1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_ComputePipeline_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_ComputePipeline_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Resource.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker class SharedContext; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker /** 18*c8dee2aaSAndroid Build Coastguard Worker * ComputePipeline corresponds to a backend specific pipeline used for compute (vs rendering), 19*c8dee2aaSAndroid Build Coastguard Worker * e.g. MTLComputePipelineState (Metal), 20*c8dee2aaSAndroid Build Coastguard Worker * CreateComputePipeline (Dawn), 21*c8dee2aaSAndroid Build Coastguard Worker * CreateComputePipelineState (D3D12), 22*c8dee2aaSAndroid Build Coastguard Worker * or VkComputePipelineCreateInfo (Vulkan). 23*c8dee2aaSAndroid Build Coastguard Worker */ 24*c8dee2aaSAndroid Build Coastguard Worker class ComputePipeline : public Resource { 25*c8dee2aaSAndroid Build Coastguard Worker public: 26*c8dee2aaSAndroid Build Coastguard Worker ~ComputePipeline() override = default; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker // TODO(b/240615224): The pipeline should return an optional effective local workgroup 29*c8dee2aaSAndroid Build Coastguard Worker // size if the value was statically assigned in the shader (when it's not possible to assign 30*c8dee2aaSAndroid Build Coastguard Worker // them via specialization constants). 31*c8dee2aaSAndroid Build Coastguard Worker getResourceType()32*c8dee2aaSAndroid Build Coastguard Worker const char* getResourceType() const override { return "Compute Pipeline"; } 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker protected: 35*c8dee2aaSAndroid Build Coastguard Worker explicit ComputePipeline(const SharedContext*); 36*c8dee2aaSAndroid Build Coastguard Worker }; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_ComputePipeline_DEFINED 41