xref: /aosp_15_r20/external/skia/src/gpu/ganesh/vk/GrVkPipelineStateDataManager.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrVkPipelineStateDataManager_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define GrVkPipelineStateDataManager_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/vk/SkiaVulkan.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUniformDataManager.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkUniformHandler.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
18*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class GrVkCommandBuffer;
21*c8dee2aaSAndroid Build Coastguard Worker class GrVkGpu;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class GrVkPipelineStateDataManager : public GrUniformDataManager {
24*c8dee2aaSAndroid Build Coastguard Worker public:
25*c8dee2aaSAndroid Build Coastguard Worker     typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     GrVkPipelineStateDataManager(const UniformInfoArray&, uint32_t uniformSize,
28*c8dee2aaSAndroid Build Coastguard Worker                                  bool usePushConstants);
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     // Returns the uniform buffer that holds all the uniform data. If there are no uniforms it
31*c8dee2aaSAndroid Build Coastguard Worker     // returns nullptr. If there was an error in creating or uploading the uniforms the value of the
32*c8dee2aaSAndroid Build Coastguard Worker     // returned bool will be false and the buffer will be nullptr. Otherwise the bool will be true.
33*c8dee2aaSAndroid Build Coastguard Worker     std::pair<sk_sp<GrGpuBuffer>, bool> uploadUniforms(GrVkGpu* gpu, VkPipelineLayout,
34*c8dee2aaSAndroid Build Coastguard Worker                                                        GrVkCommandBuffer* commandBuffer);
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     void releaseData();
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker     // TODO: we might need more of these once std430 size/alignment issues are worked out
39*c8dee2aaSAndroid Build Coastguard Worker     void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
40*c8dee2aaSAndroid Build Coastguard Worker     void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
41*c8dee2aaSAndroid Build Coastguard Worker     void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
42*c8dee2aaSAndroid Build Coastguard Worker     void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
43*c8dee2aaSAndroid Build Coastguard Worker     void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker private:
46*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GrGpuBuffer> fUniformBuffer;
47*c8dee2aaSAndroid Build Coastguard Worker     bool fUsePushConstants;
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     using INHERITED = GrUniformDataManager;
50*c8dee2aaSAndroid Build Coastguard Worker };
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker #endif
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