xref: /aosp_15_r20/external/skia/src/gpu/graphite/ComputePipeline.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_ComputePipeline_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_ComputePipeline_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Resource.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker class SharedContext;
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker /**
18*c8dee2aaSAndroid Build Coastguard Worker  * ComputePipeline corresponds to a backend specific pipeline used for compute (vs rendering),
19*c8dee2aaSAndroid Build Coastguard Worker  * e.g. MTLComputePipelineState (Metal),
20*c8dee2aaSAndroid Build Coastguard Worker  *      CreateComputePipeline (Dawn),
21*c8dee2aaSAndroid Build Coastguard Worker  *      CreateComputePipelineState (D3D12),
22*c8dee2aaSAndroid Build Coastguard Worker  *   or VkComputePipelineCreateInfo (Vulkan).
23*c8dee2aaSAndroid Build Coastguard Worker  */
24*c8dee2aaSAndroid Build Coastguard Worker class ComputePipeline : public Resource {
25*c8dee2aaSAndroid Build Coastguard Worker public:
26*c8dee2aaSAndroid Build Coastguard Worker     ~ComputePipeline() override = default;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     // TODO(b/240615224): The pipeline should return an optional effective local workgroup
29*c8dee2aaSAndroid Build Coastguard Worker     // size if the value was statically assigned in the shader (when it's not possible to assign
30*c8dee2aaSAndroid Build Coastguard Worker     // them via specialization constants).
31*c8dee2aaSAndroid Build Coastguard Worker 
getResourceType()32*c8dee2aaSAndroid Build Coastguard Worker     const char* getResourceType() const override { return "Compute Pipeline"; }
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker protected:
35*c8dee2aaSAndroid Build Coastguard Worker     explicit ComputePipeline(const SharedContext*);
36*c8dee2aaSAndroid Build Coastguard Worker };
37*c8dee2aaSAndroid Build Coastguard Worker 
38*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::graphite
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker #endif  // skgpu_graphite_ComputePipeline_DEFINED
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