1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_MtlSampler_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_MtlSampler_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Sampler.h" 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "include/ports/SkCFObject.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h> 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker struct SkSamplingOptions; 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker class MtlSharedContext; 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker class MtlSampler : public Sampler { 26*c8dee2aaSAndroid Build Coastguard Worker public: 27*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<MtlSampler> Make(const MtlSharedContext*, 28*c8dee2aaSAndroid Build Coastguard Worker const SkSamplingOptions& samplingOptions, 29*c8dee2aaSAndroid Build Coastguard Worker SkTileMode xTileMode, 30*c8dee2aaSAndroid Build Coastguard Worker SkTileMode yTileMode); 31*c8dee2aaSAndroid Build Coastguard Worker ~MtlSampler()32*c8dee2aaSAndroid Build Coastguard Worker ~MtlSampler() override {} 33*c8dee2aaSAndroid Build Coastguard Worker mtlSamplerState()34*c8dee2aaSAndroid Build Coastguard Worker id<MTLSamplerState> mtlSamplerState() const { return fSamplerState.get(); } 35*c8dee2aaSAndroid Build Coastguard Worker 36*c8dee2aaSAndroid Build Coastguard Worker private: 37*c8dee2aaSAndroid Build Coastguard Worker MtlSampler(const MtlSharedContext* sharedContext, 38*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<id<MTLSamplerState>>); 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker void freeGpuData() override; 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<id<MTLSamplerState>> fSamplerState; 43*c8dee2aaSAndroid Build Coastguard Worker }; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker } // namepsace skgpu::graphite 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_MtlSampler_DEFINED 48