xref: /aosp_15_r20/external/skia/src/gpu/graphite/PrecompileContextPriv.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_PrecompileContextPriv_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_PrecompileContextPriv_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/PrecompileContext.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker class Caps;
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker /**
18*c8dee2aaSAndroid Build Coastguard Worker  * Class that adds methods to PrecompileContext that are only intended for use internal to Skia.
19*c8dee2aaSAndroid Build Coastguard Worker  * This class is purely a privileged window into PrecompileContext. It should never have additional
20*c8dee2aaSAndroid Build Coastguard Worker  * data members or virtual methods.
21*c8dee2aaSAndroid Build Coastguard Worker  */
22*c8dee2aaSAndroid Build Coastguard Worker class PrecompileContextPriv {
23*c8dee2aaSAndroid Build Coastguard Worker public:
caps()24*c8dee2aaSAndroid Build Coastguard Worker     const Caps* caps() const { return fPrecompileContext->fSharedContext->caps(); }
shaderCodeDictionary()25*c8dee2aaSAndroid Build Coastguard Worker     const ShaderCodeDictionary* shaderCodeDictionary() const {
26*c8dee2aaSAndroid Build Coastguard Worker         return fPrecompileContext->fSharedContext->shaderCodeDictionary();
27*c8dee2aaSAndroid Build Coastguard Worker     }
shaderCodeDictionary()28*c8dee2aaSAndroid Build Coastguard Worker     ShaderCodeDictionary* shaderCodeDictionary() {
29*c8dee2aaSAndroid Build Coastguard Worker         return fPrecompileContext->fSharedContext->shaderCodeDictionary();
30*c8dee2aaSAndroid Build Coastguard Worker     }
rendererProvider()31*c8dee2aaSAndroid Build Coastguard Worker     const RendererProvider* rendererProvider() const {
32*c8dee2aaSAndroid Build Coastguard Worker         return fPrecompileContext->fSharedContext->rendererProvider();
33*c8dee2aaSAndroid Build Coastguard Worker     }
sharedContext()34*c8dee2aaSAndroid Build Coastguard Worker     SharedContext* sharedContext() {
35*c8dee2aaSAndroid Build Coastguard Worker         return fPrecompileContext->fSharedContext.get();
36*c8dee2aaSAndroid Build Coastguard Worker     }
resourceProvider()37*c8dee2aaSAndroid Build Coastguard Worker     ResourceProvider* resourceProvider() {
38*c8dee2aaSAndroid Build Coastguard Worker         return fPrecompileContext->fResourceProvider.get();
39*c8dee2aaSAndroid Build Coastguard Worker     }
40*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS)
globalCache()41*c8dee2aaSAndroid Build Coastguard Worker     GlobalCache* globalCache() {
42*c8dee2aaSAndroid Build Coastguard Worker         return fPrecompileContext->fSharedContext->globalCache();
43*c8dee2aaSAndroid Build Coastguard Worker     }
44*c8dee2aaSAndroid Build Coastguard Worker #endif
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker private:
47*c8dee2aaSAndroid Build Coastguard Worker     friend class PrecompileContext; // to construct/copy this type.
48*c8dee2aaSAndroid Build Coastguard Worker 
PrecompileContextPriv(PrecompileContext * precompileContext)49*c8dee2aaSAndroid Build Coastguard Worker     explicit PrecompileContextPriv(PrecompileContext* precompileContext)
50*c8dee2aaSAndroid Build Coastguard Worker             : fPrecompileContext(precompileContext) {}
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     PrecompileContextPriv& operator=(const PrecompileContextPriv&) = delete;
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     // No taking addresses of this type.
55*c8dee2aaSAndroid Build Coastguard Worker     const PrecompileContextPriv* operator&() const;
56*c8dee2aaSAndroid Build Coastguard Worker     PrecompileContextPriv *operator&();
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     PrecompileContext* fPrecompileContext;
59*c8dee2aaSAndroid Build Coastguard Worker };
60*c8dee2aaSAndroid Build Coastguard Worker 
priv()61*c8dee2aaSAndroid Build Coastguard Worker inline PrecompileContextPriv PrecompileContext::priv() { return PrecompileContextPriv(this); }
62*c8dee2aaSAndroid Build Coastguard Worker 
63*c8dee2aaSAndroid Build Coastguard Worker // NOLINTNEXTLINE(readability-const-return-type)
priv()64*c8dee2aaSAndroid Build Coastguard Worker inline const PrecompileContextPriv PrecompileContext::priv() const {
65*c8dee2aaSAndroid Build Coastguard Worker     return PrecompileContextPriv(const_cast<PrecompileContext *>(this));
66*c8dee2aaSAndroid Build Coastguard Worker }
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_PrecompileContextPriv_DEFINED
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