xref: /aosp_15_r20/external/skia/src/gpu/graphite/mtl/MtlBuffer.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_MtlBuffer_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_MtlBuffer_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/mtl/MtlGraphiteTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Buffer.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
18*c8dee2aaSAndroid Build Coastguard Worker class MtlSharedContext;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class MtlBuffer : public Buffer {
21*c8dee2aaSAndroid Build Coastguard Worker public:
22*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<Buffer> Make(const MtlSharedContext*, size_t size, BufferType type, AccessPattern);
23*c8dee2aaSAndroid Build Coastguard Worker 
mtlBuffer()24*c8dee2aaSAndroid Build Coastguard Worker     id<MTLBuffer> mtlBuffer() const { return fBuffer.get(); }
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker private:
27*c8dee2aaSAndroid Build Coastguard Worker     MtlBuffer(const MtlSharedContext*, size_t size, sk_cfp<id<MTLBuffer>>);
28*c8dee2aaSAndroid Build Coastguard Worker 
29*c8dee2aaSAndroid Build Coastguard Worker     void onMap() override;
30*c8dee2aaSAndroid Build Coastguard Worker     void onUnmap() override;
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     void freeGpuData() override;
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     void setBackendLabel(char const* label) override;
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker     sk_cfp<id<MTLBuffer>> fBuffer;
37*c8dee2aaSAndroid Build Coastguard Worker };
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
40*c8dee2aaSAndroid Build Coastguard Worker 
41*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_MtlBuffer_DEFINED
42*c8dee2aaSAndroid Build Coastguard Worker 
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