMatrix & localMatrix)185*c8dee2aaSAndroid Build Coastguard Worker void SoftwarePathRenderer::DrawNonAARect(SurfaceDrawContext* sdc,
186*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
187*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings& userStencilSettings,
188*c8dee2aaSAndroid Build Coastguard Worker const GrClip* clip,
189*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
190*c8dee2aaSAndroid Build Coastguard Worker const SkRect& rect,
191*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& localMatrix) {
192*c8dee2aaSAndroid Build Coastguard Worker sdc->stencilRect(clip, &userStencilSettings, std::move(paint), GrAA::kNo,
193*c8dee2aaSAndroid Build Coastguard Worker viewMatrix, rect, &localMatrix);
194*c8dee2aaSAndroid Build Coastguard Worker }
195*c8dee2aaSAndroid Build Coastguard Worker
DrawAroundInvPath(SurfaceDrawContext * sdc,GrPaint && paint,const GrUserStencilSettings & userStencilSettings,const GrClip * clip,const SkMatrix & viewMatrix,const SkIRect & devClipBounds,const SkIRect & devPathBounds)196*c8dee2aaSAndroid Build Coastguard Worker void SoftwarePathRenderer::DrawAroundInvPath(SurfaceDrawContext* sdc,
197*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
198*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings& userStencilSettings,
199*c8dee2aaSAndroid Build Coastguard Worker const GrClip* clip,
200*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
201*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& devClipBounds,
202*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& devPathBounds) {
203*c8dee2aaSAndroid Build Coastguard Worker SkMatrix invert;
204*c8dee2aaSAndroid Build Coastguard Worker if (!viewMatrix.invert(&invert)) {
205*c8dee2aaSAndroid Build Coastguard Worker return;
206*c8dee2aaSAndroid Build Coastguard Worker }
207*c8dee2aaSAndroid Build Coastguard Worker
208*c8dee2aaSAndroid Build Coastguard Worker SkRect rect;
209*c8dee2aaSAndroid Build Coastguard Worker if (devClipBounds.fTop < devPathBounds.fTop) {
210*c8dee2aaSAndroid Build Coastguard Worker rect.setLTRB(SkIntToScalar(devClipBounds.fLeft), SkIntToScalar(devClipBounds.fTop),
211*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(devClipBounds.fRight), SkIntToScalar(devPathBounds.fTop));
212*c8dee2aaSAndroid Build Coastguard Worker DrawNonAARect(sdc, GrPaint::Clone(paint), userStencilSettings, clip,
213*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::I(), rect, invert);
214*c8dee2aaSAndroid Build Coastguard Worker }
215*c8dee2aaSAndroid Build Coastguard Worker if (devClipBounds.fLeft < devPathBounds.fLeft) {
216*c8dee2aaSAndroid Build Coastguard Worker rect.setLTRB(SkIntToScalar(devClipBounds.fLeft), SkIntToScalar(devPathBounds.fTop),
217*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(devPathBounds.fLeft), SkIntToScalar(devPathBounds.fBottom));
218*c8dee2aaSAndroid Build Coastguard Worker DrawNonAARect(sdc, GrPaint::Clone(paint), userStencilSettings, clip,
219*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::I(), rect, invert);
220*c8dee2aaSAndroid Build Coastguard Worker }
221*c8dee2aaSAndroid Build Coastguard Worker if (devClipBounds.fRight > devPathBounds.fRight) {
222*c8dee2aaSAndroid Build Coastguard Worker rect.setLTRB(SkIntToScalar(devPathBounds.fRight), SkIntToScalar(devPathBounds.fTop),
223*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(devClipBounds.fRight), SkIntToScalar(devPathBounds.fBottom));
224*c8dee2aaSAndroid Build Coastguard Worker DrawNonAARect(sdc, GrPaint::Clone(paint), userStencilSettings, clip,
225*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::I(), rect, invert);
226*c8dee2aaSAndroid Build Coastguard Worker }
227*c8dee2aaSAndroid Build Coastguard Worker if (devClipBounds.fBottom > devPathBounds.fBottom) {
228*c8dee2aaSAndroid Build Coastguard Worker rect.setLTRB(SkIntToScalar(devClipBounds.fLeft), SkIntToScalar(devPathBounds.fBottom),
229*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(devClipBounds.fRight), SkIntToScalar(devClipBounds.fBottom));
230*c8dee2aaSAndroid Build Coastguard Worker DrawNonAARect(sdc, std::move(paint), userStencilSettings, clip,
231*c8dee2aaSAndroid Build Coastguard Worker SkMatrix::I(), rect, invert);
232*c8dee2aaSAndroid Build Coastguard Worker }
233*c8dee2aaSAndroid Build Coastguard Worker }
234*c8dee2aaSAndroid Build Coastguard Worker
DrawToTargetWithShapeMask(GrSurfaceProxyView view,SurfaceDrawContext * sdc,GrPaint && paint,const GrUserStencilSettings & userStencilSettings,const GrClip * clip,const SkMatrix & viewMatrix,const SkIPoint & textureOriginInDeviceSpace,const SkIRect & deviceSpaceRectToDraw)235*c8dee2aaSAndroid Build Coastguard Worker void SoftwarePathRenderer::DrawToTargetWithShapeMask(
236*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView view,
237*c8dee2aaSAndroid Build Coastguard Worker SurfaceDrawContext* sdc,
238*c8dee2aaSAndroid Build Coastguard Worker GrPaint&& paint,
239*c8dee2aaSAndroid Build Coastguard Worker const GrUserStencilSettings& userStencilSettings,
240*c8dee2aaSAndroid Build Coastguard Worker const GrClip* clip,
241*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
242*c8dee2aaSAndroid Build Coastguard Worker const SkIPoint& textureOriginInDeviceSpace,
243*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& deviceSpaceRectToDraw) {
244*c8dee2aaSAndroid Build Coastguard Worker SkMatrix invert;
245*c8dee2aaSAndroid Build Coastguard Worker if (!viewMatrix.invert(&invert)) {
246*c8dee2aaSAndroid Build Coastguard Worker return;
247*c8dee2aaSAndroid Build Coastguard Worker }
248*c8dee2aaSAndroid Build Coastguard Worker
249*c8dee2aaSAndroid Build Coastguard Worker view.concatSwizzle(skgpu::Swizzle("aaaa"));
250*c8dee2aaSAndroid Build Coastguard Worker
251*c8dee2aaSAndroid Build Coastguard Worker SkRect dstRect = SkRect::Make(deviceSpaceRectToDraw);
252*c8dee2aaSAndroid Build Coastguard Worker
253*c8dee2aaSAndroid Build Coastguard Worker // We use device coords to compute the texture coordinates. We take the device coords and apply
254*c8dee2aaSAndroid Build Coastguard Worker // a translation so that the top-left of the device bounds maps to 0,0, and then a scaling
255*c8dee2aaSAndroid Build Coastguard Worker // matrix to normalized coords.
256*c8dee2aaSAndroid Build Coastguard Worker SkMatrix maskMatrix = SkMatrix::Translate(SkIntToScalar(-textureOriginInDeviceSpace.fX),
257*c8dee2aaSAndroid Build Coastguard Worker SkIntToScalar(-textureOriginInDeviceSpace.fY));
258*c8dee2aaSAndroid Build Coastguard Worker maskMatrix.preConcat(viewMatrix);
259*c8dee2aaSAndroid Build Coastguard Worker
260*c8dee2aaSAndroid Build Coastguard Worker paint.setCoverageFragmentProcessor(GrTextureEffect::Make(
261*c8dee2aaSAndroid Build Coastguard Worker std::move(view), kPremul_SkAlphaType, maskMatrix, GrSamplerState::Filter::kNearest));
262*c8dee2aaSAndroid Build Coastguard Worker DrawNonAARect(sdc, std::move(paint), userStencilSettings, clip, SkMatrix::I(),
263*c8dee2aaSAndroid Build Coastguard Worker dstRect, invert);
264*c8dee2aaSAndroid Build Coastguard Worker }
265*c8dee2aaSAndroid Build Coastguard Worker
266*c8dee2aaSAndroid Build Coastguard Worker ////////////////////////////////////////////////////////////////////////////////
267*c8dee2aaSAndroid Build Coastguard Worker // return true on success; false on failure
onDrawPath(const DrawPathArgs & args)268*c8dee2aaSAndroid Build Coastguard Worker bool SoftwarePathRenderer::onDrawPath(const DrawPathArgs& args) {
269*c8dee2aaSAndroid Build Coastguard Worker GR_AUDIT_TRAIL_AUTO_FRAME(args.fContext->priv().auditTrail(),
270*c8dee2aaSAndroid Build Coastguard Worker "SoftwarePathRenderer::onDrawPath");
271*c8dee2aaSAndroid Build Coastguard Worker
272*c8dee2aaSAndroid Build Coastguard Worker if (!fProxyProvider) {
273*c8dee2aaSAndroid Build Coastguard Worker return false;
274*c8dee2aaSAndroid Build Coastguard Worker }
275*c8dee2aaSAndroid Build Coastguard Worker
276*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!args.fShape->style().applies());
277*c8dee2aaSAndroid Build Coastguard Worker // We really need to know if the shape will be inverse filled or not
278*c8dee2aaSAndroid Build Coastguard Worker // If the path is hairline, ignore inverse fill.
279*c8dee2aaSAndroid Build Coastguard Worker bool inverseFilled = args.fShape->inverseFilled() &&
280*c8dee2aaSAndroid Build Coastguard Worker !GrIsStrokeHairlineOrEquivalent(args.fShape->style(),
281*c8dee2aaSAndroid Build Coastguard Worker *args.fViewMatrix, nullptr);
282*c8dee2aaSAndroid Build Coastguard Worker
283*c8dee2aaSAndroid Build Coastguard Worker SkIRect unclippedDevShapeBounds, clippedDevShapeBounds, devClipBounds;
284*c8dee2aaSAndroid Build Coastguard Worker // To prevent overloading the cache with entries during animations we limit the cache of masks
285*c8dee2aaSAndroid Build Coastguard Worker // to cases where the matrix preserves axis alignment.
286*c8dee2aaSAndroid Build Coastguard Worker bool useCache = fAllowCaching && !inverseFilled && args.fViewMatrix->preservesAxisAlignment() &&
287*c8dee2aaSAndroid Build Coastguard Worker args.fShape->hasUnstyledKey() && (GrAAType::kCoverage == args.fAAType);
288*c8dee2aaSAndroid Build Coastguard Worker
289*c8dee2aaSAndroid Build Coastguard Worker if (!GetShapeAndClipBounds(args.fSurfaceDrawContext,
290*c8dee2aaSAndroid Build Coastguard Worker args.fClip, *args.fShape,
291*c8dee2aaSAndroid Build Coastguard Worker *args.fViewMatrix, &unclippedDevShapeBounds,
292*c8dee2aaSAndroid Build Coastguard Worker &clippedDevShapeBounds,
293*c8dee2aaSAndroid Build Coastguard Worker &devClipBounds)) {
294*c8dee2aaSAndroid Build Coastguard Worker if (inverseFilled) {
295*c8dee2aaSAndroid Build Coastguard Worker DrawAroundInvPath(args.fSurfaceDrawContext, std::move(args.fPaint),
296*c8dee2aaSAndroid Build Coastguard Worker *args.fUserStencilSettings, args.fClip, *args.fViewMatrix,
297*c8dee2aaSAndroid Build Coastguard Worker devClipBounds, unclippedDevShapeBounds);
298*c8dee2aaSAndroid Build Coastguard Worker }
299*c8dee2aaSAndroid Build Coastguard Worker return true;
300*c8dee2aaSAndroid Build Coastguard Worker }
301*c8dee2aaSAndroid Build Coastguard Worker
302*c8dee2aaSAndroid Build Coastguard Worker const SkIRect* boundsForMask = &clippedDevShapeBounds;
303*c8dee2aaSAndroid Build Coastguard Worker if (useCache) {
304*c8dee2aaSAndroid Build Coastguard Worker // Use the cache only if >50% of the path is visible.
305*c8dee2aaSAndroid Build Coastguard Worker int unclippedWidth = unclippedDevShapeBounds.width();
306*c8dee2aaSAndroid Build Coastguard Worker int unclippedHeight = unclippedDevShapeBounds.height();
307*c8dee2aaSAndroid Build Coastguard Worker int64_t unclippedArea = sk_64_mul(unclippedWidth, unclippedHeight);
308*c8dee2aaSAndroid Build Coastguard Worker int64_t clippedArea = sk_64_mul(clippedDevShapeBounds.width(),
309*c8dee2aaSAndroid Build Coastguard Worker clippedDevShapeBounds.height());
310*c8dee2aaSAndroid Build Coastguard Worker int maxTextureSize = args.fSurfaceDrawContext->caps()->maxTextureSize();
311*c8dee2aaSAndroid Build Coastguard Worker if (unclippedArea > 2 * clippedArea || unclippedWidth > maxTextureSize ||
312*c8dee2aaSAndroid Build Coastguard Worker unclippedHeight > maxTextureSize) {
313*c8dee2aaSAndroid Build Coastguard Worker useCache = false;
314*c8dee2aaSAndroid Build Coastguard Worker } else {
315*c8dee2aaSAndroid Build Coastguard Worker boundsForMask = &unclippedDevShapeBounds;
316*c8dee2aaSAndroid Build Coastguard Worker }
317*c8dee2aaSAndroid Build Coastguard Worker }
318*c8dee2aaSAndroid Build Coastguard Worker
319*c8dee2aaSAndroid Build Coastguard Worker skgpu::UniqueKey maskKey;
320*c8dee2aaSAndroid Build Coastguard Worker if (useCache) {
321*c8dee2aaSAndroid Build Coastguard Worker // We require the upper left 2x2 of the matrix to match exactly for a cache hit.
322*c8dee2aaSAndroid Build Coastguard Worker SkScalar sx = args.fViewMatrix->get(SkMatrix::kMScaleX);
323*c8dee2aaSAndroid Build Coastguard Worker SkScalar sy = args.fViewMatrix->get(SkMatrix::kMScaleY);
324*c8dee2aaSAndroid Build Coastguard Worker SkScalar kx = args.fViewMatrix->get(SkMatrix::kMSkewX);
325*c8dee2aaSAndroid Build Coastguard Worker SkScalar ky = args.fViewMatrix->get(SkMatrix::kMSkewY);
326*c8dee2aaSAndroid Build Coastguard Worker static const skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain();
327*c8dee2aaSAndroid Build Coastguard Worker skgpu::UniqueKey::Builder builder(&maskKey, kDomain, 7 + args.fShape->unstyledKeySize(),
328*c8dee2aaSAndroid Build Coastguard Worker "SW Path Mask");
329*c8dee2aaSAndroid Build Coastguard Worker builder[0] = boundsForMask->width();
330*c8dee2aaSAndroid Build Coastguard Worker builder[1] = boundsForMask->height();
331*c8dee2aaSAndroid Build Coastguard Worker
332*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
333*c8dee2aaSAndroid Build Coastguard Worker // Fractional translate does not affect caching on Android. This is done for better cache
334*c8dee2aaSAndroid Build Coastguard Worker // hit ratio and speed, but it is matching HWUI behavior, which doesn't consider the matrix
335*c8dee2aaSAndroid Build Coastguard Worker // at all when caching paths.
336*c8dee2aaSAndroid Build Coastguard Worker SkFixed fracX = 0;
337*c8dee2aaSAndroid Build Coastguard Worker SkFixed fracY = 0;
338*c8dee2aaSAndroid Build Coastguard Worker #else
339*c8dee2aaSAndroid Build Coastguard Worker SkScalar tx = args.fViewMatrix->get(SkMatrix::kMTransX);
340*c8dee2aaSAndroid Build Coastguard Worker SkScalar ty = args.fViewMatrix->get(SkMatrix::kMTransY);
341*c8dee2aaSAndroid Build Coastguard Worker // Allow 8 bits each in x and y of subpixel positioning.
342*c8dee2aaSAndroid Build Coastguard Worker SkFixed fracX = SkScalarToFixed(SkScalarFraction(tx)) & 0x0000FF00;
343*c8dee2aaSAndroid Build Coastguard Worker SkFixed fracY = SkScalarToFixed(SkScalarFraction(ty)) & 0x0000FF00;
344*c8dee2aaSAndroid Build Coastguard Worker #endif
345*c8dee2aaSAndroid Build Coastguard Worker builder[2] = SkFloat2Bits(sx);
346*c8dee2aaSAndroid Build Coastguard Worker builder[3] = SkFloat2Bits(sy);
347*c8dee2aaSAndroid Build Coastguard Worker builder[4] = SkFloat2Bits(kx);
348*c8dee2aaSAndroid Build Coastguard Worker builder[5] = SkFloat2Bits(ky);
349*c8dee2aaSAndroid Build Coastguard Worker // Distinguish between hairline and filled paths. For hairlines, we also need to include
350*c8dee2aaSAndroid Build Coastguard Worker // the cap. (SW grows hairlines by 0.5 pixel with round and square caps). Note that
351*c8dee2aaSAndroid Build Coastguard Worker // stroke-and-fill of hairlines is turned into pure fill by SkStrokeRec, so this covers
352*c8dee2aaSAndroid Build Coastguard Worker // all cases we might see.
353*c8dee2aaSAndroid Build Coastguard Worker uint32_t styleBits = args.fShape->style().isSimpleHairline() ?
354*c8dee2aaSAndroid Build Coastguard Worker ((args.fShape->style().strokeRec().getCap() << 1) | 1) : 0;
355*c8dee2aaSAndroid Build Coastguard Worker builder[6] = fracX | (fracY >> 8) | (styleBits << 16);
356*c8dee2aaSAndroid Build Coastguard Worker args.fShape->writeUnstyledKey(&builder[7]);
357*c8dee2aaSAndroid Build Coastguard Worker }
358*c8dee2aaSAndroid Build Coastguard Worker
359*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView view;
360*c8dee2aaSAndroid Build Coastguard Worker if (useCache) {
361*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> proxy = fProxyProvider->findOrCreateProxyByUniqueKey(maskKey);
362*c8dee2aaSAndroid Build Coastguard Worker if (proxy) {
363*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle swizzle = args.fSurfaceDrawContext->caps()->getReadSwizzle(
364*c8dee2aaSAndroid Build Coastguard Worker proxy->backendFormat(), GrColorType::kAlpha_8);
365*c8dee2aaSAndroid Build Coastguard Worker view = {std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle};
366*c8dee2aaSAndroid Build Coastguard Worker args.fContext->priv().stats()->incNumPathMasksCacheHits();
367*c8dee2aaSAndroid Build Coastguard Worker }
368*c8dee2aaSAndroid Build Coastguard Worker }
369*c8dee2aaSAndroid Build Coastguard Worker if (!view) {
370*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit fit = useCache ? SkBackingFit::kExact : SkBackingFit::kApprox;
371*c8dee2aaSAndroid Build Coastguard Worker GrAA aa = GrAA(GrAAType::kCoverage == args.fAAType);
372*c8dee2aaSAndroid Build Coastguard Worker
373*c8dee2aaSAndroid Build Coastguard Worker SkTaskGroup* taskGroup = nullptr;
374*c8dee2aaSAndroid Build Coastguard Worker if (auto direct = args.fContext->asDirectContext()) {
375*c8dee2aaSAndroid Build Coastguard Worker taskGroup = direct->priv().getTaskGroup();
376*c8dee2aaSAndroid Build Coastguard Worker }
377*c8dee2aaSAndroid Build Coastguard Worker
378*c8dee2aaSAndroid Build Coastguard Worker if (taskGroup) {
379*c8dee2aaSAndroid Build Coastguard Worker view = make_deferred_mask_texture_view(args.fContext, fit, boundsForMask->size());
380*c8dee2aaSAndroid Build Coastguard Worker if (!view) {
381*c8dee2aaSAndroid Build Coastguard Worker return false;
382*c8dee2aaSAndroid Build Coastguard Worker }
383*c8dee2aaSAndroid Build Coastguard Worker
384*c8dee2aaSAndroid Build Coastguard Worker auto uploader = std::make_unique<GrTDeferredProxyUploader<SoftwarePathData>>(
385*c8dee2aaSAndroid Build Coastguard Worker *boundsForMask, *args.fViewMatrix, *args.fShape, aa);
386*c8dee2aaSAndroid Build Coastguard Worker GrTDeferredProxyUploader<SoftwarePathData>* uploaderRaw = uploader.get();
387*c8dee2aaSAndroid Build Coastguard Worker
388*c8dee2aaSAndroid Build Coastguard Worker auto drawAndUploadMask = [uploaderRaw] {
389*c8dee2aaSAndroid Build Coastguard Worker TRACE_EVENT0("skia.gpu", "Threaded SW Mask Render");
390*c8dee2aaSAndroid Build Coastguard Worker GrSWMaskHelper helper(uploaderRaw->getPixels());
391*c8dee2aaSAndroid Build Coastguard Worker if (helper.init(uploaderRaw->data().getMaskBounds())) {
392*c8dee2aaSAndroid Build Coastguard Worker helper.drawShape(uploaderRaw->data().getShape(),
393*c8dee2aaSAndroid Build Coastguard Worker *uploaderRaw->data().getViewMatrix(),
394*c8dee2aaSAndroid Build Coastguard Worker uploaderRaw->data().getAA(), 0xFF);
395*c8dee2aaSAndroid Build Coastguard Worker } else {
396*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGFAIL("Unable to allocate SW mask.");
397*c8dee2aaSAndroid Build Coastguard Worker }
398*c8dee2aaSAndroid Build Coastguard Worker uploaderRaw->signalAndFreeData();
399*c8dee2aaSAndroid Build Coastguard Worker };
400*c8dee2aaSAndroid Build Coastguard Worker taskGroup->add(std::move(drawAndUploadMask));
401*c8dee2aaSAndroid Build Coastguard Worker view.asTextureProxy()->texPriv().setDeferredUploader(std::move(uploader));
402*c8dee2aaSAndroid Build Coastguard Worker } else {
403*c8dee2aaSAndroid Build Coastguard Worker GrSWMaskHelper helper;
404*c8dee2aaSAndroid Build Coastguard Worker if (!helper.init(*boundsForMask)) {
405*c8dee2aaSAndroid Build Coastguard Worker return false;
406*c8dee2aaSAndroid Build Coastguard Worker }
407*c8dee2aaSAndroid Build Coastguard Worker helper.drawShape(*args.fShape, *args.fViewMatrix, aa, 0xFF);
408*c8dee2aaSAndroid Build Coastguard Worker view = helper.toTextureView(args.fContext, fit);
409*c8dee2aaSAndroid Build Coastguard Worker }
410*c8dee2aaSAndroid Build Coastguard Worker
411*c8dee2aaSAndroid Build Coastguard Worker if (!view) {
412*c8dee2aaSAndroid Build Coastguard Worker return false;
413*c8dee2aaSAndroid Build Coastguard Worker }
414*c8dee2aaSAndroid Build Coastguard Worker if (useCache) {
415*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(view.origin() == kTopLeft_GrSurfaceOrigin);
416*c8dee2aaSAndroid Build Coastguard Worker
417*c8dee2aaSAndroid Build Coastguard Worker // We will add an invalidator to the path so that if the path goes away we will
418*c8dee2aaSAndroid Build Coastguard Worker // delete or recycle the mask texture.
419*c8dee2aaSAndroid Build Coastguard Worker auto listener = GrMakeUniqueKeyInvalidationListener(&maskKey,
420*c8dee2aaSAndroid Build Coastguard Worker args.fContext->priv().contextID());
421*c8dee2aaSAndroid Build Coastguard Worker fProxyProvider->assignUniqueKeyToProxy(maskKey, view.asTextureProxy());
422*c8dee2aaSAndroid Build Coastguard Worker args.fShape->addGenIDChangeListener(std::move(listener));
423*c8dee2aaSAndroid Build Coastguard Worker }
424*c8dee2aaSAndroid Build Coastguard Worker
425*c8dee2aaSAndroid Build Coastguard Worker args.fContext->priv().stats()->incNumPathMasksGenerated();
426*c8dee2aaSAndroid Build Coastguard Worker }
427*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(view);
428*c8dee2aaSAndroid Build Coastguard Worker if (inverseFilled) {
429*c8dee2aaSAndroid Build Coastguard Worker DrawAroundInvPath(args.fSurfaceDrawContext, GrPaint::Clone(args.fPaint),
430*c8dee2aaSAndroid Build Coastguard Worker *args.fUserStencilSettings, args.fClip, *args.fViewMatrix, devClipBounds,
431*c8dee2aaSAndroid Build Coastguard Worker unclippedDevShapeBounds);
432*c8dee2aaSAndroid Build Coastguard Worker }
433*c8dee2aaSAndroid Build Coastguard Worker DrawToTargetWithShapeMask(std::move(view), args.fSurfaceDrawContext, std::move(args.fPaint),
434*c8dee2aaSAndroid Build Coastguard Worker *args.fUserStencilSettings, args.fClip, *args.fViewMatrix,
435*c8dee2aaSAndroid Build Coastguard Worker SkIPoint{boundsForMask->fLeft, boundsForMask->fTop}, *boundsForMask);
436*c8dee2aaSAndroid Build Coastguard Worker
437*c8dee2aaSAndroid Build Coastguard Worker return true;
438*c8dee2aaSAndroid Build Coastguard Worker }
439*c8dee2aaSAndroid Build Coastguard Worker
440*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh
441