xref: /aosp_15_r20/external/skia/src/gpu/graphite/TextureInfo.cpp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/TextureInfo.h"
9*c8dee2aaSAndroid Build Coastguard Worker 
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/TextureInfoPriv.h"
11*c8dee2aaSAndroid Build Coastguard Worker 
12*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
13*c8dee2aaSAndroid Build Coastguard Worker 
TextureInfo()14*c8dee2aaSAndroid Build Coastguard Worker TextureInfo::TextureInfo(){};
15*c8dee2aaSAndroid Build Coastguard Worker TextureInfo::~TextureInfo() = default;
16*c8dee2aaSAndroid Build Coastguard Worker 
assert_is_supported_backend(const BackendApi & backend)17*c8dee2aaSAndroid Build Coastguard Worker static inline void assert_is_supported_backend(const BackendApi& backend) {
18*c8dee2aaSAndroid Build Coastguard Worker     SkASSERT(backend == BackendApi::kDawn ||
19*c8dee2aaSAndroid Build Coastguard Worker              backend == BackendApi::kMetal ||
20*c8dee2aaSAndroid Build Coastguard Worker              backend == BackendApi::kVulkan);
21*c8dee2aaSAndroid Build Coastguard Worker }
22*c8dee2aaSAndroid Build Coastguard Worker 
TextureInfo(const TextureInfo & that)23*c8dee2aaSAndroid Build Coastguard Worker TextureInfo::TextureInfo(const TextureInfo& that)
24*c8dee2aaSAndroid Build Coastguard Worker         : fBackend(that.fBackend)
25*c8dee2aaSAndroid Build Coastguard Worker         , fValid(that.fValid)
26*c8dee2aaSAndroid Build Coastguard Worker         , fSampleCount(that.fSampleCount)
27*c8dee2aaSAndroid Build Coastguard Worker         , fMipmapped(that.fMipmapped)
28*c8dee2aaSAndroid Build Coastguard Worker         , fProtected(that.fProtected) {
29*c8dee2aaSAndroid Build Coastguard Worker     if (!fValid) {
30*c8dee2aaSAndroid Build Coastguard Worker         return;
31*c8dee2aaSAndroid Build Coastguard Worker     }
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     assert_is_supported_backend(fBackend);
34*c8dee2aaSAndroid Build Coastguard Worker     fTextureInfoData.reset();
35*c8dee2aaSAndroid Build Coastguard Worker     that.fTextureInfoData->copyTo(fTextureInfoData);
36*c8dee2aaSAndroid Build Coastguard Worker }
37*c8dee2aaSAndroid Build Coastguard Worker 
operator =(const TextureInfo & that)38*c8dee2aaSAndroid Build Coastguard Worker TextureInfo& TextureInfo::operator=(const TextureInfo& that) {
39*c8dee2aaSAndroid Build Coastguard Worker     if (this != &that) {
40*c8dee2aaSAndroid Build Coastguard Worker         this->~TextureInfo();
41*c8dee2aaSAndroid Build Coastguard Worker         new (this) TextureInfo(that);
42*c8dee2aaSAndroid Build Coastguard Worker     }
43*c8dee2aaSAndroid Build Coastguard Worker     return *this;
44*c8dee2aaSAndroid Build Coastguard Worker }
45*c8dee2aaSAndroid Build Coastguard Worker 
operator ==(const TextureInfo & that) const46*c8dee2aaSAndroid Build Coastguard Worker bool TextureInfo::operator==(const TextureInfo& that) const {
47*c8dee2aaSAndroid Build Coastguard Worker     if (!this->isValid() && !that.isValid()) {
48*c8dee2aaSAndroid Build Coastguard Worker         return true;
49*c8dee2aaSAndroid Build Coastguard Worker     }
50*c8dee2aaSAndroid Build Coastguard Worker     if (!this->isValid() || !that.isValid()) {
51*c8dee2aaSAndroid Build Coastguard Worker         return false;
52*c8dee2aaSAndroid Build Coastguard Worker     }
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     if (fBackend != that.fBackend) {
55*c8dee2aaSAndroid Build Coastguard Worker         return false;
56*c8dee2aaSAndroid Build Coastguard Worker     }
57*c8dee2aaSAndroid Build Coastguard Worker 
58*c8dee2aaSAndroid Build Coastguard Worker     if (fSampleCount != that.fSampleCount ||
59*c8dee2aaSAndroid Build Coastguard Worker         fMipmapped != that.fMipmapped ||
60*c8dee2aaSAndroid Build Coastguard Worker         fProtected != that.fProtected) {
61*c8dee2aaSAndroid Build Coastguard Worker         return false;
62*c8dee2aaSAndroid Build Coastguard Worker     }
63*c8dee2aaSAndroid Build Coastguard Worker     assert_is_supported_backend(fBackend);
64*c8dee2aaSAndroid Build Coastguard Worker     return fTextureInfoData->equal(that.fTextureInfoData.get());
65*c8dee2aaSAndroid Build Coastguard Worker }
66*c8dee2aaSAndroid Build Coastguard Worker 
isCompatible(const TextureInfo & that) const67*c8dee2aaSAndroid Build Coastguard Worker bool TextureInfo::isCompatible(const TextureInfo& that) const {
68*c8dee2aaSAndroid Build Coastguard Worker     if (!this->isValid() || !that.isValid()) {
69*c8dee2aaSAndroid Build Coastguard Worker         return false;
70*c8dee2aaSAndroid Build Coastguard Worker     }
71*c8dee2aaSAndroid Build Coastguard Worker 
72*c8dee2aaSAndroid Build Coastguard Worker     if (fSampleCount != that.fSampleCount ||
73*c8dee2aaSAndroid Build Coastguard Worker         fMipmapped != that.fMipmapped ||
74*c8dee2aaSAndroid Build Coastguard Worker         fProtected != that.fProtected) {
75*c8dee2aaSAndroid Build Coastguard Worker         return false;
76*c8dee2aaSAndroid Build Coastguard Worker     }
77*c8dee2aaSAndroid Build Coastguard Worker 
78*c8dee2aaSAndroid Build Coastguard Worker     if (fBackend != that.fBackend) {
79*c8dee2aaSAndroid Build Coastguard Worker         return false;
80*c8dee2aaSAndroid Build Coastguard Worker     }
81*c8dee2aaSAndroid Build Coastguard Worker     assert_is_supported_backend(fBackend);
82*c8dee2aaSAndroid Build Coastguard Worker     return fTextureInfoData->isCompatible(that.fTextureInfoData.get());
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker 
toString() const85*c8dee2aaSAndroid Build Coastguard Worker SkString TextureInfo::toString() const {
86*c8dee2aaSAndroid Build Coastguard Worker     if (!fValid) {
87*c8dee2aaSAndroid Build Coastguard Worker         return SkString("{}");
88*c8dee2aaSAndroid Build Coastguard Worker     }
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker     SkString ret;
91*c8dee2aaSAndroid Build Coastguard Worker     switch (fBackend) {
92*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kDawn:
93*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kMetal:
94*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kVulkan:
95*c8dee2aaSAndroid Build Coastguard Worker             ret = fTextureInfoData->toString();
96*c8dee2aaSAndroid Build Coastguard Worker             break;
97*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kMock:
98*c8dee2aaSAndroid Build Coastguard Worker             ret += "Mock(";
99*c8dee2aaSAndroid Build Coastguard Worker             break;
100*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kUnsupported:
101*c8dee2aaSAndroid Build Coastguard Worker             ret += "Unsupported(";
102*c8dee2aaSAndroid Build Coastguard Worker             break;
103*c8dee2aaSAndroid Build Coastguard Worker     }
104*c8dee2aaSAndroid Build Coastguard Worker     ret.appendf("bytesPerPixel=%zu,sampleCount=%u,mipmapped=%d,protected=%d)",
105*c8dee2aaSAndroid Build Coastguard Worker                 this->bytesPerPixel(),
106*c8dee2aaSAndroid Build Coastguard Worker                 fSampleCount,
107*c8dee2aaSAndroid Build Coastguard Worker                 static_cast<int>(fMipmapped),
108*c8dee2aaSAndroid Build Coastguard Worker                 static_cast<int>(fProtected));
109*c8dee2aaSAndroid Build Coastguard Worker     return ret;
110*c8dee2aaSAndroid Build Coastguard Worker }
111*c8dee2aaSAndroid Build Coastguard Worker 
toRPAttachmentString() const112*c8dee2aaSAndroid Build Coastguard Worker SkString TextureInfo::toRPAttachmentString() const {
113*c8dee2aaSAndroid Build Coastguard Worker     if (!fValid) {
114*c8dee2aaSAndroid Build Coastguard Worker         return SkString("{}");
115*c8dee2aaSAndroid Build Coastguard Worker     }
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     // For renderpass attachments, the string will contain the view format and sample count only
118*c8dee2aaSAndroid Build Coastguard Worker     switch (fBackend) {
119*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kDawn:
120*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kMetal:
121*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kVulkan:
122*c8dee2aaSAndroid Build Coastguard Worker             return fTextureInfoData->toRPAttachmentString(fSampleCount);
123*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kMock:
124*c8dee2aaSAndroid Build Coastguard Worker             return SkStringPrintf("Mock(s=%u)", fSampleCount);
125*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kUnsupported:
126*c8dee2aaSAndroid Build Coastguard Worker             return SkString("Unsupported");
127*c8dee2aaSAndroid Build Coastguard Worker     }
128*c8dee2aaSAndroid Build Coastguard Worker     SkUNREACHABLE;
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker 
bytesPerPixel() const131*c8dee2aaSAndroid Build Coastguard Worker size_t TextureInfo::bytesPerPixel() const {
132*c8dee2aaSAndroid Build Coastguard Worker     if (!this->isValid()) {
133*c8dee2aaSAndroid Build Coastguard Worker         return 0;
134*c8dee2aaSAndroid Build Coastguard Worker     }
135*c8dee2aaSAndroid Build Coastguard Worker 
136*c8dee2aaSAndroid Build Coastguard Worker     switch (fBackend) {
137*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kDawn:
138*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kMetal:
139*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kVulkan:
140*c8dee2aaSAndroid Build Coastguard Worker             return fTextureInfoData->bytesPerPixel();
141*c8dee2aaSAndroid Build Coastguard Worker         default:
142*c8dee2aaSAndroid Build Coastguard Worker             return 0;
143*c8dee2aaSAndroid Build Coastguard Worker     }
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker 
compressionType() const146*c8dee2aaSAndroid Build Coastguard Worker SkTextureCompressionType TextureInfo::compressionType() const {
147*c8dee2aaSAndroid Build Coastguard Worker     if (!this->isValid()) {
148*c8dee2aaSAndroid Build Coastguard Worker         return SkTextureCompressionType::kNone;
149*c8dee2aaSAndroid Build Coastguard Worker     }
150*c8dee2aaSAndroid Build Coastguard Worker 
151*c8dee2aaSAndroid Build Coastguard Worker     switch (fBackend) {
152*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kDawn:
153*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kMetal:
154*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kVulkan:
155*c8dee2aaSAndroid Build Coastguard Worker             return fTextureInfoData->compressionType();
156*c8dee2aaSAndroid Build Coastguard Worker         default:
157*c8dee2aaSAndroid Build Coastguard Worker             return SkTextureCompressionType::kNone;
158*c8dee2aaSAndroid Build Coastguard Worker     }
159*c8dee2aaSAndroid Build Coastguard Worker }
160*c8dee2aaSAndroid Build Coastguard Worker 
isMemoryless() const161*c8dee2aaSAndroid Build Coastguard Worker bool TextureInfo::isMemoryless() const {
162*c8dee2aaSAndroid Build Coastguard Worker     if (!this->isValid()) {
163*c8dee2aaSAndroid Build Coastguard Worker         return false;
164*c8dee2aaSAndroid Build Coastguard Worker     }
165*c8dee2aaSAndroid Build Coastguard Worker 
166*c8dee2aaSAndroid Build Coastguard Worker     switch (fBackend) {
167*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kDawn:
168*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kMetal:
169*c8dee2aaSAndroid Build Coastguard Worker         case BackendApi::kVulkan:
170*c8dee2aaSAndroid Build Coastguard Worker             return fTextureInfoData->isMemoryless();
171*c8dee2aaSAndroid Build Coastguard Worker         default:
172*c8dee2aaSAndroid Build Coastguard Worker             return false;
173*c8dee2aaSAndroid Build Coastguard Worker     }
174*c8dee2aaSAndroid Build Coastguard Worker }
175*c8dee2aaSAndroid Build Coastguard Worker 
~TextureInfoData()176*c8dee2aaSAndroid Build Coastguard Worker TextureInfoData::~TextureInfoData(){};
177*c8dee2aaSAndroid Build Coastguard Worker 
178*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
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