xref: /aosp_15_r20/external/skia/src/gpu/graphite/BackendTexturePriv.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_BackendTexturePriv_DEFINED
8*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_BackendTexturePriv_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/BackendTexture.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAssert.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker class BackendTextureData {
19*c8dee2aaSAndroid Build Coastguard Worker public:
20*c8dee2aaSAndroid Build Coastguard Worker     virtual ~BackendTextureData();
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DEBUG)
23*c8dee2aaSAndroid Build Coastguard Worker     virtual skgpu::BackendApi type() const = 0;
24*c8dee2aaSAndroid Build Coastguard Worker #endif
25*c8dee2aaSAndroid Build Coastguard Worker protected:
26*c8dee2aaSAndroid Build Coastguard Worker     BackendTextureData() = default;
27*c8dee2aaSAndroid Build Coastguard Worker     BackendTextureData(const BackendTextureData&) = default;
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     using AnyBackendTextureData = BackendTexture::AnyBackendTextureData;
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker private:
32*c8dee2aaSAndroid Build Coastguard Worker     friend class BackendTexture;
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     virtual void copyTo(AnyBackendTextureData& dstData) const = 0;
35*c8dee2aaSAndroid Build Coastguard Worker     virtual bool equal(const BackendTextureData* that) const = 0;
36*c8dee2aaSAndroid Build Coastguard Worker };
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker class BackendTexturePriv {
39*c8dee2aaSAndroid Build Coastguard Worker public:
40*c8dee2aaSAndroid Build Coastguard Worker     template <typename SomeBackendTextureData>
Make(SkISize dimensions,TextureInfo info,const SomeBackendTextureData & textureData)41*c8dee2aaSAndroid Build Coastguard Worker     static BackendTexture Make(SkISize dimensions,
42*c8dee2aaSAndroid Build Coastguard Worker                                TextureInfo info,
43*c8dee2aaSAndroid Build Coastguard Worker                                const SomeBackendTextureData& textureData) {
44*c8dee2aaSAndroid Build Coastguard Worker         return BackendTexture(dimensions, info, textureData);
45*c8dee2aaSAndroid Build Coastguard Worker     }
46*c8dee2aaSAndroid Build Coastguard Worker 
GetData(const BackendTexture & info)47*c8dee2aaSAndroid Build Coastguard Worker     static const BackendTextureData* GetData(const BackendTexture& info) {
48*c8dee2aaSAndroid Build Coastguard Worker         return info.fTextureData.get();
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker 
GetData(BackendTexture * info)51*c8dee2aaSAndroid Build Coastguard Worker     static BackendTextureData* GetData(BackendTexture* info) {
52*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(info);
53*c8dee2aaSAndroid Build Coastguard Worker         return info->fTextureData.get();
54*c8dee2aaSAndroid Build Coastguard Worker     }
55*c8dee2aaSAndroid Build Coastguard Worker };
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::graphite
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker #endif
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