xref: /aosp_15_r20/external/skia/src/gpu/graphite/BackendTexture.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/BackendTexture.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/MutableTextureState.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/BackendTexturePriv.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker BackendTexture::BackendTexture() = default;
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker BackendTexture::~BackendTexture() = default;
18*c8dee2aaSAndroid Build Coastguard Worker 
BackendTexture(const BackendTexture & that)19*c8dee2aaSAndroid Build Coastguard Worker BackendTexture::BackendTexture(const BackendTexture& that) {
20*c8dee2aaSAndroid Build Coastguard Worker     *this = that;
21*c8dee2aaSAndroid Build Coastguard Worker }
22*c8dee2aaSAndroid Build Coastguard Worker 
assert_is_supported_backend(const BackendApi & backend)23*c8dee2aaSAndroid Build Coastguard Worker static inline void assert_is_supported_backend(const BackendApi& backend) {
24*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(backend == BackendApi::kDawn ||
25*c8dee2aaSAndroid Build Coastguard Worker              backend == BackendApi::kMetal ||
26*c8dee2aaSAndroid Build Coastguard Worker              backend == BackendApi::kVulkan);
27*c8dee2aaSAndroid Build Coastguard Worker }
28*c8dee2aaSAndroid Build Coastguard Worker 
operator =(const BackendTexture & that)29*c8dee2aaSAndroid Build Coastguard Worker BackendTexture& BackendTexture::operator=(const BackendTexture& that) {
30*c8dee2aaSAndroid Build Coastguard Worker     if (!that.isValid()) {
31*c8dee2aaSAndroid Build Coastguard Worker         fInfo = {};
32*c8dee2aaSAndroid Build Coastguard Worker         return *this;
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker     // We shouldn't be mixing backends.
35*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(!this->isValid() || this->backend() == that.backend());
36*c8dee2aaSAndroid Build Coastguard Worker     // If that was valid, it should have a supported backend.
37*c8dee2aaSAndroid Build Coastguard Worker     assert_is_supported_backend(that.backend());
38*c8dee2aaSAndroid Build Coastguard Worker     fDimensions = that.fDimensions;
39*c8dee2aaSAndroid Build Coastguard Worker     fInfo = that.fInfo;
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker     fTextureData.reset();
42*c8dee2aaSAndroid Build Coastguard Worker     that.fTextureData->copyTo(fTextureData);
43*c8dee2aaSAndroid Build Coastguard Worker     return *this;
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker 
operator ==(const BackendTexture & that) const46*c8dee2aaSAndroid Build Coastguard Worker bool BackendTexture::operator==(const BackendTexture& that) const {
47*c8dee2aaSAndroid Build Coastguard Worker     if (!this->isValid() || !that.isValid()) {
48*c8dee2aaSAndroid Build Coastguard Worker         return false;
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     if (fDimensions != that.fDimensions || fInfo != that.fInfo) {
52*c8dee2aaSAndroid Build Coastguard Worker         return false;
53*c8dee2aaSAndroid Build Coastguard Worker     }
54*c8dee2aaSAndroid Build Coastguard Worker     assert_is_supported_backend(this->backend());
55*c8dee2aaSAndroid Build Coastguard Worker     return fTextureData->equal(that.fTextureData.get());
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker 
~BackendTextureData()58*c8dee2aaSAndroid Build Coastguard Worker BackendTextureData::~BackendTextureData(){};
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
61*c8dee2aaSAndroid Build Coastguard Worker 
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