1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_MtlQueueManager_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_MtlQueueManager_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/ports/SkCFObject.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/QueueManager.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker class MtlSharedContext; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class MtlQueueManager : public QueueManager { 21*c8dee2aaSAndroid Build Coastguard Worker public: 22*c8dee2aaSAndroid Build Coastguard Worker MtlQueueManager(sk_cfp<id<MTLCommandQueue>> queue, const SharedContext*); ~MtlQueueManager()23*c8dee2aaSAndroid Build Coastguard Worker ~MtlQueueManager() override {} 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker private: 26*c8dee2aaSAndroid Build Coastguard Worker const MtlSharedContext* mtlSharedContext() const; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<CommandBuffer> getNewCommandBuffer(ResourceProvider*, Protected) override; 29*c8dee2aaSAndroid Build Coastguard Worker OutstandingSubmission onSubmitToGpu() override; 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker #if defined(GPU_TEST_UTILS) 32*c8dee2aaSAndroid Build Coastguard Worker void startCapture() override; 33*c8dee2aaSAndroid Build Coastguard Worker void stopCapture() override; 34*c8dee2aaSAndroid Build Coastguard Worker #endif 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<id<MTLCommandQueue>> fQueue; 37*c8dee2aaSAndroid Build Coastguard Worker }; 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 40*c8dee2aaSAndroid Build Coastguard Worker 41*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_MtlQueueManager_DEFINED 42