1*c8dee2aaSAndroid Build Coastguard Workerload("//bazel:skia_rules.bzl", "skia_filegroup", "split_srcs_and_hdrs") 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerpackage( 4*c8dee2aaSAndroid Build Coastguard Worker default_applicable_licenses = ["//:license"], 5*c8dee2aaSAndroid Build Coastguard Worker) 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerlicenses(["notice"]) 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard WorkerSURFACE_FILES = [ 10*c8dee2aaSAndroid Build Coastguard Worker "SkSurface_Ganesh.cpp", 11*c8dee2aaSAndroid Build Coastguard Worker "SkSurface_Ganesh.h", 12*c8dee2aaSAndroid Build Coastguard Worker] 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workersplit_srcs_and_hdrs( 15*c8dee2aaSAndroid Build Coastguard Worker name = "surface", 16*c8dee2aaSAndroid Build Coastguard Worker files = SURFACE_FILES, 17*c8dee2aaSAndroid Build Coastguard Worker visibility = ["//src/gpu/ganesh:__pkg__"], 18*c8dee2aaSAndroid Build Coastguard Worker) 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker# File group use to export to //gn/gpu.gni:skia_metal_sources. 21*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 22*c8dee2aaSAndroid Build Coastguard Worker name = "mtl_objc_srcs", 23*c8dee2aaSAndroid Build Coastguard Worker srcs = ["SkSurface_GaneshMtl.mm"], 24*c8dee2aaSAndroid Build Coastguard Worker visibility = [ 25*c8dee2aaSAndroid Build Coastguard Worker "//src/gpu/ganesh/mtl:__pkg__", 26*c8dee2aaSAndroid Build Coastguard Worker ], 27*c8dee2aaSAndroid Build Coastguard Worker) 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Workerskia_filegroup( 30*c8dee2aaSAndroid Build Coastguard Worker name = "android_srcs", 31*c8dee2aaSAndroid Build Coastguard Worker srcs = ["SkSurface_AndroidFactories.cpp"], 32*c8dee2aaSAndroid Build Coastguard Worker) 33