1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_TextureUtils_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_TextureUtils_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkImage.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/GpuTypes.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/Image.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/TextureProxyView.h"
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard Worker #include <functional>
18*c8dee2aaSAndroid Build Coastguard Worker #include <tuple>
19*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Worker class SkBitmap;
22*c8dee2aaSAndroid Build Coastguard Worker enum SkColorType : int;
23*c8dee2aaSAndroid Build Coastguard Worker class SkImage;
24*c8dee2aaSAndroid Build Coastguard Worker struct SkImageInfo;
25*c8dee2aaSAndroid Build Coastguard Worker struct SkSamplingOptions;
26*c8dee2aaSAndroid Build Coastguard Worker
27*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
28*c8dee2aaSAndroid Build Coastguard Worker class RefCntedCallback;
29*c8dee2aaSAndroid Build Coastguard Worker }
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard Worker class Caps;
34*c8dee2aaSAndroid Build Coastguard Worker class Context;
35*c8dee2aaSAndroid Build Coastguard Worker class Image;
36*c8dee2aaSAndroid Build Coastguard Worker class Recorder;
37*c8dee2aaSAndroid Build Coastguard Worker class TextureProxyView;
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Worker // Create TextureProxyView and SkColorType pair using pixel data in SkBitmap,
40*c8dee2aaSAndroid Build Coastguard Worker // adding any necessary copy commands to Recorder
41*c8dee2aaSAndroid Build Coastguard Worker std::tuple<TextureProxyView, SkColorType> MakeBitmapProxyView(Recorder*,
42*c8dee2aaSAndroid Build Coastguard Worker const SkBitmap&,
43*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkMipmap>,
44*c8dee2aaSAndroid Build Coastguard Worker Mipmapped,
45*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted,
46*c8dee2aaSAndroid Build Coastguard Worker std::string_view label);
47*c8dee2aaSAndroid Build Coastguard Worker
48*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> MakePromiseImageLazyProxy(const Caps*,
49*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions,
50*c8dee2aaSAndroid Build Coastguard Worker TextureInfo,
51*c8dee2aaSAndroid Build Coastguard Worker Volatile,
52*c8dee2aaSAndroid Build Coastguard Worker sk_sp<skgpu::RefCntedCallback> releaseHelper,
53*c8dee2aaSAndroid Build Coastguard Worker SkImages::GraphitePromiseTextureFulfillProc,
54*c8dee2aaSAndroid Build Coastguard Worker SkImages::GraphitePromiseTextureFulfillContext,
55*c8dee2aaSAndroid Build Coastguard Worker SkImages::GraphitePromiseTextureReleaseProc,
56*c8dee2aaSAndroid Build Coastguard Worker std::string_view label);
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> MakeFromBitmap(Recorder*,
59*c8dee2aaSAndroid Build Coastguard Worker const SkColorInfo&,
60*c8dee2aaSAndroid Build Coastguard Worker const SkBitmap&,
61*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkMipmap>,
62*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted,
63*c8dee2aaSAndroid Build Coastguard Worker SkImage::RequiredProperties,
64*c8dee2aaSAndroid Build Coastguard Worker std::string_view label);
65*c8dee2aaSAndroid Build Coastguard Worker
66*c8dee2aaSAndroid Build Coastguard Worker size_t ComputeSize(SkISize dimensions, const TextureInfo&);
67*c8dee2aaSAndroid Build Coastguard Worker
68*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Image> CopyAsDraw(Recorder*,
69*c8dee2aaSAndroid Build Coastguard Worker const SkImage* image,
70*c8dee2aaSAndroid Build Coastguard Worker const SkIRect& subset,
71*c8dee2aaSAndroid Build Coastguard Worker const SkColorInfo& dstColorInfo,
72*c8dee2aaSAndroid Build Coastguard Worker Budgeted,
73*c8dee2aaSAndroid Build Coastguard Worker Mipmapped,
74*c8dee2aaSAndroid Build Coastguard Worker SkBackingFit,
75*c8dee2aaSAndroid Build Coastguard Worker std::string_view label);
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker sk_sp<SkImage> RescaleImage(Recorder*,
78*c8dee2aaSAndroid Build Coastguard Worker const SkImage* srcImage,
79*c8dee2aaSAndroid Build Coastguard Worker SkIRect srcIRect,
80*c8dee2aaSAndroid Build Coastguard Worker const SkImageInfo& dstInfo,
81*c8dee2aaSAndroid Build Coastguard Worker SkImage::RescaleGamma rescaleGamma,
82*c8dee2aaSAndroid Build Coastguard Worker SkImage::RescaleMode rescaleMode);
83*c8dee2aaSAndroid Build Coastguard Worker
84*c8dee2aaSAndroid Build Coastguard Worker bool GenerateMipmaps(Recorder*, sk_sp<TextureProxy>, const SkColorInfo&);
85*c8dee2aaSAndroid Build Coastguard Worker
86*c8dee2aaSAndroid Build Coastguard Worker // Returns the underlying TextureProxyView if it's a non-YUVA Graphite-backed image.
87*c8dee2aaSAndroid Build Coastguard Worker TextureProxyView AsView(const SkImage*);
AsView(sk_sp<SkImage> image)88*c8dee2aaSAndroid Build Coastguard Worker inline TextureProxyView AsView(sk_sp<SkImage> image) { return AsView(image.get()); }
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Worker std::pair<sk_sp<SkImage>, SkSamplingOptions> GetGraphiteBacked(Recorder*,
91*c8dee2aaSAndroid Build Coastguard Worker const SkImage*,
92*c8dee2aaSAndroid Build Coastguard Worker SkSamplingOptions);
93*c8dee2aaSAndroid Build Coastguard Worker
94*c8dee2aaSAndroid Build Coastguard Worker // Return the color format used for coverage mask textures that are rendered by a GPU
95*c8dee2aaSAndroid Build Coastguard Worker // compute program.
96*c8dee2aaSAndroid Build Coastguard Worker SkColorType ComputeShaderCoverageMaskTargetFormat(const Caps*);
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker namespace skif {
101*c8dee2aaSAndroid Build Coastguard Worker
102*c8dee2aaSAndroid Build Coastguard Worker class Backend;
103*c8dee2aaSAndroid Build Coastguard Worker
104*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Backend> MakeGraphiteBackend(skgpu::graphite::Recorder* recorder,
105*c8dee2aaSAndroid Build Coastguard Worker const SkSurfaceProps&,
106*c8dee2aaSAndroid Build Coastguard Worker SkColorType);
107*c8dee2aaSAndroid Build Coastguard Worker
108*c8dee2aaSAndroid Build Coastguard Worker } // namespace skif
109*c8dee2aaSAndroid Build Coastguard Worker
110*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_TextureUtils_DEFINED
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