1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_Sampler_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_Sampler_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Resource.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker class Sampler : public Resource { 16*c8dee2aaSAndroid Build Coastguard Worker public: 17*c8dee2aaSAndroid Build Coastguard Worker ~Sampler() override; 18*c8dee2aaSAndroid Build Coastguard Worker getResourceType()19*c8dee2aaSAndroid Build Coastguard Worker const char* getResourceType() const override { return "Sampler"; } 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker protected: 22*c8dee2aaSAndroid Build Coastguard Worker Sampler(const SharedContext*); 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker private: 25*c8dee2aaSAndroid Build Coastguard Worker }; 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker } // namepsace skgpu::graphite 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_Sampler_DEFINED 30