1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_MtlResourceProvider_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_MtlResourceProvider_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTHash.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/DrawTypes.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceProvider.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/mtl/MtlGraphicsPipeline.h" 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h> 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class CommandBuffer; 21*c8dee2aaSAndroid Build Coastguard Worker class MtlSharedContext; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker class MtlResourceProvider final : public ResourceProvider { 24*c8dee2aaSAndroid Build Coastguard Worker public: 25*c8dee2aaSAndroid Build Coastguard Worker MtlResourceProvider(SharedContext* sharedContext, 26*c8dee2aaSAndroid Build Coastguard Worker SingleOwner*, 27*c8dee2aaSAndroid Build Coastguard Worker uint32_t recorderID, 28*c8dee2aaSAndroid Build Coastguard Worker size_t resourceBudget); ~MtlResourceProvider()29*c8dee2aaSAndroid Build Coastguard Worker ~MtlResourceProvider() override {} 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker sk_sp<MtlGraphicsPipeline> findOrCreateLoadMSAAPipeline(const RenderPassDesc&); 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<id<MTLDepthStencilState>> findOrCreateCompatibleDepthStencilState( 34*c8dee2aaSAndroid Build Coastguard Worker const DepthStencilSettings&); 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker private: 37*c8dee2aaSAndroid Build Coastguard Worker const MtlSharedContext* mtlSharedContext(); 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard Worker sk_sp<GraphicsPipeline> createGraphicsPipeline(const RuntimeEffectDictionary*, 40*c8dee2aaSAndroid Build Coastguard Worker const GraphicsPipelineDesc&, 41*c8dee2aaSAndroid Build Coastguard Worker const RenderPassDesc&, 42*c8dee2aaSAndroid Build Coastguard Worker SkEnumBitMask<PipelineCreationFlags>) override; 43*c8dee2aaSAndroid Build Coastguard Worker sk_sp<ComputePipeline> createComputePipeline(const ComputePipelineDesc&) override; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Texture> createTexture(SkISize, 46*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo&, 47*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted) override; 48*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Texture> onCreateWrappedTexture(const BackendTexture&) override; 49*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Buffer> createBuffer(size_t size, BufferType type, AccessPattern) override; 50*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Sampler> createSampler(const SamplerDesc&) override; 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker BackendTexture onCreateBackendTexture(SkISize dimensions, const TextureInfo&) override; 53*c8dee2aaSAndroid Build Coastguard Worker void onDeleteBackendTexture(const BackendTexture&) override; 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker skia_private::THashMap<DepthStencilSettings, sk_cfp<id<MTLDepthStencilState>>> 56*c8dee2aaSAndroid Build Coastguard Worker fDepthStencilStates; 57*c8dee2aaSAndroid Build Coastguard Worker skia_private::THashMap<uint64_t, sk_sp<MtlGraphicsPipeline>> fLoadMSAAPipelines; 58*c8dee2aaSAndroid Build Coastguard Worker }; 59*c8dee2aaSAndroid Build Coastguard Worker 60*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_MtlResourceProvider_DEFINED 63