xref: /aosp_15_r20/external/skia/src/gpu/graphite/mtl/MtlResourceProvider.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_MtlResourceProvider_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_MtlResourceProvider_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/core/SkTHash.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/DrawTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceProvider.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/mtl/MtlGraphicsPipeline.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h>
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class CommandBuffer;
21*c8dee2aaSAndroid Build Coastguard Worker class MtlSharedContext;
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class MtlResourceProvider final : public ResourceProvider {
24*c8dee2aaSAndroid Build Coastguard Worker public:
25*c8dee2aaSAndroid Build Coastguard Worker     MtlResourceProvider(SharedContext* sharedContext,
26*c8dee2aaSAndroid Build Coastguard Worker                         SingleOwner*,
27*c8dee2aaSAndroid Build Coastguard Worker                         uint32_t recorderID,
28*c8dee2aaSAndroid Build Coastguard Worker                         size_t resourceBudget);
~MtlResourceProvider()29*c8dee2aaSAndroid Build Coastguard Worker     ~MtlResourceProvider() override {}
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<MtlGraphicsPipeline> findOrCreateLoadMSAAPipeline(const RenderPassDesc&);
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker     sk_cfp<id<MTLDepthStencilState>> findOrCreateCompatibleDepthStencilState(
34*c8dee2aaSAndroid Build Coastguard Worker             const DepthStencilSettings&);
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker private:
37*c8dee2aaSAndroid Build Coastguard Worker     const MtlSharedContext* mtlSharedContext();
38*c8dee2aaSAndroid Build Coastguard Worker 
39*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<GraphicsPipeline> createGraphicsPipeline(const RuntimeEffectDictionary*,
40*c8dee2aaSAndroid Build Coastguard Worker                                                    const GraphicsPipelineDesc&,
41*c8dee2aaSAndroid Build Coastguard Worker                                                    const RenderPassDesc&,
42*c8dee2aaSAndroid Build Coastguard Worker                                                    SkEnumBitMask<PipelineCreationFlags>) override;
43*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<ComputePipeline> createComputePipeline(const ComputePipelineDesc&) override;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Texture> createTexture(SkISize,
46*c8dee2aaSAndroid Build Coastguard Worker                                  const TextureInfo&,
47*c8dee2aaSAndroid Build Coastguard Worker                                  skgpu::Budgeted) override;
48*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Texture> onCreateWrappedTexture(const BackendTexture&) override;
49*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Buffer> createBuffer(size_t size, BufferType type, AccessPattern) override;
50*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Sampler> createSampler(const SamplerDesc&) override;
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     BackendTexture onCreateBackendTexture(SkISize dimensions, const TextureInfo&) override;
53*c8dee2aaSAndroid Build Coastguard Worker     void onDeleteBackendTexture(const BackendTexture&) override;
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker     skia_private::THashMap<DepthStencilSettings, sk_cfp<id<MTLDepthStencilState>>>
56*c8dee2aaSAndroid Build Coastguard Worker             fDepthStencilStates;
57*c8dee2aaSAndroid Build Coastguard Worker     skia_private::THashMap<uint64_t, sk_sp<MtlGraphicsPipeline>> fLoadMSAAPipelines;
58*c8dee2aaSAndroid Build Coastguard Worker };
59*c8dee2aaSAndroid Build Coastguard Worker 
60*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_MtlResourceProvider_DEFINED
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