1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_DawnQueueManager_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_DawnQueueManager_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/QueueManager.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include "webgpu/webgpu_cpp.h" // NO_G3_REWRITE 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class DawnSharedContext; 18*c8dee2aaSAndroid Build Coastguard Worker class SharedContext; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class DawnQueueManager : public QueueManager { 21*c8dee2aaSAndroid Build Coastguard Worker public: 22*c8dee2aaSAndroid Build Coastguard Worker DawnQueueManager(wgpu::Queue, const SharedContext*); ~DawnQueueManager()23*c8dee2aaSAndroid Build Coastguard Worker ~DawnQueueManager() override {} 24*c8dee2aaSAndroid Build Coastguard Worker dawnQueue()25*c8dee2aaSAndroid Build Coastguard Worker const wgpu::Queue& dawnQueue() const { return fQueue; } 26*c8dee2aaSAndroid Build Coastguard Worker 27*c8dee2aaSAndroid Build Coastguard Worker void tick() const override; 28*c8dee2aaSAndroid Build Coastguard Worker 29*c8dee2aaSAndroid Build Coastguard Worker private: 30*c8dee2aaSAndroid Build Coastguard Worker const DawnSharedContext* dawnSharedContext() const; 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<CommandBuffer> getNewCommandBuffer(ResourceProvider*, Protected) override; 33*c8dee2aaSAndroid Build Coastguard Worker OutstandingSubmission onSubmitToGpu() override; 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) 36*c8dee2aaSAndroid Build Coastguard Worker void startCapture() override; 37*c8dee2aaSAndroid Build Coastguard Worker void stopCapture() override; 38*c8dee2aaSAndroid Build Coastguard Worker #endif 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker wgpu::Queue fQueue; 41*c8dee2aaSAndroid Build Coastguard Worker }; 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_DawnQueueManager_DEFINED 46