xref: /aosp_15_r20/external/skia/src/gpu/graphite/GpuWorkSubmission.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/GpuWorkSubmission.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Buffer.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/CommandBuffer.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/QueueManager.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
15*c8dee2aaSAndroid Build Coastguard Worker 
GpuWorkSubmission(std::unique_ptr<CommandBuffer> cmdBuffer,QueueManager * queueManager)16*c8dee2aaSAndroid Build Coastguard Worker GpuWorkSubmission::GpuWorkSubmission(std::unique_ptr<CommandBuffer> cmdBuffer,
17*c8dee2aaSAndroid Build Coastguard Worker                                      QueueManager* queueManager)
18*c8dee2aaSAndroid Build Coastguard Worker         : fCommandBuffer(std::move(cmdBuffer))
19*c8dee2aaSAndroid Build Coastguard Worker         , fQueueManager(queueManager) {
20*c8dee2aaSAndroid Build Coastguard Worker     SkSpan<const sk_sp<Buffer>> buffers = fCommandBuffer->buffersToAsyncMapOnSubmit();
21*c8dee2aaSAndroid Build Coastguard Worker     if (!buffers.empty()) {
22*c8dee2aaSAndroid Build Coastguard Worker         fOutstandingAsyncMapCounter = sk_make_sp<SkRefCnt>();
23*c8dee2aaSAndroid Build Coastguard Worker         for (auto& buffer : fCommandBuffer->buffersToAsyncMapOnSubmit()) {
24*c8dee2aaSAndroid Build Coastguard Worker             SkASSERT(!buffer->isUnmappable());
25*c8dee2aaSAndroid Build Coastguard Worker             fOutstandingAsyncMapCounter->ref();
26*c8dee2aaSAndroid Build Coastguard Worker             buffer->asyncMap([](GpuFinishedContext c, CallbackResult) {
27*c8dee2aaSAndroid Build Coastguard Worker                                 static_cast<SkRefCnt*>(c)->unref();
28*c8dee2aaSAndroid Build Coastguard Worker                              },
29*c8dee2aaSAndroid Build Coastguard Worker                              fOutstandingAsyncMapCounter.get());
30*c8dee2aaSAndroid Build Coastguard Worker         }
31*c8dee2aaSAndroid Build Coastguard Worker     }
32*c8dee2aaSAndroid Build Coastguard Worker }
33*c8dee2aaSAndroid Build Coastguard Worker 
~GpuWorkSubmission()34*c8dee2aaSAndroid Build Coastguard Worker GpuWorkSubmission::~GpuWorkSubmission() {
35*c8dee2aaSAndroid Build Coastguard Worker     fCommandBuffer->callFinishedProcs(/*success=*/true);
36*c8dee2aaSAndroid Build Coastguard Worker     fCommandBuffer->resetCommandBuffer();
37*c8dee2aaSAndroid Build Coastguard Worker     fQueueManager->returnCommandBuffer(std::move(fCommandBuffer));
38*c8dee2aaSAndroid Build Coastguard Worker }
39*c8dee2aaSAndroid Build Coastguard Worker 
isFinished(const SharedContext * sharedContext)40*c8dee2aaSAndroid Build Coastguard Worker bool GpuWorkSubmission::isFinished(const SharedContext* sharedContext) {
41*c8dee2aaSAndroid Build Coastguard Worker     return this->onIsFinished(sharedContext) &&
42*c8dee2aaSAndroid Build Coastguard Worker            (!fOutstandingAsyncMapCounter || fOutstandingAsyncMapCounter->unique());
43*c8dee2aaSAndroid Build Coastguard Worker }
44*c8dee2aaSAndroid Build Coastguard Worker 
waitUntilFinished(const SharedContext * sharedContext)45*c8dee2aaSAndroid Build Coastguard Worker void GpuWorkSubmission::waitUntilFinished(const SharedContext* sharedContext) {
46*c8dee2aaSAndroid Build Coastguard Worker     this->onWaitUntilFinished(sharedContext);
47*c8dee2aaSAndroid Build Coastguard Worker     if (fOutstandingAsyncMapCounter) {
48*c8dee2aaSAndroid Build Coastguard Worker         while (!fOutstandingAsyncMapCounter->unique()) {
49*c8dee2aaSAndroid Build Coastguard Worker             fQueueManager->tick();
50*c8dee2aaSAndroid Build Coastguard Worker         }
51*c8dee2aaSAndroid Build Coastguard Worker     }
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
55*c8dee2aaSAndroid Build Coastguard Worker 
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