1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_PrecompileContextPriv_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_PrecompileContextPriv_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/PrecompileContext.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker class Caps; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker /** 18*c8dee2aaSAndroid Build Coastguard Worker * Class that adds methods to PrecompileContext that are only intended for use internal to Skia. 19*c8dee2aaSAndroid Build Coastguard Worker * This class is purely a privileged window into PrecompileContext. It should never have additional 20*c8dee2aaSAndroid Build Coastguard Worker * data members or virtual methods. 21*c8dee2aaSAndroid Build Coastguard Worker */ 22*c8dee2aaSAndroid Build Coastguard Worker class PrecompileContextPriv { 23*c8dee2aaSAndroid Build Coastguard Worker public: caps()24*c8dee2aaSAndroid Build Coastguard Worker const Caps* caps() const { return fPrecompileContext->fSharedContext->caps(); } shaderCodeDictionary()25*c8dee2aaSAndroid Build Coastguard Worker const ShaderCodeDictionary* shaderCodeDictionary() const { 26*c8dee2aaSAndroid Build Coastguard Worker return fPrecompileContext->fSharedContext->shaderCodeDictionary(); 27*c8dee2aaSAndroid Build Coastguard Worker } shaderCodeDictionary()28*c8dee2aaSAndroid Build Coastguard Worker ShaderCodeDictionary* shaderCodeDictionary() { 29*c8dee2aaSAndroid Build Coastguard Worker return fPrecompileContext->fSharedContext->shaderCodeDictionary(); 30*c8dee2aaSAndroid Build Coastguard Worker } rendererProvider()31*c8dee2aaSAndroid Build Coastguard Worker const RendererProvider* rendererProvider() const { 32*c8dee2aaSAndroid Build Coastguard Worker return fPrecompileContext->fSharedContext->rendererProvider(); 33*c8dee2aaSAndroid Build Coastguard Worker } sharedContext()34*c8dee2aaSAndroid Build Coastguard Worker SharedContext* sharedContext() { 35*c8dee2aaSAndroid Build Coastguard Worker return fPrecompileContext->fSharedContext.get(); 36*c8dee2aaSAndroid Build Coastguard Worker } resourceProvider()37*c8dee2aaSAndroid Build Coastguard Worker ResourceProvider* resourceProvider() { 38*c8dee2aaSAndroid Build Coastguard Worker return fPrecompileContext->fResourceProvider.get(); 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) globalCache()41*c8dee2aaSAndroid Build Coastguard Worker GlobalCache* globalCache() { 42*c8dee2aaSAndroid Build Coastguard Worker return fPrecompileContext->fSharedContext->globalCache(); 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker #endif 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker private: 47*c8dee2aaSAndroid Build Coastguard Worker friend class PrecompileContext; // to construct/copy this type. 48*c8dee2aaSAndroid Build Coastguard Worker PrecompileContextPriv(PrecompileContext * precompileContext)49*c8dee2aaSAndroid Build Coastguard Worker explicit PrecompileContextPriv(PrecompileContext* precompileContext) 50*c8dee2aaSAndroid Build Coastguard Worker : fPrecompileContext(precompileContext) {} 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker PrecompileContextPriv& operator=(const PrecompileContextPriv&) = delete; 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker // No taking addresses of this type. 55*c8dee2aaSAndroid Build Coastguard Worker const PrecompileContextPriv* operator&() const; 56*c8dee2aaSAndroid Build Coastguard Worker PrecompileContextPriv *operator&(); 57*c8dee2aaSAndroid Build Coastguard Worker 58*c8dee2aaSAndroid Build Coastguard Worker PrecompileContext* fPrecompileContext; 59*c8dee2aaSAndroid Build Coastguard Worker }; 60*c8dee2aaSAndroid Build Coastguard Worker priv()61*c8dee2aaSAndroid Build Coastguard Workerinline PrecompileContextPriv PrecompileContext::priv() { return PrecompileContextPriv(this); } 62*c8dee2aaSAndroid Build Coastguard Worker 63*c8dee2aaSAndroid Build Coastguard Worker // NOLINTNEXTLINE(readability-const-return-type) priv()64*c8dee2aaSAndroid Build Coastguard Workerinline const PrecompileContextPriv PrecompileContext::priv() const { 65*c8dee2aaSAndroid Build Coastguard Worker return PrecompileContextPriv(const_cast<PrecompileContext *>(this)); 66*c8dee2aaSAndroid Build Coastguard Worker } 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_PrecompileContextPriv_DEFINED 71