xref: /aosp_15_r20/external/skia/src/gpu/graphite/mtl/MtlSampler.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_MtlSampler_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_MtlSampler_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Sampler.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/ports/SkCFObject.h"
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h>
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker struct SkSamplingOptions;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class MtlSharedContext;
24*c8dee2aaSAndroid Build Coastguard Worker 
25*c8dee2aaSAndroid Build Coastguard Worker class MtlSampler : public Sampler {
26*c8dee2aaSAndroid Build Coastguard Worker public:
27*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<MtlSampler> Make(const MtlSharedContext*,
28*c8dee2aaSAndroid Build Coastguard Worker                                   const SkSamplingOptions& samplingOptions,
29*c8dee2aaSAndroid Build Coastguard Worker                                   SkTileMode xTileMode,
30*c8dee2aaSAndroid Build Coastguard Worker                                   SkTileMode yTileMode);
31*c8dee2aaSAndroid Build Coastguard Worker 
~MtlSampler()32*c8dee2aaSAndroid Build Coastguard Worker     ~MtlSampler() override {}
33*c8dee2aaSAndroid Build Coastguard Worker 
mtlSamplerState()34*c8dee2aaSAndroid Build Coastguard Worker     id<MTLSamplerState> mtlSamplerState() const { return fSamplerState.get(); }
35*c8dee2aaSAndroid Build Coastguard Worker 
36*c8dee2aaSAndroid Build Coastguard Worker private:
37*c8dee2aaSAndroid Build Coastguard Worker     MtlSampler(const MtlSharedContext* sharedContext,
38*c8dee2aaSAndroid Build Coastguard Worker                sk_cfp<id<MTLSamplerState>>);
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     void freeGpuData() override;
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker     sk_cfp<id<MTLSamplerState>> fSamplerState;
43*c8dee2aaSAndroid Build Coastguard Worker };
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker } // namepsace skgpu::graphite
46*c8dee2aaSAndroid Build Coastguard Worker 
47*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_MtlSampler_DEFINED
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