1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/TextureUtils.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkBitmap.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkCanvas.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColorSpace.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkPaint.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurface.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/effects/SkRuntimeEffect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkBlurEngine.h"
17*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkCompressedDataUtils.h"
18*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkDevice.h"
19*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkImageFilterCache.h"
20*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkImageFilterTypes.h"
21*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkMipmap.h"
22*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkSamplingPriv.h"
23*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTraceEvent.h"
24*c8dee2aaSAndroid Build Coastguard Worker #include "src/image/SkImage_Base.h"
25*c8dee2aaSAndroid Build Coastguard Worker
26*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/BackendTexture.h"
27*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Context.h"
28*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/GraphiteTypes.h"
29*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Image.h"
30*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/ImageProvider.h"
31*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recorder.h"
32*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Recording.h"
33*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Surface.h"
34*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/BlurUtils.h"
35*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/RefCntedCallback.h"
36*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/SkBackingFit.h"
37*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Buffer.h"
38*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h"
39*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/CommandBuffer.h"
40*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Device.h"
41*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Image_Graphite.h"
42*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Log.h"
43*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/RecorderPriv.h"
44*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceProvider.h"
45*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceTypes.h"
46*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/SpecialImage_Graphite.h"
47*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Surface_Graphite.h"
48*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Texture.h"
49*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/CopyTask.h"
50*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/SynchronizeToCpuTask.h"
51*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/UploadTask.h"
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker #include <array>
54*c8dee2aaSAndroid Build Coastguard Worker
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker using SkImages::GraphitePromiseTextureFulfillProc;
57*c8dee2aaSAndroid Build Coastguard Worker using SkImages::GraphitePromiseTextureFulfillContext;
58*c8dee2aaSAndroid Build Coastguard Worker using SkImages::GraphitePromiseTextureReleaseProc;
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker namespace {
63*c8dee2aaSAndroid Build Coastguard Worker
make_renderable_scratch_surface(Recorder * recorder,const SkImageInfo & info,SkBackingFit backingFit,std::string_view label,const SkSurfaceProps * surfaceProps=nullptr)64*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Surface> make_renderable_scratch_surface(
65*c8dee2aaSAndroid Build Coastguard Worker Recorder* recorder,
66*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo& info,
67*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit backingFit,
68*c8dee2aaSAndroid Build Coastguard Worker std::string_view label,
69*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps* surfaceProps = nullptr) {
70*c8dee2aaSAndroid Build Coastguard Worker SkColorType ct = recorder->priv().caps()->getRenderableColorType(info.colorType());
71*c8dee2aaSAndroid Build Coastguard Worker if (ct == kUnknown_SkColorType) {
72*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
73*c8dee2aaSAndroid Build Coastguard Worker }
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker // TODO(b/323886870): Historically the scratch surfaces used here were exact-fit but they should
76*c8dee2aaSAndroid Build Coastguard Worker // be able to be approx-fit and uninstantiated.
77*c8dee2aaSAndroid Build Coastguard Worker return Surface::MakeScratch(recorder,
78*c8dee2aaSAndroid Build Coastguard Worker info.makeColorType(ct),
79*c8dee2aaSAndroid Build Coastguard Worker std::move(label),
80*c8dee2aaSAndroid Build Coastguard Worker Budgeted::kYes,
81*c8dee2aaSAndroid Build Coastguard Worker Mipmapped::kNo,
82*c8dee2aaSAndroid Build Coastguard Worker backingFit);
83*c8dee2aaSAndroid Build Coastguard Worker }
84*c8dee2aaSAndroid Build Coastguard Worker
valid_client_provided_image(const SkImage * clientProvided,const SkImage * original,SkImage::RequiredProperties requiredProps)85*c8dee2aaSAndroid Build Coastguard Worker bool valid_client_provided_image(const SkImage* clientProvided,
86*c8dee2aaSAndroid Build Coastguard Worker const SkImage* original,
87*c8dee2aaSAndroid Build Coastguard Worker SkImage::RequiredProperties requiredProps) {
88*c8dee2aaSAndroid Build Coastguard Worker if (!clientProvided ||
89*c8dee2aaSAndroid Build Coastguard Worker !as_IB(clientProvided)->isGraphiteBacked() ||
90*c8dee2aaSAndroid Build Coastguard Worker original->dimensions() != clientProvided->dimensions() ||
91*c8dee2aaSAndroid Build Coastguard Worker original->alphaType() != clientProvided->alphaType()) {
92*c8dee2aaSAndroid Build Coastguard Worker return false;
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker
95*c8dee2aaSAndroid Build Coastguard Worker uint32_t origChannels = SkColorTypeChannelFlags(original->colorType());
96*c8dee2aaSAndroid Build Coastguard Worker uint32_t clientChannels = SkColorTypeChannelFlags(clientProvided->colorType());
97*c8dee2aaSAndroid Build Coastguard Worker if ((origChannels & clientChannels) != origChannels) {
98*c8dee2aaSAndroid Build Coastguard Worker return false;
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker // We require provided images to have a TopLeft origin
102*c8dee2aaSAndroid Build Coastguard Worker auto graphiteImage = static_cast<const Image*>(clientProvided);
103*c8dee2aaSAndroid Build Coastguard Worker if (graphiteImage->textureProxyView().origin() != Origin::kTopLeft) {
104*c8dee2aaSAndroid Build Coastguard Worker SKGPU_LOG_E("Client provided image must have a TopLeft origin.");
105*c8dee2aaSAndroid Build Coastguard Worker return false;
106*c8dee2aaSAndroid Build Coastguard Worker }
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker return true;
109*c8dee2aaSAndroid Build Coastguard Worker }
110*c8dee2aaSAndroid Build Coastguard Worker
111*c8dee2aaSAndroid Build Coastguard Worker // This class is the lazy instantiation callback for promise images. It manages calling the
112*c8dee2aaSAndroid Build Coastguard Worker // client's Fulfill, ImageRelease, and TextureRelease procs.
113*c8dee2aaSAndroid Build Coastguard Worker class PromiseLazyInstantiateCallback {
114*c8dee2aaSAndroid Build Coastguard Worker public:
PromiseLazyInstantiateCallback(sk_sp<RefCntedCallback> releaseHelper,GraphitePromiseTextureFulfillProc fulfillProc,GraphitePromiseTextureFulfillContext fulfillContext,GraphitePromiseTextureReleaseProc textureReleaseProc,std::string_view label)115*c8dee2aaSAndroid Build Coastguard Worker PromiseLazyInstantiateCallback(sk_sp<RefCntedCallback> releaseHelper,
116*c8dee2aaSAndroid Build Coastguard Worker GraphitePromiseTextureFulfillProc fulfillProc,
117*c8dee2aaSAndroid Build Coastguard Worker GraphitePromiseTextureFulfillContext fulfillContext,
118*c8dee2aaSAndroid Build Coastguard Worker GraphitePromiseTextureReleaseProc textureReleaseProc,
119*c8dee2aaSAndroid Build Coastguard Worker std::string_view label)
120*c8dee2aaSAndroid Build Coastguard Worker : fReleaseHelper(std::move(releaseHelper))
121*c8dee2aaSAndroid Build Coastguard Worker , fFulfillProc(fulfillProc)
122*c8dee2aaSAndroid Build Coastguard Worker , fFulfillContext(fulfillContext)
123*c8dee2aaSAndroid Build Coastguard Worker , fTextureReleaseProc(textureReleaseProc)
124*c8dee2aaSAndroid Build Coastguard Worker , fLabel(label) {
125*c8dee2aaSAndroid Build Coastguard Worker }
126*c8dee2aaSAndroid Build Coastguard Worker PromiseLazyInstantiateCallback(PromiseLazyInstantiateCallback&&) = default;
PromiseLazyInstantiateCallback(const PromiseLazyInstantiateCallback &)127*c8dee2aaSAndroid Build Coastguard Worker PromiseLazyInstantiateCallback(const PromiseLazyInstantiateCallback&) {
128*c8dee2aaSAndroid Build Coastguard Worker // Because we get wrapped in std::function we must be copyable. But we should never
129*c8dee2aaSAndroid Build Coastguard Worker // be copied.
130*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
131*c8dee2aaSAndroid Build Coastguard Worker }
132*c8dee2aaSAndroid Build Coastguard Worker PromiseLazyInstantiateCallback& operator=(PromiseLazyInstantiateCallback&&) = default;
operator =(const PromiseLazyInstantiateCallback &)133*c8dee2aaSAndroid Build Coastguard Worker PromiseLazyInstantiateCallback& operator=(const PromiseLazyInstantiateCallback&) {
134*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
135*c8dee2aaSAndroid Build Coastguard Worker return *this;
136*c8dee2aaSAndroid Build Coastguard Worker }
137*c8dee2aaSAndroid Build Coastguard Worker
operator ()(ResourceProvider * resourceProvider)138*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Texture> operator()(ResourceProvider* resourceProvider) {
139*c8dee2aaSAndroid Build Coastguard Worker // Invoke the fulfill proc to get the promised backend texture.
140*c8dee2aaSAndroid Build Coastguard Worker auto [ backendTexture, textureReleaseCtx ] = fFulfillProc(fFulfillContext);
141*c8dee2aaSAndroid Build Coastguard Worker if (!backendTexture.isValid()) {
142*c8dee2aaSAndroid Build Coastguard Worker SKGPU_LOG_W("FulfillProc returned an invalid backend texture");
143*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
144*c8dee2aaSAndroid Build Coastguard Worker }
145*c8dee2aaSAndroid Build Coastguard Worker
146*c8dee2aaSAndroid Build Coastguard Worker sk_sp<RefCntedCallback> textureReleaseCB = RefCntedCallback::Make(fTextureReleaseProc,
147*c8dee2aaSAndroid Build Coastguard Worker textureReleaseCtx);
148*c8dee2aaSAndroid Build Coastguard Worker
149*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Texture> texture = resourceProvider->createWrappedTexture(backendTexture,
150*c8dee2aaSAndroid Build Coastguard Worker std::move(fLabel));
151*c8dee2aaSAndroid Build Coastguard Worker if (!texture) {
152*c8dee2aaSAndroid Build Coastguard Worker SKGPU_LOG_W("Failed to wrap BackendTexture returned by fulfill proc");
153*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
154*c8dee2aaSAndroid Build Coastguard Worker }
155*c8dee2aaSAndroid Build Coastguard Worker texture->setReleaseCallback(std::move(textureReleaseCB));
156*c8dee2aaSAndroid Build Coastguard Worker return texture;
157*c8dee2aaSAndroid Build Coastguard Worker }
158*c8dee2aaSAndroid Build Coastguard Worker
159*c8dee2aaSAndroid Build Coastguard Worker private:
160*c8dee2aaSAndroid Build Coastguard Worker sk_sp<RefCntedCallback> fReleaseHelper;
161*c8dee2aaSAndroid Build Coastguard Worker GraphitePromiseTextureFulfillProc fFulfillProc;
162*c8dee2aaSAndroid Build Coastguard Worker GraphitePromiseTextureFulfillContext fFulfillContext;
163*c8dee2aaSAndroid Build Coastguard Worker GraphitePromiseTextureReleaseProc fTextureReleaseProc;
164*c8dee2aaSAndroid Build Coastguard Worker std::string fLabel;
165*c8dee2aaSAndroid Build Coastguard Worker };
166*c8dee2aaSAndroid Build Coastguard Worker
167*c8dee2aaSAndroid Build Coastguard Worker } // anonymous namespace
168*c8dee2aaSAndroid Build Coastguard Worker
MakeBitmapProxyView(Recorder * recorder,const SkBitmap & bitmap,sk_sp<SkMipmap> mipmapsIn,Mipmapped mipmapped,Budgeted budgeted,std::string_view label)169*c8dee2aaSAndroid Build Coastguard Worker std::tuple<TextureProxyView, SkColorType> MakeBitmapProxyView(Recorder* recorder,
170*c8dee2aaSAndroid Build Coastguard Worker const SkBitmap& bitmap,
171*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkMipmap> mipmapsIn,
172*c8dee2aaSAndroid Build Coastguard Worker Mipmapped mipmapped,
173*c8dee2aaSAndroid Build Coastguard Worker Budgeted budgeted,
174*c8dee2aaSAndroid Build Coastguard Worker std::string_view label) {
175*c8dee2aaSAndroid Build Coastguard Worker // Adjust params based on input and Caps
176*c8dee2aaSAndroid Build Coastguard Worker const Caps* caps = recorder->priv().caps();
177*c8dee2aaSAndroid Build Coastguard Worker SkColorType ct = bitmap.info().colorType();
178*c8dee2aaSAndroid Build Coastguard Worker
179*c8dee2aaSAndroid Build Coastguard Worker if (bitmap.dimensions().area() <= 1) {
180*c8dee2aaSAndroid Build Coastguard Worker mipmapped = Mipmapped::kNo;
181*c8dee2aaSAndroid Build Coastguard Worker }
182*c8dee2aaSAndroid Build Coastguard Worker
183*c8dee2aaSAndroid Build Coastguard Worker Protected isProtected = recorder->priv().isProtected();
184*c8dee2aaSAndroid Build Coastguard Worker auto textureInfo = caps->getDefaultSampledTextureInfo(ct, mipmapped, isProtected,
185*c8dee2aaSAndroid Build Coastguard Worker Renderable::kNo);
186*c8dee2aaSAndroid Build Coastguard Worker if (!textureInfo.isValid()) {
187*c8dee2aaSAndroid Build Coastguard Worker ct = kRGBA_8888_SkColorType;
188*c8dee2aaSAndroid Build Coastguard Worker textureInfo = caps->getDefaultSampledTextureInfo(ct, mipmapped, isProtected,
189*c8dee2aaSAndroid Build Coastguard Worker Renderable::kNo);
190*c8dee2aaSAndroid Build Coastguard Worker }
191*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(textureInfo.isValid());
192*c8dee2aaSAndroid Build Coastguard Worker
193*c8dee2aaSAndroid Build Coastguard Worker // Convert bitmap to texture colortype if necessary
194*c8dee2aaSAndroid Build Coastguard Worker SkBitmap bmpToUpload;
195*c8dee2aaSAndroid Build Coastguard Worker if (ct != bitmap.info().colorType()) {
196*c8dee2aaSAndroid Build Coastguard Worker if (!bmpToUpload.tryAllocPixels(bitmap.info().makeColorType(ct)) ||
197*c8dee2aaSAndroid Build Coastguard Worker !bitmap.readPixels(bmpToUpload.pixmap())) {
198*c8dee2aaSAndroid Build Coastguard Worker return {};
199*c8dee2aaSAndroid Build Coastguard Worker }
200*c8dee2aaSAndroid Build Coastguard Worker bmpToUpload.setImmutable();
201*c8dee2aaSAndroid Build Coastguard Worker } else {
202*c8dee2aaSAndroid Build Coastguard Worker bmpToUpload = bitmap;
203*c8dee2aaSAndroid Build Coastguard Worker }
204*c8dee2aaSAndroid Build Coastguard Worker
205*c8dee2aaSAndroid Build Coastguard Worker if (!SkImageInfoIsValid(bmpToUpload.info())) {
206*c8dee2aaSAndroid Build Coastguard Worker return {};
207*c8dee2aaSAndroid Build Coastguard Worker }
208*c8dee2aaSAndroid Build Coastguard Worker
209*c8dee2aaSAndroid Build Coastguard Worker int mipLevelCount = (mipmapped == Mipmapped::kYes) ?
210*c8dee2aaSAndroid Build Coastguard Worker SkMipmap::ComputeLevelCount(bitmap.width(), bitmap.height()) + 1 : 1;
211*c8dee2aaSAndroid Build Coastguard Worker
212*c8dee2aaSAndroid Build Coastguard Worker
213*c8dee2aaSAndroid Build Coastguard Worker // setup MipLevels
214*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkMipmap> mipmaps;
215*c8dee2aaSAndroid Build Coastguard Worker std::vector<MipLevel> texels;
216*c8dee2aaSAndroid Build Coastguard Worker if (mipLevelCount == 1) {
217*c8dee2aaSAndroid Build Coastguard Worker texels.resize(mipLevelCount);
218*c8dee2aaSAndroid Build Coastguard Worker texels[0].fPixels = bmpToUpload.getPixels();
219*c8dee2aaSAndroid Build Coastguard Worker texels[0].fRowBytes = bmpToUpload.rowBytes();
220*c8dee2aaSAndroid Build Coastguard Worker } else {
221*c8dee2aaSAndroid Build Coastguard Worker mipmaps = SkToBool(mipmapsIn)
222*c8dee2aaSAndroid Build Coastguard Worker ? mipmapsIn
223*c8dee2aaSAndroid Build Coastguard Worker : sk_sp<SkMipmap>(SkMipmap::Build(bmpToUpload.pixmap(), nullptr));
224*c8dee2aaSAndroid Build Coastguard Worker if (!mipmaps) {
225*c8dee2aaSAndroid Build Coastguard Worker return {};
226*c8dee2aaSAndroid Build Coastguard Worker }
227*c8dee2aaSAndroid Build Coastguard Worker
228*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(mipLevelCount == mipmaps->countLevels() + 1);
229*c8dee2aaSAndroid Build Coastguard Worker texels.resize(mipLevelCount);
230*c8dee2aaSAndroid Build Coastguard Worker
231*c8dee2aaSAndroid Build Coastguard Worker texels[0].fPixels = bmpToUpload.getPixels();
232*c8dee2aaSAndroid Build Coastguard Worker texels[0].fRowBytes = bmpToUpload.rowBytes();
233*c8dee2aaSAndroid Build Coastguard Worker
234*c8dee2aaSAndroid Build Coastguard Worker for (int i = 1; i < mipLevelCount; ++i) {
235*c8dee2aaSAndroid Build Coastguard Worker SkMipmap::Level generatedMipLevel;
236*c8dee2aaSAndroid Build Coastguard Worker mipmaps->getLevel(i - 1, &generatedMipLevel);
237*c8dee2aaSAndroid Build Coastguard Worker texels[i].fPixels = generatedMipLevel.fPixmap.addr();
238*c8dee2aaSAndroid Build Coastguard Worker texels[i].fRowBytes = generatedMipLevel.fPixmap.rowBytes();
239*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(texels[i].fPixels);
240*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(generatedMipLevel.fPixmap.colorType() == bmpToUpload.colorType());
241*c8dee2aaSAndroid Build Coastguard Worker }
242*c8dee2aaSAndroid Build Coastguard Worker }
243*c8dee2aaSAndroid Build Coastguard Worker
244*c8dee2aaSAndroid Build Coastguard Worker // Create proxy
245*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> proxy = TextureProxy::Make(caps,
246*c8dee2aaSAndroid Build Coastguard Worker recorder->priv().resourceProvider(),
247*c8dee2aaSAndroid Build Coastguard Worker bmpToUpload.dimensions(),
248*c8dee2aaSAndroid Build Coastguard Worker textureInfo,
249*c8dee2aaSAndroid Build Coastguard Worker std::move(label),
250*c8dee2aaSAndroid Build Coastguard Worker budgeted);
251*c8dee2aaSAndroid Build Coastguard Worker if (!proxy) {
252*c8dee2aaSAndroid Build Coastguard Worker return {};
253*c8dee2aaSAndroid Build Coastguard Worker }
254*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(caps->areColorTypeAndTextureInfoCompatible(ct, proxy->textureInfo()));
255*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(mipmapped == Mipmapped::kNo || proxy->mipmapped() == Mipmapped::kYes);
256*c8dee2aaSAndroid Build Coastguard Worker
257*c8dee2aaSAndroid Build Coastguard Worker // Src and dst colorInfo are the same
258*c8dee2aaSAndroid Build Coastguard Worker const SkColorInfo& colorInfo = bmpToUpload.info().colorInfo();
259*c8dee2aaSAndroid Build Coastguard Worker // Add upload to the root upload list. These bitmaps are uploaded to unique textures so there is
260*c8dee2aaSAndroid Build Coastguard Worker // no need to coordinate resource sharing. It is better to then group them into a single task
261*c8dee2aaSAndroid Build Coastguard Worker // at the start of the Recording.
262*c8dee2aaSAndroid Build Coastguard Worker if (!recorder->priv().rootUploadList()->recordUpload(
263*c8dee2aaSAndroid Build Coastguard Worker recorder, proxy, colorInfo, colorInfo, texels,
264*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeSize(bmpToUpload.dimensions()),
265*c8dee2aaSAndroid Build Coastguard Worker std::make_unique<ImageUploadContext>())) {
266*c8dee2aaSAndroid Build Coastguard Worker SKGPU_LOG_E("MakeBitmapProxyView: Could not create UploadInstance");
267*c8dee2aaSAndroid Build Coastguard Worker return {};
268*c8dee2aaSAndroid Build Coastguard Worker }
269*c8dee2aaSAndroid Build Coastguard Worker
270*c8dee2aaSAndroid Build Coastguard Worker Swizzle swizzle = caps->getReadSwizzle(ct, textureInfo);
271*c8dee2aaSAndroid Build Coastguard Worker // If the color type is alpha-only, propagate the alpha value to the other channels.
272*c8dee2aaSAndroid Build Coastguard Worker if (SkColorTypeIsAlphaOnly(colorInfo.colorType())) {
273*c8dee2aaSAndroid Build Coastguard Worker swizzle = Swizzle::Concat(swizzle, Swizzle("aaaa"));
274*c8dee2aaSAndroid Build Coastguard Worker }
275*c8dee2aaSAndroid Build Coastguard Worker return {{std::move(proxy), swizzle}, ct};
276*c8dee2aaSAndroid Build Coastguard Worker }
277*c8dee2aaSAndroid Build Coastguard Worker
MakePromiseImageLazyProxy(const Caps * caps,SkISize dimensions,TextureInfo textureInfo,Volatile isVolatile,sk_sp<RefCntedCallback> releaseHelper,GraphitePromiseTextureFulfillProc fulfillProc,GraphitePromiseTextureFulfillContext fulfillContext,GraphitePromiseTextureReleaseProc textureReleaseProc,std::string_view label)278*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> MakePromiseImageLazyProxy(
279*c8dee2aaSAndroid Build Coastguard Worker const Caps* caps,
280*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions,
281*c8dee2aaSAndroid Build Coastguard Worker TextureInfo textureInfo,
282*c8dee2aaSAndroid Build Coastguard Worker Volatile isVolatile,
283*c8dee2aaSAndroid Build Coastguard Worker sk_sp<RefCntedCallback> releaseHelper,
284*c8dee2aaSAndroid Build Coastguard Worker GraphitePromiseTextureFulfillProc fulfillProc,
285*c8dee2aaSAndroid Build Coastguard Worker GraphitePromiseTextureFulfillContext fulfillContext,
286*c8dee2aaSAndroid Build Coastguard Worker GraphitePromiseTextureReleaseProc textureReleaseProc,
287*c8dee2aaSAndroid Build Coastguard Worker std::string_view label) {
288*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!dimensions.isEmpty());
289*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(releaseHelper);
290*c8dee2aaSAndroid Build Coastguard Worker
291*c8dee2aaSAndroid Build Coastguard Worker if (!fulfillProc) {
292*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
293*c8dee2aaSAndroid Build Coastguard Worker }
294*c8dee2aaSAndroid Build Coastguard Worker
295*c8dee2aaSAndroid Build Coastguard Worker PromiseLazyInstantiateCallback callback{std::move(releaseHelper), fulfillProc,
296*c8dee2aaSAndroid Build Coastguard Worker fulfillContext, textureReleaseProc, std::move(label)};
297*c8dee2aaSAndroid Build Coastguard Worker // Proxies for promise images are assumed to always be destined for a client's SkImage so
298*c8dee2aaSAndroid Build Coastguard Worker // are never considered budgeted.
299*c8dee2aaSAndroid Build Coastguard Worker return TextureProxy::MakeLazy(caps, dimensions, textureInfo, Budgeted::kNo, isVolatile,
300*c8dee2aaSAndroid Build Coastguard Worker std::move(callback));
301*c8dee2aaSAndroid Build Coastguard Worker }
302*c8dee2aaSAndroid Build Coastguard Worker
MakeFromBitmap(Recorder * recorder,const SkColorInfo & colorInfo,const SkBitmap & bitmap,sk_sp<SkMipmap> mipmaps,Budgeted budgeted,SkImage::RequiredProperties requiredProps,std::string_view label)303*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> MakeFromBitmap(Recorder* recorder,
304*c8dee2aaSAndroid Build Coastguard Worker const SkColorInfo& colorInfo,
305*c8dee2aaSAndroid Build Coastguard Worker const SkBitmap& bitmap,
306*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkMipmap> mipmaps,
307*c8dee2aaSAndroid Build Coastguard Worker Budgeted budgeted,
308*c8dee2aaSAndroid Build Coastguard Worker SkImage::RequiredProperties requiredProps,
309*c8dee2aaSAndroid Build Coastguard Worker std::string_view label) {
310*c8dee2aaSAndroid Build Coastguard Worker auto mm = requiredProps.fMipmapped ? Mipmapped::kYes : Mipmapped::kNo;
311*c8dee2aaSAndroid Build Coastguard Worker auto [view, ct] = MakeBitmapProxyView(recorder,
312*c8dee2aaSAndroid Build Coastguard Worker bitmap,
313*c8dee2aaSAndroid Build Coastguard Worker std::move(mipmaps),
314*c8dee2aaSAndroid Build Coastguard Worker mm,
315*c8dee2aaSAndroid Build Coastguard Worker budgeted,
316*c8dee2aaSAndroid Build Coastguard Worker std::move(label));
317*c8dee2aaSAndroid Build Coastguard Worker if (!view) {
318*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
319*c8dee2aaSAndroid Build Coastguard Worker }
320*c8dee2aaSAndroid Build Coastguard Worker
321*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!requiredProps.fMipmapped || view.proxy()->mipmapped() == Mipmapped::kYes);
322*c8dee2aaSAndroid Build Coastguard Worker return sk_make_sp<skgpu::graphite::Image>(std::move(view), colorInfo.makeColorType(ct));
323*c8dee2aaSAndroid Build Coastguard Worker }
324*c8dee2aaSAndroid Build Coastguard Worker
ComputeSize(SkISize dimensions,const TextureInfo & info)325*c8dee2aaSAndroid Build Coastguard Worker size_t ComputeSize(SkISize dimensions, const TextureInfo& info) {
326*c8dee2aaSAndroid Build Coastguard Worker if (info.isMemoryless()) {
327*c8dee2aaSAndroid Build Coastguard Worker return 0;
328*c8dee2aaSAndroid Build Coastguard Worker }
329*c8dee2aaSAndroid Build Coastguard Worker
330*c8dee2aaSAndroid Build Coastguard Worker SkTextureCompressionType compression = info.compressionType();
331*c8dee2aaSAndroid Build Coastguard Worker
332*c8dee2aaSAndroid Build Coastguard Worker size_t colorSize = 0;
333*c8dee2aaSAndroid Build Coastguard Worker
334*c8dee2aaSAndroid Build Coastguard Worker if (compression != SkTextureCompressionType::kNone) {
335*c8dee2aaSAndroid Build Coastguard Worker colorSize = SkCompressedFormatDataSize(compression,
336*c8dee2aaSAndroid Build Coastguard Worker dimensions,
337*c8dee2aaSAndroid Build Coastguard Worker info.mipmapped() == Mipmapped::kYes);
338*c8dee2aaSAndroid Build Coastguard Worker } else {
339*c8dee2aaSAndroid Build Coastguard Worker // TODO: Should we make sure the backends return zero here if the TextureInfo is for a
340*c8dee2aaSAndroid Build Coastguard Worker // memoryless texture?
341*c8dee2aaSAndroid Build Coastguard Worker size_t bytesPerPixel = info.bytesPerPixel();
342*c8dee2aaSAndroid Build Coastguard Worker
343*c8dee2aaSAndroid Build Coastguard Worker colorSize = (size_t)dimensions.width() * dimensions.height() * bytesPerPixel;
344*c8dee2aaSAndroid Build Coastguard Worker }
345*c8dee2aaSAndroid Build Coastguard Worker
346*c8dee2aaSAndroid Build Coastguard Worker size_t finalSize = colorSize * info.numSamples();
347*c8dee2aaSAndroid Build Coastguard Worker
348*c8dee2aaSAndroid Build Coastguard Worker if (info.mipmapped() == Mipmapped::kYes) {
349*c8dee2aaSAndroid Build Coastguard Worker finalSize += colorSize/3;
350*c8dee2aaSAndroid Build Coastguard Worker }
351*c8dee2aaSAndroid Build Coastguard Worker return finalSize;
352*c8dee2aaSAndroid Build Coastguard Worker }
353*c8dee2aaSAndroid Build Coastguard Worker
CopyAsDraw(Recorder * recorder,const SkImage * image,const SkIRect & subset,const SkColorInfo & dstColorInfo,Budgeted budgeted,Mipmapped mipmapped,SkBackingFit backingFit,std::string_view label)354*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Image> CopyAsDraw(Recorder* recorder,
355*c8dee2aaSAndroid Build Coastguard Worker const SkImage* image,
356*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& subset,
357*c8dee2aaSAndroid Build Coastguard Worker const SkColorInfo& dstColorInfo,
358*c8dee2aaSAndroid Build Coastguard Worker Budgeted budgeted,
359*c8dee2aaSAndroid Build Coastguard Worker Mipmapped mipmapped,
360*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit backingFit,
361*c8dee2aaSAndroid Build Coastguard Worker std::string_view label) {
362*c8dee2aaSAndroid Build Coastguard Worker SkColorType ct = recorder->priv().caps()->getRenderableColorType(dstColorInfo.colorType());
363*c8dee2aaSAndroid Build Coastguard Worker if (ct == kUnknown_SkColorType) {
364*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
365*c8dee2aaSAndroid Build Coastguard Worker }
366*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo dstInfo = SkImageInfo::Make(subset.size(),
367*c8dee2aaSAndroid Build Coastguard Worker dstColorInfo.makeColorType(ct)
368*c8dee2aaSAndroid Build Coastguard Worker .makeAlphaType(kPremul_SkAlphaType));
369*c8dee2aaSAndroid Build Coastguard Worker // The surface goes out of scope when we return, so it can be scratch, but it may or may
370*c8dee2aaSAndroid Build Coastguard Worker // not be budgeted depending on how the copied image is used (or returned to the client).
371*c8dee2aaSAndroid Build Coastguard Worker auto surface = Surface::MakeScratch(recorder,
372*c8dee2aaSAndroid Build Coastguard Worker dstInfo,
373*c8dee2aaSAndroid Build Coastguard Worker std::move(label),
374*c8dee2aaSAndroid Build Coastguard Worker budgeted,
375*c8dee2aaSAndroid Build Coastguard Worker mipmapped,
376*c8dee2aaSAndroid Build Coastguard Worker backingFit);
377*c8dee2aaSAndroid Build Coastguard Worker if (!surface) {
378*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
379*c8dee2aaSAndroid Build Coastguard Worker }
380*c8dee2aaSAndroid Build Coastguard Worker
381*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
382*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kSrc);
383*c8dee2aaSAndroid Build Coastguard Worker surface->getCanvas()->drawImage(image, -subset.left(), -subset.top(),
384*c8dee2aaSAndroid Build Coastguard Worker SkFilterMode::kNearest, &paint);
385*c8dee2aaSAndroid Build Coastguard Worker // And the image draw into `surface` is flushed when it goes out of scope
386*c8dee2aaSAndroid Build Coastguard Worker return surface->asImage();
387*c8dee2aaSAndroid Build Coastguard Worker }
388*c8dee2aaSAndroid Build Coastguard Worker
RescaleImage(Recorder * recorder,const SkImage * srcImage,SkIRect srcIRect,const SkImageInfo & dstInfo,SkImage::RescaleGamma rescaleGamma,SkImage::RescaleMode rescaleMode)389*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> RescaleImage(Recorder* recorder,
390*c8dee2aaSAndroid Build Coastguard Worker const SkImage* srcImage,
391*c8dee2aaSAndroid Build Coastguard Worker SkIRect srcIRect,
392*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo& dstInfo,
393*c8dee2aaSAndroid Build Coastguard Worker SkImage::RescaleGamma rescaleGamma,
394*c8dee2aaSAndroid Build Coastguard Worker SkImage::RescaleMode rescaleMode) {
395*c8dee2aaSAndroid Build Coastguard Worker TRACE_EVENT0("skia.gpu", TRACE_FUNC);
396*c8dee2aaSAndroid Build Coastguard Worker TRACE_EVENT_INSTANT2("skia.gpu", "RescaleImage Src", TRACE_EVENT_SCOPE_THREAD,
397*c8dee2aaSAndroid Build Coastguard Worker "width", srcIRect.width(), "height", srcIRect.height());
398*c8dee2aaSAndroid Build Coastguard Worker TRACE_EVENT_INSTANT2("skia.gpu", "RescaleImage Dst", TRACE_EVENT_SCOPE_THREAD,
399*c8dee2aaSAndroid Build Coastguard Worker "width", dstInfo.width(), "height", dstInfo.height());
400*c8dee2aaSAndroid Build Coastguard Worker
401*c8dee2aaSAndroid Build Coastguard Worker // RescaleImage() should only be called when we already know that srcImage is graphite-backed
402*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(srcImage && as_IB(srcImage)->isGraphiteBacked());
403*c8dee2aaSAndroid Build Coastguard Worker
404*c8dee2aaSAndroid Build Coastguard Worker // For now this needs to be texturable because we can't depend on copies to scale.
405*c8dee2aaSAndroid Build Coastguard Worker // NOTE: srcView may be empty if srcImage is YUVA.
406*c8dee2aaSAndroid Build Coastguard Worker const TextureProxyView srcView = AsView(srcImage);
407*c8dee2aaSAndroid Build Coastguard Worker if (srcView && !recorder->priv().caps()->isTexturable(srcView.proxy()->textureInfo())) {
408*c8dee2aaSAndroid Build Coastguard Worker // With the current definition of SkImage, this shouldn't happen. If we allow non-texturable
409*c8dee2aaSAndroid Build Coastguard Worker // formats for compute, we'll need to copy to a texturable format.
410*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false);
411*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
412*c8dee2aaSAndroid Build Coastguard Worker }
413*c8dee2aaSAndroid Build Coastguard Worker
414*c8dee2aaSAndroid Build Coastguard Worker // make a Surface *exactly* matching dstInfo to rescale into
415*c8dee2aaSAndroid Build Coastguard Worker SkSurfaceProps surfaceProps = {};
416*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> dst = make_renderable_scratch_surface(recorder,
417*c8dee2aaSAndroid Build Coastguard Worker dstInfo,
418*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kExact,
419*c8dee2aaSAndroid Build Coastguard Worker "RescaleDstTexture",
420*c8dee2aaSAndroid Build Coastguard Worker &surfaceProps);
421*c8dee2aaSAndroid Build Coastguard Worker if (!dst) {
422*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
423*c8dee2aaSAndroid Build Coastguard Worker }
424*c8dee2aaSAndroid Build Coastguard Worker
425*c8dee2aaSAndroid Build Coastguard Worker SkRect srcRect = SkRect::Make(srcIRect);
426*c8dee2aaSAndroid Build Coastguard Worker SkRect dstRect = SkRect::Make(dstInfo.dimensions());
427*c8dee2aaSAndroid Build Coastguard Worker
428*c8dee2aaSAndroid Build Coastguard Worker SkISize finalSize = SkISize::Make(dstRect.width(), dstRect.height());
429*c8dee2aaSAndroid Build Coastguard Worker if (finalSize == srcIRect.size()) {
430*c8dee2aaSAndroid Build Coastguard Worker rescaleGamma = Image::RescaleGamma::kSrc;
431*c8dee2aaSAndroid Build Coastguard Worker rescaleMode = Image::RescaleMode::kNearest;
432*c8dee2aaSAndroid Build Coastguard Worker }
433*c8dee2aaSAndroid Build Coastguard Worker
434*c8dee2aaSAndroid Build Coastguard Worker // Within a rescaling pass tempInput is read from and tempOutput is written to.
435*c8dee2aaSAndroid Build Coastguard Worker // At the end of the pass tempOutput's texture is wrapped and assigned to tempInput.
436*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> tempInput = sk_ref_sp(srcImage);
437*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSurface> tempOutput;
438*c8dee2aaSAndroid Build Coastguard Worker
439*c8dee2aaSAndroid Build Coastguard Worker // Assume we should ignore the rescale linear request if the surface has no color space since
440*c8dee2aaSAndroid Build Coastguard Worker // it's unclear how we'd linearize from an unknown color space.
441*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo& srcImageInfo = srcImage->imageInfo();
442*c8dee2aaSAndroid Build Coastguard Worker if (rescaleGamma == Image::RescaleGamma::kLinear &&
443*c8dee2aaSAndroid Build Coastguard Worker srcImageInfo.colorSpace() &&
444*c8dee2aaSAndroid Build Coastguard Worker !srcImageInfo.colorSpace()->gammaIsLinear()) {
445*c8dee2aaSAndroid Build Coastguard Worker // Draw the src image into a new surface with linear gamma, and make that the new tempInput
446*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> linearGamma = srcImageInfo.colorSpace()->makeLinearGamma();
447*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo gammaDstInfo = SkImageInfo::Make(srcIRect.size(),
448*c8dee2aaSAndroid Build Coastguard Worker tempInput->imageInfo().colorType(),
449*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType,
450*c8dee2aaSAndroid Build Coastguard Worker std::move(linearGamma));
451*c8dee2aaSAndroid Build Coastguard Worker tempOutput = make_renderable_scratch_surface(recorder, gammaDstInfo, SkBackingFit::kApprox,
452*c8dee2aaSAndroid Build Coastguard Worker "RescaleLinearGammaTexture", &surfaceProps);
453*c8dee2aaSAndroid Build Coastguard Worker if (!tempOutput) {
454*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
455*c8dee2aaSAndroid Build Coastguard Worker }
456*c8dee2aaSAndroid Build Coastguard Worker SkCanvas* gammaDst = tempOutput->getCanvas();
457*c8dee2aaSAndroid Build Coastguard Worker SkRect gammaDstRect = SkRect::Make(srcIRect.size());
458*c8dee2aaSAndroid Build Coastguard Worker
459*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
460*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kSrc);
461*c8dee2aaSAndroid Build Coastguard Worker gammaDst->drawImageRect(tempInput, srcRect, gammaDstRect,
462*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kNearest), &paint,
463*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kStrict_SrcRectConstraint);
464*c8dee2aaSAndroid Build Coastguard Worker tempInput = SkSurfaces::AsImage(std::move(tempOutput));
465*c8dee2aaSAndroid Build Coastguard Worker srcRect = gammaDstRect;
466*c8dee2aaSAndroid Build Coastguard Worker }
467*c8dee2aaSAndroid Build Coastguard Worker
468*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo outImageInfo = tempInput->imageInfo().makeAlphaType(kPremul_SkAlphaType);
469*c8dee2aaSAndroid Build Coastguard Worker do {
470*c8dee2aaSAndroid Build Coastguard Worker SkISize nextDims = finalSize;
471*c8dee2aaSAndroid Build Coastguard Worker if (rescaleMode != Image::RescaleMode::kNearest &&
472*c8dee2aaSAndroid Build Coastguard Worker rescaleMode != Image::RescaleMode::kLinear) {
473*c8dee2aaSAndroid Build Coastguard Worker if (srcRect.width() > finalSize.width()) {
474*c8dee2aaSAndroid Build Coastguard Worker nextDims.fWidth = std::max((srcRect.width() + 1)/2, (float)finalSize.width());
475*c8dee2aaSAndroid Build Coastguard Worker } else if (srcRect.width() < finalSize.width()) {
476*c8dee2aaSAndroid Build Coastguard Worker nextDims.fWidth = std::min(srcRect.width()*2, (float)finalSize.width());
477*c8dee2aaSAndroid Build Coastguard Worker }
478*c8dee2aaSAndroid Build Coastguard Worker if (srcRect.height() > finalSize.height()) {
479*c8dee2aaSAndroid Build Coastguard Worker nextDims.fHeight = std::max((srcRect.height() + 1)/2, (float)finalSize.height());
480*c8dee2aaSAndroid Build Coastguard Worker } else if (srcRect.height() < finalSize.height()) {
481*c8dee2aaSAndroid Build Coastguard Worker nextDims.fHeight = std::min(srcRect.height()*2, (float)finalSize.height());
482*c8dee2aaSAndroid Build Coastguard Worker }
483*c8dee2aaSAndroid Build Coastguard Worker }
484*c8dee2aaSAndroid Build Coastguard Worker
485*c8dee2aaSAndroid Build Coastguard Worker SkRect stepDstRect;
486*c8dee2aaSAndroid Build Coastguard Worker if (nextDims == finalSize) {
487*c8dee2aaSAndroid Build Coastguard Worker tempOutput = dst;
488*c8dee2aaSAndroid Build Coastguard Worker stepDstRect = dstRect;
489*c8dee2aaSAndroid Build Coastguard Worker } else {
490*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo nextInfo = outImageInfo.makeDimensions(nextDims);
491*c8dee2aaSAndroid Build Coastguard Worker tempOutput = make_renderable_scratch_surface(recorder, nextInfo, SkBackingFit::kApprox,
492*c8dee2aaSAndroid Build Coastguard Worker "RescaleImageTempTexture", &surfaceProps);
493*c8dee2aaSAndroid Build Coastguard Worker if (!tempOutput) {
494*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
495*c8dee2aaSAndroid Build Coastguard Worker }
496*c8dee2aaSAndroid Build Coastguard Worker stepDstRect = SkRect::Make(tempOutput->imageInfo().dimensions());
497*c8dee2aaSAndroid Build Coastguard Worker }
498*c8dee2aaSAndroid Build Coastguard Worker
499*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions samplingOptions;
500*c8dee2aaSAndroid Build Coastguard Worker if (rescaleMode == Image::RescaleMode::kRepeatedCubic) {
501*c8dee2aaSAndroid Build Coastguard Worker samplingOptions = SkSamplingOptions(SkCubicResampler::CatmullRom());
502*c8dee2aaSAndroid Build Coastguard Worker } else {
503*c8dee2aaSAndroid Build Coastguard Worker samplingOptions = (rescaleMode == Image::RescaleMode::kNearest) ?
504*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kNearest) :
505*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions(SkFilterMode::kLinear);
506*c8dee2aaSAndroid Build Coastguard Worker }
507*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
508*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kSrc);
509*c8dee2aaSAndroid Build Coastguard Worker tempOutput->getCanvas()->drawImageRect(tempInput, srcRect, stepDstRect, samplingOptions,
510*c8dee2aaSAndroid Build Coastguard Worker &paint, SkCanvas::kStrict_SrcRectConstraint);
511*c8dee2aaSAndroid Build Coastguard Worker
512*c8dee2aaSAndroid Build Coastguard Worker tempInput = SkSurfaces::AsImage(std::move(tempOutput));
513*c8dee2aaSAndroid Build Coastguard Worker srcRect = SkRect::Make(nextDims);
514*c8dee2aaSAndroid Build Coastguard Worker } while (srcRect.width() != finalSize.width() || srcRect.height() != finalSize.height());
515*c8dee2aaSAndroid Build Coastguard Worker
516*c8dee2aaSAndroid Build Coastguard Worker return SkSurfaces::AsImage(std::move(dst));
517*c8dee2aaSAndroid Build Coastguard Worker }
518*c8dee2aaSAndroid Build Coastguard Worker
GenerateMipmaps(Recorder * recorder,sk_sp<TextureProxy> texture,const SkColorInfo & colorInfo)519*c8dee2aaSAndroid Build Coastguard Worker bool GenerateMipmaps(Recorder* recorder,
520*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> texture,
521*c8dee2aaSAndroid Build Coastguard Worker const SkColorInfo& colorInfo) {
522*c8dee2aaSAndroid Build Coastguard Worker constexpr SkSamplingOptions kSamplingOptions = SkSamplingOptions(SkFilterMode::kLinear);
523*c8dee2aaSAndroid Build Coastguard Worker
524*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(texture->mipmapped() == Mipmapped::kYes);
525*c8dee2aaSAndroid Build Coastguard Worker
526*c8dee2aaSAndroid Build Coastguard Worker // Within a rescaling pass scratchImg is read from and a scratch surface is written to.
527*c8dee2aaSAndroid Build Coastguard Worker // At the end of the pass the scratch surface's texture is wrapped and assigned to scratchImg.
528*c8dee2aaSAndroid Build Coastguard Worker
529*c8dee2aaSAndroid Build Coastguard Worker // The scratch surface we create below will use a write swizzle derived from SkColorType and
530*c8dee2aaSAndroid Build Coastguard Worker // pixel format. We have to be consistent and swizzle on the read.
531*c8dee2aaSAndroid Build Coastguard Worker auto imgSwizzle = recorder->priv().caps()->getReadSwizzle(colorInfo.colorType(),
532*c8dee2aaSAndroid Build Coastguard Worker texture->textureInfo());
533*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> scratchImg(new Image(TextureProxyView(texture, imgSwizzle), colorInfo));
534*c8dee2aaSAndroid Build Coastguard Worker
535*c8dee2aaSAndroid Build Coastguard Worker SkISize srcSize = texture->dimensions();
536*c8dee2aaSAndroid Build Coastguard Worker const SkColorInfo outColorInfo = colorInfo.makeAlphaType(kPremul_SkAlphaType);
537*c8dee2aaSAndroid Build Coastguard Worker
538*c8dee2aaSAndroid Build Coastguard Worker // Alternate between two scratch surfaces to avoid reading from and writing to a texture in the
539*c8dee2aaSAndroid Build Coastguard Worker // same pass. The dimensions of the first usages of the two scratch textures will be 1/2 and 1/4
540*c8dee2aaSAndroid Build Coastguard Worker // those of the original texture, respectively.
541*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Surface> scratchSurfaces[2];
542*c8dee2aaSAndroid Build Coastguard Worker for (int i = 0; i < 2; ++i) {
543*c8dee2aaSAndroid Build Coastguard Worker scratchSurfaces[i] = make_renderable_scratch_surface(
544*c8dee2aaSAndroid Build Coastguard Worker recorder,
545*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo::Make(SkISize::Make(std::max(1, srcSize.width() >> (i + 1)),
546*c8dee2aaSAndroid Build Coastguard Worker std::max(1, srcSize.height() >> (i + 1))),
547*c8dee2aaSAndroid Build Coastguard Worker outColorInfo),
548*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kApprox,
549*c8dee2aaSAndroid Build Coastguard Worker "GenerateMipmapsScratchTexture");
550*c8dee2aaSAndroid Build Coastguard Worker if (!scratchSurfaces[i]) {
551*c8dee2aaSAndroid Build Coastguard Worker return false;
552*c8dee2aaSAndroid Build Coastguard Worker }
553*c8dee2aaSAndroid Build Coastguard Worker }
554*c8dee2aaSAndroid Build Coastguard Worker
555*c8dee2aaSAndroid Build Coastguard Worker for (int mipLevel = 1; srcSize.width() > 1 || srcSize.height() > 1; ++mipLevel) {
556*c8dee2aaSAndroid Build Coastguard Worker const SkISize dstSize = SkISize::Make(std::max(srcSize.width() >> 1, 1),
557*c8dee2aaSAndroid Build Coastguard Worker std::max(srcSize.height() >> 1, 1));
558*c8dee2aaSAndroid Build Coastguard Worker
559*c8dee2aaSAndroid Build Coastguard Worker Surface* scratchSurface = scratchSurfaces[(mipLevel - 1) & 1].get();
560*c8dee2aaSAndroid Build Coastguard Worker
561*c8dee2aaSAndroid Build Coastguard Worker SkPaint paint;
562*c8dee2aaSAndroid Build Coastguard Worker paint.setBlendMode(SkBlendMode::kSrc);
563*c8dee2aaSAndroid Build Coastguard Worker scratchSurface->getCanvas()->drawImageRect(scratchImg,
564*c8dee2aaSAndroid Build Coastguard Worker SkRect::Make(srcSize),
565*c8dee2aaSAndroid Build Coastguard Worker SkRect::Make(dstSize),
566*c8dee2aaSAndroid Build Coastguard Worker kSamplingOptions,
567*c8dee2aaSAndroid Build Coastguard Worker &paint,
568*c8dee2aaSAndroid Build Coastguard Worker SkCanvas::kStrict_SrcRectConstraint);
569*c8dee2aaSAndroid Build Coastguard Worker
570*c8dee2aaSAndroid Build Coastguard Worker // Make sure the rescaling draw finishes before copying the results.
571*c8dee2aaSAndroid Build Coastguard Worker Flush(scratchSurface);
572*c8dee2aaSAndroid Build Coastguard Worker
573*c8dee2aaSAndroid Build Coastguard Worker sk_sp<CopyTextureToTextureTask> copyTask = CopyTextureToTextureTask::Make(
574*c8dee2aaSAndroid Build Coastguard Worker static_cast<const Surface*>(scratchSurface)->readSurfaceView().refProxy(),
575*c8dee2aaSAndroid Build Coastguard Worker SkIRect::MakeSize(dstSize),
576*c8dee2aaSAndroid Build Coastguard Worker texture,
577*c8dee2aaSAndroid Build Coastguard Worker {0, 0},
578*c8dee2aaSAndroid Build Coastguard Worker mipLevel);
579*c8dee2aaSAndroid Build Coastguard Worker if (!copyTask) {
580*c8dee2aaSAndroid Build Coastguard Worker return false;
581*c8dee2aaSAndroid Build Coastguard Worker }
582*c8dee2aaSAndroid Build Coastguard Worker recorder->priv().add(std::move(copyTask));
583*c8dee2aaSAndroid Build Coastguard Worker
584*c8dee2aaSAndroid Build Coastguard Worker scratchImg = scratchSurface->asImage();
585*c8dee2aaSAndroid Build Coastguard Worker srcSize = dstSize;
586*c8dee2aaSAndroid Build Coastguard Worker }
587*c8dee2aaSAndroid Build Coastguard Worker
588*c8dee2aaSAndroid Build Coastguard Worker return true;
589*c8dee2aaSAndroid Build Coastguard Worker }
590*c8dee2aaSAndroid Build Coastguard Worker
GetGraphiteBacked(Recorder * recorder,const SkImage * imageIn,SkSamplingOptions sampling)591*c8dee2aaSAndroid Build Coastguard Worker std::pair<sk_sp<SkImage>, SkSamplingOptions> GetGraphiteBacked(Recorder* recorder,
592*c8dee2aaSAndroid Build Coastguard Worker const SkImage* imageIn,
593*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions sampling) {
594*c8dee2aaSAndroid Build Coastguard Worker Mipmapped mipmapped = (sampling.mipmap != SkMipmapMode::kNone)
595*c8dee2aaSAndroid Build Coastguard Worker ? Mipmapped::kYes : Mipmapped::kNo;
596*c8dee2aaSAndroid Build Coastguard Worker
597*c8dee2aaSAndroid Build Coastguard Worker if (imageIn->dimensions().area() <= 1 && mipmapped == Mipmapped::kYes) {
598*c8dee2aaSAndroid Build Coastguard Worker mipmapped = Mipmapped::kNo;
599*c8dee2aaSAndroid Build Coastguard Worker sampling = SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kNone);
600*c8dee2aaSAndroid Build Coastguard Worker }
601*c8dee2aaSAndroid Build Coastguard Worker
602*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> result;
603*c8dee2aaSAndroid Build Coastguard Worker if (as_IB(imageIn)->isGraphiteBacked()) {
604*c8dee2aaSAndroid Build Coastguard Worker result = sk_ref_sp(imageIn);
605*c8dee2aaSAndroid Build Coastguard Worker
606*c8dee2aaSAndroid Build Coastguard Worker // If the preexisting Graphite-backed image doesn't have the required mipmaps we will drop
607*c8dee2aaSAndroid Build Coastguard Worker // down the sampling
608*c8dee2aaSAndroid Build Coastguard Worker if (mipmapped == Mipmapped::kYes && !result->hasMipmaps()) {
609*c8dee2aaSAndroid Build Coastguard Worker mipmapped = Mipmapped::kNo;
610*c8dee2aaSAndroid Build Coastguard Worker sampling = SkSamplingOptions(SkFilterMode::kLinear, SkMipmapMode::kNone);
611*c8dee2aaSAndroid Build Coastguard Worker }
612*c8dee2aaSAndroid Build Coastguard Worker } else {
613*c8dee2aaSAndroid Build Coastguard Worker auto clientImageProvider = recorder->clientImageProvider();
614*c8dee2aaSAndroid Build Coastguard Worker result = clientImageProvider->findOrCreate(
615*c8dee2aaSAndroid Build Coastguard Worker recorder, imageIn, {mipmapped == Mipmapped::kYes});
616*c8dee2aaSAndroid Build Coastguard Worker
617*c8dee2aaSAndroid Build Coastguard Worker if (!valid_client_provided_image(
618*c8dee2aaSAndroid Build Coastguard Worker result.get(), imageIn, {mipmapped == Mipmapped::kYes})) {
619*c8dee2aaSAndroid Build Coastguard Worker // The client did not fulfill the ImageProvider contract so drop the image.
620*c8dee2aaSAndroid Build Coastguard Worker result = nullptr;
621*c8dee2aaSAndroid Build Coastguard Worker }
622*c8dee2aaSAndroid Build Coastguard Worker }
623*c8dee2aaSAndroid Build Coastguard Worker
624*c8dee2aaSAndroid Build Coastguard Worker if (sampling.isAniso() && result) {
625*c8dee2aaSAndroid Build Coastguard Worker sampling = SkSamplingPriv::AnisoFallback(result->hasMipmaps());
626*c8dee2aaSAndroid Build Coastguard Worker }
627*c8dee2aaSAndroid Build Coastguard Worker
628*c8dee2aaSAndroid Build Coastguard Worker return { result, sampling };
629*c8dee2aaSAndroid Build Coastguard Worker }
630*c8dee2aaSAndroid Build Coastguard Worker
AsView(const SkImage * image)631*c8dee2aaSAndroid Build Coastguard Worker TextureProxyView AsView(const SkImage* image) {
632*c8dee2aaSAndroid Build Coastguard Worker if (!image) {
633*c8dee2aaSAndroid Build Coastguard Worker return {};
634*c8dee2aaSAndroid Build Coastguard Worker }
635*c8dee2aaSAndroid Build Coastguard Worker if (!as_IB(image)->isGraphiteBacked()) {
636*c8dee2aaSAndroid Build Coastguard Worker return {};
637*c8dee2aaSAndroid Build Coastguard Worker }
638*c8dee2aaSAndroid Build Coastguard Worker // A YUVA image (even if backed by graphite textures) is not a single texture
639*c8dee2aaSAndroid Build Coastguard Worker if (as_IB(image)->isYUVA()) {
640*c8dee2aaSAndroid Build Coastguard Worker return {};
641*c8dee2aaSAndroid Build Coastguard Worker }
642*c8dee2aaSAndroid Build Coastguard Worker
643*c8dee2aaSAndroid Build Coastguard Worker auto gi = reinterpret_cast<const Image*>(image);
644*c8dee2aaSAndroid Build Coastguard Worker return gi->textureProxyView();
645*c8dee2aaSAndroid Build Coastguard Worker }
646*c8dee2aaSAndroid Build Coastguard Worker
ComputeShaderCoverageMaskTargetFormat(const Caps * caps)647*c8dee2aaSAndroid Build Coastguard Worker SkColorType ComputeShaderCoverageMaskTargetFormat(const Caps* caps) {
648*c8dee2aaSAndroid Build Coastguard Worker // GPU compute coverage mask renderers need to bind the mask texture as a storage binding, which
649*c8dee2aaSAndroid Build Coastguard Worker // support a limited set of color formats. In general, we use RGBA8 if Alpha8 can't be
650*c8dee2aaSAndroid Build Coastguard Worker // supported.
651*c8dee2aaSAndroid Build Coastguard Worker if (caps->isStorage(caps->getDefaultStorageTextureInfo(kAlpha_8_SkColorType))) {
652*c8dee2aaSAndroid Build Coastguard Worker return kAlpha_8_SkColorType;
653*c8dee2aaSAndroid Build Coastguard Worker }
654*c8dee2aaSAndroid Build Coastguard Worker return kRGBA_8888_SkColorType;
655*c8dee2aaSAndroid Build Coastguard Worker }
656*c8dee2aaSAndroid Build Coastguard Worker
657*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
658*c8dee2aaSAndroid Build Coastguard Worker
659*c8dee2aaSAndroid Build Coastguard Worker namespace skif {
660*c8dee2aaSAndroid Build Coastguard Worker
661*c8dee2aaSAndroid Build Coastguard Worker namespace {
662*c8dee2aaSAndroid Build Coastguard Worker
663*c8dee2aaSAndroid Build Coastguard Worker // TODO(michaelludwig): The skgpu::BlurUtils effects will be migrated to src/core to implement a
664*c8dee2aaSAndroid Build Coastguard Worker // shader BlurEngine that can be shared by rastr, Ganesh, and Graphite. This is blocked by having
665*c8dee2aaSAndroid Build Coastguard Worker // skif::FilterResult handle the resizing to the max supported sigma.
666*c8dee2aaSAndroid Build Coastguard Worker class GraphiteBackend :
667*c8dee2aaSAndroid Build Coastguard Worker public Backend,
668*c8dee2aaSAndroid Build Coastguard Worker private SkShaderBlurAlgorithm,
669*c8dee2aaSAndroid Build Coastguard Worker private SkBlurEngine {
670*c8dee2aaSAndroid Build Coastguard Worker public:
671*c8dee2aaSAndroid Build Coastguard Worker
GraphiteBackend(skgpu::graphite::Recorder * recorder,const SkSurfaceProps & surfaceProps,SkColorType colorType)672*c8dee2aaSAndroid Build Coastguard Worker GraphiteBackend(skgpu::graphite::Recorder* recorder,
673*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps& surfaceProps,
674*c8dee2aaSAndroid Build Coastguard Worker SkColorType colorType)
675*c8dee2aaSAndroid Build Coastguard Worker : Backend(SkImageFilterCache::Create(SkImageFilterCache::kDefaultTransientSize),
676*c8dee2aaSAndroid Build Coastguard Worker surfaceProps, colorType)
677*c8dee2aaSAndroid Build Coastguard Worker , fRecorder(recorder) {}
678*c8dee2aaSAndroid Build Coastguard Worker
679*c8dee2aaSAndroid Build Coastguard Worker // Backend
makeDevice(SkISize size,sk_sp<SkColorSpace> colorSpace,const SkSurfaceProps * props) const680*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkDevice> makeDevice(SkISize size,
681*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkColorSpace> colorSpace,
682*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps* props) const override {
683*c8dee2aaSAndroid Build Coastguard Worker SkImageInfo imageInfo = SkImageInfo::Make(size,
684*c8dee2aaSAndroid Build Coastguard Worker this->colorType(),
685*c8dee2aaSAndroid Build Coastguard Worker kPremul_SkAlphaType,
686*c8dee2aaSAndroid Build Coastguard Worker std::move(colorSpace));
687*c8dee2aaSAndroid Build Coastguard Worker return skgpu::graphite::Device::Make(fRecorder,
688*c8dee2aaSAndroid Build Coastguard Worker imageInfo,
689*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted::kYes,
690*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kNo,
691*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kApprox,
692*c8dee2aaSAndroid Build Coastguard Worker props ? *props : this->surfaceProps(),
693*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::LoadOp::kDiscard,
694*c8dee2aaSAndroid Build Coastguard Worker "ImageFilterResult");
695*c8dee2aaSAndroid Build Coastguard Worker }
696*c8dee2aaSAndroid Build Coastguard Worker
makeImage(const SkIRect & subset,sk_sp<SkImage> image) const697*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkSpecialImage> makeImage(const SkIRect& subset, sk_sp<SkImage> image) const override {
698*c8dee2aaSAndroid Build Coastguard Worker return SkSpecialImages::MakeGraphite(fRecorder, subset, image, this->surfaceProps());
699*c8dee2aaSAndroid Build Coastguard Worker }
700*c8dee2aaSAndroid Build Coastguard Worker
getCachedBitmap(const SkBitmap & data) const701*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> getCachedBitmap(const SkBitmap& data) const override {
702*c8dee2aaSAndroid Build Coastguard Worker auto proxy = skgpu::graphite::RecorderPriv::CreateCachedProxy(fRecorder, data,
703*c8dee2aaSAndroid Build Coastguard Worker "ImageFilterCachedBitmap");
704*c8dee2aaSAndroid Build Coastguard Worker if (!proxy) {
705*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
706*c8dee2aaSAndroid Build Coastguard Worker }
707*c8dee2aaSAndroid Build Coastguard Worker
708*c8dee2aaSAndroid Build Coastguard Worker const SkColorInfo& colorInfo = data.info().colorInfo();
709*c8dee2aaSAndroid Build Coastguard Worker skgpu::Swizzle swizzle = fRecorder->priv().caps()->getReadSwizzle(colorInfo.colorType(),
710*c8dee2aaSAndroid Build Coastguard Worker proxy->textureInfo());
711*c8dee2aaSAndroid Build Coastguard Worker return sk_make_sp<skgpu::graphite::Image>(
712*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::TextureProxyView(std::move(proxy), swizzle),
713*c8dee2aaSAndroid Build Coastguard Worker colorInfo);
714*c8dee2aaSAndroid Build Coastguard Worker }
715*c8dee2aaSAndroid Build Coastguard Worker
getBlurEngine() const716*c8dee2aaSAndroid Build Coastguard Worker const SkBlurEngine* getBlurEngine() const override { return this; }
717*c8dee2aaSAndroid Build Coastguard Worker
718*c8dee2aaSAndroid Build Coastguard Worker // SkBlurEngine
findAlgorithm(SkSize sigma,SkColorType colorType) const719*c8dee2aaSAndroid Build Coastguard Worker const SkBlurEngine::Algorithm* findAlgorithm(SkSize sigma,
720*c8dee2aaSAndroid Build Coastguard Worker SkColorType colorType) const override {
721*c8dee2aaSAndroid Build Coastguard Worker // The runtime effect blurs handle all tilemodes and color types
722*c8dee2aaSAndroid Build Coastguard Worker return this;
723*c8dee2aaSAndroid Build Coastguard Worker }
724*c8dee2aaSAndroid Build Coastguard Worker
useLegacyFilterResultBlur() const725*c8dee2aaSAndroid Build Coastguard Worker bool useLegacyFilterResultBlur() const override { return false; }
726*c8dee2aaSAndroid Build Coastguard Worker
727*c8dee2aaSAndroid Build Coastguard Worker // SkShaderBlurAlgorithm
makeDevice(const SkImageInfo & imageInfo) const728*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkDevice> makeDevice(const SkImageInfo& imageInfo) const override {
729*c8dee2aaSAndroid Build Coastguard Worker return skgpu::graphite::Device::Make(fRecorder,
730*c8dee2aaSAndroid Build Coastguard Worker imageInfo,
731*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted::kYes,
732*c8dee2aaSAndroid Build Coastguard Worker skgpu::Mipmapped::kNo,
733*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit::kApprox,
734*c8dee2aaSAndroid Build Coastguard Worker this->surfaceProps(),
735*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::LoadOp::kDiscard,
736*c8dee2aaSAndroid Build Coastguard Worker "EvalBlurTexture");
737*c8dee2aaSAndroid Build Coastguard Worker }
738*c8dee2aaSAndroid Build Coastguard Worker
739*c8dee2aaSAndroid Build Coastguard Worker private:
740*c8dee2aaSAndroid Build Coastguard Worker skgpu::graphite::Recorder* fRecorder;
741*c8dee2aaSAndroid Build Coastguard Worker };
742*c8dee2aaSAndroid Build Coastguard Worker
743*c8dee2aaSAndroid Build Coastguard Worker } // anonymous namespace
744*c8dee2aaSAndroid Build Coastguard Worker
MakeGraphiteBackend(skgpu::graphite::Recorder * recorder,const SkSurfaceProps & surfaceProps,SkColorType colorType)745*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Backend> MakeGraphiteBackend(skgpu::graphite::Recorder* recorder,
746*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps& surfaceProps,
747*c8dee2aaSAndroid Build Coastguard Worker SkColorType colorType) {
748*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(recorder);
749*c8dee2aaSAndroid Build Coastguard Worker return sk_make_sp<GraphiteBackend>(recorder, surfaceProps, colorType);
750*c8dee2aaSAndroid Build Coastguard Worker }
751*c8dee2aaSAndroid Build Coastguard Worker
752*c8dee2aaSAndroid Build Coastguard Worker } // namespace skif
753