xref: /aosp_15_r20/external/skia/src/gpu/graphite/mtl/MtlQueueManager.mm (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker/*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlQueueManager.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/GpuWorkSubmission.h"
11*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlCommandBuffer.h"
12*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlResourceProvider.h"
13*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlSharedContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker
15*c8dee2aaSAndroid Build Coastguard Workernamespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker
17*c8dee2aaSAndroid Build Coastguard WorkerMtlQueueManager::MtlQueueManager(sk_cfp<id<MTLCommandQueue>> queue,
18*c8dee2aaSAndroid Build Coastguard Worker                                 const SharedContext* sharedContext)
19*c8dee2aaSAndroid Build Coastguard Worker        : QueueManager(sharedContext)
20*c8dee2aaSAndroid Build Coastguard Worker        , fQueue(std::move(queue))
21*c8dee2aaSAndroid Build Coastguard Worker{
22*c8dee2aaSAndroid Build Coastguard Worker}
23*c8dee2aaSAndroid Build Coastguard Worker
24*c8dee2aaSAndroid Build Coastguard Workerconst MtlSharedContext* MtlQueueManager::mtlSharedContext() const {
25*c8dee2aaSAndroid Build Coastguard Worker    return static_cast<const MtlSharedContext*>(fSharedContext);
26*c8dee2aaSAndroid Build Coastguard Worker}
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Workerstd::unique_ptr<CommandBuffer> MtlQueueManager::getNewCommandBuffer(
29*c8dee2aaSAndroid Build Coastguard Worker        ResourceProvider* resourceProvider, Protected) {
30*c8dee2aaSAndroid Build Coastguard Worker    MtlResourceProvider* mtlResourceProvider = static_cast<MtlResourceProvider*>(resourceProvider);
31*c8dee2aaSAndroid Build Coastguard Worker    auto cmdBuffer = MtlCommandBuffer::Make(fQueue.get(),
32*c8dee2aaSAndroid Build Coastguard Worker                                            this->mtlSharedContext(),
33*c8dee2aaSAndroid Build Coastguard Worker                                            mtlResourceProvider);
34*c8dee2aaSAndroid Build Coastguard Worker    return cmdBuffer;
35*c8dee2aaSAndroid Build Coastguard Worker}
36*c8dee2aaSAndroid Build Coastguard Worker
37*c8dee2aaSAndroid Build Coastguard Workerclass MtlWorkSubmission final : public GpuWorkSubmission {
38*c8dee2aaSAndroid Build Coastguard Workerpublic:
39*c8dee2aaSAndroid Build Coastguard Worker    MtlWorkSubmission(std::unique_ptr<CommandBuffer> cmdBuffer, QueueManager* queueManager)
40*c8dee2aaSAndroid Build Coastguard Worker        : GpuWorkSubmission(std::move(cmdBuffer), queueManager) {}
41*c8dee2aaSAndroid Build Coastguard Worker    ~MtlWorkSubmission() override {}
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Workerprivate:
44*c8dee2aaSAndroid Build Coastguard Worker    bool onIsFinished(const SharedContext*) override {
45*c8dee2aaSAndroid Build Coastguard Worker        return static_cast<MtlCommandBuffer*>(this->commandBuffer())->isFinished();
46*c8dee2aaSAndroid Build Coastguard Worker    }
47*c8dee2aaSAndroid Build Coastguard Worker    void onWaitUntilFinished(const SharedContext*) override {
48*c8dee2aaSAndroid Build Coastguard Worker        return static_cast<MtlCommandBuffer*>(this->commandBuffer())->waitUntilFinished();
49*c8dee2aaSAndroid Build Coastguard Worker    }
50*c8dee2aaSAndroid Build Coastguard Worker};
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard WorkerQueueManager::OutstandingSubmission MtlQueueManager::onSubmitToGpu() {
53*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(fCurrentCommandBuffer);
54*c8dee2aaSAndroid Build Coastguard Worker    MtlCommandBuffer* mtlCmdBuffer = static_cast<MtlCommandBuffer*>(fCurrentCommandBuffer.get());
55*c8dee2aaSAndroid Build Coastguard Worker    if (!mtlCmdBuffer->commit()) {
56*c8dee2aaSAndroid Build Coastguard Worker        fCurrentCommandBuffer->callFinishedProcs(/*success=*/false);
57*c8dee2aaSAndroid Build Coastguard Worker        return nullptr;
58*c8dee2aaSAndroid Build Coastguard Worker    }
59*c8dee2aaSAndroid Build Coastguard Worker
60*c8dee2aaSAndroid Build Coastguard Worker    std::unique_ptr<GpuWorkSubmission> submission(
61*c8dee2aaSAndroid Build Coastguard Worker            new MtlWorkSubmission(std::move(fCurrentCommandBuffer), this));
62*c8dee2aaSAndroid Build Coastguard Worker    return submission;
63*c8dee2aaSAndroid Build Coastguard Worker}
64*c8dee2aaSAndroid Build Coastguard Worker
65*c8dee2aaSAndroid Build Coastguard Worker#if defined(GPU_TEST_UTILS)
66*c8dee2aaSAndroid Build Coastguard Workervoid MtlQueueManager::startCapture() {
67*c8dee2aaSAndroid Build Coastguard Worker    if (@available(macOS 10.13, iOS 11.0, tvOS 11.0, *)) {
68*c8dee2aaSAndroid Build Coastguard Worker        // TODO: add newer Metal interface as well
69*c8dee2aaSAndroid Build Coastguard Worker        MTLCaptureManager* captureManager = [MTLCaptureManager sharedCaptureManager];
70*c8dee2aaSAndroid Build Coastguard Worker        if (captureManager.isCapturing) {
71*c8dee2aaSAndroid Build Coastguard Worker            return;
72*c8dee2aaSAndroid Build Coastguard Worker        }
73*c8dee2aaSAndroid Build Coastguard Worker        if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
74*c8dee2aaSAndroid Build Coastguard Worker            MTLCaptureDescriptor* captureDescriptor = [[MTLCaptureDescriptor alloc] init];
75*c8dee2aaSAndroid Build Coastguard Worker            captureDescriptor.captureObject = fQueue.get();
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker            NSError *error;
78*c8dee2aaSAndroid Build Coastguard Worker            if (![captureManager startCaptureWithDescriptor: captureDescriptor error:&error])
79*c8dee2aaSAndroid Build Coastguard Worker            {
80*c8dee2aaSAndroid Build Coastguard Worker                NSLog(@"Failed to start capture, error %@", error);
81*c8dee2aaSAndroid Build Coastguard Worker            }
82*c8dee2aaSAndroid Build Coastguard Worker        } else {
83*c8dee2aaSAndroid Build Coastguard Worker            [captureManager startCaptureWithCommandQueue: fQueue.get()];
84*c8dee2aaSAndroid Build Coastguard Worker        }
85*c8dee2aaSAndroid Build Coastguard Worker     }
86*c8dee2aaSAndroid Build Coastguard Worker}
87*c8dee2aaSAndroid Build Coastguard Worker
88*c8dee2aaSAndroid Build Coastguard Workervoid MtlQueueManager::stopCapture() {
89*c8dee2aaSAndroid Build Coastguard Worker    if (@available(macOS 10.13, iOS 11.0, tvOS 11.0, *)) {
90*c8dee2aaSAndroid Build Coastguard Worker        MTLCaptureManager* captureManager = [MTLCaptureManager sharedCaptureManager];
91*c8dee2aaSAndroid Build Coastguard Worker        if (captureManager.isCapturing) {
92*c8dee2aaSAndroid Build Coastguard Worker            [captureManager stopCapture];
93*c8dee2aaSAndroid Build Coastguard Worker        }
94*c8dee2aaSAndroid Build Coastguard Worker    }
95*c8dee2aaSAndroid Build Coastguard Worker}
96*c8dee2aaSAndroid Build Coastguard Worker#endif
97*c8dee2aaSAndroid Build Coastguard Worker
98*c8dee2aaSAndroid Build Coastguard Worker} // namespace skgpu::graphite
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