xref: /aosp_15_r20/external/skia/src/gpu/graphite/dawn/DawnSharedContext.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_DawnSharedContext_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_DawnSharedContext_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "webgpu/webgpu_cpp.h"  // NO_G3_REWRITE
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/dawn/DawnBackendContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/SharedContext.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/dawn/DawnCaps.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker struct DawnBackendContext;
20*c8dee2aaSAndroid Build Coastguard Worker struct ContextOptions;
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class DawnSharedContext final : public SharedContext {
23*c8dee2aaSAndroid Build Coastguard Worker public:
24*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<SharedContext> Make(const DawnBackendContext&, const ContextOptions&);
25*c8dee2aaSAndroid Build Coastguard Worker     ~DawnSharedContext() override;
26*c8dee2aaSAndroid Build Coastguard Worker 
27*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<ResourceProvider> makeResourceProvider(SingleOwner*,
28*c8dee2aaSAndroid Build Coastguard Worker                                                            uint32_t recorderID,
29*c8dee2aaSAndroid Build Coastguard Worker                                                            size_t resourceBudget,
30*c8dee2aaSAndroid Build Coastguard Worker                                                            bool avoidBufferAlloc) override;
31*c8dee2aaSAndroid Build Coastguard Worker 
dawnCaps()32*c8dee2aaSAndroid Build Coastguard Worker     const DawnCaps* dawnCaps() const { return static_cast<const DawnCaps*>(this->caps()); }
device()33*c8dee2aaSAndroid Build Coastguard Worker     const wgpu::Device& device() const { return fDevice; }
queue()34*c8dee2aaSAndroid Build Coastguard Worker     const wgpu::Queue& queue() const { return fQueue; }
noopFragment()35*c8dee2aaSAndroid Build Coastguard Worker     const wgpu::ShaderModule& noopFragment() const { return fNoopFragment; }
36*c8dee2aaSAndroid Build Coastguard Worker 
hasTick()37*c8dee2aaSAndroid Build Coastguard Worker     bool hasTick() const { return fTick; }
38*c8dee2aaSAndroid Build Coastguard Worker 
tick()39*c8dee2aaSAndroid Build Coastguard Worker     void tick() const {
40*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(this->hasTick());
41*c8dee2aaSAndroid Build Coastguard Worker         fTick(fInstance);
42*c8dee2aaSAndroid Build Coastguard Worker     }
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker     void deviceTick(Context*) override;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker private:
47*c8dee2aaSAndroid Build Coastguard Worker     DawnSharedContext(const DawnBackendContext&,
48*c8dee2aaSAndroid Build Coastguard Worker                       std::unique_ptr<const DawnCaps> caps,
49*c8dee2aaSAndroid Build Coastguard Worker                       wgpu::ShaderModule noopFragment);
50*c8dee2aaSAndroid Build Coastguard Worker 
51*c8dee2aaSAndroid Build Coastguard Worker     wgpu::Instance     fInstance;
52*c8dee2aaSAndroid Build Coastguard Worker     wgpu::Device       fDevice;
53*c8dee2aaSAndroid Build Coastguard Worker     wgpu::Queue        fQueue;
54*c8dee2aaSAndroid Build Coastguard Worker     DawnTickFunction*  fTick;
55*c8dee2aaSAndroid Build Coastguard Worker     // A noop fragment shader, it is used to workaround dawn a validation error(dawn doesn't allow
56*c8dee2aaSAndroid Build Coastguard Worker     // a pipeline with a color attachment but without a fragment shader).
57*c8dee2aaSAndroid Build Coastguard Worker     wgpu::ShaderModule fNoopFragment;
58*c8dee2aaSAndroid Build Coastguard Worker };
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_DawnSharedContext_DEFINED
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