xref: /aosp_15_r20/external/skia/src/gpu/graphite/mtl/MtlResourceProvider.mm (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker/*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlResourceProvider.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/ShaderErrorHandler.h"
11*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/graphite/BackendTexture.h"
12*c8dee2aaSAndroid Build Coastguard Worker#include "src/sksl/SkSLProgramKind.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker#include "src/core/SkSLTypeShared.h"
15*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/Blend.h"
16*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/Swizzle.h"
17*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/GlobalCache.h"
18*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/RenderPassDesc.h"
19*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/Renderer.h"
20*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlBuffer.h"
21*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlCommandBuffer.h"
22*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlComputePipeline.h"
23*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlGraphicsPipeline.h"
24*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlSampler.h"
25*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlSharedContext.h"
26*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlTexture.h"
27*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/mtl/MtlUtilsPriv.h"
28*c8dee2aaSAndroid Build Coastguard Worker
29*c8dee2aaSAndroid Build Coastguard Worker#import <Metal/Metal.h>
30*c8dee2aaSAndroid Build Coastguard Worker
31*c8dee2aaSAndroid Build Coastguard Workernamespace skgpu::graphite {
32*c8dee2aaSAndroid Build Coastguard Worker
33*c8dee2aaSAndroid Build Coastguard WorkerMtlResourceProvider::MtlResourceProvider(SharedContext* sharedContext,
34*c8dee2aaSAndroid Build Coastguard Worker                                         SingleOwner* singleOwner,
35*c8dee2aaSAndroid Build Coastguard Worker                                         uint32_t recorderID,
36*c8dee2aaSAndroid Build Coastguard Worker                                         size_t resourceBudget)
37*c8dee2aaSAndroid Build Coastguard Worker        : ResourceProvider(sharedContext, singleOwner, recorderID, resourceBudget) {}
38*c8dee2aaSAndroid Build Coastguard Worker
39*c8dee2aaSAndroid Build Coastguard Workerconst MtlSharedContext* MtlResourceProvider::mtlSharedContext() {
40*c8dee2aaSAndroid Build Coastguard Worker    return static_cast<const MtlSharedContext*>(fSharedContext);
41*c8dee2aaSAndroid Build Coastguard Worker}
42*c8dee2aaSAndroid Build Coastguard Worker
43*c8dee2aaSAndroid Build Coastguard Workersk_sp<MtlGraphicsPipeline> MtlResourceProvider::findOrCreateLoadMSAAPipeline(
44*c8dee2aaSAndroid Build Coastguard Worker        const RenderPassDesc& renderPassDesc) {
45*c8dee2aaSAndroid Build Coastguard Worker    uint64_t renderPassKey =
46*c8dee2aaSAndroid Build Coastguard Worker            this->mtlSharedContext()->mtlCaps().getRenderPassDescKey(renderPassDesc);
47*c8dee2aaSAndroid Build Coastguard Worker    sk_sp<MtlGraphicsPipeline> pipeline = fLoadMSAAPipelines[renderPassKey];
48*c8dee2aaSAndroid Build Coastguard Worker    if (!pipeline) {
49*c8dee2aaSAndroid Build Coastguard Worker        pipeline  = MtlGraphicsPipeline::MakeLoadMSAAPipeline(this->mtlSharedContext(), this,
50*c8dee2aaSAndroid Build Coastguard Worker                                                              renderPassDesc);
51*c8dee2aaSAndroid Build Coastguard Worker        if (pipeline) {
52*c8dee2aaSAndroid Build Coastguard Worker            fLoadMSAAPipelines.set(renderPassKey, pipeline);
53*c8dee2aaSAndroid Build Coastguard Worker        }
54*c8dee2aaSAndroid Build Coastguard Worker    }
55*c8dee2aaSAndroid Build Coastguard Worker
56*c8dee2aaSAndroid Build Coastguard Worker    return pipeline;
57*c8dee2aaSAndroid Build Coastguard Worker}
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard Workersk_sp<GraphicsPipeline> MtlResourceProvider::createGraphicsPipeline(
60*c8dee2aaSAndroid Build Coastguard Worker        const RuntimeEffectDictionary* runtimeDict,
61*c8dee2aaSAndroid Build Coastguard Worker        const GraphicsPipelineDesc& pipelineDesc,
62*c8dee2aaSAndroid Build Coastguard Worker        const RenderPassDesc& renderPassDesc,
63*c8dee2aaSAndroid Build Coastguard Worker        SkEnumBitMask<PipelineCreationFlags> pipelineCreationFlags) {
64*c8dee2aaSAndroid Build Coastguard Worker    return MtlGraphicsPipeline::Make(this->mtlSharedContext(), this,
65*c8dee2aaSAndroid Build Coastguard Worker                                     runtimeDict, pipelineDesc, renderPassDesc,
66*c8dee2aaSAndroid Build Coastguard Worker                                     pipelineCreationFlags);
67*c8dee2aaSAndroid Build Coastguard Worker}
68*c8dee2aaSAndroid Build Coastguard Worker
69*c8dee2aaSAndroid Build Coastguard Workersk_sp<ComputePipeline> MtlResourceProvider::createComputePipeline(
70*c8dee2aaSAndroid Build Coastguard Worker        const ComputePipelineDesc& pipelineDesc) {
71*c8dee2aaSAndroid Build Coastguard Worker    return MtlComputePipeline::Make(this->mtlSharedContext(), pipelineDesc);
72*c8dee2aaSAndroid Build Coastguard Worker}
73*c8dee2aaSAndroid Build Coastguard Worker
74*c8dee2aaSAndroid Build Coastguard Workersk_sp<Texture> MtlResourceProvider::createTexture(SkISize dimensions,
75*c8dee2aaSAndroid Build Coastguard Worker                                                  const TextureInfo& info,
76*c8dee2aaSAndroid Build Coastguard Worker                                                  skgpu::Budgeted budgeted) {
77*c8dee2aaSAndroid Build Coastguard Worker    return MtlTexture::Make(this->mtlSharedContext(), dimensions, info, budgeted);
78*c8dee2aaSAndroid Build Coastguard Worker}
79*c8dee2aaSAndroid Build Coastguard Worker
80*c8dee2aaSAndroid Build Coastguard Workersk_sp<Texture> MtlResourceProvider::onCreateWrappedTexture(const BackendTexture& texture) {
81*c8dee2aaSAndroid Build Coastguard Worker    CFTypeRef mtlHandleTexture = BackendTextures::GetMtlTexture(texture);
82*c8dee2aaSAndroid Build Coastguard Worker    if (!mtlHandleTexture) {
83*c8dee2aaSAndroid Build Coastguard Worker        return nullptr;
84*c8dee2aaSAndroid Build Coastguard Worker    }
85*c8dee2aaSAndroid Build Coastguard Worker    sk_cfp<id<MTLTexture>> mtlTexture = sk_ret_cfp((id<MTLTexture>)mtlHandleTexture);
86*c8dee2aaSAndroid Build Coastguard Worker    return MtlTexture::MakeWrapped(this->mtlSharedContext(), texture.dimensions(), texture.info(),
87*c8dee2aaSAndroid Build Coastguard Worker                                   std::move(mtlTexture));
88*c8dee2aaSAndroid Build Coastguard Worker}
89*c8dee2aaSAndroid Build Coastguard Worker
90*c8dee2aaSAndroid Build Coastguard Workersk_sp<Buffer> MtlResourceProvider::createBuffer(size_t size,
91*c8dee2aaSAndroid Build Coastguard Worker                                                BufferType type,
92*c8dee2aaSAndroid Build Coastguard Worker                                                AccessPattern accessPattern) {
93*c8dee2aaSAndroid Build Coastguard Worker    return MtlBuffer::Make(this->mtlSharedContext(), size, type, accessPattern);
94*c8dee2aaSAndroid Build Coastguard Worker}
95*c8dee2aaSAndroid Build Coastguard Worker
96*c8dee2aaSAndroid Build Coastguard Workersk_sp<Sampler> MtlResourceProvider::createSampler(const SamplerDesc& samplerDesc) {
97*c8dee2aaSAndroid Build Coastguard Worker    return MtlSampler::Make(this->mtlSharedContext(),
98*c8dee2aaSAndroid Build Coastguard Worker                            samplerDesc.samplingOptions(),
99*c8dee2aaSAndroid Build Coastguard Worker                            samplerDesc.tileModeX(),
100*c8dee2aaSAndroid Build Coastguard Worker                            samplerDesc.tileModeY());
101*c8dee2aaSAndroid Build Coastguard Worker}
102*c8dee2aaSAndroid Build Coastguard Worker
103*c8dee2aaSAndroid Build Coastguard Workernamespace {
104*c8dee2aaSAndroid Build Coastguard WorkerMTLCompareFunction compare_op_to_mtl(CompareOp op) {
105*c8dee2aaSAndroid Build Coastguard Worker    switch (op) {
106*c8dee2aaSAndroid Build Coastguard Worker        case CompareOp::kAlways:
107*c8dee2aaSAndroid Build Coastguard Worker            return MTLCompareFunctionAlways;
108*c8dee2aaSAndroid Build Coastguard Worker        case CompareOp::kNever:
109*c8dee2aaSAndroid Build Coastguard Worker            return MTLCompareFunctionNever;
110*c8dee2aaSAndroid Build Coastguard Worker        case CompareOp::kGreater:
111*c8dee2aaSAndroid Build Coastguard Worker            return MTLCompareFunctionGreater;
112*c8dee2aaSAndroid Build Coastguard Worker        case CompareOp::kGEqual:
113*c8dee2aaSAndroid Build Coastguard Worker            return MTLCompareFunctionGreaterEqual;
114*c8dee2aaSAndroid Build Coastguard Worker        case CompareOp::kLess:
115*c8dee2aaSAndroid Build Coastguard Worker            return MTLCompareFunctionLess;
116*c8dee2aaSAndroid Build Coastguard Worker        case CompareOp::kLEqual:
117*c8dee2aaSAndroid Build Coastguard Worker            return MTLCompareFunctionLessEqual;
118*c8dee2aaSAndroid Build Coastguard Worker        case CompareOp::kEqual:
119*c8dee2aaSAndroid Build Coastguard Worker            return MTLCompareFunctionEqual;
120*c8dee2aaSAndroid Build Coastguard Worker        case CompareOp::kNotEqual:
121*c8dee2aaSAndroid Build Coastguard Worker            return MTLCompareFunctionNotEqual;
122*c8dee2aaSAndroid Build Coastguard Worker    }
123*c8dee2aaSAndroid Build Coastguard Worker}
124*c8dee2aaSAndroid Build Coastguard Worker
125*c8dee2aaSAndroid Build Coastguard WorkerMTLStencilOperation stencil_op_to_mtl(StencilOp op) {
126*c8dee2aaSAndroid Build Coastguard Worker    switch (op) {
127*c8dee2aaSAndroid Build Coastguard Worker        case StencilOp::kKeep:
128*c8dee2aaSAndroid Build Coastguard Worker            return MTLStencilOperationKeep;
129*c8dee2aaSAndroid Build Coastguard Worker        case StencilOp::kZero:
130*c8dee2aaSAndroid Build Coastguard Worker            return MTLStencilOperationZero;
131*c8dee2aaSAndroid Build Coastguard Worker        case StencilOp::kReplace:
132*c8dee2aaSAndroid Build Coastguard Worker            return MTLStencilOperationReplace;
133*c8dee2aaSAndroid Build Coastguard Worker        case StencilOp::kInvert:
134*c8dee2aaSAndroid Build Coastguard Worker            return MTLStencilOperationInvert;
135*c8dee2aaSAndroid Build Coastguard Worker        case StencilOp::kIncWrap:
136*c8dee2aaSAndroid Build Coastguard Worker            return MTLStencilOperationIncrementWrap;
137*c8dee2aaSAndroid Build Coastguard Worker        case StencilOp::kDecWrap:
138*c8dee2aaSAndroid Build Coastguard Worker            return MTLStencilOperationDecrementWrap;
139*c8dee2aaSAndroid Build Coastguard Worker        case StencilOp::kIncClamp:
140*c8dee2aaSAndroid Build Coastguard Worker            return MTLStencilOperationIncrementClamp;
141*c8dee2aaSAndroid Build Coastguard Worker        case StencilOp::kDecClamp:
142*c8dee2aaSAndroid Build Coastguard Worker            return MTLStencilOperationDecrementClamp;
143*c8dee2aaSAndroid Build Coastguard Worker    }
144*c8dee2aaSAndroid Build Coastguard Worker}
145*c8dee2aaSAndroid Build Coastguard Worker
146*c8dee2aaSAndroid Build Coastguard WorkerMTLStencilDescriptor* stencil_face_to_mtl(DepthStencilSettings::Face face) {
147*c8dee2aaSAndroid Build Coastguard Worker    MTLStencilDescriptor* result = [[MTLStencilDescriptor alloc] init];
148*c8dee2aaSAndroid Build Coastguard Worker    result.stencilCompareFunction = compare_op_to_mtl(face.fCompareOp);
149*c8dee2aaSAndroid Build Coastguard Worker    result.readMask = face.fReadMask;
150*c8dee2aaSAndroid Build Coastguard Worker    result.writeMask = face.fWriteMask;
151*c8dee2aaSAndroid Build Coastguard Worker    result.depthStencilPassOperation = stencil_op_to_mtl(face.fDepthStencilPassOp);
152*c8dee2aaSAndroid Build Coastguard Worker    result.stencilFailureOperation = stencil_op_to_mtl(face.fStencilFailOp);
153*c8dee2aaSAndroid Build Coastguard Worker    return result;
154*c8dee2aaSAndroid Build Coastguard Worker}
155*c8dee2aaSAndroid Build Coastguard Worker}  // anonymous namespace
156*c8dee2aaSAndroid Build Coastguard Worker
157*c8dee2aaSAndroid Build Coastguard Workersk_cfp<id<MTLDepthStencilState>> MtlResourceProvider::findOrCreateCompatibleDepthStencilState(
158*c8dee2aaSAndroid Build Coastguard Worker            const DepthStencilSettings& depthStencilSettings) {
159*c8dee2aaSAndroid Build Coastguard Worker    sk_cfp<id<MTLDepthStencilState>>* depthStencilState;
160*c8dee2aaSAndroid Build Coastguard Worker    depthStencilState = fDepthStencilStates.find(depthStencilSettings);
161*c8dee2aaSAndroid Build Coastguard Worker    if (!depthStencilState) {
162*c8dee2aaSAndroid Build Coastguard Worker        MTLDepthStencilDescriptor* desc = [[MTLDepthStencilDescriptor alloc] init];
163*c8dee2aaSAndroid Build Coastguard Worker        SkASSERT(depthStencilSettings.fDepthTestEnabled ||
164*c8dee2aaSAndroid Build Coastguard Worker                 depthStencilSettings.fDepthCompareOp == CompareOp::kAlways);
165*c8dee2aaSAndroid Build Coastguard Worker        desc.depthCompareFunction = compare_op_to_mtl(depthStencilSettings.fDepthCompareOp);
166*c8dee2aaSAndroid Build Coastguard Worker        if (depthStencilSettings.fDepthTestEnabled) {
167*c8dee2aaSAndroid Build Coastguard Worker            desc.depthWriteEnabled = depthStencilSettings.fDepthWriteEnabled;
168*c8dee2aaSAndroid Build Coastguard Worker        }
169*c8dee2aaSAndroid Build Coastguard Worker        if (depthStencilSettings.fStencilTestEnabled) {
170*c8dee2aaSAndroid Build Coastguard Worker            desc.frontFaceStencil = stencil_face_to_mtl(depthStencilSettings.fFrontStencil);
171*c8dee2aaSAndroid Build Coastguard Worker            desc.backFaceStencil = stencil_face_to_mtl(depthStencilSettings.fBackStencil);
172*c8dee2aaSAndroid Build Coastguard Worker        }
173*c8dee2aaSAndroid Build Coastguard Worker
174*c8dee2aaSAndroid Build Coastguard Worker        sk_cfp<id<MTLDepthStencilState>> dss(
175*c8dee2aaSAndroid Build Coastguard Worker                [this->mtlSharedContext()->device() newDepthStencilStateWithDescriptor: desc]);
176*c8dee2aaSAndroid Build Coastguard Worker        depthStencilState = fDepthStencilStates.set(depthStencilSettings, std::move(dss));
177*c8dee2aaSAndroid Build Coastguard Worker    }
178*c8dee2aaSAndroid Build Coastguard Worker
179*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(depthStencilState);
180*c8dee2aaSAndroid Build Coastguard Worker    return *depthStencilState;
181*c8dee2aaSAndroid Build Coastguard Worker}
182*c8dee2aaSAndroid Build Coastguard Worker
183*c8dee2aaSAndroid Build Coastguard WorkerBackendTexture MtlResourceProvider::onCreateBackendTexture(SkISize dimensions,
184*c8dee2aaSAndroid Build Coastguard Worker                                                           const TextureInfo& info) {
185*c8dee2aaSAndroid Build Coastguard Worker    sk_cfp<id<MTLTexture>> texture = MtlTexture::MakeMtlTexture(this->mtlSharedContext(),
186*c8dee2aaSAndroid Build Coastguard Worker                                                                dimensions,
187*c8dee2aaSAndroid Build Coastguard Worker                                                                info);
188*c8dee2aaSAndroid Build Coastguard Worker    if (!texture) {
189*c8dee2aaSAndroid Build Coastguard Worker        return {};
190*c8dee2aaSAndroid Build Coastguard Worker    }
191*c8dee2aaSAndroid Build Coastguard Worker    return BackendTextures::MakeMetal(dimensions, (CFTypeRef)texture.release());
192*c8dee2aaSAndroid Build Coastguard Worker}
193*c8dee2aaSAndroid Build Coastguard Worker
194*c8dee2aaSAndroid Build Coastguard Workervoid MtlResourceProvider::onDeleteBackendTexture(const BackendTexture& texture) {
195*c8dee2aaSAndroid Build Coastguard Worker    SkASSERT(texture.backend() == BackendApi::kMetal);
196*c8dee2aaSAndroid Build Coastguard Worker    CFTypeRef texHandle = BackendTextures::GetMtlTexture(texture);
197*c8dee2aaSAndroid Build Coastguard Worker    SkCFSafeRelease(texHandle);
198*c8dee2aaSAndroid Build Coastguard Worker}
199*c8dee2aaSAndroid Build Coastguard Worker
200*c8dee2aaSAndroid Build Coastguard Worker} // namespace skgpu::graphite
201