1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_ComputePathAtlas_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_ComputePathAtlas_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/PathAtlas.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkTInternalLList.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTHash.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/AtlasTypes.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RectanizerSkyline.h" 17*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/ResourceKey.h" 18*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/DrawAtlas.h" 19*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/ComputeTask.h" 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_ENABLE_VELLO_SHADERS 22*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/compute/VelloRenderer.h" 23*c8dee2aaSAndroid Build Coastguard Worker #endif 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker class DispatchGroup; 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker /** 32*c8dee2aaSAndroid Build Coastguard Worker * Base class for PathAtlas implementations that rasterize coverage masks on the GPU using compute 33*c8dee2aaSAndroid Build Coastguard Worker * shaders. 34*c8dee2aaSAndroid Build Coastguard Worker * 35*c8dee2aaSAndroid Build Coastguard Worker * When a new shape gets added, it gets tracked as input to a series of GPU compute passes. This 36*c8dee2aaSAndroid Build Coastguard Worker * data is recorded by `recordDispatches()` into a DispatchGroup which can be added to a 37*c8dee2aaSAndroid Build Coastguard Worker * ComputeTask. 38*c8dee2aaSAndroid Build Coastguard Worker * 39*c8dee2aaSAndroid Build Coastguard Worker * After a successful call to `recordDispatches()`, the client is free to call `reset()` and start 40*c8dee2aaSAndroid Build Coastguard Worker * adding new shapes for a future atlas render. 41*c8dee2aaSAndroid Build Coastguard Worker */ 42*c8dee2aaSAndroid Build Coastguard Worker class ComputePathAtlas : public PathAtlas { 43*c8dee2aaSAndroid Build Coastguard Worker public: 44*c8dee2aaSAndroid Build Coastguard Worker // Returns the currently preferred ComputePathAtlas implementation. 45*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<ComputePathAtlas> CreateDefault(Recorder*); 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker virtual bool recordDispatches(Recorder*, ComputeTask::DispatchGroupList*) const = 0; 48*c8dee2aaSAndroid Build Coastguard Worker 49*c8dee2aaSAndroid Build Coastguard Worker // Clear all scheduled atlas draws and free up atlas allocations, if necessary. After this call 50*c8dee2aaSAndroid Build Coastguard Worker // the atlas can be considered cleared and available for new shape insertions. However this 51*c8dee2aaSAndroid Build Coastguard Worker // method does not have any bearing on the contents of any atlas textures themselves, which may 52*c8dee2aaSAndroid Build Coastguard Worker // be in use by GPU commands that are in-flight or yet to be submitted. 53*c8dee2aaSAndroid Build Coastguard Worker void reset(); 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker protected: 56*c8dee2aaSAndroid Build Coastguard Worker explicit ComputePathAtlas(Recorder*); 57*c8dee2aaSAndroid Build Coastguard Worker texture()58*c8dee2aaSAndroid Build Coastguard Worker const TextureProxy* texture() const { return fTexture.get(); } 59*c8dee2aaSAndroid Build Coastguard Worker const TextureProxy* addRect(skvx::half2 maskSize, 60*c8dee2aaSAndroid Build Coastguard Worker SkIPoint16* outPos); 61*c8dee2aaSAndroid Build Coastguard Worker bool isSuitableForAtlasing(const Rect& transformedShapeBounds, 62*c8dee2aaSAndroid Build Coastguard Worker const Rect& clipBounds) const override; 63*c8dee2aaSAndroid Build Coastguard Worker 64*c8dee2aaSAndroid Build Coastguard Worker virtual void onReset() = 0; 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker private: 67*c8dee2aaSAndroid Build Coastguard Worker bool initializeTextureIfNeeded(); 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker ////////////////// 70*c8dee2aaSAndroid Build Coastguard Worker // Uncached data 71*c8dee2aaSAndroid Build Coastguard Worker skgpu::RectanizerSkyline fRectanizer; 72*c8dee2aaSAndroid Build Coastguard Worker 73*c8dee2aaSAndroid Build Coastguard Worker // ComputePathAtlas lazily requests a texture from the AtlasProvider when the first shape gets 74*c8dee2aaSAndroid Build Coastguard Worker // added to it and references the same texture for the duration of its lifetime. A reference to 75*c8dee2aaSAndroid Build Coastguard Worker // this texture is stored here, which is used by AtlasShapeRenderStep when encoding the render 76*c8dee2aaSAndroid Build Coastguard Worker // pass. 77*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> fTexture; 78*c8dee2aaSAndroid Build Coastguard Worker }; 79*c8dee2aaSAndroid Build Coastguard Worker 80*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 81*c8dee2aaSAndroid Build Coastguard Worker 82*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_ComputePathAtlas_DEFINED 83