1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2017 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/TextureOp.h"
8*c8dee2aaSAndroid Build Coastguard Worker
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkAlphaType.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBlendMode.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkMatrix.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPoint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRect.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSamplingOptions.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkScalar.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSize.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrBackendSurface.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrRecordingContext.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrTypes.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
25*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTo.h"
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkVx.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkRectPriv.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTraceEvent.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/Swizzle.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAppliedClip.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrBuffer.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrColorSpaceXform.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDrawOpTest.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrFragmentProcessor.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGeometryProcessor.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrMeshDrawTarget.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpFlushState.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrOpsTypes.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPaint.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrPipeline.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProcessorSet.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRecordingContextPriv.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrResourceProvider.h"
49*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxy.h"
50*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrSurfaceProxyView.h"
51*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTextureProxy.h"
52*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrXferProcessor.h"
53*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SkGr.h"
54*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/SurfaceDrawContext.h"
55*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrBlendFragmentProcessor.h"
56*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/effects/GrTextureEffect.h"
57*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrQuad.h"
58*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrQuadBuffer.h"
59*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrQuadUtils.h"
60*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/geometry/GrRect.h"
61*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/FillRectOp.h"
62*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrMeshDrawOp.h"
63*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/GrSimpleMeshDrawOpHelper.h"
64*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/ops/QuadPerEdgeAA.h"
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
67*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkRandom.h"
68*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProxyProvider.h"
69*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrTestUtils.h"
70*c8dee2aaSAndroid Build Coastguard Worker #endif
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker #include <algorithm>
73*c8dee2aaSAndroid Build Coastguard Worker #include <cmath>
74*c8dee2aaSAndroid Build Coastguard Worker #include <cstring>
75*c8dee2aaSAndroid Build Coastguard Worker #include <limits>
76*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
77*c8dee2aaSAndroid Build Coastguard Worker #include <new>
78*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Worker class GrDstProxyView;
81*c8dee2aaSAndroid Build Coastguard Worker
82*c8dee2aaSAndroid Build Coastguard Worker using namespace skgpu::ganesh;
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker namespace {
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker using Subset = skgpu::ganesh::QuadPerEdgeAA::Subset;
87*c8dee2aaSAndroid Build Coastguard Worker using VertexSpec = skgpu::ganesh::QuadPerEdgeAA::VertexSpec;
88*c8dee2aaSAndroid Build Coastguard Worker using ColorType = skgpu::ganesh::QuadPerEdgeAA::ColorType;
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker // Extracts lengths of vertical and horizontal edges of axis-aligned quad. "width" is the edge
91*c8dee2aaSAndroid Build Coastguard Worker // between v0 and v2 (or v1 and v3), "height" is the edge between v0 and v1 (or v2 and v3).
axis_aligned_quad_size(const GrQuad & quad)92*c8dee2aaSAndroid Build Coastguard Worker SkSize axis_aligned_quad_size(const GrQuad& quad) {
93*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(quad.quadType() == GrQuad::Type::kAxisAligned);
94*c8dee2aaSAndroid Build Coastguard Worker // Simplification of regular edge length equation, since it's axis aligned and can avoid sqrt
95*c8dee2aaSAndroid Build Coastguard Worker float dw = std::fabs(quad.x(2) - quad.x(0)) + std::fabs(quad.y(2) - quad.y(0));
96*c8dee2aaSAndroid Build Coastguard Worker float dh = std::fabs(quad.x(1) - quad.x(0)) + std::fabs(quad.y(1) - quad.y(0));
97*c8dee2aaSAndroid Build Coastguard Worker return {dw, dh};
98*c8dee2aaSAndroid Build Coastguard Worker }
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker // Describes function for normalizing src coords: [x * iw, y * ih + yOffset] can represent
101*c8dee2aaSAndroid Build Coastguard Worker // regular and rectangular textures, w/ or w/o origin correction.
102*c8dee2aaSAndroid Build Coastguard Worker struct NormalizationParams {
103*c8dee2aaSAndroid Build Coastguard Worker float fIW; // 1 / width of texture, or 1.0 for texture rectangles
104*c8dee2aaSAndroid Build Coastguard Worker float fInvH; // 1 / height of texture, or 1.0 for tex rects, X -1 if bottom-left origin
105*c8dee2aaSAndroid Build Coastguard Worker float fYOffset; // 0 for top-left origin, height of [normalized] tex if bottom-left
106*c8dee2aaSAndroid Build Coastguard Worker };
proxy_normalization_params(const GrSurfaceProxy * proxy,GrSurfaceOrigin origin)107*c8dee2aaSAndroid Build Coastguard Worker NormalizationParams proxy_normalization_params(const GrSurfaceProxy* proxy,
108*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceOrigin origin) {
109*c8dee2aaSAndroid Build Coastguard Worker // Whether or not the proxy is instantiated, this is the size its texture will be, so we can
110*c8dee2aaSAndroid Build Coastguard Worker // normalize the src coordinates up front.
111*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions = proxy->backingStoreDimensions();
112*c8dee2aaSAndroid Build Coastguard Worker float iw, ih, h;
113*c8dee2aaSAndroid Build Coastguard Worker if (proxy->backendFormat().textureType() == GrTextureType::kRectangle) {
114*c8dee2aaSAndroid Build Coastguard Worker iw = ih = 1.f;
115*c8dee2aaSAndroid Build Coastguard Worker h = dimensions.height();
116*c8dee2aaSAndroid Build Coastguard Worker } else {
117*c8dee2aaSAndroid Build Coastguard Worker iw = 1.f / dimensions.width();
118*c8dee2aaSAndroid Build Coastguard Worker ih = 1.f / dimensions.height();
119*c8dee2aaSAndroid Build Coastguard Worker h = 1.f;
120*c8dee2aaSAndroid Build Coastguard Worker }
121*c8dee2aaSAndroid Build Coastguard Worker
122*c8dee2aaSAndroid Build Coastguard Worker if (origin == kBottomLeft_GrSurfaceOrigin) {
123*c8dee2aaSAndroid Build Coastguard Worker return {iw, -ih, h};
124*c8dee2aaSAndroid Build Coastguard Worker } else {
125*c8dee2aaSAndroid Build Coastguard Worker return {iw, ih, 0.0f};
126*c8dee2aaSAndroid Build Coastguard Worker }
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker
129*c8dee2aaSAndroid Build Coastguard Worker // Normalize the subset. If 'subsetRect' is null, it is assumed no subset constraint is desired,
130*c8dee2aaSAndroid Build Coastguard Worker // so a sufficiently large rect is returned even if the quad ends up batched with an op that uses
131*c8dee2aaSAndroid Build Coastguard Worker // subsets overall. When there is a subset it will be inset based on the filter mode. Normalization
132*c8dee2aaSAndroid Build Coastguard Worker // and y-flipping are applied as indicated by NormalizationParams.
normalize_and_inset_subset(GrSamplerState::Filter filter,const NormalizationParams & params,const SkRect * subsetRect)133*c8dee2aaSAndroid Build Coastguard Worker SkRect normalize_and_inset_subset(GrSamplerState::Filter filter,
134*c8dee2aaSAndroid Build Coastguard Worker const NormalizationParams& params,
135*c8dee2aaSAndroid Build Coastguard Worker const SkRect* subsetRect) {
136*c8dee2aaSAndroid Build Coastguard Worker static constexpr SkRect kLargeRect = {-100000, -100000, 1000000, 1000000};
137*c8dee2aaSAndroid Build Coastguard Worker if (!subsetRect) {
138*c8dee2aaSAndroid Build Coastguard Worker // Either the quad has no subset constraint and is batched with a subset constrained op
139*c8dee2aaSAndroid Build Coastguard Worker // (in which case we want a subset that doesn't restrict normalized tex coords), or the
140*c8dee2aaSAndroid Build Coastguard Worker // entire op doesn't use the subset, in which case the returned value is ignored.
141*c8dee2aaSAndroid Build Coastguard Worker return kLargeRect;
142*c8dee2aaSAndroid Build Coastguard Worker }
143*c8dee2aaSAndroid Build Coastguard Worker
144*c8dee2aaSAndroid Build Coastguard Worker auto ltrb = skvx::Vec<4, float>::Load(subsetRect);
145*c8dee2aaSAndroid Build Coastguard Worker auto flipHi = skvx::Vec<4, float>({1.f, 1.f, -1.f, -1.f});
146*c8dee2aaSAndroid Build Coastguard Worker if (filter == GrSamplerState::Filter::kNearest) {
147*c8dee2aaSAndroid Build Coastguard Worker // Make sure our insetting puts us at pixel centers.
148*c8dee2aaSAndroid Build Coastguard Worker ltrb = skvx::floor(ltrb*flipHi)*flipHi;
149*c8dee2aaSAndroid Build Coastguard Worker }
150*c8dee2aaSAndroid Build Coastguard Worker // Inset with pin to the rect center.
151*c8dee2aaSAndroid Build Coastguard Worker ltrb += skvx::Vec<4, float>({ GrTextureEffect::kLinearInset, GrTextureEffect::kLinearInset,
152*c8dee2aaSAndroid Build Coastguard Worker -GrTextureEffect::kLinearInset, -GrTextureEffect::kLinearInset});
153*c8dee2aaSAndroid Build Coastguard Worker auto mid = (skvx::shuffle<2, 3, 0, 1>(ltrb) + ltrb)*0.5f;
154*c8dee2aaSAndroid Build Coastguard Worker ltrb = skvx::min(ltrb*flipHi, mid*flipHi)*flipHi;
155*c8dee2aaSAndroid Build Coastguard Worker
156*c8dee2aaSAndroid Build Coastguard Worker // Normalize and offset
157*c8dee2aaSAndroid Build Coastguard Worker ltrb = ltrb * skvx::Vec<4, float>{params.fIW, params.fInvH, params.fIW, params.fInvH} +
158*c8dee2aaSAndroid Build Coastguard Worker skvx::Vec<4, float>{0.f, params.fYOffset, 0.f, params.fYOffset};
159*c8dee2aaSAndroid Build Coastguard Worker if (params.fInvH < 0.f) {
160*c8dee2aaSAndroid Build Coastguard Worker // Flip top and bottom to keep the rect sorted when loaded back to SkRect.
161*c8dee2aaSAndroid Build Coastguard Worker ltrb = skvx::shuffle<0, 3, 2, 1>(ltrb);
162*c8dee2aaSAndroid Build Coastguard Worker }
163*c8dee2aaSAndroid Build Coastguard Worker
164*c8dee2aaSAndroid Build Coastguard Worker SkRect out;
165*c8dee2aaSAndroid Build Coastguard Worker ltrb.store(&out);
166*c8dee2aaSAndroid Build Coastguard Worker return out;
167*c8dee2aaSAndroid Build Coastguard Worker }
168*c8dee2aaSAndroid Build Coastguard Worker
169*c8dee2aaSAndroid Build Coastguard Worker // Normalizes logical src coords and corrects for origin
normalize_src_quad(const NormalizationParams & params,GrQuad * srcQuad)170*c8dee2aaSAndroid Build Coastguard Worker void normalize_src_quad(const NormalizationParams& params,
171*c8dee2aaSAndroid Build Coastguard Worker GrQuad* srcQuad) {
172*c8dee2aaSAndroid Build Coastguard Worker // The src quad should not have any perspective
173*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!srcQuad->hasPerspective());
174*c8dee2aaSAndroid Build Coastguard Worker skvx::Vec<4, float> xs = srcQuad->x4f() * params.fIW;
175*c8dee2aaSAndroid Build Coastguard Worker skvx::Vec<4, float> ys = srcQuad->y4f() * params.fInvH + params.fYOffset;
176*c8dee2aaSAndroid Build Coastguard Worker xs.store(srcQuad->xs());
177*c8dee2aaSAndroid Build Coastguard Worker ys.store(srcQuad->ys());
178*c8dee2aaSAndroid Build Coastguard Worker }
179*c8dee2aaSAndroid Build Coastguard Worker
180*c8dee2aaSAndroid Build Coastguard Worker // Count the number of proxy runs in the entry set. This usually is already computed by
181*c8dee2aaSAndroid Build Coastguard Worker // SkGpuDevice, but when the BatchLengthLimiter chops the set up it must determine a new proxy count
182*c8dee2aaSAndroid Build Coastguard Worker // for each split.
proxy_run_count(const GrTextureSetEntry set[],int count)183*c8dee2aaSAndroid Build Coastguard Worker int proxy_run_count(const GrTextureSetEntry set[], int count) {
184*c8dee2aaSAndroid Build Coastguard Worker int actualProxyRunCount = 0;
185*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxy* lastProxy = nullptr;
186*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < count; ++i) {
187*c8dee2aaSAndroid Build Coastguard Worker if (set[i].fProxyView.proxy() != lastProxy) {
188*c8dee2aaSAndroid Build Coastguard Worker actualProxyRunCount++;
189*c8dee2aaSAndroid Build Coastguard Worker lastProxy = set[i].fProxyView.proxy();
190*c8dee2aaSAndroid Build Coastguard Worker }
191*c8dee2aaSAndroid Build Coastguard Worker }
192*c8dee2aaSAndroid Build Coastguard Worker return actualProxyRunCount;
193*c8dee2aaSAndroid Build Coastguard Worker }
194*c8dee2aaSAndroid Build Coastguard Worker
safe_to_ignore_subset_rect(GrAAType aaType,GrSamplerState::Filter filter,const DrawQuad & quad,const SkRect & subsetRect)195*c8dee2aaSAndroid Build Coastguard Worker bool safe_to_ignore_subset_rect(GrAAType aaType, GrSamplerState::Filter filter,
196*c8dee2aaSAndroid Build Coastguard Worker const DrawQuad& quad, const SkRect& subsetRect) {
197*c8dee2aaSAndroid Build Coastguard Worker // If both the device and local quad are both axis-aligned, and filtering is off, the local quad
198*c8dee2aaSAndroid Build Coastguard Worker // can push all the way up to the edges of the the subset rect and the sampler shouldn't
199*c8dee2aaSAndroid Build Coastguard Worker // overshoot. Unfortunately, antialiasing adds enough jitter that we can only rely on this in
200*c8dee2aaSAndroid Build Coastguard Worker // the non-antialiased case.
201*c8dee2aaSAndroid Build Coastguard Worker SkRect localBounds = quad.fLocal.bounds();
202*c8dee2aaSAndroid Build Coastguard Worker if (aaType == GrAAType::kNone &&
203*c8dee2aaSAndroid Build Coastguard Worker filter == GrSamplerState::Filter::kNearest &&
204*c8dee2aaSAndroid Build Coastguard Worker quad.fDevice.quadType() == GrQuad::Type::kAxisAligned &&
205*c8dee2aaSAndroid Build Coastguard Worker quad.fLocal.quadType() == GrQuad::Type::kAxisAligned &&
206*c8dee2aaSAndroid Build Coastguard Worker subsetRect.contains(localBounds)) {
207*c8dee2aaSAndroid Build Coastguard Worker
208*c8dee2aaSAndroid Build Coastguard Worker return true;
209*c8dee2aaSAndroid Build Coastguard Worker }
210*c8dee2aaSAndroid Build Coastguard Worker
211*c8dee2aaSAndroid Build Coastguard Worker // If the local quad is inset by at least 0.5 pixels into the subset rect's bounds, the
212*c8dee2aaSAndroid Build Coastguard Worker // sampler shouldn't overshoot, even when antialiasing and filtering is taken into account.
213*c8dee2aaSAndroid Build Coastguard Worker if (subsetRect.makeInset(GrTextureEffect::kLinearInset,
214*c8dee2aaSAndroid Build Coastguard Worker GrTextureEffect::kLinearInset)
215*c8dee2aaSAndroid Build Coastguard Worker .contains(localBounds)) {
216*c8dee2aaSAndroid Build Coastguard Worker return true;
217*c8dee2aaSAndroid Build Coastguard Worker }
218*c8dee2aaSAndroid Build Coastguard Worker
219*c8dee2aaSAndroid Build Coastguard Worker // The subset rect cannot be ignored safely.
220*c8dee2aaSAndroid Build Coastguard Worker return false;
221*c8dee2aaSAndroid Build Coastguard Worker }
222*c8dee2aaSAndroid Build Coastguard Worker
223*c8dee2aaSAndroid Build Coastguard Worker /**
224*c8dee2aaSAndroid Build Coastguard Worker * Op that implements TextureOp::Make. It draws textured quads. Each quad can modulate against a
225*c8dee2aaSAndroid Build Coastguard Worker * the texture by color. The blend with the destination is always src-over. The edges are non-AA.
226*c8dee2aaSAndroid Build Coastguard Worker */
227*c8dee2aaSAndroid Build Coastguard Worker class TextureOpImpl final : public GrMeshDrawOp {
228*c8dee2aaSAndroid Build Coastguard Worker public:
229*c8dee2aaSAndroid Build Coastguard Worker using Saturate = TextureOp::Saturate;
230*c8dee2aaSAndroid Build Coastguard Worker
Make(GrRecordingContext * context,GrSurfaceProxyView proxyView,sk_sp<GrColorSpaceXform> textureXform,GrSamplerState::Filter filter,GrSamplerState::MipmapMode mm,const SkPMColor4f & color,Saturate saturate,GrAAType aaType,DrawQuad * quad,const SkRect * subset)231*c8dee2aaSAndroid Build Coastguard Worker static GrOp::Owner Make(GrRecordingContext* context,
232*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView proxyView,
233*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrColorSpaceXform> textureXform,
234*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter filter,
235*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode mm,
236*c8dee2aaSAndroid Build Coastguard Worker const SkPMColor4f& color,
237*c8dee2aaSAndroid Build Coastguard Worker Saturate saturate,
238*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType,
239*c8dee2aaSAndroid Build Coastguard Worker DrawQuad* quad,
240*c8dee2aaSAndroid Build Coastguard Worker const SkRect* subset) {
241*c8dee2aaSAndroid Build Coastguard Worker
242*c8dee2aaSAndroid Build Coastguard Worker return GrOp::Make<TextureOpImpl>(context, std::move(proxyView), std::move(textureXform),
243*c8dee2aaSAndroid Build Coastguard Worker filter, mm, color, saturate, aaType, quad, subset);
244*c8dee2aaSAndroid Build Coastguard Worker }
245*c8dee2aaSAndroid Build Coastguard Worker
Make(GrRecordingContext * context,GrTextureSetEntry set[],int cnt,int proxyRunCnt,GrSamplerState::Filter filter,GrSamplerState::MipmapMode mm,Saturate saturate,GrAAType aaType,SkCanvas::SrcRectConstraint constraint,const SkMatrix & viewMatrix,sk_sp<GrColorSpaceXform> textureColorSpaceXform)246*c8dee2aaSAndroid Build Coastguard Worker static GrOp::Owner Make(GrRecordingContext* context,
247*c8dee2aaSAndroid Build Coastguard Worker GrTextureSetEntry set[],
248*c8dee2aaSAndroid Build Coastguard Worker int cnt,
249*c8dee2aaSAndroid Build Coastguard Worker int proxyRunCnt,
250*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter filter,
251*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode mm,
252*c8dee2aaSAndroid Build Coastguard Worker Saturate saturate,
253*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType,
254*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::SrcRectConstraint constraint,
255*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
256*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrColorSpaceXform> textureColorSpaceXform) {
257*c8dee2aaSAndroid Build Coastguard Worker // Allocate size based on proxyRunCnt, since that determines number of ViewCountPairs.
258*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(proxyRunCnt <= cnt);
259*c8dee2aaSAndroid Build Coastguard Worker return GrOp::MakeWithExtraMemory<TextureOpImpl>(
260*c8dee2aaSAndroid Build Coastguard Worker context, sizeof(ViewCountPair) * (proxyRunCnt - 1),
261*c8dee2aaSAndroid Build Coastguard Worker set, cnt, proxyRunCnt, filter, mm, saturate, aaType, constraint,
262*c8dee2aaSAndroid Build Coastguard Worker viewMatrix, std::move(textureColorSpaceXform));
263*c8dee2aaSAndroid Build Coastguard Worker }
264*c8dee2aaSAndroid Build Coastguard Worker
~TextureOpImpl()265*c8dee2aaSAndroid Build Coastguard Worker ~TextureOpImpl() override {
266*c8dee2aaSAndroid Build Coastguard Worker for (unsigned p = 1; p < fMetadata.fProxyCount; ++p) {
267*c8dee2aaSAndroid Build Coastguard Worker fViewCountPairs[p].~ViewCountPair();
268*c8dee2aaSAndroid Build Coastguard Worker }
269*c8dee2aaSAndroid Build Coastguard Worker }
270*c8dee2aaSAndroid Build Coastguard Worker
name() const271*c8dee2aaSAndroid Build Coastguard Worker const char* name() const override { return "TextureOp"; }
272*c8dee2aaSAndroid Build Coastguard Worker
visitProxies(const GrVisitProxyFunc & func) const273*c8dee2aaSAndroid Build Coastguard Worker void visitProxies(const GrVisitProxyFunc& func) const override {
274*c8dee2aaSAndroid Build Coastguard Worker bool mipped = (fMetadata.mipmapMode() != GrSamplerState::MipmapMode::kNone);
275*c8dee2aaSAndroid Build Coastguard Worker for (unsigned p = 0; p < fMetadata.fProxyCount; ++p) {
276*c8dee2aaSAndroid Build Coastguard Worker func(fViewCountPairs[p].fProxy.get(), skgpu::Mipmapped(mipped));
277*c8dee2aaSAndroid Build Coastguard Worker }
278*c8dee2aaSAndroid Build Coastguard Worker if (fDesc && fDesc->fProgramInfo) {
279*c8dee2aaSAndroid Build Coastguard Worker fDesc->fProgramInfo->visitFPProxies(func);
280*c8dee2aaSAndroid Build Coastguard Worker }
281*c8dee2aaSAndroid Build Coastguard Worker }
282*c8dee2aaSAndroid Build Coastguard Worker
283*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
ValidateResourceLimits()284*c8dee2aaSAndroid Build Coastguard Worker static void ValidateResourceLimits() {
285*c8dee2aaSAndroid Build Coastguard Worker // The op implementation has an upper bound on the number of quads that it can represent.
286*c8dee2aaSAndroid Build Coastguard Worker // However, the resource manager imposes its own limit on the number of quads, which should
287*c8dee2aaSAndroid Build Coastguard Worker // always be lower than the numerical limit this op can hold.
288*c8dee2aaSAndroid Build Coastguard Worker using CountStorage = decltype(Metadata::fTotalQuadCount);
289*c8dee2aaSAndroid Build Coastguard Worker CountStorage maxQuadCount = std::numeric_limits<CountStorage>::max();
290*c8dee2aaSAndroid Build Coastguard Worker // GrResourceProvider::Max...() is typed as int, so don't compare across signed/unsigned.
291*c8dee2aaSAndroid Build Coastguard Worker int resourceLimit = SkTo<int>(maxQuadCount);
292*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(GrResourceProvider::MaxNumAAQuads() <= resourceLimit &&
293*c8dee2aaSAndroid Build Coastguard Worker GrResourceProvider::MaxNumNonAAQuads() <= resourceLimit);
294*c8dee2aaSAndroid Build Coastguard Worker }
295*c8dee2aaSAndroid Build Coastguard Worker #endif
296*c8dee2aaSAndroid Build Coastguard Worker
finalize(const GrCaps & caps,const GrAppliedClip *,GrClampType clampType)297*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::Analysis finalize(const GrCaps& caps, const GrAppliedClip*,
298*c8dee2aaSAndroid Build Coastguard Worker GrClampType clampType) override {
299*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fMetadata.colorType() == ColorType::kNone);
300*c8dee2aaSAndroid Build Coastguard Worker auto iter = fQuads.metadata();
301*c8dee2aaSAndroid Build Coastguard Worker while(iter.next()) {
302*c8dee2aaSAndroid Build Coastguard Worker auto colorType = skgpu::ganesh::QuadPerEdgeAA::MinColorType(iter->fColor);
303*c8dee2aaSAndroid Build Coastguard Worker colorType = std::max(static_cast<ColorType>(fMetadata.fColorType),
304*c8dee2aaSAndroid Build Coastguard Worker colorType);
305*c8dee2aaSAndroid Build Coastguard Worker if (caps.reducedShaderMode()) {
306*c8dee2aaSAndroid Build Coastguard Worker colorType = std::max(colorType, ColorType::kByte);
307*c8dee2aaSAndroid Build Coastguard Worker }
308*c8dee2aaSAndroid Build Coastguard Worker fMetadata.fColorType = static_cast<uint16_t>(colorType);
309*c8dee2aaSAndroid Build Coastguard Worker }
310*c8dee2aaSAndroid Build Coastguard Worker return GrProcessorSet::EmptySetAnalysis();
311*c8dee2aaSAndroid Build Coastguard Worker }
312*c8dee2aaSAndroid Build Coastguard Worker
fixedFunctionFlags() const313*c8dee2aaSAndroid Build Coastguard Worker FixedFunctionFlags fixedFunctionFlags() const override {
314*c8dee2aaSAndroid Build Coastguard Worker return fMetadata.aaType() == GrAAType::kMSAA ? FixedFunctionFlags::kUsesHWAA
315*c8dee2aaSAndroid Build Coastguard Worker : FixedFunctionFlags::kNone;
316*c8dee2aaSAndroid Build Coastguard Worker }
317*c8dee2aaSAndroid Build Coastguard Worker
318*c8dee2aaSAndroid Build Coastguard Worker DEFINE_OP_CLASS_ID
319*c8dee2aaSAndroid Build Coastguard Worker
320*c8dee2aaSAndroid Build Coastguard Worker private:
321*c8dee2aaSAndroid Build Coastguard Worker friend class ::GrOp;
322*c8dee2aaSAndroid Build Coastguard Worker
323*c8dee2aaSAndroid Build Coastguard Worker struct ColorSubsetAndAA {
ColorSubsetAndAA__anon00ec69f70111::TextureOpImpl::ColorSubsetAndAA324*c8dee2aaSAndroid Build Coastguard Worker ColorSubsetAndAA(const SkPMColor4f& color, const SkRect& subsetRect, GrQuadAAFlags aaFlags)
325*c8dee2aaSAndroid Build Coastguard Worker : fColor(color)
326*c8dee2aaSAndroid Build Coastguard Worker , fSubsetRect(subsetRect)
327*c8dee2aaSAndroid Build Coastguard Worker , fAAFlags(static_cast<uint16_t>(aaFlags)) {
328*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fAAFlags == static_cast<uint16_t>(aaFlags));
329*c8dee2aaSAndroid Build Coastguard Worker }
330*c8dee2aaSAndroid Build Coastguard Worker
331*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f fColor;
332*c8dee2aaSAndroid Build Coastguard Worker // If the op doesn't use subsets, this is ignored. If the op uses subsets and the specific
333*c8dee2aaSAndroid Build Coastguard Worker // entry does not, this rect will equal kLargeRect, so it automatically has no effect.
334*c8dee2aaSAndroid Build Coastguard Worker SkRect fSubsetRect;
335*c8dee2aaSAndroid Build Coastguard Worker unsigned fAAFlags : 4;
336*c8dee2aaSAndroid Build Coastguard Worker
aaFlags__anon00ec69f70111::TextureOpImpl::ColorSubsetAndAA337*c8dee2aaSAndroid Build Coastguard Worker GrQuadAAFlags aaFlags() const { return static_cast<GrQuadAAFlags>(fAAFlags); }
338*c8dee2aaSAndroid Build Coastguard Worker };
339*c8dee2aaSAndroid Build Coastguard Worker
340*c8dee2aaSAndroid Build Coastguard Worker struct ViewCountPair {
341*c8dee2aaSAndroid Build Coastguard Worker // Normally this would be a GrSurfaceProxyView, but TextureOp applies the GrOrigin right
342*c8dee2aaSAndroid Build Coastguard Worker // away so it doesn't need to be stored, and all ViewCountPairs in an op have the same
343*c8dee2aaSAndroid Build Coastguard Worker // swizzle so that is stored in the op metadata.
344*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrSurfaceProxy> fProxy;
345*c8dee2aaSAndroid Build Coastguard Worker int fQuadCnt;
346*c8dee2aaSAndroid Build Coastguard Worker };
347*c8dee2aaSAndroid Build Coastguard Worker
348*c8dee2aaSAndroid Build Coastguard Worker // TextureOp and ViewCountPair are 8 byte aligned. This is packed into 8 bytes to minimally
349*c8dee2aaSAndroid Build Coastguard Worker // increase the size of the op; increasing the op size can have a surprising impact on
350*c8dee2aaSAndroid Build Coastguard Worker // performance (since texture ops are one of the most commonly used in an app).
351*c8dee2aaSAndroid Build Coastguard Worker struct Metadata {
352*c8dee2aaSAndroid Build Coastguard Worker // AAType must be filled after initialization; ColorType is determined in finalize()
Metadata__anon00ec69f70111::TextureOpImpl::Metadata353*c8dee2aaSAndroid Build Coastguard Worker Metadata(const skgpu::Swizzle& swizzle,
354*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter filter,
355*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode mm,
356*c8dee2aaSAndroid Build Coastguard Worker Subset subset,
357*c8dee2aaSAndroid Build Coastguard Worker Saturate saturate)
358*c8dee2aaSAndroid Build Coastguard Worker : fSwizzle(swizzle)
359*c8dee2aaSAndroid Build Coastguard Worker , fProxyCount(1)
360*c8dee2aaSAndroid Build Coastguard Worker , fTotalQuadCount(1)
361*c8dee2aaSAndroid Build Coastguard Worker , fFilter(static_cast<uint16_t>(filter))
362*c8dee2aaSAndroid Build Coastguard Worker , fMipmapMode(static_cast<uint16_t>(mm))
363*c8dee2aaSAndroid Build Coastguard Worker , fAAType(static_cast<uint16_t>(GrAAType::kNone))
364*c8dee2aaSAndroid Build Coastguard Worker , fColorType(static_cast<uint16_t>(ColorType::kNone))
365*c8dee2aaSAndroid Build Coastguard Worker , fSubset(static_cast<uint16_t>(subset))
366*c8dee2aaSAndroid Build Coastguard Worker , fSaturate(static_cast<uint16_t>(saturate)) {}
367*c8dee2aaSAndroid Build Coastguard Worker
368*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle fSwizzle; // sizeof(skgpu::Swizzle) == uint16_t
369*c8dee2aaSAndroid Build Coastguard Worker uint16_t fProxyCount;
370*c8dee2aaSAndroid Build Coastguard Worker // This will be >= fProxyCount, since a proxy may be drawn multiple times
371*c8dee2aaSAndroid Build Coastguard Worker uint16_t fTotalQuadCount;
372*c8dee2aaSAndroid Build Coastguard Worker
373*c8dee2aaSAndroid Build Coastguard Worker // These must be based on uint16_t to help MSVC's pack bitfields optimally
374*c8dee2aaSAndroid Build Coastguard Worker uint16_t fFilter : 2; // GrSamplerState::Filter
375*c8dee2aaSAndroid Build Coastguard Worker uint16_t fMipmapMode : 2; // GrSamplerState::MipmapMode
376*c8dee2aaSAndroid Build Coastguard Worker uint16_t fAAType : 2; // GrAAType
377*c8dee2aaSAndroid Build Coastguard Worker uint16_t fColorType : 2; // GrQuadPerEdgeAA::ColorType
378*c8dee2aaSAndroid Build Coastguard Worker uint16_t fSubset : 1; // bool
379*c8dee2aaSAndroid Build Coastguard Worker uint16_t fSaturate : 1; // bool
380*c8dee2aaSAndroid Build Coastguard Worker uint16_t fUnused : 6; // # of bits left before Metadata exceeds 8 bytes
381*c8dee2aaSAndroid Build Coastguard Worker
filter__anon00ec69f70111::TextureOpImpl::Metadata382*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter filter() const {
383*c8dee2aaSAndroid Build Coastguard Worker return static_cast<GrSamplerState::Filter>(fFilter);
384*c8dee2aaSAndroid Build Coastguard Worker }
mipmapMode__anon00ec69f70111::TextureOpImpl::Metadata385*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode mipmapMode() const {
386*c8dee2aaSAndroid Build Coastguard Worker return static_cast<GrSamplerState::MipmapMode>(fMipmapMode);
387*c8dee2aaSAndroid Build Coastguard Worker }
aaType__anon00ec69f70111::TextureOpImpl::Metadata388*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType() const { return static_cast<GrAAType>(fAAType); }
colorType__anon00ec69f70111::TextureOpImpl::Metadata389*c8dee2aaSAndroid Build Coastguard Worker ColorType colorType() const { return static_cast<ColorType>(fColorType); }
subset__anon00ec69f70111::TextureOpImpl::Metadata390*c8dee2aaSAndroid Build Coastguard Worker Subset subset() const { return static_cast<Subset>(fSubset); }
saturate__anon00ec69f70111::TextureOpImpl::Metadata391*c8dee2aaSAndroid Build Coastguard Worker Saturate saturate() const { return static_cast<Saturate>(fSaturate); }
392*c8dee2aaSAndroid Build Coastguard Worker
393*c8dee2aaSAndroid Build Coastguard Worker static_assert(GrSamplerState::kFilterCount <= 4);
394*c8dee2aaSAndroid Build Coastguard Worker static_assert(kGrAATypeCount <= 4);
395*c8dee2aaSAndroid Build Coastguard Worker static_assert(skgpu::ganesh::QuadPerEdgeAA::kColorTypeCount <= 4);
396*c8dee2aaSAndroid Build Coastguard Worker };
397*c8dee2aaSAndroid Build Coastguard Worker static_assert(sizeof(Metadata) == 8);
398*c8dee2aaSAndroid Build Coastguard Worker
399*c8dee2aaSAndroid Build Coastguard Worker // This descriptor is used to store the draw info we decide on during on(Pre)PrepareDraws. We
400*c8dee2aaSAndroid Build Coastguard Worker // store the data in a separate struct in order to minimize the size of the TextureOp.
401*c8dee2aaSAndroid Build Coastguard Worker // Historically, increasing the TextureOp's size has caused surprising perf regressions, but we
402*c8dee2aaSAndroid Build Coastguard Worker // may want to re-evaluate whether this is still necessary.
403*c8dee2aaSAndroid Build Coastguard Worker //
404*c8dee2aaSAndroid Build Coastguard Worker // In the onPrePrepareDraws case it is allocated in the creation-time opData arena, and
405*c8dee2aaSAndroid Build Coastguard Worker // allocatePrePreparedVertices is also called.
406*c8dee2aaSAndroid Build Coastguard Worker //
407*c8dee2aaSAndroid Build Coastguard Worker // In the onPrepareDraws case this descriptor is allocated in the flush-time arena (i.e., as
408*c8dee2aaSAndroid Build Coastguard Worker // part of the flushState).
409*c8dee2aaSAndroid Build Coastguard Worker struct Desc {
410*c8dee2aaSAndroid Build Coastguard Worker VertexSpec fVertexSpec;
411*c8dee2aaSAndroid Build Coastguard Worker int fNumProxies = 0;
412*c8dee2aaSAndroid Build Coastguard Worker int fNumTotalQuads = 0;
413*c8dee2aaSAndroid Build Coastguard Worker
414*c8dee2aaSAndroid Build Coastguard Worker // This member variable is only used by 'onPrePrepareDraws'.
415*c8dee2aaSAndroid Build Coastguard Worker char* fPrePreparedVertices = nullptr;
416*c8dee2aaSAndroid Build Coastguard Worker
417*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* fProgramInfo = nullptr;
418*c8dee2aaSAndroid Build Coastguard Worker
419*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrBuffer> fIndexBuffer;
420*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const GrBuffer> fVertexBuffer;
421*c8dee2aaSAndroid Build Coastguard Worker int fBaseVertex;
422*c8dee2aaSAndroid Build Coastguard Worker
423*c8dee2aaSAndroid Build Coastguard Worker // How big should 'fVertices' be to hold all the vertex data?
totalSizeInBytes__anon00ec69f70111::TextureOpImpl::Desc424*c8dee2aaSAndroid Build Coastguard Worker size_t totalSizeInBytes() const {
425*c8dee2aaSAndroid Build Coastguard Worker return this->totalNumVertices() * fVertexSpec.vertexSize();
426*c8dee2aaSAndroid Build Coastguard Worker }
427*c8dee2aaSAndroid Build Coastguard Worker
totalNumVertices__anon00ec69f70111::TextureOpImpl::Desc428*c8dee2aaSAndroid Build Coastguard Worker int totalNumVertices() const {
429*c8dee2aaSAndroid Build Coastguard Worker return fNumTotalQuads * fVertexSpec.verticesPerQuad();
430*c8dee2aaSAndroid Build Coastguard Worker }
431*c8dee2aaSAndroid Build Coastguard Worker
allocatePrePreparedVertices__anon00ec69f70111::TextureOpImpl::Desc432*c8dee2aaSAndroid Build Coastguard Worker void allocatePrePreparedVertices(SkArenaAlloc* arena) {
433*c8dee2aaSAndroid Build Coastguard Worker fPrePreparedVertices = arena->makeArrayDefault<char>(this->totalSizeInBytes());
434*c8dee2aaSAndroid Build Coastguard Worker }
435*c8dee2aaSAndroid Build Coastguard Worker };
436*c8dee2aaSAndroid Build Coastguard Worker // If subsetRect is not null it will be used to apply a strict src rect-style constraint.
TextureOpImpl(GrSurfaceProxyView proxyView,sk_sp<GrColorSpaceXform> textureColorSpaceXform,GrSamplerState::Filter filter,GrSamplerState::MipmapMode mm,const SkPMColor4f & color,Saturate saturate,GrAAType aaType,DrawQuad * quad,const SkRect * subsetRect)437*c8dee2aaSAndroid Build Coastguard Worker TextureOpImpl(GrSurfaceProxyView proxyView,
438*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrColorSpaceXform> textureColorSpaceXform,
439*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter filter,
440*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode mm,
441*c8dee2aaSAndroid Build Coastguard Worker const SkPMColor4f& color,
442*c8dee2aaSAndroid Build Coastguard Worker Saturate saturate,
443*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType,
444*c8dee2aaSAndroid Build Coastguard Worker DrawQuad* quad,
445*c8dee2aaSAndroid Build Coastguard Worker const SkRect* subsetRect)
446*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(ClassID())
447*c8dee2aaSAndroid Build Coastguard Worker , fQuads(1, true /* includes locals */)
448*c8dee2aaSAndroid Build Coastguard Worker , fTextureColorSpaceXform(std::move(textureColorSpaceXform))
449*c8dee2aaSAndroid Build Coastguard Worker , fDesc(nullptr)
450*c8dee2aaSAndroid Build Coastguard Worker , fMetadata(proxyView.swizzle(), filter, mm, Subset(!!subsetRect), saturate) {
451*c8dee2aaSAndroid Build Coastguard Worker // Clean up disparities between the overall aa type and edge configuration and apply
452*c8dee2aaSAndroid Build Coastguard Worker // optimizations based on the rect and matrix when appropriate
453*c8dee2aaSAndroid Build Coastguard Worker GrQuadUtils::ResolveAAType(aaType, quad->fEdgeFlags, quad->fDevice,
454*c8dee2aaSAndroid Build Coastguard Worker &aaType, &quad->fEdgeFlags);
455*c8dee2aaSAndroid Build Coastguard Worker fMetadata.fAAType = static_cast<uint16_t>(aaType);
456*c8dee2aaSAndroid Build Coastguard Worker
457*c8dee2aaSAndroid Build Coastguard Worker // We expect our caller to have already caught this optimization.
458*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!subsetRect ||
459*c8dee2aaSAndroid Build Coastguard Worker !subsetRect->contains(proxyView.proxy()->backingStoreBoundsRect()));
460*c8dee2aaSAndroid Build Coastguard Worker
461*c8dee2aaSAndroid Build Coastguard Worker // We may have had a strict constraint with nearest filter solely due to possible AA bloat.
462*c8dee2aaSAndroid Build Coastguard Worker // Try to identify cases where the subsetting isn't actually necessary, and skip it.
463*c8dee2aaSAndroid Build Coastguard Worker if (subsetRect) {
464*c8dee2aaSAndroid Build Coastguard Worker if (safe_to_ignore_subset_rect(aaType, filter, *quad, *subsetRect)) {
465*c8dee2aaSAndroid Build Coastguard Worker subsetRect = nullptr;
466*c8dee2aaSAndroid Build Coastguard Worker fMetadata.fSubset = static_cast<uint16_t>(Subset::kNo);
467*c8dee2aaSAndroid Build Coastguard Worker }
468*c8dee2aaSAndroid Build Coastguard Worker }
469*c8dee2aaSAndroid Build Coastguard Worker
470*c8dee2aaSAndroid Build Coastguard Worker // Normalize src coordinates and the subset (if set)
471*c8dee2aaSAndroid Build Coastguard Worker NormalizationParams params = proxy_normalization_params(proxyView.proxy(),
472*c8dee2aaSAndroid Build Coastguard Worker proxyView.origin());
473*c8dee2aaSAndroid Build Coastguard Worker normalize_src_quad(params, &quad->fLocal);
474*c8dee2aaSAndroid Build Coastguard Worker SkRect subset = normalize_and_inset_subset(filter, params, subsetRect);
475*c8dee2aaSAndroid Build Coastguard Worker
476*c8dee2aaSAndroid Build Coastguard Worker // Set bounds before clipping so we don't have to worry about unioning the bounds of
477*c8dee2aaSAndroid Build Coastguard Worker // the two potential quads (GrQuad::bounds() is perspective-safe).
478*c8dee2aaSAndroid Build Coastguard Worker bool hairline = GrQuadUtils::WillUseHairline(quad->fDevice, aaType, quad->fEdgeFlags);
479*c8dee2aaSAndroid Build Coastguard Worker this->setBounds(quad->fDevice.bounds(), HasAABloat(aaType == GrAAType::kCoverage),
480*c8dee2aaSAndroid Build Coastguard Worker hairline ? IsHairline::kYes : IsHairline::kNo);
481*c8dee2aaSAndroid Build Coastguard Worker int quadCount = this->appendQuad(quad, color, subset);
482*c8dee2aaSAndroid Build Coastguard Worker fViewCountPairs[0] = {proxyView.detachProxy(), quadCount};
483*c8dee2aaSAndroid Build Coastguard Worker }
484*c8dee2aaSAndroid Build Coastguard Worker
TextureOpImpl(GrTextureSetEntry set[],int cnt,int proxyRunCnt,const GrSamplerState::Filter filter,const GrSamplerState::MipmapMode mm,const Saturate saturate,const GrAAType aaType,const SkCanvas::SrcRectConstraint constraint,const SkMatrix & viewMatrix,sk_sp<GrColorSpaceXform> textureColorSpaceXform)485*c8dee2aaSAndroid Build Coastguard Worker TextureOpImpl(GrTextureSetEntry set[],
486*c8dee2aaSAndroid Build Coastguard Worker int cnt,
487*c8dee2aaSAndroid Build Coastguard Worker int proxyRunCnt,
488*c8dee2aaSAndroid Build Coastguard Worker const GrSamplerState::Filter filter,
489*c8dee2aaSAndroid Build Coastguard Worker const GrSamplerState::MipmapMode mm,
490*c8dee2aaSAndroid Build Coastguard Worker const Saturate saturate,
491*c8dee2aaSAndroid Build Coastguard Worker const GrAAType aaType,
492*c8dee2aaSAndroid Build Coastguard Worker const SkCanvas::SrcRectConstraint constraint,
493*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
494*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrColorSpaceXform> textureColorSpaceXform)
495*c8dee2aaSAndroid Build Coastguard Worker : INHERITED(ClassID())
496*c8dee2aaSAndroid Build Coastguard Worker , fQuads(cnt, true /* includes locals */)
497*c8dee2aaSAndroid Build Coastguard Worker , fTextureColorSpaceXform(std::move(textureColorSpaceXform))
498*c8dee2aaSAndroid Build Coastguard Worker , fDesc(nullptr)
499*c8dee2aaSAndroid Build Coastguard Worker , fMetadata(set[0].fProxyView.swizzle(),
500*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter::kNearest,
501*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode::kNone,
502*c8dee2aaSAndroid Build Coastguard Worker Subset::kNo,
503*c8dee2aaSAndroid Build Coastguard Worker saturate) {
504*c8dee2aaSAndroid Build Coastguard Worker // Update counts to reflect the batch op
505*c8dee2aaSAndroid Build Coastguard Worker fMetadata.fProxyCount = SkToUInt(proxyRunCnt);
506*c8dee2aaSAndroid Build Coastguard Worker fMetadata.fTotalQuadCount = SkToUInt(cnt);
507*c8dee2aaSAndroid Build Coastguard Worker
508*c8dee2aaSAndroid Build Coastguard Worker SkRect bounds = SkRectPriv::MakeLargestInverted();
509*c8dee2aaSAndroid Build Coastguard Worker
510*c8dee2aaSAndroid Build Coastguard Worker GrAAType netAAType = GrAAType::kNone; // aa type maximally compatible with all dst rects
511*c8dee2aaSAndroid Build Coastguard Worker Subset netSubset = Subset::kNo;
512*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter netFilter = GrSamplerState::Filter::kNearest;
513*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode netMM = GrSamplerState::MipmapMode::kNone;
514*c8dee2aaSAndroid Build Coastguard Worker bool hasSubpixel = false;
515*c8dee2aaSAndroid Build Coastguard Worker
516*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxy* curProxy = nullptr;
517*c8dee2aaSAndroid Build Coastguard Worker
518*c8dee2aaSAndroid Build Coastguard Worker // 'q' is the index in 'set' and fQuadBuffer; 'p' is the index in fViewCountPairs and only
519*c8dee2aaSAndroid Build Coastguard Worker // increases when set[q]'s proxy changes.
520*c8dee2aaSAndroid Build Coastguard Worker int p = 0;
521*c8dee2aaSAndroid Build Coastguard Worker for (int q = 0; q < cnt; ++q) {
522*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(mm == GrSamplerState::MipmapMode::kNone ||
523*c8dee2aaSAndroid Build Coastguard Worker (set[0].fProxyView.proxy()->asTextureProxy()->mipmapped() ==
524*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kYes));
525*c8dee2aaSAndroid Build Coastguard Worker if (q == 0) {
526*c8dee2aaSAndroid Build Coastguard Worker // We do not placement new the first ViewCountPair since that one is allocated and
527*c8dee2aaSAndroid Build Coastguard Worker // initialized as part of the TextureOp creation.
528*c8dee2aaSAndroid Build Coastguard Worker fViewCountPairs[0].fProxy = set[0].fProxyView.detachProxy();
529*c8dee2aaSAndroid Build Coastguard Worker fViewCountPairs[0].fQuadCnt = 0;
530*c8dee2aaSAndroid Build Coastguard Worker curProxy = fViewCountPairs[0].fProxy.get();
531*c8dee2aaSAndroid Build Coastguard Worker } else if (set[q].fProxyView.proxy() != curProxy) {
532*c8dee2aaSAndroid Build Coastguard Worker // We must placement new the ViewCountPairs here so that the sk_sps in the
533*c8dee2aaSAndroid Build Coastguard Worker // GrSurfaceProxyView get initialized properly.
534*c8dee2aaSAndroid Build Coastguard Worker new(&fViewCountPairs[++p])ViewCountPair({set[q].fProxyView.detachProxy(), 0});
535*c8dee2aaSAndroid Build Coastguard Worker
536*c8dee2aaSAndroid Build Coastguard Worker curProxy = fViewCountPairs[p].fProxy.get();
537*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(GrTextureProxy::ProxiesAreCompatibleAsDynamicState(
538*c8dee2aaSAndroid Build Coastguard Worker curProxy, fViewCountPairs[0].fProxy.get()));
539*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fMetadata.fSwizzle == set[q].fProxyView.swizzle());
540*c8dee2aaSAndroid Build Coastguard Worker } // else another quad referencing the same proxy
541*c8dee2aaSAndroid Build Coastguard Worker
542*c8dee2aaSAndroid Build Coastguard Worker SkMatrix ctm = viewMatrix;
543*c8dee2aaSAndroid Build Coastguard Worker if (set[q].fPreViewMatrix) {
544*c8dee2aaSAndroid Build Coastguard Worker ctm.preConcat(*set[q].fPreViewMatrix);
545*c8dee2aaSAndroid Build Coastguard Worker }
546*c8dee2aaSAndroid Build Coastguard Worker
547*c8dee2aaSAndroid Build Coastguard Worker // Use dstRect/srcRect unless dstClip is provided, in which case derive new source
548*c8dee2aaSAndroid Build Coastguard Worker // coordinates by mapping dstClipQuad by the dstRect to srcRect transform.
549*c8dee2aaSAndroid Build Coastguard Worker DrawQuad quad;
550*c8dee2aaSAndroid Build Coastguard Worker if (set[q].fDstClipQuad) {
551*c8dee2aaSAndroid Build Coastguard Worker quad.fDevice = GrQuad::MakeFromSkQuad(set[q].fDstClipQuad, ctm);
552*c8dee2aaSAndroid Build Coastguard Worker
553*c8dee2aaSAndroid Build Coastguard Worker SkPoint srcPts[4];
554*c8dee2aaSAndroid Build Coastguard Worker GrMapRectPoints(set[q].fDstRect, set[q].fSrcRect, set[q].fDstClipQuad, srcPts, 4);
555*c8dee2aaSAndroid Build Coastguard Worker quad.fLocal = GrQuad::MakeFromSkQuad(srcPts, SkMatrix::I());
556*c8dee2aaSAndroid Build Coastguard Worker } else {
557*c8dee2aaSAndroid Build Coastguard Worker quad.fDevice = GrQuad::MakeFromRect(set[q].fDstRect, ctm);
558*c8dee2aaSAndroid Build Coastguard Worker quad.fLocal = GrQuad(set[q].fSrcRect);
559*c8dee2aaSAndroid Build Coastguard Worker }
560*c8dee2aaSAndroid Build Coastguard Worker
561*c8dee2aaSAndroid Build Coastguard Worker // This may be reduced per-quad from the requested aggregate filtering level, and used
562*c8dee2aaSAndroid Build Coastguard Worker // to determine if the subset is needed for the entry as well.
563*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter filterForQuad = filter;
564*c8dee2aaSAndroid Build Coastguard Worker if (netFilter != filter || netMM != mm) {
565*c8dee2aaSAndroid Build Coastguard Worker // The only way netFilter != filter is if linear is requested and we haven't yet
566*c8dee2aaSAndroid Build Coastguard Worker // found a quad that requires linear (so net is still nearest). Similar for mip
567*c8dee2aaSAndroid Build Coastguard Worker // mapping.
568*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(filter == netFilter ||
569*c8dee2aaSAndroid Build Coastguard Worker (netFilter == GrSamplerState::Filter::kNearest && filter > netFilter));
570*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(mm == netMM ||
571*c8dee2aaSAndroid Build Coastguard Worker (netMM == GrSamplerState::MipmapMode::kNone && mm > netMM));
572*c8dee2aaSAndroid Build Coastguard Worker auto [mustFilter, mustMM] = FilterAndMipmapHaveNoEffect(quad.fLocal, quad.fDevice);
573*c8dee2aaSAndroid Build Coastguard Worker if (filter != GrSamplerState::Filter::kNearest) {
574*c8dee2aaSAndroid Build Coastguard Worker if (mustFilter) {
575*c8dee2aaSAndroid Build Coastguard Worker netFilter = filter; // upgrade batch to higher filter level
576*c8dee2aaSAndroid Build Coastguard Worker } else {
577*c8dee2aaSAndroid Build Coastguard Worker filterForQuad = GrSamplerState::Filter::kNearest; // downgrade entry
578*c8dee2aaSAndroid Build Coastguard Worker }
579*c8dee2aaSAndroid Build Coastguard Worker }
580*c8dee2aaSAndroid Build Coastguard Worker if (mustMM && mm != GrSamplerState::MipmapMode::kNone) {
581*c8dee2aaSAndroid Build Coastguard Worker netMM = mm;
582*c8dee2aaSAndroid Build Coastguard Worker }
583*c8dee2aaSAndroid Build Coastguard Worker }
584*c8dee2aaSAndroid Build Coastguard Worker
585*c8dee2aaSAndroid Build Coastguard Worker // Determine the AA type for the quad, then merge with net AA type
586*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaForQuad;
587*c8dee2aaSAndroid Build Coastguard Worker GrQuadUtils::ResolveAAType(aaType, set[q].fAAFlags, quad.fDevice,
588*c8dee2aaSAndroid Build Coastguard Worker &aaForQuad, &quad.fEdgeFlags);
589*c8dee2aaSAndroid Build Coastguard Worker // Update overall bounds of the op as the union of all quads
590*c8dee2aaSAndroid Build Coastguard Worker bounds.joinPossiblyEmptyRect(quad.fDevice.bounds());
591*c8dee2aaSAndroid Build Coastguard Worker hasSubpixel |= GrQuadUtils::WillUseHairline(quad.fDevice, aaForQuad, quad.fEdgeFlags);
592*c8dee2aaSAndroid Build Coastguard Worker
593*c8dee2aaSAndroid Build Coastguard Worker // Resolve sets aaForQuad to aaType or None, there is never a change between aa methods
594*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(aaForQuad == GrAAType::kNone || aaForQuad == aaType);
595*c8dee2aaSAndroid Build Coastguard Worker if (netAAType == GrAAType::kNone && aaForQuad != GrAAType::kNone) {
596*c8dee2aaSAndroid Build Coastguard Worker netAAType = aaType;
597*c8dee2aaSAndroid Build Coastguard Worker }
598*c8dee2aaSAndroid Build Coastguard Worker
599*c8dee2aaSAndroid Build Coastguard Worker // Calculate metadata for the entry
600*c8dee2aaSAndroid Build Coastguard Worker const SkRect* subsetForQuad = nullptr;
601*c8dee2aaSAndroid Build Coastguard Worker if (constraint == SkCanvas::kStrict_SrcRectConstraint) {
602*c8dee2aaSAndroid Build Coastguard Worker // Check (briefly) if the subset rect is actually needed for this set entry.
603*c8dee2aaSAndroid Build Coastguard Worker SkRect* subsetRect = &set[q].fSrcRect;
604*c8dee2aaSAndroid Build Coastguard Worker if (!subsetRect->contains(curProxy->backingStoreBoundsRect())) {
605*c8dee2aaSAndroid Build Coastguard Worker if (!safe_to_ignore_subset_rect(aaForQuad, filterForQuad, quad, *subsetRect)) {
606*c8dee2aaSAndroid Build Coastguard Worker netSubset = Subset::kYes;
607*c8dee2aaSAndroid Build Coastguard Worker subsetForQuad = subsetRect;
608*c8dee2aaSAndroid Build Coastguard Worker }
609*c8dee2aaSAndroid Build Coastguard Worker }
610*c8dee2aaSAndroid Build Coastguard Worker }
611*c8dee2aaSAndroid Build Coastguard Worker
612*c8dee2aaSAndroid Build Coastguard Worker // Normalize the src quads and apply origin
613*c8dee2aaSAndroid Build Coastguard Worker NormalizationParams proxyParams = proxy_normalization_params(
614*c8dee2aaSAndroid Build Coastguard Worker curProxy, set[q].fProxyView.origin());
615*c8dee2aaSAndroid Build Coastguard Worker normalize_src_quad(proxyParams, &quad.fLocal);
616*c8dee2aaSAndroid Build Coastguard Worker
617*c8dee2aaSAndroid Build Coastguard Worker // This subset may represent a no-op, otherwise it will have the origin and dimensions
618*c8dee2aaSAndroid Build Coastguard Worker // of the texture applied to it.
619*c8dee2aaSAndroid Build Coastguard Worker SkRect subset = normalize_and_inset_subset(filter, proxyParams, subsetForQuad);
620*c8dee2aaSAndroid Build Coastguard Worker
621*c8dee2aaSAndroid Build Coastguard Worker // Always append a quad (or 2 if perspective clipped), it just may refer back to a prior
622*c8dee2aaSAndroid Build Coastguard Worker // ViewCountPair (this frequently happens when Chrome draws 9-patches).
623*c8dee2aaSAndroid Build Coastguard Worker fViewCountPairs[p].fQuadCnt += this->appendQuad(&quad, set[q].fColor, subset);
624*c8dee2aaSAndroid Build Coastguard Worker }
625*c8dee2aaSAndroid Build Coastguard Worker // The # of proxy switches should match what was provided (+1 because we incremented p
626*c8dee2aaSAndroid Build Coastguard Worker // when a new proxy was encountered).
627*c8dee2aaSAndroid Build Coastguard Worker SkASSERT((p + 1) == fMetadata.fProxyCount);
628*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fQuads.count() == fMetadata.fTotalQuadCount);
629*c8dee2aaSAndroid Build Coastguard Worker
630*c8dee2aaSAndroid Build Coastguard Worker fMetadata.fAAType = static_cast<uint16_t>(netAAType);
631*c8dee2aaSAndroid Build Coastguard Worker fMetadata.fFilter = static_cast<uint16_t>(netFilter);
632*c8dee2aaSAndroid Build Coastguard Worker fMetadata.fSubset = static_cast<uint16_t>(netSubset);
633*c8dee2aaSAndroid Build Coastguard Worker
634*c8dee2aaSAndroid Build Coastguard Worker this->setBounds(bounds, HasAABloat(netAAType == GrAAType::kCoverage),
635*c8dee2aaSAndroid Build Coastguard Worker hasSubpixel ? IsHairline::kYes : IsHairline::kNo);
636*c8dee2aaSAndroid Build Coastguard Worker }
637*c8dee2aaSAndroid Build Coastguard Worker
appendQuad(DrawQuad * quad,const SkPMColor4f & color,const SkRect & subset)638*c8dee2aaSAndroid Build Coastguard Worker int appendQuad(DrawQuad* quad, const SkPMColor4f& color, const SkRect& subset) {
639*c8dee2aaSAndroid Build Coastguard Worker DrawQuad extra;
640*c8dee2aaSAndroid Build Coastguard Worker // Always clip to W0 to stay consistent with GrQuad::bounds
641*c8dee2aaSAndroid Build Coastguard Worker int quadCount = GrQuadUtils::ClipToW0(quad, &extra);
642*c8dee2aaSAndroid Build Coastguard Worker if (quadCount == 0) {
643*c8dee2aaSAndroid Build Coastguard Worker // We can't discard the op at this point, but disable AA flags so it won't go through
644*c8dee2aaSAndroid Build Coastguard Worker // inset/outset processing
645*c8dee2aaSAndroid Build Coastguard Worker quad->fEdgeFlags = GrQuadAAFlags::kNone;
646*c8dee2aaSAndroid Build Coastguard Worker quadCount = 1;
647*c8dee2aaSAndroid Build Coastguard Worker }
648*c8dee2aaSAndroid Build Coastguard Worker fQuads.append(quad->fDevice, {color, subset, quad->fEdgeFlags}, &quad->fLocal);
649*c8dee2aaSAndroid Build Coastguard Worker if (quadCount > 1) {
650*c8dee2aaSAndroid Build Coastguard Worker fQuads.append(extra.fDevice, {color, subset, extra.fEdgeFlags}, &extra.fLocal);
651*c8dee2aaSAndroid Build Coastguard Worker fMetadata.fTotalQuadCount++;
652*c8dee2aaSAndroid Build Coastguard Worker }
653*c8dee2aaSAndroid Build Coastguard Worker return quadCount;
654*c8dee2aaSAndroid Build Coastguard Worker }
655*c8dee2aaSAndroid Build Coastguard Worker
programInfo()656*c8dee2aaSAndroid Build Coastguard Worker GrProgramInfo* programInfo() override {
657*c8dee2aaSAndroid Build Coastguard Worker // Although this Op implements its own onPrePrepareDraws it calls GrMeshDrawOps' version so
658*c8dee2aaSAndroid Build Coastguard Worker // this entry point will be called.
659*c8dee2aaSAndroid Build Coastguard Worker return (fDesc) ? fDesc->fProgramInfo : nullptr;
660*c8dee2aaSAndroid Build Coastguard Worker }
661*c8dee2aaSAndroid Build Coastguard Worker
onCreateProgramInfo(const GrCaps * caps,SkArenaAlloc * arena,const GrSurfaceProxyView & writeView,bool usesMSAASurface,GrAppliedClip && appliedClip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)662*c8dee2aaSAndroid Build Coastguard Worker void onCreateProgramInfo(const GrCaps* caps,
663*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc* arena,
664*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
665*c8dee2aaSAndroid Build Coastguard Worker bool usesMSAASurface,
666*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip&& appliedClip,
667*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView& dstProxyView,
668*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
669*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp) override {
670*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fDesc);
671*c8dee2aaSAndroid Build Coastguard Worker
672*c8dee2aaSAndroid Build Coastguard Worker GrGeometryProcessor* gp;
673*c8dee2aaSAndroid Build Coastguard Worker
674*c8dee2aaSAndroid Build Coastguard Worker {
675*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat& backendFormat =
676*c8dee2aaSAndroid Build Coastguard Worker fViewCountPairs[0].fProxy->backendFormat();
677*c8dee2aaSAndroid Build Coastguard Worker
678*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState samplerState = GrSamplerState(GrSamplerState::WrapMode::kClamp,
679*c8dee2aaSAndroid Build Coastguard Worker fMetadata.filter());
680*c8dee2aaSAndroid Build Coastguard Worker
681*c8dee2aaSAndroid Build Coastguard Worker gp = skgpu::ganesh::QuadPerEdgeAA::MakeTexturedProcessor(
682*c8dee2aaSAndroid Build Coastguard Worker arena,
683*c8dee2aaSAndroid Build Coastguard Worker fDesc->fVertexSpec,
684*c8dee2aaSAndroid Build Coastguard Worker *caps->shaderCaps(),
685*c8dee2aaSAndroid Build Coastguard Worker backendFormat,
686*c8dee2aaSAndroid Build Coastguard Worker samplerState,
687*c8dee2aaSAndroid Build Coastguard Worker fMetadata.fSwizzle,
688*c8dee2aaSAndroid Build Coastguard Worker std::move(fTextureColorSpaceXform),
689*c8dee2aaSAndroid Build Coastguard Worker fMetadata.saturate());
690*c8dee2aaSAndroid Build Coastguard Worker
691*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fDesc->fVertexSpec.vertexSize() == gp->vertexStride());
692*c8dee2aaSAndroid Build Coastguard Worker }
693*c8dee2aaSAndroid Build Coastguard Worker
694*c8dee2aaSAndroid Build Coastguard Worker fDesc->fProgramInfo = GrSimpleMeshDrawOpHelper::CreateProgramInfo(
695*c8dee2aaSAndroid Build Coastguard Worker caps, arena, writeView, usesMSAASurface, std::move(appliedClip), dstProxyView, gp,
696*c8dee2aaSAndroid Build Coastguard Worker GrProcessorSet::MakeEmptySet(), fDesc->fVertexSpec.primitiveType(),
697*c8dee2aaSAndroid Build Coastguard Worker renderPassXferBarriers, colorLoadOp, GrPipeline::InputFlags::kNone);
698*c8dee2aaSAndroid Build Coastguard Worker }
699*c8dee2aaSAndroid Build Coastguard Worker
onPrePrepareDraws(GrRecordingContext * context,const GrSurfaceProxyView & writeView,GrAppliedClip * clip,const GrDstProxyView & dstProxyView,GrXferBarrierFlags renderPassXferBarriers,GrLoadOp colorLoadOp)700*c8dee2aaSAndroid Build Coastguard Worker void onPrePrepareDraws(GrRecordingContext* context,
701*c8dee2aaSAndroid Build Coastguard Worker const GrSurfaceProxyView& writeView,
702*c8dee2aaSAndroid Build Coastguard Worker GrAppliedClip* clip,
703*c8dee2aaSAndroid Build Coastguard Worker const GrDstProxyView& dstProxyView,
704*c8dee2aaSAndroid Build Coastguard Worker GrXferBarrierFlags renderPassXferBarriers,
705*c8dee2aaSAndroid Build Coastguard Worker GrLoadOp colorLoadOp) override {
706*c8dee2aaSAndroid Build Coastguard Worker TRACE_EVENT0("skia.gpu", TRACE_FUNC);
707*c8dee2aaSAndroid Build Coastguard Worker
708*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
709*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fDesc);
710*c8dee2aaSAndroid Build Coastguard Worker
711*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc* arena = context->priv().recordTimeAllocator();
712*c8dee2aaSAndroid Build Coastguard Worker
713*c8dee2aaSAndroid Build Coastguard Worker fDesc = arena->make<Desc>();
714*c8dee2aaSAndroid Build Coastguard Worker this->characterize(fDesc);
715*c8dee2aaSAndroid Build Coastguard Worker fDesc->allocatePrePreparedVertices(arena);
716*c8dee2aaSAndroid Build Coastguard Worker FillInVertices(*context->priv().caps(), this, fDesc, fDesc->fPrePreparedVertices);
717*c8dee2aaSAndroid Build Coastguard Worker
718*c8dee2aaSAndroid Build Coastguard Worker // This will call onCreateProgramInfo and register the created program with the DDL.
719*c8dee2aaSAndroid Build Coastguard Worker this->INHERITED::onPrePrepareDraws(context, writeView, clip, dstProxyView,
720*c8dee2aaSAndroid Build Coastguard Worker renderPassXferBarriers, colorLoadOp);
721*c8dee2aaSAndroid Build Coastguard Worker }
722*c8dee2aaSAndroid Build Coastguard Worker
FillInVertices(const GrCaps & caps,TextureOpImpl * texOp,Desc * desc,char * vertexData)723*c8dee2aaSAndroid Build Coastguard Worker static void FillInVertices(const GrCaps& caps,
724*c8dee2aaSAndroid Build Coastguard Worker TextureOpImpl* texOp,
725*c8dee2aaSAndroid Build Coastguard Worker Desc* desc,
726*c8dee2aaSAndroid Build Coastguard Worker char* vertexData) {
727*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(vertexData);
728*c8dee2aaSAndroid Build Coastguard Worker
729*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(int totQuadsSeen = 0;) SkDEBUGCODE(int totVerticesSeen = 0;)
730*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(const size_t vertexSize = desc->fVertexSpec.vertexSize();)
731*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(auto startMark{vertexData};)
732*c8dee2aaSAndroid Build Coastguard Worker
733*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::QuadPerEdgeAA::Tessellator tessellator(
734*c8dee2aaSAndroid Build Coastguard Worker desc->fVertexSpec, vertexData);
735*c8dee2aaSAndroid Build Coastguard Worker for (const auto& op : ChainRange<TextureOpImpl>(texOp)) {
736*c8dee2aaSAndroid Build Coastguard Worker auto iter = op.fQuads.iterator();
737*c8dee2aaSAndroid Build Coastguard Worker for (unsigned p = 0; p < op.fMetadata.fProxyCount; ++p) {
738*c8dee2aaSAndroid Build Coastguard Worker const int quadCnt = op.fViewCountPairs[p].fQuadCnt;
739*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(int meshVertexCnt = quadCnt * desc->fVertexSpec.verticesPerQuad());
740*c8dee2aaSAndroid Build Coastguard Worker
741*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < quadCnt && iter.next(); ++i) {
742*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(iter.isLocalValid());
743*c8dee2aaSAndroid Build Coastguard Worker const ColorSubsetAndAA& info = iter.metadata();
744*c8dee2aaSAndroid Build Coastguard Worker
745*c8dee2aaSAndroid Build Coastguard Worker tessellator.append(iter.deviceQuad(), iter.localQuad(), info.fColor,
746*c8dee2aaSAndroid Build Coastguard Worker info.fSubsetRect, info.aaFlags());
747*c8dee2aaSAndroid Build Coastguard Worker }
748*c8dee2aaSAndroid Build Coastguard Worker
749*c8dee2aaSAndroid Build Coastguard Worker SkASSERT((totVerticesSeen + meshVertexCnt) * vertexSize
750*c8dee2aaSAndroid Build Coastguard Worker == (size_t)(tessellator.vertexMark() - startMark));
751*c8dee2aaSAndroid Build Coastguard Worker
752*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(totQuadsSeen += quadCnt;)
753*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(totVerticesSeen += meshVertexCnt);
754*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(totQuadsSeen * desc->fVertexSpec.verticesPerQuad() == totVerticesSeen);
755*c8dee2aaSAndroid Build Coastguard Worker }
756*c8dee2aaSAndroid Build Coastguard Worker
757*c8dee2aaSAndroid Build Coastguard Worker // If quad counts per proxy were calculated correctly, the entire iterator
758*c8dee2aaSAndroid Build Coastguard Worker // should have been consumed.
759*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!iter.next());
760*c8dee2aaSAndroid Build Coastguard Worker }
761*c8dee2aaSAndroid Build Coastguard Worker
762*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(desc->totalSizeInBytes() == (size_t)(tessellator.vertexMark() - startMark));
763*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(totQuadsSeen == desc->fNumTotalQuads);
764*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(totVerticesSeen == desc->totalNumVertices());
765*c8dee2aaSAndroid Build Coastguard Worker }
766*c8dee2aaSAndroid Build Coastguard Worker
767*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
validate_op(GrTextureType textureType,GrAAType aaType,skgpu::Swizzle swizzle,const TextureOpImpl * op)768*c8dee2aaSAndroid Build Coastguard Worker static int validate_op(GrTextureType textureType,
769*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType,
770*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle swizzle,
771*c8dee2aaSAndroid Build Coastguard Worker const TextureOpImpl* op) {
772*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(op->fMetadata.fSwizzle == swizzle);
773*c8dee2aaSAndroid Build Coastguard Worker
774*c8dee2aaSAndroid Build Coastguard Worker int quadCount = 0;
775*c8dee2aaSAndroid Build Coastguard Worker for (unsigned p = 0; p < op->fMetadata.fProxyCount; ++p) {
776*c8dee2aaSAndroid Build Coastguard Worker auto* proxy = op->fViewCountPairs[p].fProxy->asTextureProxy();
777*c8dee2aaSAndroid Build Coastguard Worker quadCount += op->fViewCountPairs[p].fQuadCnt;
778*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(proxy);
779*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(proxy->textureType() == textureType);
780*c8dee2aaSAndroid Build Coastguard Worker }
781*c8dee2aaSAndroid Build Coastguard Worker
782*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(aaType == op->fMetadata.aaType());
783*c8dee2aaSAndroid Build Coastguard Worker return quadCount;
784*c8dee2aaSAndroid Build Coastguard Worker }
785*c8dee2aaSAndroid Build Coastguard Worker
validate() const786*c8dee2aaSAndroid Build Coastguard Worker void validate() const override {
787*c8dee2aaSAndroid Build Coastguard Worker // NOTE: Since this is debug-only code, we use the virtual asTextureProxy()
788*c8dee2aaSAndroid Build Coastguard Worker auto textureType = fViewCountPairs[0].fProxy->asTextureProxy()->textureType();
789*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = fMetadata.aaType();
790*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle swizzle = fMetadata.fSwizzle;
791*c8dee2aaSAndroid Build Coastguard Worker
792*c8dee2aaSAndroid Build Coastguard Worker int quadCount = validate_op(textureType, aaType, swizzle, this);
793*c8dee2aaSAndroid Build Coastguard Worker
794*c8dee2aaSAndroid Build Coastguard Worker for (const GrOp* tmp = this->prevInChain(); tmp; tmp = tmp->prevInChain()) {
795*c8dee2aaSAndroid Build Coastguard Worker quadCount += validate_op(textureType, aaType, swizzle,
796*c8dee2aaSAndroid Build Coastguard Worker static_cast<const TextureOpImpl*>(tmp));
797*c8dee2aaSAndroid Build Coastguard Worker }
798*c8dee2aaSAndroid Build Coastguard Worker
799*c8dee2aaSAndroid Build Coastguard Worker for (const GrOp* tmp = this->nextInChain(); tmp; tmp = tmp->nextInChain()) {
800*c8dee2aaSAndroid Build Coastguard Worker quadCount += validate_op(textureType, aaType, swizzle,
801*c8dee2aaSAndroid Build Coastguard Worker static_cast<const TextureOpImpl*>(tmp));
802*c8dee2aaSAndroid Build Coastguard Worker }
803*c8dee2aaSAndroid Build Coastguard Worker
804*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(quadCount == this->numChainedQuads());
805*c8dee2aaSAndroid Build Coastguard Worker }
806*c8dee2aaSAndroid Build Coastguard Worker
807*c8dee2aaSAndroid Build Coastguard Worker #endif
808*c8dee2aaSAndroid Build Coastguard Worker
809*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
numQuads() const810*c8dee2aaSAndroid Build Coastguard Worker int numQuads() const final { return this->totNumQuads(); }
811*c8dee2aaSAndroid Build Coastguard Worker #endif
812*c8dee2aaSAndroid Build Coastguard Worker
characterize(Desc * desc) const813*c8dee2aaSAndroid Build Coastguard Worker void characterize(Desc* desc) const {
814*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
815*c8dee2aaSAndroid Build Coastguard Worker
816*c8dee2aaSAndroid Build Coastguard Worker GrQuad::Type quadType = GrQuad::Type::kAxisAligned;
817*c8dee2aaSAndroid Build Coastguard Worker ColorType colorType = ColorType::kNone;
818*c8dee2aaSAndroid Build Coastguard Worker GrQuad::Type srcQuadType = GrQuad::Type::kAxisAligned;
819*c8dee2aaSAndroid Build Coastguard Worker Subset subset = Subset::kNo;
820*c8dee2aaSAndroid Build Coastguard Worker GrAAType overallAAType = fMetadata.aaType();
821*c8dee2aaSAndroid Build Coastguard Worker
822*c8dee2aaSAndroid Build Coastguard Worker desc->fNumProxies = 0;
823*c8dee2aaSAndroid Build Coastguard Worker desc->fNumTotalQuads = 0;
824*c8dee2aaSAndroid Build Coastguard Worker int maxQuadsPerMesh = 0;
825*c8dee2aaSAndroid Build Coastguard Worker
826*c8dee2aaSAndroid Build Coastguard Worker for (const auto& op : ChainRange<TextureOpImpl>(this)) {
827*c8dee2aaSAndroid Build Coastguard Worker if (op.fQuads.deviceQuadType() > quadType) {
828*c8dee2aaSAndroid Build Coastguard Worker quadType = op.fQuads.deviceQuadType();
829*c8dee2aaSAndroid Build Coastguard Worker }
830*c8dee2aaSAndroid Build Coastguard Worker if (op.fQuads.localQuadType() > srcQuadType) {
831*c8dee2aaSAndroid Build Coastguard Worker srcQuadType = op.fQuads.localQuadType();
832*c8dee2aaSAndroid Build Coastguard Worker }
833*c8dee2aaSAndroid Build Coastguard Worker if (op.fMetadata.subset() == Subset::kYes) {
834*c8dee2aaSAndroid Build Coastguard Worker subset = Subset::kYes;
835*c8dee2aaSAndroid Build Coastguard Worker }
836*c8dee2aaSAndroid Build Coastguard Worker colorType = std::max(colorType, op.fMetadata.colorType());
837*c8dee2aaSAndroid Build Coastguard Worker desc->fNumProxies += op.fMetadata.fProxyCount;
838*c8dee2aaSAndroid Build Coastguard Worker
839*c8dee2aaSAndroid Build Coastguard Worker for (unsigned p = 0; p < op.fMetadata.fProxyCount; ++p) {
840*c8dee2aaSAndroid Build Coastguard Worker maxQuadsPerMesh = std::max(op.fViewCountPairs[p].fQuadCnt, maxQuadsPerMesh);
841*c8dee2aaSAndroid Build Coastguard Worker }
842*c8dee2aaSAndroid Build Coastguard Worker desc->fNumTotalQuads += op.totNumQuads();
843*c8dee2aaSAndroid Build Coastguard Worker
844*c8dee2aaSAndroid Build Coastguard Worker if (op.fMetadata.aaType() == GrAAType::kCoverage) {
845*c8dee2aaSAndroid Build Coastguard Worker overallAAType = GrAAType::kCoverage;
846*c8dee2aaSAndroid Build Coastguard Worker }
847*c8dee2aaSAndroid Build Coastguard Worker }
848*c8dee2aaSAndroid Build Coastguard Worker
849*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(desc->fNumTotalQuads == this->numChainedQuads());
850*c8dee2aaSAndroid Build Coastguard Worker
851*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!CombinedQuadCountWillOverflow(overallAAType, false, desc->fNumTotalQuads));
852*c8dee2aaSAndroid Build Coastguard Worker
853*c8dee2aaSAndroid Build Coastguard Worker auto indexBufferOption =
854*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::QuadPerEdgeAA::CalcIndexBufferOption(overallAAType, maxQuadsPerMesh);
855*c8dee2aaSAndroid Build Coastguard Worker
856*c8dee2aaSAndroid Build Coastguard Worker desc->fVertexSpec = VertexSpec(quadType, colorType, srcQuadType, /* hasLocal */ true,
857*c8dee2aaSAndroid Build Coastguard Worker subset, overallAAType, /* alpha as coverage */ true,
858*c8dee2aaSAndroid Build Coastguard Worker indexBufferOption);
859*c8dee2aaSAndroid Build Coastguard Worker
860*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(desc->fNumTotalQuads <=
861*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::QuadPerEdgeAA::QuadLimit(indexBufferOption));
862*c8dee2aaSAndroid Build Coastguard Worker }
863*c8dee2aaSAndroid Build Coastguard Worker
totNumQuads() const864*c8dee2aaSAndroid Build Coastguard Worker int totNumQuads() const {
865*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
866*c8dee2aaSAndroid Build Coastguard Worker int tmp = 0;
867*c8dee2aaSAndroid Build Coastguard Worker for (unsigned p = 0; p < fMetadata.fProxyCount; ++p) {
868*c8dee2aaSAndroid Build Coastguard Worker tmp += fViewCountPairs[p].fQuadCnt;
869*c8dee2aaSAndroid Build Coastguard Worker }
870*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(tmp == fMetadata.fTotalQuadCount);
871*c8dee2aaSAndroid Build Coastguard Worker #endif
872*c8dee2aaSAndroid Build Coastguard Worker
873*c8dee2aaSAndroid Build Coastguard Worker return fMetadata.fTotalQuadCount;
874*c8dee2aaSAndroid Build Coastguard Worker }
875*c8dee2aaSAndroid Build Coastguard Worker
numChainedQuads() const876*c8dee2aaSAndroid Build Coastguard Worker int numChainedQuads() const {
877*c8dee2aaSAndroid Build Coastguard Worker int numChainedQuads = this->totNumQuads();
878*c8dee2aaSAndroid Build Coastguard Worker
879*c8dee2aaSAndroid Build Coastguard Worker for (const GrOp* tmp = this->prevInChain(); tmp; tmp = tmp->prevInChain()) {
880*c8dee2aaSAndroid Build Coastguard Worker numChainedQuads += ((const TextureOpImpl*)tmp)->totNumQuads();
881*c8dee2aaSAndroid Build Coastguard Worker }
882*c8dee2aaSAndroid Build Coastguard Worker
883*c8dee2aaSAndroid Build Coastguard Worker for (const GrOp* tmp = this->nextInChain(); tmp; tmp = tmp->nextInChain()) {
884*c8dee2aaSAndroid Build Coastguard Worker numChainedQuads += ((const TextureOpImpl*)tmp)->totNumQuads();
885*c8dee2aaSAndroid Build Coastguard Worker }
886*c8dee2aaSAndroid Build Coastguard Worker
887*c8dee2aaSAndroid Build Coastguard Worker return numChainedQuads;
888*c8dee2aaSAndroid Build Coastguard Worker }
889*c8dee2aaSAndroid Build Coastguard Worker
890*c8dee2aaSAndroid Build Coastguard Worker // onPrePrepareDraws may or may not have been called at this point
onPrepareDraws(GrMeshDrawTarget * target)891*c8dee2aaSAndroid Build Coastguard Worker void onPrepareDraws(GrMeshDrawTarget* target) override {
892*c8dee2aaSAndroid Build Coastguard Worker TRACE_EVENT0("skia.gpu", TRACE_FUNC);
893*c8dee2aaSAndroid Build Coastguard Worker
894*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
895*c8dee2aaSAndroid Build Coastguard Worker
896*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fDesc || fDesc->fPrePreparedVertices);
897*c8dee2aaSAndroid Build Coastguard Worker
898*c8dee2aaSAndroid Build Coastguard Worker if (!fDesc) {
899*c8dee2aaSAndroid Build Coastguard Worker SkArenaAlloc* arena = target->allocator();
900*c8dee2aaSAndroid Build Coastguard Worker fDesc = arena->make<Desc>();
901*c8dee2aaSAndroid Build Coastguard Worker this->characterize(fDesc);
902*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!fDesc->fPrePreparedVertices);
903*c8dee2aaSAndroid Build Coastguard Worker }
904*c8dee2aaSAndroid Build Coastguard Worker
905*c8dee2aaSAndroid Build Coastguard Worker size_t vertexSize = fDesc->fVertexSpec.vertexSize();
906*c8dee2aaSAndroid Build Coastguard Worker
907*c8dee2aaSAndroid Build Coastguard Worker void* vdata = target->makeVertexSpace(vertexSize, fDesc->totalNumVertices(),
908*c8dee2aaSAndroid Build Coastguard Worker &fDesc->fVertexBuffer, &fDesc->fBaseVertex);
909*c8dee2aaSAndroid Build Coastguard Worker if (!vdata) {
910*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Could not allocate vertices\n");
911*c8dee2aaSAndroid Build Coastguard Worker return;
912*c8dee2aaSAndroid Build Coastguard Worker }
913*c8dee2aaSAndroid Build Coastguard Worker
914*c8dee2aaSAndroid Build Coastguard Worker if (fDesc->fVertexSpec.needsIndexBuffer()) {
915*c8dee2aaSAndroid Build Coastguard Worker fDesc->fIndexBuffer = skgpu::ganesh::QuadPerEdgeAA::GetIndexBuffer(
916*c8dee2aaSAndroid Build Coastguard Worker target, fDesc->fVertexSpec.indexBufferOption());
917*c8dee2aaSAndroid Build Coastguard Worker if (!fDesc->fIndexBuffer) {
918*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Could not allocate indices\n");
919*c8dee2aaSAndroid Build Coastguard Worker return;
920*c8dee2aaSAndroid Build Coastguard Worker }
921*c8dee2aaSAndroid Build Coastguard Worker }
922*c8dee2aaSAndroid Build Coastguard Worker
923*c8dee2aaSAndroid Build Coastguard Worker if (fDesc->fPrePreparedVertices) {
924*c8dee2aaSAndroid Build Coastguard Worker memcpy(vdata, fDesc->fPrePreparedVertices, fDesc->totalSizeInBytes());
925*c8dee2aaSAndroid Build Coastguard Worker } else {
926*c8dee2aaSAndroid Build Coastguard Worker FillInVertices(target->caps(), this, fDesc, (char*) vdata);
927*c8dee2aaSAndroid Build Coastguard Worker }
928*c8dee2aaSAndroid Build Coastguard Worker }
929*c8dee2aaSAndroid Build Coastguard Worker
onExecute(GrOpFlushState * flushState,const SkRect & chainBounds)930*c8dee2aaSAndroid Build Coastguard Worker void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
931*c8dee2aaSAndroid Build Coastguard Worker if (!fDesc->fVertexBuffer) {
932*c8dee2aaSAndroid Build Coastguard Worker return;
933*c8dee2aaSAndroid Build Coastguard Worker }
934*c8dee2aaSAndroid Build Coastguard Worker
935*c8dee2aaSAndroid Build Coastguard Worker if (fDesc->fVertexSpec.needsIndexBuffer() && !fDesc->fIndexBuffer) {
936*c8dee2aaSAndroid Build Coastguard Worker return;
937*c8dee2aaSAndroid Build Coastguard Worker }
938*c8dee2aaSAndroid Build Coastguard Worker
939*c8dee2aaSAndroid Build Coastguard Worker if (!fDesc->fProgramInfo) {
940*c8dee2aaSAndroid Build Coastguard Worker this->createProgramInfo(flushState);
941*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(fDesc->fProgramInfo);
942*c8dee2aaSAndroid Build Coastguard Worker }
943*c8dee2aaSAndroid Build Coastguard Worker
944*c8dee2aaSAndroid Build Coastguard Worker flushState->bindPipelineAndScissorClip(*fDesc->fProgramInfo, chainBounds);
945*c8dee2aaSAndroid Build Coastguard Worker flushState->bindBuffers(std::move(fDesc->fIndexBuffer), nullptr,
946*c8dee2aaSAndroid Build Coastguard Worker std::move(fDesc->fVertexBuffer));
947*c8dee2aaSAndroid Build Coastguard Worker
948*c8dee2aaSAndroid Build Coastguard Worker int totQuadsSeen = 0;
949*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(int numDraws = 0;)
950*c8dee2aaSAndroid Build Coastguard Worker for (const auto& op : ChainRange<TextureOpImpl>(this)) {
951*c8dee2aaSAndroid Build Coastguard Worker for (unsigned p = 0; p < op.fMetadata.fProxyCount; ++p) {
952*c8dee2aaSAndroid Build Coastguard Worker const int quadCnt = op.fViewCountPairs[p].fQuadCnt;
953*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(numDraws < fDesc->fNumProxies);
954*c8dee2aaSAndroid Build Coastguard Worker flushState->bindTextures(fDesc->fProgramInfo->geomProc(),
955*c8dee2aaSAndroid Build Coastguard Worker *op.fViewCountPairs[p].fProxy,
956*c8dee2aaSAndroid Build Coastguard Worker fDesc->fProgramInfo->pipeline());
957*c8dee2aaSAndroid Build Coastguard Worker skgpu::ganesh::QuadPerEdgeAA::IssueDraw(flushState->caps(),
958*c8dee2aaSAndroid Build Coastguard Worker flushState->opsRenderPass(),
959*c8dee2aaSAndroid Build Coastguard Worker fDesc->fVertexSpec,
960*c8dee2aaSAndroid Build Coastguard Worker totQuadsSeen,
961*c8dee2aaSAndroid Build Coastguard Worker quadCnt,
962*c8dee2aaSAndroid Build Coastguard Worker fDesc->totalNumVertices(),
963*c8dee2aaSAndroid Build Coastguard Worker fDesc->fBaseVertex);
964*c8dee2aaSAndroid Build Coastguard Worker totQuadsSeen += quadCnt;
965*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(++numDraws;)
966*c8dee2aaSAndroid Build Coastguard Worker }
967*c8dee2aaSAndroid Build Coastguard Worker }
968*c8dee2aaSAndroid Build Coastguard Worker
969*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(totQuadsSeen == fDesc->fNumTotalQuads);
970*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(numDraws == fDesc->fNumProxies);
971*c8dee2aaSAndroid Build Coastguard Worker }
972*c8dee2aaSAndroid Build Coastguard Worker
propagateCoverageAAThroughoutChain()973*c8dee2aaSAndroid Build Coastguard Worker void propagateCoverageAAThroughoutChain() {
974*c8dee2aaSAndroid Build Coastguard Worker fMetadata.fAAType = static_cast<uint16_t>(GrAAType::kCoverage);
975*c8dee2aaSAndroid Build Coastguard Worker
976*c8dee2aaSAndroid Build Coastguard Worker for (GrOp* tmp = this->prevInChain(); tmp; tmp = tmp->prevInChain()) {
977*c8dee2aaSAndroid Build Coastguard Worker auto tex = static_cast<TextureOpImpl*>(tmp);
978*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(tex->fMetadata.aaType() == GrAAType::kCoverage ||
979*c8dee2aaSAndroid Build Coastguard Worker tex->fMetadata.aaType() == GrAAType::kNone);
980*c8dee2aaSAndroid Build Coastguard Worker tex->fMetadata.fAAType = static_cast<uint16_t>(GrAAType::kCoverage);
981*c8dee2aaSAndroid Build Coastguard Worker }
982*c8dee2aaSAndroid Build Coastguard Worker
983*c8dee2aaSAndroid Build Coastguard Worker for (GrOp* tmp = this->nextInChain(); tmp; tmp = tmp->nextInChain()) {
984*c8dee2aaSAndroid Build Coastguard Worker auto tex = static_cast<TextureOpImpl*>(tmp);
985*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(tex->fMetadata.aaType() == GrAAType::kCoverage ||
986*c8dee2aaSAndroid Build Coastguard Worker tex->fMetadata.aaType() == GrAAType::kNone);
987*c8dee2aaSAndroid Build Coastguard Worker tex->fMetadata.fAAType = static_cast<uint16_t>(GrAAType::kCoverage);
988*c8dee2aaSAndroid Build Coastguard Worker }
989*c8dee2aaSAndroid Build Coastguard Worker }
990*c8dee2aaSAndroid Build Coastguard Worker
onCombineIfPossible(GrOp * t,SkArenaAlloc *,const GrCaps & caps)991*c8dee2aaSAndroid Build Coastguard Worker CombineResult onCombineIfPossible(GrOp* t, SkArenaAlloc*, const GrCaps& caps) override {
992*c8dee2aaSAndroid Build Coastguard Worker TRACE_EVENT0("skia.gpu", TRACE_FUNC);
993*c8dee2aaSAndroid Build Coastguard Worker auto that = t->cast<TextureOpImpl>();
994*c8dee2aaSAndroid Build Coastguard Worker
995*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
996*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(that->validate();)
997*c8dee2aaSAndroid Build Coastguard Worker
998*c8dee2aaSAndroid Build Coastguard Worker if (fDesc || that->fDesc) {
999*c8dee2aaSAndroid Build Coastguard Worker // This should never happen (since only DDL recorded ops should be prePrepared)
1000*c8dee2aaSAndroid Build Coastguard Worker // but, in any case, we should never combine ops that that been prePrepared
1001*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
1002*c8dee2aaSAndroid Build Coastguard Worker }
1003*c8dee2aaSAndroid Build Coastguard Worker
1004*c8dee2aaSAndroid Build Coastguard Worker if (fMetadata.subset() != that->fMetadata.subset()) {
1005*c8dee2aaSAndroid Build Coastguard Worker // It is technically possible to combine operations across subset modes, but performance
1006*c8dee2aaSAndroid Build Coastguard Worker // testing suggests it's better to make more draw calls where some take advantage of
1007*c8dee2aaSAndroid Build Coastguard Worker // the more optimal shader path without coordinate clamping.
1008*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
1009*c8dee2aaSAndroid Build Coastguard Worker }
1010*c8dee2aaSAndroid Build Coastguard Worker if (!GrColorSpaceXform::Equals(fTextureColorSpaceXform.get(),
1011*c8dee2aaSAndroid Build Coastguard Worker that->fTextureColorSpaceXform.get())) {
1012*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
1013*c8dee2aaSAndroid Build Coastguard Worker }
1014*c8dee2aaSAndroid Build Coastguard Worker
1015*c8dee2aaSAndroid Build Coastguard Worker bool upgradeToCoverageAAOnMerge = false;
1016*c8dee2aaSAndroid Build Coastguard Worker if (fMetadata.aaType() != that->fMetadata.aaType()) {
1017*c8dee2aaSAndroid Build Coastguard Worker if (!CanUpgradeAAOnMerge(fMetadata.aaType(), that->fMetadata.aaType())) {
1018*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
1019*c8dee2aaSAndroid Build Coastguard Worker }
1020*c8dee2aaSAndroid Build Coastguard Worker upgradeToCoverageAAOnMerge = true;
1021*c8dee2aaSAndroid Build Coastguard Worker }
1022*c8dee2aaSAndroid Build Coastguard Worker
1023*c8dee2aaSAndroid Build Coastguard Worker if (CombinedQuadCountWillOverflow(fMetadata.aaType(), upgradeToCoverageAAOnMerge,
1024*c8dee2aaSAndroid Build Coastguard Worker this->numChainedQuads() + that->numChainedQuads())) {
1025*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
1026*c8dee2aaSAndroid Build Coastguard Worker }
1027*c8dee2aaSAndroid Build Coastguard Worker
1028*c8dee2aaSAndroid Build Coastguard Worker if (fMetadata.saturate() != that->fMetadata.saturate()) {
1029*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
1030*c8dee2aaSAndroid Build Coastguard Worker }
1031*c8dee2aaSAndroid Build Coastguard Worker if (fMetadata.filter() != that->fMetadata.filter()) {
1032*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
1033*c8dee2aaSAndroid Build Coastguard Worker }
1034*c8dee2aaSAndroid Build Coastguard Worker if (fMetadata.mipmapMode() != that->fMetadata.mipmapMode()) {
1035*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
1036*c8dee2aaSAndroid Build Coastguard Worker }
1037*c8dee2aaSAndroid Build Coastguard Worker if (fMetadata.fSwizzle != that->fMetadata.fSwizzle) {
1038*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
1039*c8dee2aaSAndroid Build Coastguard Worker }
1040*c8dee2aaSAndroid Build Coastguard Worker const auto* thisProxy = fViewCountPairs[0].fProxy.get();
1041*c8dee2aaSAndroid Build Coastguard Worker const auto* thatProxy = that->fViewCountPairs[0].fProxy.get();
1042*c8dee2aaSAndroid Build Coastguard Worker if (fMetadata.fProxyCount > 1 || that->fMetadata.fProxyCount > 1 ||
1043*c8dee2aaSAndroid Build Coastguard Worker thisProxy != thatProxy) {
1044*c8dee2aaSAndroid Build Coastguard Worker // We can't merge across different proxies. Check if 'this' can be chained with 'that'.
1045*c8dee2aaSAndroid Build Coastguard Worker if (GrTextureProxy::ProxiesAreCompatibleAsDynamicState(thisProxy, thatProxy) &&
1046*c8dee2aaSAndroid Build Coastguard Worker caps.dynamicStateArrayGeometryProcessorTextureSupport() &&
1047*c8dee2aaSAndroid Build Coastguard Worker fMetadata.aaType() == that->fMetadata.aaType()) {
1048*c8dee2aaSAndroid Build Coastguard Worker // We only allow chaining when the aaTypes match bc otherwise the AA type
1049*c8dee2aaSAndroid Build Coastguard Worker // reported by the chain can be inconsistent. That is, since chaining doesn't
1050*c8dee2aaSAndroid Build Coastguard Worker // propagate revised AA information throughout the chain, the head of the chain
1051*c8dee2aaSAndroid Build Coastguard Worker // could have an AA setting of kNone while the chain as a whole could have a
1052*c8dee2aaSAndroid Build Coastguard Worker // setting of kCoverage. This inconsistency would then interfere with the validity
1053*c8dee2aaSAndroid Build Coastguard Worker // of the CombinedQuadCountWillOverflow calls.
1054*c8dee2aaSAndroid Build Coastguard Worker // This problem doesn't occur w/ merging bc we do propagate the AA information
1055*c8dee2aaSAndroid Build Coastguard Worker // (in propagateCoverageAAThroughoutChain) below.
1056*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kMayChain;
1057*c8dee2aaSAndroid Build Coastguard Worker }
1058*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kCannotCombine;
1059*c8dee2aaSAndroid Build Coastguard Worker }
1060*c8dee2aaSAndroid Build Coastguard Worker
1061*c8dee2aaSAndroid Build Coastguard Worker fMetadata.fSubset |= that->fMetadata.fSubset;
1062*c8dee2aaSAndroid Build Coastguard Worker fMetadata.fColorType = std::max(fMetadata.fColorType, that->fMetadata.fColorType);
1063*c8dee2aaSAndroid Build Coastguard Worker
1064*c8dee2aaSAndroid Build Coastguard Worker // Concatenate quad lists together
1065*c8dee2aaSAndroid Build Coastguard Worker fQuads.concat(that->fQuads);
1066*c8dee2aaSAndroid Build Coastguard Worker fViewCountPairs[0].fQuadCnt += that->fQuads.count();
1067*c8dee2aaSAndroid Build Coastguard Worker fMetadata.fTotalQuadCount += that->fQuads.count();
1068*c8dee2aaSAndroid Build Coastguard Worker
1069*c8dee2aaSAndroid Build Coastguard Worker if (upgradeToCoverageAAOnMerge) {
1070*c8dee2aaSAndroid Build Coastguard Worker // This merger may be the start of a concatenation of two chains. When one
1071*c8dee2aaSAndroid Build Coastguard Worker // of the chains mutates its AA the other must follow suit or else the above AA
1072*c8dee2aaSAndroid Build Coastguard Worker // check may prevent later ops from chaining together. A specific example of this is
1073*c8dee2aaSAndroid Build Coastguard Worker // when chain2 is prepended onto chain1:
1074*c8dee2aaSAndroid Build Coastguard Worker // chain1 (that): opA (non-AA/mergeable) opB (non-AA/non-mergeable)
1075*c8dee2aaSAndroid Build Coastguard Worker // chain2 (this): opC (cov-AA/non-mergeable) opD (cov-AA/mergeable)
1076*c8dee2aaSAndroid Build Coastguard Worker // W/o this propagation, after opD & opA merge, opB and opC would say they couldn't
1077*c8dee2aaSAndroid Build Coastguard Worker // chain - which would stop the concatenation process.
1078*c8dee2aaSAndroid Build Coastguard Worker this->propagateCoverageAAThroughoutChain();
1079*c8dee2aaSAndroid Build Coastguard Worker that->propagateCoverageAAThroughoutChain();
1080*c8dee2aaSAndroid Build Coastguard Worker }
1081*c8dee2aaSAndroid Build Coastguard Worker
1082*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(this->validate();)
1083*c8dee2aaSAndroid Build Coastguard Worker
1084*c8dee2aaSAndroid Build Coastguard Worker return CombineResult::kMerged;
1085*c8dee2aaSAndroid Build Coastguard Worker }
1086*c8dee2aaSAndroid Build Coastguard Worker
1087*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
onDumpInfo() const1088*c8dee2aaSAndroid Build Coastguard Worker SkString onDumpInfo() const override {
1089*c8dee2aaSAndroid Build Coastguard Worker SkString str = SkStringPrintf("# draws: %d\n", fQuads.count());
1090*c8dee2aaSAndroid Build Coastguard Worker auto iter = fQuads.iterator();
1091*c8dee2aaSAndroid Build Coastguard Worker for (unsigned p = 0; p < fMetadata.fProxyCount; ++p) {
1092*c8dee2aaSAndroid Build Coastguard Worker SkString proxyStr = fViewCountPairs[p].fProxy->dump();
1093*c8dee2aaSAndroid Build Coastguard Worker str.append(proxyStr);
1094*c8dee2aaSAndroid Build Coastguard Worker str.appendf(", Filter: %d, MM: %d\n",
1095*c8dee2aaSAndroid Build Coastguard Worker static_cast<int>(fMetadata.fFilter),
1096*c8dee2aaSAndroid Build Coastguard Worker static_cast<int>(fMetadata.fMipmapMode));
1097*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < fViewCountPairs[p].fQuadCnt && iter.next(); ++i) {
1098*c8dee2aaSAndroid Build Coastguard Worker const GrQuad* quad = iter.deviceQuad();
1099*c8dee2aaSAndroid Build Coastguard Worker GrQuad uv = iter.isLocalValid() ? *(iter.localQuad()) : GrQuad();
1100*c8dee2aaSAndroid Build Coastguard Worker const ColorSubsetAndAA& info = iter.metadata();
1101*c8dee2aaSAndroid Build Coastguard Worker str.appendf(
1102*c8dee2aaSAndroid Build Coastguard Worker "%d: Color: 0x%08x, Subset(%d): [L: %.2f, T: %.2f, R: %.2f, B: %.2f]\n"
1103*c8dee2aaSAndroid Build Coastguard Worker " UVs [(%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f)]\n"
1104*c8dee2aaSAndroid Build Coastguard Worker " Quad [(%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f)]\n",
1105*c8dee2aaSAndroid Build Coastguard Worker i, info.fColor.toBytes_RGBA(), fMetadata.fSubset, info.fSubsetRect.fLeft,
1106*c8dee2aaSAndroid Build Coastguard Worker info.fSubsetRect.fTop, info.fSubsetRect.fRight, info.fSubsetRect.fBottom,
1107*c8dee2aaSAndroid Build Coastguard Worker quad->point(0).fX, quad->point(0).fY, quad->point(1).fX, quad->point(1).fY,
1108*c8dee2aaSAndroid Build Coastguard Worker quad->point(2).fX, quad->point(2).fY, quad->point(3).fX, quad->point(3).fY,
1109*c8dee2aaSAndroid Build Coastguard Worker uv.point(0).fX, uv.point(0).fY, uv.point(1).fX, uv.point(1).fY,
1110*c8dee2aaSAndroid Build Coastguard Worker uv.point(2).fX, uv.point(2).fY, uv.point(3).fX, uv.point(3).fY);
1111*c8dee2aaSAndroid Build Coastguard Worker }
1112*c8dee2aaSAndroid Build Coastguard Worker }
1113*c8dee2aaSAndroid Build Coastguard Worker return str;
1114*c8dee2aaSAndroid Build Coastguard Worker }
1115*c8dee2aaSAndroid Build Coastguard Worker #endif
1116*c8dee2aaSAndroid Build Coastguard Worker
1117*c8dee2aaSAndroid Build Coastguard Worker GrQuadBuffer<ColorSubsetAndAA> fQuads;
1118*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrColorSpaceXform> fTextureColorSpaceXform;
1119*c8dee2aaSAndroid Build Coastguard Worker // Most state of TextureOp is packed into these two field to minimize the op's size.
1120*c8dee2aaSAndroid Build Coastguard Worker // Historically, increasing the size of TextureOp has caused surprising perf regressions, so
1121*c8dee2aaSAndroid Build Coastguard Worker // consider/measure changes with care.
1122*c8dee2aaSAndroid Build Coastguard Worker Desc* fDesc;
1123*c8dee2aaSAndroid Build Coastguard Worker Metadata fMetadata;
1124*c8dee2aaSAndroid Build Coastguard Worker
1125*c8dee2aaSAndroid Build Coastguard Worker // This field must go last. When allocating this op, we will allocate extra space to hold
1126*c8dee2aaSAndroid Build Coastguard Worker // additional ViewCountPairs immediately after the op's allocation so we can treat this
1127*c8dee2aaSAndroid Build Coastguard Worker // as an fProxyCnt-length array.
1128*c8dee2aaSAndroid Build Coastguard Worker ViewCountPair fViewCountPairs[1];
1129*c8dee2aaSAndroid Build Coastguard Worker
1130*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrMeshDrawOp;
1131*c8dee2aaSAndroid Build Coastguard Worker };
1132*c8dee2aaSAndroid Build Coastguard Worker
1133*c8dee2aaSAndroid Build Coastguard Worker } // anonymous namespace
1134*c8dee2aaSAndroid Build Coastguard Worker
1135*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::ganesh {
1136*c8dee2aaSAndroid Build Coastguard Worker
1137*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
ClassID()1138*c8dee2aaSAndroid Build Coastguard Worker uint32_t TextureOp::ClassID() {
1139*c8dee2aaSAndroid Build Coastguard Worker return TextureOpImpl::ClassID();
1140*c8dee2aaSAndroid Build Coastguard Worker }
1141*c8dee2aaSAndroid Build Coastguard Worker #endif
1142*c8dee2aaSAndroid Build Coastguard Worker
FilterAndMipmapHaveNoEffect(const GrQuad & srcQuad,const GrQuad & dstQuad)1143*c8dee2aaSAndroid Build Coastguard Worker std::tuple<bool /* filter */, bool /* mipmap */> FilterAndMipmapHaveNoEffect(
1144*c8dee2aaSAndroid Build Coastguard Worker const GrQuad& srcQuad, const GrQuad& dstQuad) {
1145*c8dee2aaSAndroid Build Coastguard Worker // If not axis-aligned in src or dst, then always say it has an effect
1146*c8dee2aaSAndroid Build Coastguard Worker if (srcQuad.quadType() != GrQuad::Type::kAxisAligned ||
1147*c8dee2aaSAndroid Build Coastguard Worker dstQuad.quadType() != GrQuad::Type::kAxisAligned) {
1148*c8dee2aaSAndroid Build Coastguard Worker return {true, true};
1149*c8dee2aaSAndroid Build Coastguard Worker }
1150*c8dee2aaSAndroid Build Coastguard Worker
1151*c8dee2aaSAndroid Build Coastguard Worker SkRect srcRect;
1152*c8dee2aaSAndroid Build Coastguard Worker SkRect dstRect;
1153*c8dee2aaSAndroid Build Coastguard Worker if (srcQuad.asRect(&srcRect) && dstQuad.asRect(&dstRect)) {
1154*c8dee2aaSAndroid Build Coastguard Worker // Disable filtering when there is no scaling (width and height are the same), and the
1155*c8dee2aaSAndroid Build Coastguard Worker // top-left corners have the same fraction (so src and dst snap to the pixel grid
1156*c8dee2aaSAndroid Build Coastguard Worker // identically).
1157*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(srcRect.isSorted());
1158*c8dee2aaSAndroid Build Coastguard Worker bool filter = srcRect.width() != dstRect.width() || srcRect.height() != dstRect.height() ||
1159*c8dee2aaSAndroid Build Coastguard Worker SkScalarFraction(srcRect.fLeft) != SkScalarFraction(dstRect.fLeft) ||
1160*c8dee2aaSAndroid Build Coastguard Worker SkScalarFraction(srcRect.fTop) != SkScalarFraction(dstRect.fTop);
1161*c8dee2aaSAndroid Build Coastguard Worker bool mm = srcRect.width() > dstRect.width() || srcRect.height() > dstRect.height();
1162*c8dee2aaSAndroid Build Coastguard Worker return {filter, mm};
1163*c8dee2aaSAndroid Build Coastguard Worker }
1164*c8dee2aaSAndroid Build Coastguard Worker // Extract edge lengths
1165*c8dee2aaSAndroid Build Coastguard Worker SkSize srcSize = axis_aligned_quad_size(srcQuad);
1166*c8dee2aaSAndroid Build Coastguard Worker SkSize dstSize = axis_aligned_quad_size(dstQuad);
1167*c8dee2aaSAndroid Build Coastguard Worker // Although the quads are axis-aligned, the local coordinate system is transformed such
1168*c8dee2aaSAndroid Build Coastguard Worker // that fractionally-aligned sample centers will not align with the device coordinate system
1169*c8dee2aaSAndroid Build Coastguard Worker // So disable filtering when edges are the same length and both srcQuad and dstQuad
1170*c8dee2aaSAndroid Build Coastguard Worker // 0th vertex is integer aligned.
1171*c8dee2aaSAndroid Build Coastguard Worker bool filter = srcSize != dstSize || !SkScalarIsInt(srcQuad.x(0)) ||
1172*c8dee2aaSAndroid Build Coastguard Worker !SkScalarIsInt(srcQuad.y(0)) || !SkScalarIsInt(dstQuad.x(0)) ||
1173*c8dee2aaSAndroid Build Coastguard Worker !SkScalarIsInt(dstQuad.y(0));
1174*c8dee2aaSAndroid Build Coastguard Worker bool mm = srcSize.fWidth > dstSize.fWidth || srcSize.fHeight > dstSize.fHeight;
1175*c8dee2aaSAndroid Build Coastguard Worker return {filter, mm};
1176*c8dee2aaSAndroid Build Coastguard Worker }
1177*c8dee2aaSAndroid Build Coastguard Worker
Make(GrRecordingContext * context,GrSurfaceProxyView proxyView,SkAlphaType alphaType,sk_sp<GrColorSpaceXform> textureXform,GrSamplerState::Filter filter,GrSamplerState::MipmapMode mm,const SkPMColor4f & color,Saturate saturate,SkBlendMode blendMode,GrAAType aaType,DrawQuad * quad,const SkRect * subset)1178*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner TextureOp::Make(GrRecordingContext* context,
1179*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView proxyView,
1180*c8dee2aaSAndroid Build Coastguard Worker SkAlphaType alphaType,
1181*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrColorSpaceXform> textureXform,
1182*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter filter,
1183*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode mm,
1184*c8dee2aaSAndroid Build Coastguard Worker const SkPMColor4f& color,
1185*c8dee2aaSAndroid Build Coastguard Worker Saturate saturate,
1186*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode blendMode,
1187*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType,
1188*c8dee2aaSAndroid Build Coastguard Worker DrawQuad* quad,
1189*c8dee2aaSAndroid Build Coastguard Worker const SkRect* subset) {
1190*c8dee2aaSAndroid Build Coastguard Worker // Apply optimizations that are valid whether or not using TextureOp or FillRectOp
1191*c8dee2aaSAndroid Build Coastguard Worker if (subset && subset->contains(proxyView.proxy()->backingStoreBoundsRect())) {
1192*c8dee2aaSAndroid Build Coastguard Worker // No need for a shader-based subset if hardware clamping achieves the same effect
1193*c8dee2aaSAndroid Build Coastguard Worker subset = nullptr;
1194*c8dee2aaSAndroid Build Coastguard Worker }
1195*c8dee2aaSAndroid Build Coastguard Worker
1196*c8dee2aaSAndroid Build Coastguard Worker if (filter != GrSamplerState::Filter::kNearest || mm != GrSamplerState::MipmapMode::kNone) {
1197*c8dee2aaSAndroid Build Coastguard Worker auto [mustFilter, mustMM] = FilterAndMipmapHaveNoEffect(quad->fLocal, quad->fDevice);
1198*c8dee2aaSAndroid Build Coastguard Worker if (!mustFilter) {
1199*c8dee2aaSAndroid Build Coastguard Worker filter = GrSamplerState::Filter::kNearest;
1200*c8dee2aaSAndroid Build Coastguard Worker }
1201*c8dee2aaSAndroid Build Coastguard Worker if (!mustMM) {
1202*c8dee2aaSAndroid Build Coastguard Worker mm = GrSamplerState::MipmapMode::kNone;
1203*c8dee2aaSAndroid Build Coastguard Worker }
1204*c8dee2aaSAndroid Build Coastguard Worker }
1205*c8dee2aaSAndroid Build Coastguard Worker
1206*c8dee2aaSAndroid Build Coastguard Worker if (blendMode == SkBlendMode::kSrcOver) {
1207*c8dee2aaSAndroid Build Coastguard Worker return TextureOpImpl::Make(context, std::move(proxyView), std::move(textureXform), filter,
1208*c8dee2aaSAndroid Build Coastguard Worker mm, color, saturate, aaType, std::move(quad), subset);
1209*c8dee2aaSAndroid Build Coastguard Worker } else {
1210*c8dee2aaSAndroid Build Coastguard Worker // Emulate complex blending using FillRectOp
1211*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState samplerState(GrSamplerState::WrapMode::kClamp, filter, mm);
1212*c8dee2aaSAndroid Build Coastguard Worker GrPaint paint;
1213*c8dee2aaSAndroid Build Coastguard Worker paint.setColor4f(color);
1214*c8dee2aaSAndroid Build Coastguard Worker paint.setXPFactory(GrXPFactory::FromBlendMode(blendMode));
1215*c8dee2aaSAndroid Build Coastguard Worker
1216*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrFragmentProcessor> fp;
1217*c8dee2aaSAndroid Build Coastguard Worker const auto& caps = *context->priv().caps();
1218*c8dee2aaSAndroid Build Coastguard Worker if (subset) {
1219*c8dee2aaSAndroid Build Coastguard Worker SkRect localRect;
1220*c8dee2aaSAndroid Build Coastguard Worker if (quad->fLocal.asRect(&localRect)) {
1221*c8dee2aaSAndroid Build Coastguard Worker fp = GrTextureEffect::MakeSubset(std::move(proxyView), alphaType, SkMatrix::I(),
1222*c8dee2aaSAndroid Build Coastguard Worker samplerState, *subset, localRect, caps);
1223*c8dee2aaSAndroid Build Coastguard Worker } else {
1224*c8dee2aaSAndroid Build Coastguard Worker fp = GrTextureEffect::MakeSubset(std::move(proxyView), alphaType, SkMatrix::I(),
1225*c8dee2aaSAndroid Build Coastguard Worker samplerState, *subset, caps);
1226*c8dee2aaSAndroid Build Coastguard Worker }
1227*c8dee2aaSAndroid Build Coastguard Worker } else {
1228*c8dee2aaSAndroid Build Coastguard Worker fp = GrTextureEffect::Make(std::move(proxyView), alphaType, SkMatrix::I(), samplerState,
1229*c8dee2aaSAndroid Build Coastguard Worker caps);
1230*c8dee2aaSAndroid Build Coastguard Worker }
1231*c8dee2aaSAndroid Build Coastguard Worker fp = GrColorSpaceXformEffect::Make(std::move(fp), std::move(textureXform));
1232*c8dee2aaSAndroid Build Coastguard Worker fp = GrBlendFragmentProcessor::Make<SkBlendMode::kModulate>(std::move(fp), nullptr);
1233*c8dee2aaSAndroid Build Coastguard Worker if (saturate == Saturate::kYes) {
1234*c8dee2aaSAndroid Build Coastguard Worker fp = GrFragmentProcessor::ClampOutput(std::move(fp));
1235*c8dee2aaSAndroid Build Coastguard Worker }
1236*c8dee2aaSAndroid Build Coastguard Worker paint.setColorFragmentProcessor(std::move(fp));
1237*c8dee2aaSAndroid Build Coastguard Worker return ganesh::FillRectOp::Make(context, std::move(paint), aaType, quad);
1238*c8dee2aaSAndroid Build Coastguard Worker }
1239*c8dee2aaSAndroid Build Coastguard Worker }
1240*c8dee2aaSAndroid Build Coastguard Worker
1241*c8dee2aaSAndroid Build Coastguard Worker // A helper class that assists in breaking up bulk API quad draws into manageable chunks.
1242*c8dee2aaSAndroid Build Coastguard Worker class TextureOp::BatchSizeLimiter {
1243*c8dee2aaSAndroid Build Coastguard Worker public:
BatchSizeLimiter(ganesh::SurfaceDrawContext * sdc,const GrClip * clip,GrRecordingContext * rContext,int numEntries,GrSamplerState::Filter filter,GrSamplerState::MipmapMode mm,Saturate saturate,SkCanvas::SrcRectConstraint constraint,const SkMatrix & viewMatrix,sk_sp<GrColorSpaceXform> textureColorSpaceXform)1244*c8dee2aaSAndroid Build Coastguard Worker BatchSizeLimiter(ganesh::SurfaceDrawContext* sdc,
1245*c8dee2aaSAndroid Build Coastguard Worker const GrClip* clip,
1246*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext* rContext,
1247*c8dee2aaSAndroid Build Coastguard Worker int numEntries,
1248*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter filter,
1249*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode mm,
1250*c8dee2aaSAndroid Build Coastguard Worker Saturate saturate,
1251*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::SrcRectConstraint constraint,
1252*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
1253*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrColorSpaceXform> textureColorSpaceXform)
1254*c8dee2aaSAndroid Build Coastguard Worker : fSDC(sdc)
1255*c8dee2aaSAndroid Build Coastguard Worker , fClip(clip)
1256*c8dee2aaSAndroid Build Coastguard Worker , fContext(rContext)
1257*c8dee2aaSAndroid Build Coastguard Worker , fFilter(filter)
1258*c8dee2aaSAndroid Build Coastguard Worker , fMipmapMode(mm)
1259*c8dee2aaSAndroid Build Coastguard Worker , fSaturate(saturate)
1260*c8dee2aaSAndroid Build Coastguard Worker , fConstraint(constraint)
1261*c8dee2aaSAndroid Build Coastguard Worker , fViewMatrix(viewMatrix)
1262*c8dee2aaSAndroid Build Coastguard Worker , fTextureColorSpaceXform(textureColorSpaceXform)
1263*c8dee2aaSAndroid Build Coastguard Worker , fNumLeft(numEntries) {}
1264*c8dee2aaSAndroid Build Coastguard Worker
createOp(GrTextureSetEntry set[],int clumpSize,GrAAType aaType)1265*c8dee2aaSAndroid Build Coastguard Worker void createOp(GrTextureSetEntry set[], int clumpSize, GrAAType aaType) {
1266*c8dee2aaSAndroid Build Coastguard Worker
1267*c8dee2aaSAndroid Build Coastguard Worker int clumpProxyCount = proxy_run_count(&set[fNumClumped], clumpSize);
1268*c8dee2aaSAndroid Build Coastguard Worker GrOp::Owner op = TextureOpImpl::Make(fContext,
1269*c8dee2aaSAndroid Build Coastguard Worker &set[fNumClumped],
1270*c8dee2aaSAndroid Build Coastguard Worker clumpSize,
1271*c8dee2aaSAndroid Build Coastguard Worker clumpProxyCount,
1272*c8dee2aaSAndroid Build Coastguard Worker fFilter,
1273*c8dee2aaSAndroid Build Coastguard Worker fMipmapMode,
1274*c8dee2aaSAndroid Build Coastguard Worker fSaturate,
1275*c8dee2aaSAndroid Build Coastguard Worker aaType,
1276*c8dee2aaSAndroid Build Coastguard Worker fConstraint,
1277*c8dee2aaSAndroid Build Coastguard Worker fViewMatrix,
1278*c8dee2aaSAndroid Build Coastguard Worker fTextureColorSpaceXform);
1279*c8dee2aaSAndroid Build Coastguard Worker fSDC->addDrawOp(fClip, std::move(op));
1280*c8dee2aaSAndroid Build Coastguard Worker
1281*c8dee2aaSAndroid Build Coastguard Worker fNumLeft -= clumpSize;
1282*c8dee2aaSAndroid Build Coastguard Worker fNumClumped += clumpSize;
1283*c8dee2aaSAndroid Build Coastguard Worker }
1284*c8dee2aaSAndroid Build Coastguard Worker
numLeft() const1285*c8dee2aaSAndroid Build Coastguard Worker int numLeft() const { return fNumLeft; }
baseIndex() const1286*c8dee2aaSAndroid Build Coastguard Worker int baseIndex() const { return fNumClumped; }
1287*c8dee2aaSAndroid Build Coastguard Worker
1288*c8dee2aaSAndroid Build Coastguard Worker private:
1289*c8dee2aaSAndroid Build Coastguard Worker ganesh::SurfaceDrawContext* fSDC;
1290*c8dee2aaSAndroid Build Coastguard Worker const GrClip* fClip;
1291*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext* fContext;
1292*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter fFilter;
1293*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode fMipmapMode;
1294*c8dee2aaSAndroid Build Coastguard Worker Saturate fSaturate;
1295*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::SrcRectConstraint fConstraint;
1296*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& fViewMatrix;
1297*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrColorSpaceXform> fTextureColorSpaceXform;
1298*c8dee2aaSAndroid Build Coastguard Worker
1299*c8dee2aaSAndroid Build Coastguard Worker int fNumLeft;
1300*c8dee2aaSAndroid Build Coastguard Worker int fNumClumped = 0; // also the offset for the start of the next clump
1301*c8dee2aaSAndroid Build Coastguard Worker };
1302*c8dee2aaSAndroid Build Coastguard Worker
1303*c8dee2aaSAndroid Build Coastguard Worker // Greedily clump quad draws together until the index buffer limit is exceeded.
AddTextureSetOps(ganesh::SurfaceDrawContext * sdc,const GrClip * clip,GrRecordingContext * context,GrTextureSetEntry set[],int cnt,int proxyRunCnt,GrSamplerState::Filter filter,GrSamplerState::MipmapMode mm,Saturate saturate,SkBlendMode blendMode,GrAAType aaType,SkCanvas::SrcRectConstraint constraint,const SkMatrix & viewMatrix,sk_sp<GrColorSpaceXform> textureColorSpaceXform)1304*c8dee2aaSAndroid Build Coastguard Worker void TextureOp::AddTextureSetOps(ganesh::SurfaceDrawContext* sdc,
1305*c8dee2aaSAndroid Build Coastguard Worker const GrClip* clip,
1306*c8dee2aaSAndroid Build Coastguard Worker GrRecordingContext* context,
1307*c8dee2aaSAndroid Build Coastguard Worker GrTextureSetEntry set[],
1308*c8dee2aaSAndroid Build Coastguard Worker int cnt,
1309*c8dee2aaSAndroid Build Coastguard Worker int proxyRunCnt,
1310*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter filter,
1311*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode mm,
1312*c8dee2aaSAndroid Build Coastguard Worker Saturate saturate,
1313*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode blendMode,
1314*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType,
1315*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::SrcRectConstraint constraint,
1316*c8dee2aaSAndroid Build Coastguard Worker const SkMatrix& viewMatrix,
1317*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrColorSpaceXform> textureColorSpaceXform) {
1318*c8dee2aaSAndroid Build Coastguard Worker // Ensure that the index buffer limits are lower than the proxy and quad count limits of
1319*c8dee2aaSAndroid Build Coastguard Worker // the op's metadata so we don't need to worry about overflow.
1320*c8dee2aaSAndroid Build Coastguard Worker SkDEBUGCODE(TextureOpImpl::ValidateResourceLimits();)
1321*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(proxy_run_count(set, cnt) == proxyRunCnt);
1322*c8dee2aaSAndroid Build Coastguard Worker
1323*c8dee2aaSAndroid Build Coastguard Worker // First check if we can support batches as a single op
1324*c8dee2aaSAndroid Build Coastguard Worker if (blendMode != SkBlendMode::kSrcOver ||
1325*c8dee2aaSAndroid Build Coastguard Worker !context->priv().caps()->dynamicStateArrayGeometryProcessorTextureSupport()) {
1326*c8dee2aaSAndroid Build Coastguard Worker // Append each entry as its own op; these may still be GrTextureOps if the blend mode is
1327*c8dee2aaSAndroid Build Coastguard Worker // src-over but the backend doesn't support dynamic state changes. Otherwise Make()
1328*c8dee2aaSAndroid Build Coastguard Worker // automatically creates the appropriate FillRectOp to emulate TextureOp.
1329*c8dee2aaSAndroid Build Coastguard Worker SkMatrix ctm;
1330*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < cnt; ++i) {
1331*c8dee2aaSAndroid Build Coastguard Worker ctm = viewMatrix;
1332*c8dee2aaSAndroid Build Coastguard Worker if (set[i].fPreViewMatrix) {
1333*c8dee2aaSAndroid Build Coastguard Worker ctm.preConcat(*set[i].fPreViewMatrix);
1334*c8dee2aaSAndroid Build Coastguard Worker }
1335*c8dee2aaSAndroid Build Coastguard Worker
1336*c8dee2aaSAndroid Build Coastguard Worker DrawQuad quad;
1337*c8dee2aaSAndroid Build Coastguard Worker quad.fEdgeFlags = set[i].fAAFlags;
1338*c8dee2aaSAndroid Build Coastguard Worker if (set[i].fDstClipQuad) {
1339*c8dee2aaSAndroid Build Coastguard Worker quad.fDevice = GrQuad::MakeFromSkQuad(set[i].fDstClipQuad, ctm);
1340*c8dee2aaSAndroid Build Coastguard Worker
1341*c8dee2aaSAndroid Build Coastguard Worker SkPoint srcPts[4];
1342*c8dee2aaSAndroid Build Coastguard Worker GrMapRectPoints(set[i].fDstRect, set[i].fSrcRect, set[i].fDstClipQuad, srcPts, 4);
1343*c8dee2aaSAndroid Build Coastguard Worker quad.fLocal = GrQuad::MakeFromSkQuad(srcPts, SkMatrix::I());
1344*c8dee2aaSAndroid Build Coastguard Worker } else {
1345*c8dee2aaSAndroid Build Coastguard Worker quad.fDevice = GrQuad::MakeFromRect(set[i].fDstRect, ctm);
1346*c8dee2aaSAndroid Build Coastguard Worker quad.fLocal = GrQuad(set[i].fSrcRect);
1347*c8dee2aaSAndroid Build Coastguard Worker }
1348*c8dee2aaSAndroid Build Coastguard Worker
1349*c8dee2aaSAndroid Build Coastguard Worker const SkRect* subset = constraint == SkCanvas::kStrict_SrcRectConstraint
1350*c8dee2aaSAndroid Build Coastguard Worker ? &set[i].fSrcRect : nullptr;
1351*c8dee2aaSAndroid Build Coastguard Worker
1352*c8dee2aaSAndroid Build Coastguard Worker auto op = Make(context, set[i].fProxyView, set[i].fSrcAlphaType, textureColorSpaceXform,
1353*c8dee2aaSAndroid Build Coastguard Worker filter, mm, set[i].fColor, saturate, blendMode, aaType, &quad, subset);
1354*c8dee2aaSAndroid Build Coastguard Worker sdc->addDrawOp(clip, std::move(op));
1355*c8dee2aaSAndroid Build Coastguard Worker }
1356*c8dee2aaSAndroid Build Coastguard Worker return;
1357*c8dee2aaSAndroid Build Coastguard Worker }
1358*c8dee2aaSAndroid Build Coastguard Worker
1359*c8dee2aaSAndroid Build Coastguard Worker // Second check if we can always just make a single op and avoid the extra iteration
1360*c8dee2aaSAndroid Build Coastguard Worker // needed to clump things together.
1361*c8dee2aaSAndroid Build Coastguard Worker if (cnt <= std::min(GrResourceProvider::MaxNumNonAAQuads(),
1362*c8dee2aaSAndroid Build Coastguard Worker GrResourceProvider::MaxNumAAQuads())) {
1363*c8dee2aaSAndroid Build Coastguard Worker auto op = TextureOpImpl::Make(context, set, cnt, proxyRunCnt, filter, mm, saturate, aaType,
1364*c8dee2aaSAndroid Build Coastguard Worker constraint, viewMatrix, std::move(textureColorSpaceXform));
1365*c8dee2aaSAndroid Build Coastguard Worker sdc->addDrawOp(clip, std::move(op));
1366*c8dee2aaSAndroid Build Coastguard Worker return;
1367*c8dee2aaSAndroid Build Coastguard Worker }
1368*c8dee2aaSAndroid Build Coastguard Worker
1369*c8dee2aaSAndroid Build Coastguard Worker BatchSizeLimiter state(sdc, clip, context, cnt, filter, mm, saturate, constraint, viewMatrix,
1370*c8dee2aaSAndroid Build Coastguard Worker std::move(textureColorSpaceXform));
1371*c8dee2aaSAndroid Build Coastguard Worker
1372*c8dee2aaSAndroid Build Coastguard Worker // kNone and kMSAA never get altered
1373*c8dee2aaSAndroid Build Coastguard Worker if (aaType == GrAAType::kNone || aaType == GrAAType::kMSAA) {
1374*c8dee2aaSAndroid Build Coastguard Worker // Clump these into series of MaxNumNonAAQuads-sized GrTextureOps
1375*c8dee2aaSAndroid Build Coastguard Worker while (state.numLeft() > 0) {
1376*c8dee2aaSAndroid Build Coastguard Worker int clumpSize = std::min(state.numLeft(), GrResourceProvider::MaxNumNonAAQuads());
1377*c8dee2aaSAndroid Build Coastguard Worker
1378*c8dee2aaSAndroid Build Coastguard Worker state.createOp(set, clumpSize, aaType);
1379*c8dee2aaSAndroid Build Coastguard Worker }
1380*c8dee2aaSAndroid Build Coastguard Worker } else {
1381*c8dee2aaSAndroid Build Coastguard Worker // kCoverage can be downgraded to kNone. Note that the following is conservative. kCoverage
1382*c8dee2aaSAndroid Build Coastguard Worker // can also get downgraded to kNone if all the quads are on integer coordinates and
1383*c8dee2aaSAndroid Build Coastguard Worker // axis-aligned.
1384*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(aaType == GrAAType::kCoverage);
1385*c8dee2aaSAndroid Build Coastguard Worker
1386*c8dee2aaSAndroid Build Coastguard Worker while (state.numLeft() > 0) {
1387*c8dee2aaSAndroid Build Coastguard Worker GrAAType runningAA = GrAAType::kNone;
1388*c8dee2aaSAndroid Build Coastguard Worker bool clumped = false;
1389*c8dee2aaSAndroid Build Coastguard Worker
1390*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < state.numLeft(); ++i) {
1391*c8dee2aaSAndroid Build Coastguard Worker int absIndex = state.baseIndex() + i;
1392*c8dee2aaSAndroid Build Coastguard Worker
1393*c8dee2aaSAndroid Build Coastguard Worker if (set[absIndex].fAAFlags != GrQuadAAFlags::kNone ||
1394*c8dee2aaSAndroid Build Coastguard Worker runningAA == GrAAType::kCoverage) {
1395*c8dee2aaSAndroid Build Coastguard Worker
1396*c8dee2aaSAndroid Build Coastguard Worker if (i >= GrResourceProvider::MaxNumAAQuads()) {
1397*c8dee2aaSAndroid Build Coastguard Worker // Here we either need to boost the AA type to kCoverage, but doing so with
1398*c8dee2aaSAndroid Build Coastguard Worker // all the accumulated quads would overflow, or we have a set of AA quads
1399*c8dee2aaSAndroid Build Coastguard Worker // that has just gotten too large. In either case, calve off the existing
1400*c8dee2aaSAndroid Build Coastguard Worker // quads as their own TextureOp.
1401*c8dee2aaSAndroid Build Coastguard Worker state.createOp(
1402*c8dee2aaSAndroid Build Coastguard Worker set,
1403*c8dee2aaSAndroid Build Coastguard Worker runningAA == GrAAType::kNone ? i : GrResourceProvider::MaxNumAAQuads(),
1404*c8dee2aaSAndroid Build Coastguard Worker runningAA); // maybe downgrading AA here
1405*c8dee2aaSAndroid Build Coastguard Worker clumped = true;
1406*c8dee2aaSAndroid Build Coastguard Worker break;
1407*c8dee2aaSAndroid Build Coastguard Worker }
1408*c8dee2aaSAndroid Build Coastguard Worker
1409*c8dee2aaSAndroid Build Coastguard Worker runningAA = GrAAType::kCoverage;
1410*c8dee2aaSAndroid Build Coastguard Worker } else if (runningAA == GrAAType::kNone) {
1411*c8dee2aaSAndroid Build Coastguard Worker
1412*c8dee2aaSAndroid Build Coastguard Worker if (i >= GrResourceProvider::MaxNumNonAAQuads()) {
1413*c8dee2aaSAndroid Build Coastguard Worker // Here we've found a consistent batch of non-AA quads that has gotten too
1414*c8dee2aaSAndroid Build Coastguard Worker // large. Calve it off as its own TextureOp.
1415*c8dee2aaSAndroid Build Coastguard Worker state.createOp(set, GrResourceProvider::MaxNumNonAAQuads(),
1416*c8dee2aaSAndroid Build Coastguard Worker GrAAType::kNone); // definitely downgrading AA here
1417*c8dee2aaSAndroid Build Coastguard Worker clumped = true;
1418*c8dee2aaSAndroid Build Coastguard Worker break;
1419*c8dee2aaSAndroid Build Coastguard Worker }
1420*c8dee2aaSAndroid Build Coastguard Worker }
1421*c8dee2aaSAndroid Build Coastguard Worker }
1422*c8dee2aaSAndroid Build Coastguard Worker
1423*c8dee2aaSAndroid Build Coastguard Worker if (!clumped) {
1424*c8dee2aaSAndroid Build Coastguard Worker // We ran through the above loop w/o hitting a limit. Spit out this last clump of
1425*c8dee2aaSAndroid Build Coastguard Worker // quads and call it a day.
1426*c8dee2aaSAndroid Build Coastguard Worker state.createOp(set, state.numLeft(), runningAA); // maybe downgrading AA here
1427*c8dee2aaSAndroid Build Coastguard Worker }
1428*c8dee2aaSAndroid Build Coastguard Worker }
1429*c8dee2aaSAndroid Build Coastguard Worker }
1430*c8dee2aaSAndroid Build Coastguard Worker }
1431*c8dee2aaSAndroid Build Coastguard Worker
1432*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::ganesh
1433*c8dee2aaSAndroid Build Coastguard Worker
1434*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
GR_DRAW_OP_TEST_DEFINE(TextureOpImpl)1435*c8dee2aaSAndroid Build Coastguard Worker GR_DRAW_OP_TEST_DEFINE(TextureOpImpl) {
1436*c8dee2aaSAndroid Build Coastguard Worker SkISize dims;
1437*c8dee2aaSAndroid Build Coastguard Worker dims.fHeight = random->nextULessThan(90) + 10;
1438*c8dee2aaSAndroid Build Coastguard Worker dims.fWidth = random->nextULessThan(90) + 10;
1439*c8dee2aaSAndroid Build Coastguard Worker auto origin = random->nextBool() ? kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
1440*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped mipmapped =
1441*c8dee2aaSAndroid Build Coastguard Worker random->nextBool() ? skgpu::Mipmapped::kYes : skgpu::Mipmapped::kNo;
1442*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit fit = SkBackingFit::kExact;
1443*c8dee2aaSAndroid Build Coastguard Worker if (mipmapped == skgpu::Mipmapped::kNo) {
1444*c8dee2aaSAndroid Build Coastguard Worker fit = random->nextBool() ? SkBackingFit::kApprox : SkBackingFit::kExact;
1445*c8dee2aaSAndroid Build Coastguard Worker }
1446*c8dee2aaSAndroid Build Coastguard Worker const GrBackendFormat format =
1447*c8dee2aaSAndroid Build Coastguard Worker context->priv().caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888,
1448*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kNo);
1449*c8dee2aaSAndroid Build Coastguard Worker GrProxyProvider* proxyProvider = context->priv().proxyProvider();
1450*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrTextureProxy> proxy = proxyProvider->createProxy(format,
1451*c8dee2aaSAndroid Build Coastguard Worker dims,
1452*c8dee2aaSAndroid Build Coastguard Worker GrRenderable::kNo,
1453*c8dee2aaSAndroid Build Coastguard Worker 1,
1454*c8dee2aaSAndroid Build Coastguard Worker mipmapped,
1455*c8dee2aaSAndroid Build Coastguard Worker fit,
1456*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted::kNo,
1457*c8dee2aaSAndroid Build Coastguard Worker GrProtected::kNo,
1458*c8dee2aaSAndroid Build Coastguard Worker /*label=*/"TextureOp",
1459*c8dee2aaSAndroid Build Coastguard Worker GrInternalSurfaceFlags::kNone);
1460*c8dee2aaSAndroid Build Coastguard Worker
1461*c8dee2aaSAndroid Build Coastguard Worker SkRect rect = GrTest::TestRect(random);
1462*c8dee2aaSAndroid Build Coastguard Worker SkRect srcRect;
1463*c8dee2aaSAndroid Build Coastguard Worker srcRect.fLeft = random->nextRangeScalar(0.f, proxy->width() / 2.f);
1464*c8dee2aaSAndroid Build Coastguard Worker srcRect.fRight = random->nextRangeScalar(0.f, proxy->width()) + proxy->width() / 2.f;
1465*c8dee2aaSAndroid Build Coastguard Worker srcRect.fTop = random->nextRangeScalar(0.f, proxy->height() / 2.f);
1466*c8dee2aaSAndroid Build Coastguard Worker srcRect.fBottom = random->nextRangeScalar(0.f, proxy->height()) + proxy->height() / 2.f;
1467*c8dee2aaSAndroid Build Coastguard Worker SkMatrix viewMatrix = GrTest::TestMatrixPreservesRightAngles(random);
1468*c8dee2aaSAndroid Build Coastguard Worker SkPMColor4f color = SkPMColor4f::FromBytes_RGBA(SkColorToPremulGrColor(random->nextU()));
1469*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::Filter filter = (GrSamplerState::Filter)random->nextULessThan(
1470*c8dee2aaSAndroid Build Coastguard Worker static_cast<uint32_t>(GrSamplerState::Filter::kLast) + 1);
1471*c8dee2aaSAndroid Build Coastguard Worker GrSamplerState::MipmapMode mm = GrSamplerState::MipmapMode::kNone;
1472*c8dee2aaSAndroid Build Coastguard Worker if (mipmapped == skgpu::Mipmapped::kYes) {
1473*c8dee2aaSAndroid Build Coastguard Worker mm = (GrSamplerState::MipmapMode)random->nextULessThan(
1474*c8dee2aaSAndroid Build Coastguard Worker static_cast<uint32_t>(GrSamplerState::MipmapMode::kLast) + 1);
1475*c8dee2aaSAndroid Build Coastguard Worker }
1476*c8dee2aaSAndroid Build Coastguard Worker
1477*c8dee2aaSAndroid Build Coastguard Worker auto texXform = GrTest::TestColorXform(random);
1478*c8dee2aaSAndroid Build Coastguard Worker GrAAType aaType = GrAAType::kNone;
1479*c8dee2aaSAndroid Build Coastguard Worker if (random->nextBool()) {
1480*c8dee2aaSAndroid Build Coastguard Worker aaType = (numSamples > 1) ? GrAAType::kMSAA : GrAAType::kCoverage;
1481*c8dee2aaSAndroid Build Coastguard Worker }
1482*c8dee2aaSAndroid Build Coastguard Worker GrQuadAAFlags aaFlags = GrQuadAAFlags::kNone;
1483*c8dee2aaSAndroid Build Coastguard Worker aaFlags |= random->nextBool() ? GrQuadAAFlags::kLeft : GrQuadAAFlags::kNone;
1484*c8dee2aaSAndroid Build Coastguard Worker aaFlags |= random->nextBool() ? GrQuadAAFlags::kTop : GrQuadAAFlags::kNone;
1485*c8dee2aaSAndroid Build Coastguard Worker aaFlags |= random->nextBool() ? GrQuadAAFlags::kRight : GrQuadAAFlags::kNone;
1486*c8dee2aaSAndroid Build Coastguard Worker aaFlags |= random->nextBool() ? GrQuadAAFlags::kBottom : GrQuadAAFlags::kNone;
1487*c8dee2aaSAndroid Build Coastguard Worker bool useSubset = random->nextBool();
1488*c8dee2aaSAndroid Build Coastguard Worker auto saturate = random->nextBool() ? TextureOp::Saturate::kYes
1489*c8dee2aaSAndroid Build Coastguard Worker : TextureOp::Saturate::kNo;
1490*c8dee2aaSAndroid Build Coastguard Worker GrSurfaceProxyView proxyView(
1491*c8dee2aaSAndroid Build Coastguard Worker std::move(proxy), origin,
1492*c8dee2aaSAndroid Build Coastguard Worker context->priv().caps()->getReadSwizzle(format, GrColorType::kRGBA_8888));
1493*c8dee2aaSAndroid Build Coastguard Worker auto alphaType = static_cast<SkAlphaType>(
1494*c8dee2aaSAndroid Build Coastguard Worker random->nextRangeU(kUnknown_SkAlphaType + 1, kLastEnum_SkAlphaType));
1495*c8dee2aaSAndroid Build Coastguard Worker
1496*c8dee2aaSAndroid Build Coastguard Worker DrawQuad quad = {GrQuad::MakeFromRect(rect, viewMatrix), GrQuad(srcRect), aaFlags};
1497*c8dee2aaSAndroid Build Coastguard Worker return TextureOp::Make(context, std::move(proxyView), alphaType,
1498*c8dee2aaSAndroid Build Coastguard Worker std::move(texXform), filter, mm, color, saturate,
1499*c8dee2aaSAndroid Build Coastguard Worker SkBlendMode::kSrcOver, aaType, &quad,
1500*c8dee2aaSAndroid Build Coastguard Worker useSubset ? &srcRect : nullptr);
1501*c8dee2aaSAndroid Build Coastguard Worker }
1502*c8dee2aaSAndroid Build Coastguard Worker
1503*c8dee2aaSAndroid Build Coastguard Worker #endif // defined(GPU_TEST_UTILS)
1504