1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_PublicPrecompile_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_PublicPrecompile_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/GraphiteTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker // TODO: this header should be moved to include/gpu/graphite once the Android-specific 14*c8dee2aaSAndroid Build Coastguard Worker // precompilation API is made public 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class Context; 18*c8dee2aaSAndroid Build Coastguard Worker class GraphicsPipelineDesc; 19*c8dee2aaSAndroid Build Coastguard Worker class PaintOptions; 20*c8dee2aaSAndroid Build Coastguard Worker struct RenderPassDesc; 21*c8dee2aaSAndroid Build Coastguard Worker class RuntimeEffectDictionary; 22*c8dee2aaSAndroid Build Coastguard Worker class PrecompileContext; 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker /* 25*c8dee2aaSAndroid Build Coastguard Worker * TODO: Rather than passing in a pipelineDesc and renderPassDesc we need to add an 26*c8dee2aaSAndroid Build Coastguard Worker * opaque serializable object that contains the same information. 27*c8dee2aaSAndroid Build Coastguard Worker */ 28*c8dee2aaSAndroid Build Coastguard Worker bool AndroidSpecificPrecompile(PrecompileContext*, 29*c8dee2aaSAndroid Build Coastguard Worker RuntimeEffectDictionary* rteDict, 30*c8dee2aaSAndroid Build Coastguard Worker const GraphicsPipelineDesc& pipelineDesc, 31*c8dee2aaSAndroid Build Coastguard Worker const RenderPassDesc& renderPassDesc); 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_PublicPrecompile_DEFINED 36