1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrContextOptions.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/ganesh/GrDirectContext.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkDebug.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/ganesh/GrTypesPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/vk/SkiaVulkan.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkLRUCache.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrAttachment.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrCaps.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrDirectContextPriv.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramDesc.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrProgramInfo.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrRenderTarget.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkGpu.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkPipelineState.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkPipelineStateBuilder.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkResourceProvider.h"
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker #include <memory>
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
29*c8dee2aaSAndroid Build Coastguard Worker // Display pipeline state cache usage
30*c8dee2aaSAndroid Build Coastguard Worker static const bool c_DisplayVkPipelineCache{false};
31*c8dee2aaSAndroid Build Coastguard Worker #endif
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker struct GrVkResourceProvider::PipelineStateCache::Entry {
EntryGrVkResourceProvider::PipelineStateCache::Entry34*c8dee2aaSAndroid Build Coastguard Worker Entry(GrVkGpu* gpu, GrVkPipelineState* pipelineState)
35*c8dee2aaSAndroid Build Coastguard Worker : fGpu(gpu)
36*c8dee2aaSAndroid Build Coastguard Worker , fPipelineState(pipelineState) {}
37*c8dee2aaSAndroid Build Coastguard Worker
~EntryGrVkResourceProvider::PipelineStateCache::Entry38*c8dee2aaSAndroid Build Coastguard Worker ~Entry() {
39*c8dee2aaSAndroid Build Coastguard Worker if (fPipelineState) {
40*c8dee2aaSAndroid Build Coastguard Worker fPipelineState->freeGPUResources(fGpu);
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Worker GrVkGpu* fGpu;
45*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<GrVkPipelineState> fPipelineState;
46*c8dee2aaSAndroid Build Coastguard Worker };
47*c8dee2aaSAndroid Build Coastguard Worker
PipelineStateCache(GrVkGpu * gpu)48*c8dee2aaSAndroid Build Coastguard Worker GrVkResourceProvider::PipelineStateCache::PipelineStateCache(GrVkGpu* gpu)
49*c8dee2aaSAndroid Build Coastguard Worker : fMap(gpu->getContext()->priv().options().fRuntimeProgramCacheSize)
50*c8dee2aaSAndroid Build Coastguard Worker , fGpu(gpu) {
51*c8dee2aaSAndroid Build Coastguard Worker }
52*c8dee2aaSAndroid Build Coastguard Worker
~PipelineStateCache()53*c8dee2aaSAndroid Build Coastguard Worker GrVkResourceProvider::PipelineStateCache::~PipelineStateCache() {
54*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(0 == fMap.count());
55*c8dee2aaSAndroid Build Coastguard Worker // dump stats
56*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
57*c8dee2aaSAndroid Build Coastguard Worker if (c_DisplayVkPipelineCache) {
58*c8dee2aaSAndroid Build Coastguard Worker using CacheResult = Stats::ProgramCacheResult;
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker int misses = fStats.numInlineProgramCacheResult(CacheResult::kMiss) +
61*c8dee2aaSAndroid Build Coastguard Worker fStats.numPreProgramCacheResult(CacheResult::kMiss);
62*c8dee2aaSAndroid Build Coastguard Worker
63*c8dee2aaSAndroid Build Coastguard Worker int total = misses + fStats.numInlineProgramCacheResult(CacheResult::kHit) +
64*c8dee2aaSAndroid Build Coastguard Worker fStats.numPreProgramCacheResult(CacheResult::kHit);
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("--- Pipeline State Cache ---\n");
67*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Total requests: %d\n", total);
68*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Cache misses: %d\n", misses);
69*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("Cache miss %%: %f\n", (total > 0) ? 100.f * misses / total : 0.0f);
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker #endif
72*c8dee2aaSAndroid Build Coastguard Worker }
73*c8dee2aaSAndroid Build Coastguard Worker
release()74*c8dee2aaSAndroid Build Coastguard Worker void GrVkResourceProvider::PipelineStateCache::release() {
75*c8dee2aaSAndroid Build Coastguard Worker fMap.reset();
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker
findOrCreatePipelineState(GrRenderTarget * renderTarget,const GrProgramInfo & programInfo,VkRenderPass compatibleRenderPass,bool overrideSubpassForResolveLoad)78*c8dee2aaSAndroid Build Coastguard Worker GrVkPipelineState* GrVkResourceProvider::PipelineStateCache::findOrCreatePipelineState(
79*c8dee2aaSAndroid Build Coastguard Worker GrRenderTarget* renderTarget,
80*c8dee2aaSAndroid Build Coastguard Worker const GrProgramInfo& programInfo,
81*c8dee2aaSAndroid Build Coastguard Worker VkRenderPass compatibleRenderPass,
82*c8dee2aaSAndroid Build Coastguard Worker bool overrideSubpassForResolveLoad) {
83*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG
84*c8dee2aaSAndroid Build Coastguard Worker if (programInfo.isStencilEnabled()) {
85*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(renderTarget->getStencilAttachment(programInfo.numSamples() > 1));
86*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(renderTarget->numStencilBits(programInfo.numSamples() > 1) == 8);
87*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(renderTarget->getStencilAttachment(programInfo.numSamples() > 1)->numSamples() ==
88*c8dee2aaSAndroid Build Coastguard Worker programInfo.numSamples());
89*c8dee2aaSAndroid Build Coastguard Worker }
90*c8dee2aaSAndroid Build Coastguard Worker #endif
91*c8dee2aaSAndroid Build Coastguard Worker
92*c8dee2aaSAndroid Build Coastguard Worker auto flags = overrideSubpassForResolveLoad
93*c8dee2aaSAndroid Build Coastguard Worker ? GrCaps::ProgramDescOverrideFlags::kVulkanHasResolveLoadSubpass
94*c8dee2aaSAndroid Build Coastguard Worker : GrCaps::ProgramDescOverrideFlags::kNone;
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Worker GrProgramDesc desc = fGpu->caps()->makeDesc(renderTarget, programInfo, flags);
97*c8dee2aaSAndroid Build Coastguard Worker if (!desc.isValid()) {
98*c8dee2aaSAndroid Build Coastguard Worker GrCapsDebugf(fGpu->caps(), "Failed to build vk program descriptor!\n");
99*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
100*c8dee2aaSAndroid Build Coastguard Worker }
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker Stats::ProgramCacheResult stat;
103*c8dee2aaSAndroid Build Coastguard Worker auto tmp = this->findOrCreatePipelineStateImpl(desc, programInfo, compatibleRenderPass,
104*c8dee2aaSAndroid Build Coastguard Worker overrideSubpassForResolveLoad, &stat);
105*c8dee2aaSAndroid Build Coastguard Worker if (!tmp) {
106*c8dee2aaSAndroid Build Coastguard Worker fStats.incNumInlineCompilationFailures();
107*c8dee2aaSAndroid Build Coastguard Worker } else {
108*c8dee2aaSAndroid Build Coastguard Worker fStats.incNumInlineProgramCacheResult(stat);
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker return tmp;
112*c8dee2aaSAndroid Build Coastguard Worker }
113*c8dee2aaSAndroid Build Coastguard Worker
findOrCreatePipelineStateImpl(const GrProgramDesc & desc,const GrProgramInfo & programInfo,VkRenderPass compatibleRenderPass,bool overrideSubpassForResolveLoad,Stats::ProgramCacheResult * stat)114*c8dee2aaSAndroid Build Coastguard Worker GrVkPipelineState* GrVkResourceProvider::PipelineStateCache::findOrCreatePipelineStateImpl(
115*c8dee2aaSAndroid Build Coastguard Worker const GrProgramDesc& desc,
116*c8dee2aaSAndroid Build Coastguard Worker const GrProgramInfo& programInfo,
117*c8dee2aaSAndroid Build Coastguard Worker VkRenderPass compatibleRenderPass,
118*c8dee2aaSAndroid Build Coastguard Worker bool overrideSubpassForResolveLoad,
119*c8dee2aaSAndroid Build Coastguard Worker Stats::ProgramCacheResult* stat) {
120*c8dee2aaSAndroid Build Coastguard Worker if (stat) {
121*c8dee2aaSAndroid Build Coastguard Worker *stat = Stats::ProgramCacheResult::kHit;
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker
124*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<Entry>* entry = fMap.find(desc);
125*c8dee2aaSAndroid Build Coastguard Worker if (!entry) {
126*c8dee2aaSAndroid Build Coastguard Worker if (stat) {
127*c8dee2aaSAndroid Build Coastguard Worker *stat = Stats::ProgramCacheResult::kMiss;
128*c8dee2aaSAndroid Build Coastguard Worker }
129*c8dee2aaSAndroid Build Coastguard Worker GrVkPipelineState* pipelineState(GrVkPipelineStateBuilder::CreatePipelineState(
130*c8dee2aaSAndroid Build Coastguard Worker fGpu, desc, programInfo, compatibleRenderPass, overrideSubpassForResolveLoad));
131*c8dee2aaSAndroid Build Coastguard Worker if (!pipelineState) {
132*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
133*c8dee2aaSAndroid Build Coastguard Worker }
134*c8dee2aaSAndroid Build Coastguard Worker entry = fMap.insert(desc, std::make_unique<Entry>(fGpu, pipelineState));
135*c8dee2aaSAndroid Build Coastguard Worker return (*entry)->fPipelineState.get();
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker return (*entry)->fPipelineState.get();
138*c8dee2aaSAndroid Build Coastguard Worker }
139