1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2016 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef GrVkPipelineStateDataManager_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define GrVkPipelineStateDataManager_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/gpu/vk/SkiaVulkan.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrGpuBuffer.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/GrUniformDataManager.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ganesh/vk/GrVkUniformHandler.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 18*c8dee2aaSAndroid Build Coastguard Worker #include <utility> 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class GrVkCommandBuffer; 21*c8dee2aaSAndroid Build Coastguard Worker class GrVkGpu; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker class GrVkPipelineStateDataManager : public GrUniformDataManager { 24*c8dee2aaSAndroid Build Coastguard Worker public: 25*c8dee2aaSAndroid Build Coastguard Worker typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray; 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker GrVkPipelineStateDataManager(const UniformInfoArray&, uint32_t uniformSize, 28*c8dee2aaSAndroid Build Coastguard Worker bool usePushConstants); 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker // Returns the uniform buffer that holds all the uniform data. If there are no uniforms it 31*c8dee2aaSAndroid Build Coastguard Worker // returns nullptr. If there was an error in creating or uploading the uniforms the value of the 32*c8dee2aaSAndroid Build Coastguard Worker // returned bool will be false and the buffer will be nullptr. Otherwise the bool will be true. 33*c8dee2aaSAndroid Build Coastguard Worker std::pair<sk_sp<GrGpuBuffer>, bool> uploadUniforms(GrVkGpu* gpu, VkPipelineLayout, 34*c8dee2aaSAndroid Build Coastguard Worker GrVkCommandBuffer* commandBuffer); 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker void releaseData(); 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker // TODO: we might need more of these once std430 size/alignment issues are worked out 39*c8dee2aaSAndroid Build Coastguard Worker void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 40*c8dee2aaSAndroid Build Coastguard Worker void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 41*c8dee2aaSAndroid Build Coastguard Worker void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override; 42*c8dee2aaSAndroid Build Coastguard Worker void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 43*c8dee2aaSAndroid Build Coastguard Worker void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker private: 46*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GrGpuBuffer> fUniformBuffer; 47*c8dee2aaSAndroid Build Coastguard Worker bool fUsePushConstants; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker using INHERITED = GrUniformDataManager; 50*c8dee2aaSAndroid Build Coastguard Worker }; 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker #endif 53