1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/TextureInfo.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/TextureInfoPriv.h"
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
13*c8dee2aaSAndroid Build Coastguard Worker
TextureInfo()14*c8dee2aaSAndroid Build Coastguard Worker TextureInfo::TextureInfo(){};
15*c8dee2aaSAndroid Build Coastguard Worker TextureInfo::~TextureInfo() = default;
16*c8dee2aaSAndroid Build Coastguard Worker
assert_is_supported_backend(const BackendApi & backend)17*c8dee2aaSAndroid Build Coastguard Worker static inline void assert_is_supported_backend(const BackendApi& backend) {
18*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(backend == BackendApi::kDawn ||
19*c8dee2aaSAndroid Build Coastguard Worker backend == BackendApi::kMetal ||
20*c8dee2aaSAndroid Build Coastguard Worker backend == BackendApi::kVulkan);
21*c8dee2aaSAndroid Build Coastguard Worker }
22*c8dee2aaSAndroid Build Coastguard Worker
TextureInfo(const TextureInfo & that)23*c8dee2aaSAndroid Build Coastguard Worker TextureInfo::TextureInfo(const TextureInfo& that)
24*c8dee2aaSAndroid Build Coastguard Worker : fBackend(that.fBackend)
25*c8dee2aaSAndroid Build Coastguard Worker , fValid(that.fValid)
26*c8dee2aaSAndroid Build Coastguard Worker , fSampleCount(that.fSampleCount)
27*c8dee2aaSAndroid Build Coastguard Worker , fMipmapped(that.fMipmapped)
28*c8dee2aaSAndroid Build Coastguard Worker , fProtected(that.fProtected) {
29*c8dee2aaSAndroid Build Coastguard Worker if (!fValid) {
30*c8dee2aaSAndroid Build Coastguard Worker return;
31*c8dee2aaSAndroid Build Coastguard Worker }
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker assert_is_supported_backend(fBackend);
34*c8dee2aaSAndroid Build Coastguard Worker fTextureInfoData.reset();
35*c8dee2aaSAndroid Build Coastguard Worker that.fTextureInfoData->copyTo(fTextureInfoData);
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker
operator =(const TextureInfo & that)38*c8dee2aaSAndroid Build Coastguard Worker TextureInfo& TextureInfo::operator=(const TextureInfo& that) {
39*c8dee2aaSAndroid Build Coastguard Worker if (this != &that) {
40*c8dee2aaSAndroid Build Coastguard Worker this->~TextureInfo();
41*c8dee2aaSAndroid Build Coastguard Worker new (this) TextureInfo(that);
42*c8dee2aaSAndroid Build Coastguard Worker }
43*c8dee2aaSAndroid Build Coastguard Worker return *this;
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker
operator ==(const TextureInfo & that) const46*c8dee2aaSAndroid Build Coastguard Worker bool TextureInfo::operator==(const TextureInfo& that) const {
47*c8dee2aaSAndroid Build Coastguard Worker if (!this->isValid() && !that.isValid()) {
48*c8dee2aaSAndroid Build Coastguard Worker return true;
49*c8dee2aaSAndroid Build Coastguard Worker }
50*c8dee2aaSAndroid Build Coastguard Worker if (!this->isValid() || !that.isValid()) {
51*c8dee2aaSAndroid Build Coastguard Worker return false;
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
54*c8dee2aaSAndroid Build Coastguard Worker if (fBackend != that.fBackend) {
55*c8dee2aaSAndroid Build Coastguard Worker return false;
56*c8dee2aaSAndroid Build Coastguard Worker }
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker if (fSampleCount != that.fSampleCount ||
59*c8dee2aaSAndroid Build Coastguard Worker fMipmapped != that.fMipmapped ||
60*c8dee2aaSAndroid Build Coastguard Worker fProtected != that.fProtected) {
61*c8dee2aaSAndroid Build Coastguard Worker return false;
62*c8dee2aaSAndroid Build Coastguard Worker }
63*c8dee2aaSAndroid Build Coastguard Worker assert_is_supported_backend(fBackend);
64*c8dee2aaSAndroid Build Coastguard Worker return fTextureInfoData->equal(that.fTextureInfoData.get());
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker
isCompatible(const TextureInfo & that) const67*c8dee2aaSAndroid Build Coastguard Worker bool TextureInfo::isCompatible(const TextureInfo& that) const {
68*c8dee2aaSAndroid Build Coastguard Worker if (!this->isValid() || !that.isValid()) {
69*c8dee2aaSAndroid Build Coastguard Worker return false;
70*c8dee2aaSAndroid Build Coastguard Worker }
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker if (fSampleCount != that.fSampleCount ||
73*c8dee2aaSAndroid Build Coastguard Worker fMipmapped != that.fMipmapped ||
74*c8dee2aaSAndroid Build Coastguard Worker fProtected != that.fProtected) {
75*c8dee2aaSAndroid Build Coastguard Worker return false;
76*c8dee2aaSAndroid Build Coastguard Worker }
77*c8dee2aaSAndroid Build Coastguard Worker
78*c8dee2aaSAndroid Build Coastguard Worker if (fBackend != that.fBackend) {
79*c8dee2aaSAndroid Build Coastguard Worker return false;
80*c8dee2aaSAndroid Build Coastguard Worker }
81*c8dee2aaSAndroid Build Coastguard Worker assert_is_supported_backend(fBackend);
82*c8dee2aaSAndroid Build Coastguard Worker return fTextureInfoData->isCompatible(that.fTextureInfoData.get());
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker
toString() const85*c8dee2aaSAndroid Build Coastguard Worker SkString TextureInfo::toString() const {
86*c8dee2aaSAndroid Build Coastguard Worker if (!fValid) {
87*c8dee2aaSAndroid Build Coastguard Worker return SkString("{}");
88*c8dee2aaSAndroid Build Coastguard Worker }
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker SkString ret;
91*c8dee2aaSAndroid Build Coastguard Worker switch (fBackend) {
92*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kDawn:
93*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kMetal:
94*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kVulkan:
95*c8dee2aaSAndroid Build Coastguard Worker ret = fTextureInfoData->toString();
96*c8dee2aaSAndroid Build Coastguard Worker break;
97*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kMock:
98*c8dee2aaSAndroid Build Coastguard Worker ret += "Mock(";
99*c8dee2aaSAndroid Build Coastguard Worker break;
100*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kUnsupported:
101*c8dee2aaSAndroid Build Coastguard Worker ret += "Unsupported(";
102*c8dee2aaSAndroid Build Coastguard Worker break;
103*c8dee2aaSAndroid Build Coastguard Worker }
104*c8dee2aaSAndroid Build Coastguard Worker ret.appendf("bytesPerPixel=%zu,sampleCount=%u,mipmapped=%d,protected=%d)",
105*c8dee2aaSAndroid Build Coastguard Worker this->bytesPerPixel(),
106*c8dee2aaSAndroid Build Coastguard Worker fSampleCount,
107*c8dee2aaSAndroid Build Coastguard Worker static_cast<int>(fMipmapped),
108*c8dee2aaSAndroid Build Coastguard Worker static_cast<int>(fProtected));
109*c8dee2aaSAndroid Build Coastguard Worker return ret;
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker
toRPAttachmentString() const112*c8dee2aaSAndroid Build Coastguard Worker SkString TextureInfo::toRPAttachmentString() const {
113*c8dee2aaSAndroid Build Coastguard Worker if (!fValid) {
114*c8dee2aaSAndroid Build Coastguard Worker return SkString("{}");
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker
117*c8dee2aaSAndroid Build Coastguard Worker // For renderpass attachments, the string will contain the view format and sample count only
118*c8dee2aaSAndroid Build Coastguard Worker switch (fBackend) {
119*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kDawn:
120*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kMetal:
121*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kVulkan:
122*c8dee2aaSAndroid Build Coastguard Worker return fTextureInfoData->toRPAttachmentString(fSampleCount);
123*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kMock:
124*c8dee2aaSAndroid Build Coastguard Worker return SkStringPrintf("Mock(s=%u)", fSampleCount);
125*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kUnsupported:
126*c8dee2aaSAndroid Build Coastguard Worker return SkString("Unsupported");
127*c8dee2aaSAndroid Build Coastguard Worker }
128*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE;
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker
bytesPerPixel() const131*c8dee2aaSAndroid Build Coastguard Worker size_t TextureInfo::bytesPerPixel() const {
132*c8dee2aaSAndroid Build Coastguard Worker if (!this->isValid()) {
133*c8dee2aaSAndroid Build Coastguard Worker return 0;
134*c8dee2aaSAndroid Build Coastguard Worker }
135*c8dee2aaSAndroid Build Coastguard Worker
136*c8dee2aaSAndroid Build Coastguard Worker switch (fBackend) {
137*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kDawn:
138*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kMetal:
139*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kVulkan:
140*c8dee2aaSAndroid Build Coastguard Worker return fTextureInfoData->bytesPerPixel();
141*c8dee2aaSAndroid Build Coastguard Worker default:
142*c8dee2aaSAndroid Build Coastguard Worker return 0;
143*c8dee2aaSAndroid Build Coastguard Worker }
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker
compressionType() const146*c8dee2aaSAndroid Build Coastguard Worker SkTextureCompressionType TextureInfo::compressionType() const {
147*c8dee2aaSAndroid Build Coastguard Worker if (!this->isValid()) {
148*c8dee2aaSAndroid Build Coastguard Worker return SkTextureCompressionType::kNone;
149*c8dee2aaSAndroid Build Coastguard Worker }
150*c8dee2aaSAndroid Build Coastguard Worker
151*c8dee2aaSAndroid Build Coastguard Worker switch (fBackend) {
152*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kDawn:
153*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kMetal:
154*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kVulkan:
155*c8dee2aaSAndroid Build Coastguard Worker return fTextureInfoData->compressionType();
156*c8dee2aaSAndroid Build Coastguard Worker default:
157*c8dee2aaSAndroid Build Coastguard Worker return SkTextureCompressionType::kNone;
158*c8dee2aaSAndroid Build Coastguard Worker }
159*c8dee2aaSAndroid Build Coastguard Worker }
160*c8dee2aaSAndroid Build Coastguard Worker
isMemoryless() const161*c8dee2aaSAndroid Build Coastguard Worker bool TextureInfo::isMemoryless() const {
162*c8dee2aaSAndroid Build Coastguard Worker if (!this->isValid()) {
163*c8dee2aaSAndroid Build Coastguard Worker return false;
164*c8dee2aaSAndroid Build Coastguard Worker }
165*c8dee2aaSAndroid Build Coastguard Worker
166*c8dee2aaSAndroid Build Coastguard Worker switch (fBackend) {
167*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kDawn:
168*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kMetal:
169*c8dee2aaSAndroid Build Coastguard Worker case BackendApi::kVulkan:
170*c8dee2aaSAndroid Build Coastguard Worker return fTextureInfoData->isMemoryless();
171*c8dee2aaSAndroid Build Coastguard Worker default:
172*c8dee2aaSAndroid Build Coastguard Worker return false;
173*c8dee2aaSAndroid Build Coastguard Worker }
174*c8dee2aaSAndroid Build Coastguard Worker }
175*c8dee2aaSAndroid Build Coastguard Worker
~TextureInfoData()176*c8dee2aaSAndroid Build Coastguard Worker TextureInfoData::~TextureInfoData(){};
177*c8dee2aaSAndroid Build Coastguard Worker
178*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
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