xref: /aosp_15_r20/external/skia/src/gpu/graphite/AndroidSpecificPrecompile.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_PublicPrecompile_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_PublicPrecompile_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/GraphiteTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker // TODO: this header should be moved to include/gpu/graphite once the Android-specific
14*c8dee2aaSAndroid Build Coastguard Worker //  precompilation API is made public
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class Context;
18*c8dee2aaSAndroid Build Coastguard Worker class GraphicsPipelineDesc;
19*c8dee2aaSAndroid Build Coastguard Worker class PaintOptions;
20*c8dee2aaSAndroid Build Coastguard Worker struct RenderPassDesc;
21*c8dee2aaSAndroid Build Coastguard Worker class RuntimeEffectDictionary;
22*c8dee2aaSAndroid Build Coastguard Worker class PrecompileContext;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker /*
25*c8dee2aaSAndroid Build Coastguard Worker  * TODO: Rather than passing in a pipelineDesc and renderPassDesc we need to add an
26*c8dee2aaSAndroid Build Coastguard Worker  * opaque serializable object that contains the same information.
27*c8dee2aaSAndroid Build Coastguard Worker  */
28*c8dee2aaSAndroid Build Coastguard Worker bool AndroidSpecificPrecompile(PrecompileContext*,
29*c8dee2aaSAndroid Build Coastguard Worker                                RuntimeEffectDictionary* rteDict,
30*c8dee2aaSAndroid Build Coastguard Worker                                const GraphicsPipelineDesc& pipelineDesc,
31*c8dee2aaSAndroid Build Coastguard Worker                                const RenderPassDesc& renderPassDesc);
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_PublicPrecompile_DEFINED
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