1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_compute_DispatchGroup_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_compute_DispatchGroup_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ComputePipelineDesc.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ComputeTypes.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceTypes.h" 16*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/compute/ComputeStep.h" 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker #include <cstddef> 19*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint> 20*c8dee2aaSAndroid Build Coastguard Worker #include <memory> 21*c8dee2aaSAndroid Build Coastguard Worker #include <optional> 22*c8dee2aaSAndroid Build Coastguard Worker #include <variant> 23*c8dee2aaSAndroid Build Coastguard Worker 24*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker class CommandBuffer; 27*c8dee2aaSAndroid Build Coastguard Worker class ComputePipeline; 28*c8dee2aaSAndroid Build Coastguard Worker class Recorder; 29*c8dee2aaSAndroid Build Coastguard Worker class ResourceProvider; 30*c8dee2aaSAndroid Build Coastguard Worker class Sampler; 31*c8dee2aaSAndroid Build Coastguard Worker class Task; 32*c8dee2aaSAndroid Build Coastguard Worker class Texture; 33*c8dee2aaSAndroid Build Coastguard Worker class TextureProxy; 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker using BindingIndex = uint32_t; 36*c8dee2aaSAndroid Build Coastguard Worker struct TextureIndex { uint32_t fValue; }; 37*c8dee2aaSAndroid Build Coastguard Worker struct SamplerIndex { uint32_t fValue; }; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker using DispatchResource = std::variant<BindBufferInfo, TextureIndex, SamplerIndex>; 40*c8dee2aaSAndroid Build Coastguard Worker using DispatchResourceOptional = 41*c8dee2aaSAndroid Build Coastguard Worker std::variant<std::monostate, BindBufferInfo, TextureIndex, SamplerIndex>; 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker struct ResourceBinding { 44*c8dee2aaSAndroid Build Coastguard Worker BindingIndex fIndex; 45*c8dee2aaSAndroid Build Coastguard Worker DispatchResource fResource; 46*c8dee2aaSAndroid Build Coastguard Worker }; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker /** 49*c8dee2aaSAndroid Build Coastguard Worker * DispatchGroup groups a series of compute pipeline dispatches that need to execute sequentially 50*c8dee2aaSAndroid Build Coastguard Worker * (i.e. with a barrier). Dispatches are stored in the order that they will be encoded 51*c8dee2aaSAndroid Build Coastguard Worker * in the eventual command buffer. 52*c8dee2aaSAndroid Build Coastguard Worker * 53*c8dee2aaSAndroid Build Coastguard Worker * A DispatchGroup can be constructed from a series of ComputeSteps using a Builder. The Builder 54*c8dee2aaSAndroid Build Coastguard Worker * verifies that the data flow specification between successive ComputeSteps are compatible. 55*c8dee2aaSAndroid Build Coastguard Worker * The resources required by a ComputeStep (such as Buffers and TextureProxies) are created by 56*c8dee2aaSAndroid Build Coastguard Worker * the Builder as they get added. 57*c8dee2aaSAndroid Build Coastguard Worker * 58*c8dee2aaSAndroid Build Coastguard Worker * Once a DispatchGroup is finalized, it is immutable. It contains the complete ResourceBinding list 59*c8dee2aaSAndroid Build Coastguard Worker * for each dispatch. A list of finalized DispatchGroups can be submitted to the command buffer in a 60*c8dee2aaSAndroid Build Coastguard Worker * ComputeTask. 61*c8dee2aaSAndroid Build Coastguard Worker */ 62*c8dee2aaSAndroid Build Coastguard Worker class DispatchGroup final { 63*c8dee2aaSAndroid Build Coastguard Worker public: 64*c8dee2aaSAndroid Build Coastguard Worker class Builder; 65*c8dee2aaSAndroid Build Coastguard Worker 66*c8dee2aaSAndroid Build Coastguard Worker struct Dispatch { 67*c8dee2aaSAndroid Build Coastguard Worker WorkgroupSize fLocalSize; 68*c8dee2aaSAndroid Build Coastguard Worker std::variant<WorkgroupSize, BindBufferInfo> fGlobalSizeOrIndirect; 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker std::optional<WorkgroupSize> fGlobalDispatchSize; 71*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<ResourceBinding> fBindings; 72*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<ComputeStep::WorkgroupBufferDesc> fWorkgroupBuffers; 73*c8dee2aaSAndroid Build Coastguard Worker int fPipelineIndex = 0; 74*c8dee2aaSAndroid Build Coastguard Worker }; 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Worker ~DispatchGroup(); 77*c8dee2aaSAndroid Build Coastguard Worker dispatches()78*c8dee2aaSAndroid Build Coastguard Worker const skia_private::TArray<Dispatch>& dispatches() const { return fDispatchList; } 79*c8dee2aaSAndroid Build Coastguard Worker getPipeline(size_t index)80*c8dee2aaSAndroid Build Coastguard Worker const ComputePipeline* getPipeline(size_t index) const { return fPipelines[index].get(); } 81*c8dee2aaSAndroid Build Coastguard Worker const Texture* getTexture(size_t index) const; 82*c8dee2aaSAndroid Build Coastguard Worker const Sampler* getSampler(size_t index) const; 83*c8dee2aaSAndroid Build Coastguard Worker 84*c8dee2aaSAndroid Build Coastguard Worker bool prepareResources(ResourceProvider*); 85*c8dee2aaSAndroid Build Coastguard Worker void addResourceRefs(CommandBuffer*) const; 86*c8dee2aaSAndroid Build Coastguard Worker 87*c8dee2aaSAndroid Build Coastguard Worker // Returns a single tasks that must execute before this DispatchGroup or nullptr if the group 88*c8dee2aaSAndroid Build Coastguard Worker // has no task dependencies. 89*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Task> snapChildTask(); 90*c8dee2aaSAndroid Build Coastguard Worker 91*c8dee2aaSAndroid Build Coastguard Worker private: 92*c8dee2aaSAndroid Build Coastguard Worker friend class DispatchGroupBuilder; 93*c8dee2aaSAndroid Build Coastguard Worker 94*c8dee2aaSAndroid Build Coastguard Worker DispatchGroup() = default; 95*c8dee2aaSAndroid Build Coastguard Worker 96*c8dee2aaSAndroid Build Coastguard Worker // Disallow copy and move. 97*c8dee2aaSAndroid Build Coastguard Worker DispatchGroup(const DispatchGroup&) = delete; 98*c8dee2aaSAndroid Build Coastguard Worker DispatchGroup(DispatchGroup&&) = delete; 99*c8dee2aaSAndroid Build Coastguard Worker 100*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<Dispatch> fDispatchList; 101*c8dee2aaSAndroid Build Coastguard Worker 102*c8dee2aaSAndroid Build Coastguard Worker // The list of all buffers that must be cleared before the dispatches. 103*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<BindBufferInfo> fClearList; 104*c8dee2aaSAndroid Build Coastguard Worker 105*c8dee2aaSAndroid Build Coastguard Worker // Pipelines are referenced by index by each Dispatch in `fDispatchList`. They are stored as a 106*c8dee2aaSAndroid Build Coastguard Worker // pipeline description until instantiated in `prepareResources()`. 107*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<ComputePipelineDesc> fPipelineDescs; 108*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<SamplerDesc> fSamplerDescs; 109*c8dee2aaSAndroid Build Coastguard Worker 110*c8dee2aaSAndroid Build Coastguard Worker // Resources instantiated by `prepareResources()` 111*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<sk_sp<ComputePipeline>> fPipelines; 112*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<sk_sp<TextureProxy>> fTextures; 113*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<sk_sp<Sampler>> fSamplers; 114*c8dee2aaSAndroid Build Coastguard Worker }; 115*c8dee2aaSAndroid Build Coastguard Worker 116*c8dee2aaSAndroid Build Coastguard Worker class DispatchGroup::Builder final { 117*c8dee2aaSAndroid Build Coastguard Worker public: 118*c8dee2aaSAndroid Build Coastguard Worker // Contains the resource handles assigned to the outputs of the most recently inserted 119*c8dee2aaSAndroid Build Coastguard Worker // ComputeStep. 120*c8dee2aaSAndroid Build Coastguard Worker struct OutputTable { 121*c8dee2aaSAndroid Build Coastguard Worker // Contains the std::monostate variant if the slot is uninitialized 122*c8dee2aaSAndroid Build Coastguard Worker DispatchResourceOptional fSharedSlots[kMaxComputeDataFlowSlots]; 123*c8dee2aaSAndroid Build Coastguard Worker 124*c8dee2aaSAndroid Build Coastguard Worker OutputTable() = default; 125*c8dee2aaSAndroid Build Coastguard Worker resetOutputTable126*c8dee2aaSAndroid Build Coastguard Worker void reset() { *this = {}; } 127*c8dee2aaSAndroid Build Coastguard Worker }; 128*c8dee2aaSAndroid Build Coastguard Worker 129*c8dee2aaSAndroid Build Coastguard Worker explicit Builder(Recorder*); 130*c8dee2aaSAndroid Build Coastguard Worker outputTable()131*c8dee2aaSAndroid Build Coastguard Worker const OutputTable& outputTable() const { return fOutputTable; } 132*c8dee2aaSAndroid Build Coastguard Worker 133*c8dee2aaSAndroid Build Coastguard Worker // Add a new compute step to the dispatch group and initialize its required resources if 134*c8dee2aaSAndroid Build Coastguard Worker // necessary. 135*c8dee2aaSAndroid Build Coastguard Worker // 136*c8dee2aaSAndroid Build Coastguard Worker // If the global dispatch size (i.e. workgroup count) is known ahead of time it can be 137*c8dee2aaSAndroid Build Coastguard Worker // optionally provided here while appending a step. If provided, the ComputeStep will not 138*c8dee2aaSAndroid Build Coastguard Worker // receive a call to `calculateGlobalDispatchSize`. 139*c8dee2aaSAndroid Build Coastguard Worker bool appendStep(const ComputeStep*, std::optional<WorkgroupSize> globalSize = std::nullopt); 140*c8dee2aaSAndroid Build Coastguard Worker 141*c8dee2aaSAndroid Build Coastguard Worker // Add a new compute step to the dispatch group with an indirectly specified global dispatch 142*c8dee2aaSAndroid Build Coastguard Worker // size. Initialize the required resources if necessary. 143*c8dee2aaSAndroid Build Coastguard Worker // 144*c8dee2aaSAndroid Build Coastguard Worker // The global dispatch size is determined by the GPU by reading the entries in `indirectBuffer`. 145*c8dee2aaSAndroid Build Coastguard Worker // The contents of this buffer must conform to the layout of the `IndirectDispatchArgs` 146*c8dee2aaSAndroid Build Coastguard Worker // structure declared in ComputeTypes.h. 147*c8dee2aaSAndroid Build Coastguard Worker // 148*c8dee2aaSAndroid Build Coastguard Worker // The ComputeStep will not receive a call to `calculateGlobalDispatchSize`. 149*c8dee2aaSAndroid Build Coastguard Worker bool appendStepIndirect(const ComputeStep*, BindBufferInfo indirectBuffer); 150*c8dee2aaSAndroid Build Coastguard Worker 151*c8dee2aaSAndroid Build Coastguard Worker // Directly assign a buffer range to a shared slot. ComputeSteps that are appended after this 152*c8dee2aaSAndroid Build Coastguard Worker // call will use this resouce if they reference the given `slot` index. Builder will not 153*c8dee2aaSAndroid Build Coastguard Worker // allocate the resource internally and ComputeSteps will not receive calls to 154*c8dee2aaSAndroid Build Coastguard Worker // `calculateBufferSize`. 155*c8dee2aaSAndroid Build Coastguard Worker // 156*c8dee2aaSAndroid Build Coastguard Worker // If the slot is already assigned a buffer, it will be overwritten. Calling this method does 157*c8dee2aaSAndroid Build Coastguard Worker // not have any effect on previously appended ComputeSteps that were already bound that 158*c8dee2aaSAndroid Build Coastguard Worker // resource. 159*c8dee2aaSAndroid Build Coastguard Worker // 160*c8dee2aaSAndroid Build Coastguard Worker // If `cleared` is kYes, the contents of the given view will be cleared to 0 before the current 161*c8dee2aaSAndroid Build Coastguard Worker // DispatchGroup gets submitted. 162*c8dee2aaSAndroid Build Coastguard Worker void assignSharedBuffer(BindBufferInfo buffer, 163*c8dee2aaSAndroid Build Coastguard Worker unsigned int slot, 164*c8dee2aaSAndroid Build Coastguard Worker ClearBuffer cleared = ClearBuffer::kNo); 165*c8dee2aaSAndroid Build Coastguard Worker 166*c8dee2aaSAndroid Build Coastguard Worker // Directly assign a texture to a shared slot. ComputeSteps that are appended after this call 167*c8dee2aaSAndroid Build Coastguard Worker // will use this resource if they reference the given `slot` index. Builder will not allocate 168*c8dee2aaSAndroid Build Coastguard Worker // the resource internally and ComputeSteps will not receive calls to 169*c8dee2aaSAndroid Build Coastguard Worker // `calculateTextureParameters`. 170*c8dee2aaSAndroid Build Coastguard Worker // 171*c8dee2aaSAndroid Build Coastguard Worker // If the slot is already assigned a texture, it will be overwritten. Calling this method does 172*c8dee2aaSAndroid Build Coastguard Worker // not have any effect on previously appended ComputeSteps that were already bound that 173*c8dee2aaSAndroid Build Coastguard Worker // resource. 174*c8dee2aaSAndroid Build Coastguard Worker void assignSharedTexture(sk_sp<TextureProxy> texture, unsigned int slot); 175*c8dee2aaSAndroid Build Coastguard Worker 176*c8dee2aaSAndroid Build Coastguard Worker // Finalize and return the constructed DispatchGroup. 177*c8dee2aaSAndroid Build Coastguard Worker // 178*c8dee2aaSAndroid Build Coastguard Worker // The Builder can be used to construct a new DispatchGroup by calling "reset()" after this 179*c8dee2aaSAndroid Build Coastguard Worker // method returns. 180*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<DispatchGroup> finalize(); 181*c8dee2aaSAndroid Build Coastguard Worker 182*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) 183*c8dee2aaSAndroid Build Coastguard Worker // Clear old state and start a new DispatchGroup. 184*c8dee2aaSAndroid Build Coastguard Worker void reset(); 185*c8dee2aaSAndroid Build Coastguard Worker #endif 186*c8dee2aaSAndroid Build Coastguard Worker 187*c8dee2aaSAndroid Build Coastguard Worker // Returns the buffer resource assigned to the shared slot with the given index, if any. 188*c8dee2aaSAndroid Build Coastguard Worker BindBufferInfo getSharedBufferResource(unsigned int slot) const; 189*c8dee2aaSAndroid Build Coastguard Worker 190*c8dee2aaSAndroid Build Coastguard Worker // Returns the texture resource assigned to the shared slot with the given index, if any. 191*c8dee2aaSAndroid Build Coastguard Worker sk_sp<TextureProxy> getSharedTextureResource(unsigned int slot) const; 192*c8dee2aaSAndroid Build Coastguard Worker 193*c8dee2aaSAndroid Build Coastguard Worker private: 194*c8dee2aaSAndroid Build Coastguard Worker bool appendStepInternal(const ComputeStep*, const std::variant<WorkgroupSize, BindBufferInfo>&); 195*c8dee2aaSAndroid Build Coastguard Worker 196*c8dee2aaSAndroid Build Coastguard Worker // Allocate a resource that can be assigned to the shared or private data flow slots. Returns a 197*c8dee2aaSAndroid Build Coastguard Worker // std::monostate if allocation fails. 198*c8dee2aaSAndroid Build Coastguard Worker DispatchResourceOptional allocateResource(const ComputeStep* step, 199*c8dee2aaSAndroid Build Coastguard Worker const ComputeStep::ResourceDesc& resource, 200*c8dee2aaSAndroid Build Coastguard Worker int resourceIdx); 201*c8dee2aaSAndroid Build Coastguard Worker 202*c8dee2aaSAndroid Build Coastguard Worker // The object under construction. 203*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<DispatchGroup> fObj; 204*c8dee2aaSAndroid Build Coastguard Worker 205*c8dee2aaSAndroid Build Coastguard Worker Recorder* fRecorder; 206*c8dee2aaSAndroid Build Coastguard Worker OutputTable fOutputTable; 207*c8dee2aaSAndroid Build Coastguard Worker }; 208*c8dee2aaSAndroid Build Coastguard Worker 209*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 210*c8dee2aaSAndroid Build Coastguard Worker 211*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_compute_DispatchGroup_DEFINED 212