xref: /aosp_15_r20/external/skia/src/gpu/graphite/Image_Graphite.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_Image_Graphite_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_Image_Graphite_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Image_Base_Graphite.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/TextureProxyView.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
16*c8dee2aaSAndroid Build Coastguard Worker     class RefCntedCallback;
17*c8dee2aaSAndroid Build Coastguard Worker }
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker class Context;
22*c8dee2aaSAndroid Build Coastguard Worker class Device;
23*c8dee2aaSAndroid Build Coastguard Worker class Recorder;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker class Image final : public Image_Base {
26*c8dee2aaSAndroid Build Coastguard Worker public:
27*c8dee2aaSAndroid Build Coastguard Worker     Image(TextureProxyView, const SkColorInfo&);
28*c8dee2aaSAndroid Build Coastguard Worker     ~Image() override;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     // Create an Image that wraps the Device and automatically flushes or references the Device's
31*c8dee2aaSAndroid Build Coastguard Worker     // pending tasks when the Image is used in a draw to another canvas.
32*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<Image> WrapDevice(sk_sp<Device> device);
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     // Create an Image by copying the provided texture proxy view into a new texturable proxy.
35*c8dee2aaSAndroid Build Coastguard Worker     // The source texture does not have to be texturable if it is blittable.
36*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<Image> Copy(Recorder*,
37*c8dee2aaSAndroid Build Coastguard Worker                              const TextureProxyView& srcView,
38*c8dee2aaSAndroid Build Coastguard Worker                              const SkColorInfo&,
39*c8dee2aaSAndroid Build Coastguard Worker                              const SkIRect& subset,
40*c8dee2aaSAndroid Build Coastguard Worker                              Budgeted,
41*c8dee2aaSAndroid Build Coastguard Worker                              Mipmapped,
42*c8dee2aaSAndroid Build Coastguard Worker                              SkBackingFit,
43*c8dee2aaSAndroid Build Coastguard Worker                              std::string_view label);
44*c8dee2aaSAndroid Build Coastguard Worker 
textureProxyView()45*c8dee2aaSAndroid Build Coastguard Worker     const TextureProxyView& textureProxyView() const { return fTextureProxyView; }
46*c8dee2aaSAndroid Build Coastguard Worker 
type()47*c8dee2aaSAndroid Build Coastguard Worker     SkImage_Base::Type type() const override { return SkImage_Base::Type::kGraphite; }
48*c8dee2aaSAndroid Build Coastguard Worker 
onHasMipmaps()49*c8dee2aaSAndroid Build Coastguard Worker     bool onHasMipmaps() const override {
50*c8dee2aaSAndroid Build Coastguard Worker         return fTextureProxyView.proxy()->mipmapped() == Mipmapped::kYes;
51*c8dee2aaSAndroid Build Coastguard Worker     }
52*c8dee2aaSAndroid Build Coastguard Worker 
onIsProtected()53*c8dee2aaSAndroid Build Coastguard Worker     bool onIsProtected() const override {
54*c8dee2aaSAndroid Build Coastguard Worker         return fTextureProxyView.proxy()->isProtected();
55*c8dee2aaSAndroid Build Coastguard Worker     }
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker     size_t textureSize() const override;
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Image> copyImage(Recorder*,
60*c8dee2aaSAndroid Build Coastguard Worker                            const SkIRect& subset,
61*c8dee2aaSAndroid Build Coastguard Worker                            Budgeted,
62*c8dee2aaSAndroid Build Coastguard Worker                            Mipmapped,
63*c8dee2aaSAndroid Build Coastguard Worker                            SkBackingFit,
64*c8dee2aaSAndroid Build Coastguard Worker                            std::string_view label) const override;
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkImage> onReinterpretColorSpace(sk_sp<SkColorSpace>) const override;
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
69*c8dee2aaSAndroid Build Coastguard Worker     bool readPixelsGraphite(Recorder*, const SkPixmap& dst, int srcX, int srcY) const override;
70*c8dee2aaSAndroid Build Coastguard Worker #endif
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker private:
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     TextureProxyView fTextureProxyView;
75*c8dee2aaSAndroid Build Coastguard Worker };
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_Image_Graphite_DEFINED
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