1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_Log_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_Log_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/LogPriority.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker // Ensure SkUserConfig.h is loaded, as clients may define SKGPU_GRAPHITE_LOWEST_ACTIVE_LOG_PRIORITY 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTypes.h" // IWYU pragma: keep 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker #if !defined(SKGPU_GRAPHITE_LOWEST_ACTIVE_LOG_PRIORITY) 17*c8dee2aaSAndroid Build Coastguard Worker #ifdef SK_DEBUG 18*c8dee2aaSAndroid Build Coastguard Worker #define SKGPU_GRAPHITE_LOWEST_ACTIVE_LOG_PRIORITY skgpu::graphite::LogPriority::kWarning 19*c8dee2aaSAndroid Build Coastguard Worker #else 20*c8dee2aaSAndroid Build Coastguard Worker #define SKGPU_GRAPHITE_LOWEST_ACTIVE_LOG_PRIORITY skgpu::graphite::LogPriority::kError 21*c8dee2aaSAndroid Build Coastguard Worker #endif 22*c8dee2aaSAndroid Build Coastguard Worker #endif 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker #define SKGPU_LOG(priority, fmt, ...) \ 25*c8dee2aaSAndroid Build Coastguard Worker do { \ 26*c8dee2aaSAndroid Build Coastguard Worker if (priority <= SKGPU_GRAPHITE_LOWEST_ACTIVE_LOG_PRIORITY) { \ 27*c8dee2aaSAndroid Build Coastguard Worker if (priority == skgpu::graphite::LogPriority::kFatal) { \ 28*c8dee2aaSAndroid Build Coastguard Worker SK_ABORT("[graphite] " fmt, ##__VA_ARGS__); \ 29*c8dee2aaSAndroid Build Coastguard Worker } \ 30*c8dee2aaSAndroid Build Coastguard Worker else { \ 31*c8dee2aaSAndroid Build Coastguard Worker SkDebugf("[graphite] " fmt "\n", ##__VA_ARGS__); \ 32*c8dee2aaSAndroid Build Coastguard Worker } \ 33*c8dee2aaSAndroid Build Coastguard Worker } \ 34*c8dee2aaSAndroid Build Coastguard Worker } while (0) 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker #define SKGPU_LOG_F(fmt, ...) SKGPU_LOG(skgpu::graphite::LogPriority::kFatal, "** ERROR ** " fmt, \ 37*c8dee2aaSAndroid Build Coastguard Worker ##__VA_ARGS__) 38*c8dee2aaSAndroid Build Coastguard Worker #define SKGPU_LOG_E(fmt, ...) SKGPU_LOG(skgpu::graphite::LogPriority::kError, "** ERROR ** " fmt, \ 39*c8dee2aaSAndroid Build Coastguard Worker ##__VA_ARGS__) 40*c8dee2aaSAndroid Build Coastguard Worker #define SKGPU_LOG_W(fmt, ...) SKGPU_LOG(skgpu::graphite::LogPriority::kWarning, "WARNING - " fmt, \ 41*c8dee2aaSAndroid Build Coastguard Worker ##__VA_ARGS__) 42*c8dee2aaSAndroid Build Coastguard Worker #define SKGPU_LOG_D(fmt, ...) SKGPU_LOG(skgpu::graphite::LogPriority::kDebug, fmt, \ 43*c8dee2aaSAndroid Build Coastguard Worker ##__VA_ARGS__) 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_Log_DEFINED 46