1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_BackendSemaphorePriv_DEFINED 8*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_BackendSemaphorePriv_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h" 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/BackendSemaphore.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class BackendSemaphoreData { 18*c8dee2aaSAndroid Build Coastguard Worker public: 19*c8dee2aaSAndroid Build Coastguard Worker virtual ~BackendSemaphoreData(); 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DEBUG) 22*c8dee2aaSAndroid Build Coastguard Worker virtual skgpu::BackendApi type() const = 0; 23*c8dee2aaSAndroid Build Coastguard Worker #endif 24*c8dee2aaSAndroid Build Coastguard Worker protected: 25*c8dee2aaSAndroid Build Coastguard Worker BackendSemaphoreData() = default; 26*c8dee2aaSAndroid Build Coastguard Worker BackendSemaphoreData(const BackendSemaphoreData&) = default; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker using AnyBackendSemaphoreData = BackendSemaphore::AnyBackendSemaphoreData; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker private: 31*c8dee2aaSAndroid Build Coastguard Worker friend class BackendSemaphore; 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker virtual void copyTo(AnyBackendSemaphoreData& dstData) const = 0; 34*c8dee2aaSAndroid Build Coastguard Worker }; 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker class BackendSemaphorePriv { 37*c8dee2aaSAndroid Build Coastguard Worker public: 38*c8dee2aaSAndroid Build Coastguard Worker template <typename SomeBackendSemaphoreData> Make(BackendApi backend,const SomeBackendSemaphoreData & textureData)39*c8dee2aaSAndroid Build Coastguard Worker static BackendSemaphore Make(BackendApi backend, const SomeBackendSemaphoreData& textureData) { 40*c8dee2aaSAndroid Build Coastguard Worker return BackendSemaphore(backend, textureData); 41*c8dee2aaSAndroid Build Coastguard Worker } 42*c8dee2aaSAndroid Build Coastguard Worker GetData(const BackendSemaphore & info)43*c8dee2aaSAndroid Build Coastguard Worker static const BackendSemaphoreData* GetData(const BackendSemaphore& info) { 44*c8dee2aaSAndroid Build Coastguard Worker return info.fSemaphoreData.get(); 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker }; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker #endif 51