1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_UploadBufferManager_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_UploadBufferManager_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/BufferWriter.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/DrawTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include <string_view> 16*c8dee2aaSAndroid Build Coastguard Worker #include <tuple> 17*c8dee2aaSAndroid Build Coastguard Worker #include <vector> 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker class Buffer; 22*c8dee2aaSAndroid Build Coastguard Worker class Caps; 23*c8dee2aaSAndroid Build Coastguard Worker class CommandBuffer; 24*c8dee2aaSAndroid Build Coastguard Worker class Recording; 25*c8dee2aaSAndroid Build Coastguard Worker class ResourceProvider; 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker class UploadBufferManager { 28*c8dee2aaSAndroid Build Coastguard Worker public: 29*c8dee2aaSAndroid Build Coastguard Worker UploadBufferManager(ResourceProvider*, const Caps*); 30*c8dee2aaSAndroid Build Coastguard Worker ~UploadBufferManager(); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker std::tuple<TextureUploadWriter, BindBufferInfo> getTextureUploadWriter( 33*c8dee2aaSAndroid Build Coastguard Worker size_t requiredBytes, size_t requiredAlignment); 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker // Finalizes all buffers and transfers ownership of them to a Recording. 36*c8dee2aaSAndroid Build Coastguard Worker void transferToRecording(Recording*); 37*c8dee2aaSAndroid Build Coastguard Worker void transferToCommandBuffer(CommandBuffer*); 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker private: 40*c8dee2aaSAndroid Build Coastguard Worker friend class DrawBufferManager; // to access makeBindInfo 41*c8dee2aaSAndroid Build Coastguard Worker friend class StaticBufferManager; // to access makeBindInfo 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker 44*c8dee2aaSAndroid Build Coastguard Worker std::tuple<void*/*mappedPtr*/, BindBufferInfo> makeBindInfo(size_t requiredBytes, 45*c8dee2aaSAndroid Build Coastguard Worker size_t requiredAlignment, 46*c8dee2aaSAndroid Build Coastguard Worker std::string_view label); 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker ResourceProvider* fResourceProvider; 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Buffer> fReusedBuffer; 51*c8dee2aaSAndroid Build Coastguard Worker const uint32_t fMinAlignment; 52*c8dee2aaSAndroid Build Coastguard Worker uint32_t fReusedBufferOffset = 0; 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker std::vector<sk_sp<Buffer>> fUsedBuffers; 55*c8dee2aaSAndroid Build Coastguard Worker }; 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_UploadBufferManager_DEFINED 60