xref: /aosp_15_r20/external/skia/src/gpu/graphite/geom/IntersectionTree.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_geom_IntersectionTree_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_geom_IntersectionTree_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkAlign.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkArenaAlloc.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/geom/Rect.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker /**
18*c8dee2aaSAndroid Build Coastguard Worker  * Maintains a collection of non-overlapping rectangles.
19*c8dee2aaSAndroid Build Coastguard Worker  *
20*c8dee2aaSAndroid Build Coastguard Worker  * add() either adds the given rect to the collection, or returns false if it intersected with a
21*c8dee2aaSAndroid Build Coastguard Worker  * rect already in the collection.
22*c8dee2aaSAndroid Build Coastguard Worker  */
23*c8dee2aaSAndroid Build Coastguard Worker class IntersectionTree {
24*c8dee2aaSAndroid Build Coastguard Worker public:
25*c8dee2aaSAndroid Build Coastguard Worker     enum class SplitType : bool {
26*c8dee2aaSAndroid Build Coastguard Worker         kX,
27*c8dee2aaSAndroid Build Coastguard Worker         kY
28*c8dee2aaSAndroid Build Coastguard Worker     };
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker     IntersectionTree();
31*c8dee2aaSAndroid Build Coastguard Worker 
add(Rect rect)32*c8dee2aaSAndroid Build Coastguard Worker     bool add(Rect rect) {
33*c8dee2aaSAndroid Build Coastguard Worker         if (rect.isEmptyNegativeOrNaN()) {
34*c8dee2aaSAndroid Build Coastguard Worker             // Empty and undefined rects can simply pass without modifying the tree.
35*c8dee2aaSAndroid Build Coastguard Worker             return true;
36*c8dee2aaSAndroid Build Coastguard Worker         }
37*c8dee2aaSAndroid Build Coastguard Worker         if (!fRoot->intersects(rect)) {
38*c8dee2aaSAndroid Build Coastguard Worker             fRoot = fRoot->addNonIntersecting(rect, &fArena);
39*c8dee2aaSAndroid Build Coastguard Worker             return true;
40*c8dee2aaSAndroid Build Coastguard Worker         }
41*c8dee2aaSAndroid Build Coastguard Worker         return false;
42*c8dee2aaSAndroid Build Coastguard Worker     }
43*c8dee2aaSAndroid Build Coastguard Worker 
44*c8dee2aaSAndroid Build Coastguard Worker private:
45*c8dee2aaSAndroid Build Coastguard Worker     class Node {
46*c8dee2aaSAndroid Build Coastguard Worker     public:
47*c8dee2aaSAndroid Build Coastguard Worker         virtual ~Node() = default;
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker         virtual bool intersects(Rect) = 0;
50*c8dee2aaSAndroid Build Coastguard Worker         virtual Node* addNonIntersecting(Rect, SkArenaAlloc*) = 0;
51*c8dee2aaSAndroid Build Coastguard Worker     };
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker     template<SplitType kSplitType> class TreeNode;
54*c8dee2aaSAndroid Build Coastguard Worker     class LeafNode;
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     // The TreeNode size is made of a vtable (i.e. sizeof(void*)), float, and two Node* pointers.
57*c8dee2aaSAndroid Build Coastguard Worker     // We also align between the Node* and the float which may add some extra padding.
58*c8dee2aaSAndroid Build Coastguard Worker     constexpr static int kTreeNodeSize = SkAlignTo(sizeof(void*) + sizeof(float), alignof(void*)) +
59*c8dee2aaSAndroid Build Coastguard Worker                                          2 * sizeof(Node*);
60*c8dee2aaSAndroid Build Coastguard Worker     constexpr static int kLeafNodeSize = 16 + (2 + 64) * sizeof(Rect);
61*c8dee2aaSAndroid Build Coastguard Worker     constexpr static int kPadSize = 256;  // For footers and alignment.
62*c8dee2aaSAndroid Build Coastguard Worker     SkArenaAlloc fArena{kLeafNodeSize + kTreeNodeSize + kPadSize*2};
63*c8dee2aaSAndroid Build Coastguard Worker     Node* fRoot;
64*c8dee2aaSAndroid Build Coastguard Worker };
65*c8dee2aaSAndroid Build Coastguard Worker 
66*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
67*c8dee2aaSAndroid Build Coastguard Worker 
68*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_geom_IntersectionTree_DEFINED
69