xref: /aosp_15_r20/external/skia/src/gpu/graphite/geom/SubRunData.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_geom_SubRunData_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_geom_SubRunData_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkColor.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkM44.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkSurfaceProps.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/geom/Rect.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "src/text/gpu/SubRunContainer.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker #include <utility>
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class Recorder;
23*c8dee2aaSAndroid Build Coastguard Worker 
24*c8dee2aaSAndroid Build Coastguard Worker /**
25*c8dee2aaSAndroid Build Coastguard Worker  * SubRunData represents an AtlasSubRun subspan for which per-pixel coverage data comes from a
26*c8dee2aaSAndroid Build Coastguard Worker  * persistent glyph atlas texture.
27*c8dee2aaSAndroid Build Coastguard Worker  *
28*c8dee2aaSAndroid Build Coastguard Worker  * The bounds() represent the bounds of the entire AtlasSubRun and does not directly map to the
29*c8dee2aaSAndroid Build Coastguard Worker  * local coordinates of this particular subspan. Rather, the dimensions and offset coordinates of a
30*c8dee2aaSAndroid Build Coastguard Worker  * subspan are defined in a coordinate space that is partially transformed by a decomposition of
31*c8dee2aaSAndroid Build Coastguard Worker  * the local-to-device matrix computed by the AtlasSubRun per instance. The transform of the draw is
32*c8dee2aaSAndroid Build Coastguard Worker  * the rest of the decomposed transform (often only a translation) that maps this intermediate space
33*c8dee2aaSAndroid Build Coastguard Worker  * to the device-space coordinates of the draw.
34*c8dee2aaSAndroid Build Coastguard Worker  *
35*c8dee2aaSAndroid Build Coastguard Worker  * The local coordinates used in shading are derived by transforming the final device coordinates
36*c8dee2aaSAndroid Build Coastguard Worker  * using the inverse of the local-to-device matrix.
37*c8dee2aaSAndroid Build Coastguard Worker  */
38*c8dee2aaSAndroid Build Coastguard Worker class SubRunData {
39*c8dee2aaSAndroid Build Coastguard Worker public:
40*c8dee2aaSAndroid Build Coastguard Worker     SubRunData() = delete;
41*c8dee2aaSAndroid Build Coastguard Worker     SubRunData(const SubRunData& subRun) = default;
42*c8dee2aaSAndroid Build Coastguard Worker     SubRunData(SubRunData&&) = delete;
43*c8dee2aaSAndroid Build Coastguard Worker 
SubRunData(const sktext::gpu::AtlasSubRun * subRun,sk_sp<SkRefCnt> supportDataKeepAlive,Rect deviceBounds,const SkM44 & deviceToLocal,int startGlyphIndex,int glyphCount,SkColor luminanceColor,bool useGammaCorrectDistanceTable,SkPixelGeometry pixelGeometry,Recorder * recorder,sktext::gpu::RendererData rendererData)44*c8dee2aaSAndroid Build Coastguard Worker     SubRunData(const sktext::gpu::AtlasSubRun* subRun,
45*c8dee2aaSAndroid Build Coastguard Worker                sk_sp<SkRefCnt> supportDataKeepAlive,
46*c8dee2aaSAndroid Build Coastguard Worker                Rect deviceBounds,
47*c8dee2aaSAndroid Build Coastguard Worker                const SkM44& deviceToLocal,
48*c8dee2aaSAndroid Build Coastguard Worker                int startGlyphIndex,
49*c8dee2aaSAndroid Build Coastguard Worker                int glyphCount,
50*c8dee2aaSAndroid Build Coastguard Worker                SkColor luminanceColor,
51*c8dee2aaSAndroid Build Coastguard Worker                bool useGammaCorrectDistanceTable,
52*c8dee2aaSAndroid Build Coastguard Worker                SkPixelGeometry pixelGeometry,
53*c8dee2aaSAndroid Build Coastguard Worker                Recorder* recorder,
54*c8dee2aaSAndroid Build Coastguard Worker                sktext::gpu::RendererData rendererData)
55*c8dee2aaSAndroid Build Coastguard Worker         : fSubRun(subRun)
56*c8dee2aaSAndroid Build Coastguard Worker         , fSupportDataKeepAlive(std::move(supportDataKeepAlive))
57*c8dee2aaSAndroid Build Coastguard Worker         , fBounds(deviceBounds)
58*c8dee2aaSAndroid Build Coastguard Worker         , fDeviceToLocal(deviceToLocal)
59*c8dee2aaSAndroid Build Coastguard Worker         , fStartGlyphIndex(startGlyphIndex)
60*c8dee2aaSAndroid Build Coastguard Worker         , fGlyphCount(glyphCount)
61*c8dee2aaSAndroid Build Coastguard Worker         , fLuminanceColor(luminanceColor)
62*c8dee2aaSAndroid Build Coastguard Worker         , fUseGammaCorrectDistanceTable(useGammaCorrectDistanceTable)
63*c8dee2aaSAndroid Build Coastguard Worker         , fPixelGeometry(pixelGeometry)
64*c8dee2aaSAndroid Build Coastguard Worker         , fRecorder(recorder)
65*c8dee2aaSAndroid Build Coastguard Worker         , fRendererData(rendererData) {}
66*c8dee2aaSAndroid Build Coastguard Worker 
67*c8dee2aaSAndroid Build Coastguard Worker     ~SubRunData() = default;
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker     // NOTE: None of the geometry types benefit from move semantics, so we don't bother
70*c8dee2aaSAndroid Build Coastguard Worker     // defining a move assignment operator for SubRunData.
71*c8dee2aaSAndroid Build Coastguard Worker     SubRunData& operator=(SubRunData&&) = delete;
72*c8dee2aaSAndroid Build Coastguard Worker     SubRunData& operator=(const SubRunData& that) = default;
73*c8dee2aaSAndroid Build Coastguard Worker 
74*c8dee2aaSAndroid Build Coastguard Worker     // The bounding box of the originating AtlasSubRun.
bounds()75*c8dee2aaSAndroid Build Coastguard Worker     Rect bounds() const { return fBounds; }
76*c8dee2aaSAndroid Build Coastguard Worker 
77*c8dee2aaSAndroid Build Coastguard Worker     // The inverse local-to-device matrix.
deviceToLocal()78*c8dee2aaSAndroid Build Coastguard Worker     const SkM44& deviceToLocal() const { return fDeviceToLocal; }
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     // Access the individual elements of the subrun data.
subRun()81*c8dee2aaSAndroid Build Coastguard Worker     const sktext::gpu::AtlasSubRun* subRun() const { return fSubRun; }
startGlyphIndex()82*c8dee2aaSAndroid Build Coastguard Worker     int startGlyphIndex() const { return fStartGlyphIndex; }
glyphCount()83*c8dee2aaSAndroid Build Coastguard Worker     int glyphCount() const { return fGlyphCount; }
luminanceColor()84*c8dee2aaSAndroid Build Coastguard Worker     SkColor luminanceColor() const { return fLuminanceColor; }
useGammaCorrectDistanceTable()85*c8dee2aaSAndroid Build Coastguard Worker     bool useGammaCorrectDistanceTable() const { return fUseGammaCorrectDistanceTable; }
pixelGeometry()86*c8dee2aaSAndroid Build Coastguard Worker     SkPixelGeometry pixelGeometry() const { return fPixelGeometry; }
recorder()87*c8dee2aaSAndroid Build Coastguard Worker     Recorder* recorder() const { return fRecorder; }
rendererData()88*c8dee2aaSAndroid Build Coastguard Worker     const sktext::gpu::RendererData& rendererData() const { return fRendererData; }
89*c8dee2aaSAndroid Build Coastguard Worker 
90*c8dee2aaSAndroid Build Coastguard Worker private:
91*c8dee2aaSAndroid Build Coastguard Worker     const sktext::gpu::AtlasSubRun* fSubRun;
92*c8dee2aaSAndroid Build Coastguard Worker     // Keep the TextBlob or Slug alive until we're done with the Geometry.
93*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<SkRefCnt> fSupportDataKeepAlive;
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker     Rect fBounds;  // bounds of the data stored in the SubRun
96*c8dee2aaSAndroid Build Coastguard Worker     SkM44 fDeviceToLocal;
97*c8dee2aaSAndroid Build Coastguard Worker     int fStartGlyphIndex;
98*c8dee2aaSAndroid Build Coastguard Worker     int fGlyphCount;
99*c8dee2aaSAndroid Build Coastguard Worker     SkColor fLuminanceColor;            // only used by SDFTextRenderStep
100*c8dee2aaSAndroid Build Coastguard Worker     bool fUseGammaCorrectDistanceTable; // only used by SDFTextRenderStep
101*c8dee2aaSAndroid Build Coastguard Worker     SkPixelGeometry fPixelGeometry;     // only used by SDFTextLCDRenderStep
102*c8dee2aaSAndroid Build Coastguard Worker     Recorder* fRecorder; // this SubRun can only be associated with this Recorder's atlas
103*c8dee2aaSAndroid Build Coastguard Worker     sktext::gpu::RendererData fRendererData;
104*c8dee2aaSAndroid Build Coastguard Worker };
105*c8dee2aaSAndroid Build Coastguard Worker 
106*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
107*c8dee2aaSAndroid Build Coastguard Worker 
108*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_geom_SubRunData_DEFINED
109