xref: /aosp_15_r20/external/skia/src/gpu/graphite/dawn/DawnResourceProvider.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_DawnResourceProvider_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_DawnResourceProvider_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/dawn/DawnTypes.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkLRUCache.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTHash.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/PipelineData.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceProvider.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class DawnGraphicsPipeline;
20*c8dee2aaSAndroid Build Coastguard Worker class DawnSampler;
21*c8dee2aaSAndroid Build Coastguard Worker class DawnSharedContext;
22*c8dee2aaSAndroid Build Coastguard Worker class DawnTexture;
23*c8dee2aaSAndroid Build Coastguard Worker class DawnBuffer;
24*c8dee2aaSAndroid Build Coastguard Worker class DawnCommandBuffer;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker class DawnResourceProvider final : public ResourceProvider {
27*c8dee2aaSAndroid Build Coastguard Worker public:
28*c8dee2aaSAndroid Build Coastguard Worker     template <size_t NumEntries>
29*c8dee2aaSAndroid Build Coastguard Worker     using BindGroupKey = FixedSizeKey<2 * NumEntries>;
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     static constexpr size_t kNumUniformEntries = 4;
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     DawnResourceProvider(SharedContext* sharedContext,
34*c8dee2aaSAndroid Build Coastguard Worker                          SingleOwner*,
35*c8dee2aaSAndroid Build Coastguard Worker                          uint32_t recorderID,
36*c8dee2aaSAndroid Build Coastguard Worker                          size_t resourceBudget);
37*c8dee2aaSAndroid Build Coastguard Worker     ~DawnResourceProvider() override;
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<DawnTexture> findOrCreateDiscardableMSAALoadTexture(SkISize dimensions,
40*c8dee2aaSAndroid Build Coastguard Worker                                                               const TextureInfo& msaaInfo);
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     wgpu::RenderPipeline findOrCreateBlitWithDrawPipeline(const RenderPassDesc& renderPassDesc);
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<DawnBuffer> findOrCreateDawnBuffer(size_t size,
45*c8dee2aaSAndroid Build Coastguard Worker                                              BufferType type,
46*c8dee2aaSAndroid Build Coastguard Worker                                              AccessPattern,
47*c8dee2aaSAndroid Build Coastguard Worker                                              std::string_view label);
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     const wgpu::BindGroupLayout& getOrCreateUniformBuffersBindGroupLayout();
50*c8dee2aaSAndroid Build Coastguard Worker     const wgpu::BindGroupLayout& getOrCreateSingleTextureSamplerBindGroupLayout();
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     // Find the cached bind group or create a new one based on the bound buffers and their
53*c8dee2aaSAndroid Build Coastguard Worker     // binding sizes (boundBuffersAndSizes) for these uniforms (in order):
54*c8dee2aaSAndroid Build Coastguard Worker     // - Intrinsic constants.
55*c8dee2aaSAndroid Build Coastguard Worker     // - Render step uniforms.
56*c8dee2aaSAndroid Build Coastguard Worker     // - Paint uniforms.
57*c8dee2aaSAndroid Build Coastguard Worker     const wgpu::BindGroup& findOrCreateUniformBuffersBindGroup(
58*c8dee2aaSAndroid Build Coastguard Worker             const std::array<std::pair<const DawnBuffer*, uint32_t>, kNumUniformEntries>&
59*c8dee2aaSAndroid Build Coastguard Worker                     boundBuffersAndSizes);
60*c8dee2aaSAndroid Build Coastguard Worker 
61*c8dee2aaSAndroid Build Coastguard Worker     // Find or create a bind group containing the given sampler & texture.
62*c8dee2aaSAndroid Build Coastguard Worker     const wgpu::BindGroup& findOrCreateSingleTextureSamplerBindGroup(const DawnSampler* sampler,
63*c8dee2aaSAndroid Build Coastguard Worker                                                                      const DawnTexture* texture);
64*c8dee2aaSAndroid Build Coastguard Worker 
65*c8dee2aaSAndroid Build Coastguard Worker     // Find the cached bind buffer info, or create a new one for the given intrinsic values.
66*c8dee2aaSAndroid Build Coastguard Worker     BindBufferInfo findOrCreateIntrinsicBindBufferInfo(DawnCommandBuffer* cb,
67*c8dee2aaSAndroid Build Coastguard Worker                                                        UniformDataBlock intrinsicValues);
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker private:
70*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GraphicsPipeline> createGraphicsPipeline(const RuntimeEffectDictionary*,
71*c8dee2aaSAndroid Build Coastguard Worker                                                    const GraphicsPipelineDesc&,
72*c8dee2aaSAndroid Build Coastguard Worker                                                    const RenderPassDesc&,
73*c8dee2aaSAndroid Build Coastguard Worker                                                    SkEnumBitMask<PipelineCreationFlags>) override;
74*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<ComputePipeline> createComputePipeline(const ComputePipelineDesc&) override;
75*c8dee2aaSAndroid Build Coastguard Worker 
76*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Texture> createTexture(SkISize, const TextureInfo&, skgpu::Budgeted) override;
77*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Buffer> createBuffer(size_t size, BufferType type, AccessPattern) override;
78*c8dee2aaSAndroid Build Coastguard Worker 
79*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Texture> onCreateWrappedTexture(const BackendTexture&) override;
80*c8dee2aaSAndroid Build Coastguard Worker 
81*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Sampler> createSampler(const SamplerDesc&) override;
82*c8dee2aaSAndroid Build Coastguard Worker 
83*c8dee2aaSAndroid Build Coastguard Worker     BackendTexture onCreateBackendTexture(SkISize dimensions, const TextureInfo&) override;
84*c8dee2aaSAndroid Build Coastguard Worker     void onDeleteBackendTexture(const BackendTexture&) override;
85*c8dee2aaSAndroid Build Coastguard Worker 
86*c8dee2aaSAndroid Build Coastguard Worker     const wgpu::Buffer& getOrCreateNullBuffer();
87*c8dee2aaSAndroid Build Coastguard Worker 
88*c8dee2aaSAndroid Build Coastguard Worker     DawnSharedContext* dawnSharedContext() const;
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker     void onFreeGpuResources() override;
91*c8dee2aaSAndroid Build Coastguard Worker     void onPurgeResourcesNotUsedSince(StdSteadyClock::time_point purgeTime) override;
92*c8dee2aaSAndroid Build Coastguard Worker 
93*c8dee2aaSAndroid Build Coastguard Worker     skia_private::THashMap<uint32_t, wgpu::RenderPipeline> fBlitWithDrawPipelines;
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     wgpu::BindGroupLayout fUniformBuffersBindGroupLayout;
96*c8dee2aaSAndroid Build Coastguard Worker     wgpu::BindGroupLayout fSingleTextureSamplerBindGroupLayout;
97*c8dee2aaSAndroid Build Coastguard Worker 
98*c8dee2aaSAndroid Build Coastguard Worker     wgpu::Buffer fNullBuffer;
99*c8dee2aaSAndroid Build Coastguard Worker 
100*c8dee2aaSAndroid Build Coastguard Worker     template <size_t NumEntries>
101*c8dee2aaSAndroid Build Coastguard Worker     using BindGroupCache = SkLRUCache<BindGroupKey<NumEntries>,
102*c8dee2aaSAndroid Build Coastguard Worker                                       wgpu::BindGroup,
103*c8dee2aaSAndroid Build Coastguard Worker                                       typename BindGroupKey<NumEntries>::Hash>;
104*c8dee2aaSAndroid Build Coastguard Worker 
105*c8dee2aaSAndroid Build Coastguard Worker     BindGroupCache<kNumUniformEntries> fUniformBufferBindGroupCache;
106*c8dee2aaSAndroid Build Coastguard Worker     BindGroupCache<1> fSingleTextureSamplerBindGroups;
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker     class IntrinsicBuffer;
109*c8dee2aaSAndroid Build Coastguard Worker     class IntrinsicConstantsManager;
110*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<IntrinsicConstantsManager> fIntrinsicConstantsManager;
111*c8dee2aaSAndroid Build Coastguard Worker };
112*c8dee2aaSAndroid Build Coastguard Worker 
113*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::graphite
114*c8dee2aaSAndroid Build Coastguard Worker 
115*c8dee2aaSAndroid Build Coastguard Worker #endif  // skgpu_graphite_DawnResourceProvider_DEFINED
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