xref: /aosp_15_r20/external/skia/src/gpu/graphite/mtl/MtlGraphiteUtils.mm (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker/*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google Inc.
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/graphite/mtl/MtlGraphiteUtils.h"
9*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlGraphiteUtilsPriv.h"
10*c8dee2aaSAndroid Build Coastguard Worker
11*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ShaderErrorHandler.h"
12*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/graphite/Context.h"
13*c8dee2aaSAndroid Build Coastguard Worker#include "src/core/SkTraceEvent.h"
14*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/ContextPriv.h"
15*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlQueueManager.h"
16*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlSharedContext.h"
17*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/mtl/MtlUtilsPriv.h"
18*c8dee2aaSAndroid Build Coastguard Worker
19*c8dee2aaSAndroid Build Coastguard Workernamespace skgpu::graphite {
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Workernamespace ContextFactory {
22*c8dee2aaSAndroid Build Coastguard Worker
23*c8dee2aaSAndroid Build Coastguard Workerstd::unique_ptr<Context> MakeMetal(const MtlBackendContext& backendContext,
24*c8dee2aaSAndroid Build Coastguard Worker                                   const ContextOptions& options) {
25*c8dee2aaSAndroid Build Coastguard Worker    sk_sp<SharedContext> sharedContext = MtlSharedContext::Make(backendContext, options);
26*c8dee2aaSAndroid Build Coastguard Worker    if (!sharedContext) {
27*c8dee2aaSAndroid Build Coastguard Worker        return nullptr;
28*c8dee2aaSAndroid Build Coastguard Worker    }
29*c8dee2aaSAndroid Build Coastguard Worker
30*c8dee2aaSAndroid Build Coastguard Worker    sk_cfp<id<MTLCommandQueue>> queue =
31*c8dee2aaSAndroid Build Coastguard Worker            sk_ret_cfp((id<MTLCommandQueue>)(backendContext.fQueue.get()));
32*c8dee2aaSAndroid Build Coastguard Worker    auto queueManager = std::make_unique<MtlQueueManager>(std::move(queue), sharedContext.get());
33*c8dee2aaSAndroid Build Coastguard Worker    if (!queueManager) {
34*c8dee2aaSAndroid Build Coastguard Worker        return nullptr;
35*c8dee2aaSAndroid Build Coastguard Worker    }
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Worker    return ContextCtorAccessor::MakeContext(std::move(sharedContext),
38*c8dee2aaSAndroid Build Coastguard Worker                                            std::move(queueManager),
39*c8dee2aaSAndroid Build Coastguard Worker                                            options);
40*c8dee2aaSAndroid Build Coastguard Worker}
41*c8dee2aaSAndroid Build Coastguard Worker
42*c8dee2aaSAndroid Build Coastguard Worker} // namespace ContextFactory
43*c8dee2aaSAndroid Build Coastguard Worker
44*c8dee2aaSAndroid Build Coastguard Workersk_cfp<id<MTLLibrary>> MtlCompileShaderLibrary(const MtlSharedContext* sharedContext,
45*c8dee2aaSAndroid Build Coastguard Worker                                               std::string_view label,
46*c8dee2aaSAndroid Build Coastguard Worker                                               std::string_view msl,
47*c8dee2aaSAndroid Build Coastguard Worker                                               ShaderErrorHandler* errorHandler) {
48*c8dee2aaSAndroid Build Coastguard Worker    TRACE_EVENT0("skia.shaders", "driver_compile_shader");
49*c8dee2aaSAndroid Build Coastguard Worker    NSString* nsSource = [[NSString alloc] initWithBytesNoCopy:const_cast<char*>(msl.data())
50*c8dee2aaSAndroid Build Coastguard Worker                                                        length:msl.size()
51*c8dee2aaSAndroid Build Coastguard Worker                                                      encoding:NSUTF8StringEncoding
52*c8dee2aaSAndroid Build Coastguard Worker                                                  freeWhenDone:NO];
53*c8dee2aaSAndroid Build Coastguard Worker    if (!nsSource) {
54*c8dee2aaSAndroid Build Coastguard Worker        return nil;
55*c8dee2aaSAndroid Build Coastguard Worker    }
56*c8dee2aaSAndroid Build Coastguard Worker    MTLCompileOptions* options = [[MTLCompileOptions alloc] init];
57*c8dee2aaSAndroid Build Coastguard Worker
58*c8dee2aaSAndroid Build Coastguard Worker    // Framebuffer fetch is supported in MSL 2.3 in MacOS 11+.
59*c8dee2aaSAndroid Build Coastguard Worker    if (@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)) {
60*c8dee2aaSAndroid Build Coastguard Worker        options.languageVersion = MTLLanguageVersion2_3;
61*c8dee2aaSAndroid Build Coastguard Worker
62*c8dee2aaSAndroid Build Coastguard Worker    // array<> is supported in MSL 2.0 on MacOS 10.13+ and iOS 11+,
63*c8dee2aaSAndroid Build Coastguard Worker    // and in MSL 1.2 on iOS 10+ (but not MacOS).
64*c8dee2aaSAndroid Build Coastguard Worker    } else if (@available(macOS 10.13, iOS 11.0, tvOS 11.0, *)) {
65*c8dee2aaSAndroid Build Coastguard Worker        options.languageVersion = MTLLanguageVersion2_0;
66*c8dee2aaSAndroid Build Coastguard Worker#if defined(SK_BUILD_FOR_IOS)
67*c8dee2aaSAndroid Build Coastguard Worker    } else if (@available(macOS 10.12, iOS 10.0, tvOS 10.0, *)) {
68*c8dee2aaSAndroid Build Coastguard Worker        options.languageVersion = MTLLanguageVersion1_2;
69*c8dee2aaSAndroid Build Coastguard Worker#endif
70*c8dee2aaSAndroid Build Coastguard Worker    }
71*c8dee2aaSAndroid Build Coastguard Worker
72*c8dee2aaSAndroid Build Coastguard Worker    NSError* error = nil;
73*c8dee2aaSAndroid Build Coastguard Worker    // TODO: do we need a version with a timeout?
74*c8dee2aaSAndroid Build Coastguard Worker    sk_cfp<id<MTLLibrary>> compiledLibrary(
75*c8dee2aaSAndroid Build Coastguard Worker            [sharedContext->device() newLibraryWithSource:(NSString* _Nonnull)nsSource
76*c8dee2aaSAndroid Build Coastguard Worker                                                  options:options
77*c8dee2aaSAndroid Build Coastguard Worker                                                    error:&error]);
78*c8dee2aaSAndroid Build Coastguard Worker    if (!compiledLibrary) {
79*c8dee2aaSAndroid Build Coastguard Worker        std::string mslStr(msl);
80*c8dee2aaSAndroid Build Coastguard Worker        errorHandler->compileError(
81*c8dee2aaSAndroid Build Coastguard Worker                mslStr.c_str(), error.debugDescription.UTF8String, /*shaderWasCached=*/false);
82*c8dee2aaSAndroid Build Coastguard Worker        return nil;
83*c8dee2aaSAndroid Build Coastguard Worker    }
84*c8dee2aaSAndroid Build Coastguard Worker
85*c8dee2aaSAndroid Build Coastguard Worker    NSString* nsLabel = [[NSString alloc] initWithBytesNoCopy:const_cast<char*>(label.data())
86*c8dee2aaSAndroid Build Coastguard Worker                                                       length:label.size()
87*c8dee2aaSAndroid Build Coastguard Worker                                                     encoding:NSUTF8StringEncoding
88*c8dee2aaSAndroid Build Coastguard Worker                                                 freeWhenDone:NO];
89*c8dee2aaSAndroid Build Coastguard Worker    compiledLibrary.get().label = nsLabel;
90*c8dee2aaSAndroid Build Coastguard Worker    return compiledLibrary;
91*c8dee2aaSAndroid Build Coastguard Worker}
92*c8dee2aaSAndroid Build Coastguard Worker
93*c8dee2aaSAndroid Build Coastguard Worker} // namespace skgpu::graphite
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