1*c8dee2aaSAndroid Build Coastguard Worker/* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlSampler.h" 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Worker#include "include/core/SkSamplingOptions.h" 11*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlCaps.h" 12*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlSharedContext.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workernamespace skgpu::graphite { 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard WorkerMtlSampler::MtlSampler(const MtlSharedContext* sharedContext, 17*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<id<MTLSamplerState>> samplerState) 18*c8dee2aaSAndroid Build Coastguard Worker : Sampler(sharedContext) 19*c8dee2aaSAndroid Build Coastguard Worker , fSamplerState(std::move(samplerState)) {} 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Workerstatic inline MTLSamplerAddressMode tile_mode_to_mtl_sampler_address(SkTileMode tileMode, 22*c8dee2aaSAndroid Build Coastguard Worker const Caps& caps) { 23*c8dee2aaSAndroid Build Coastguard Worker switch (tileMode) { 24*c8dee2aaSAndroid Build Coastguard Worker case SkTileMode::kClamp: 25*c8dee2aaSAndroid Build Coastguard Worker return MTLSamplerAddressModeClampToEdge; 26*c8dee2aaSAndroid Build Coastguard Worker case SkTileMode::kRepeat: 27*c8dee2aaSAndroid Build Coastguard Worker return MTLSamplerAddressModeRepeat; 28*c8dee2aaSAndroid Build Coastguard Worker case SkTileMode::kMirror: 29*c8dee2aaSAndroid Build Coastguard Worker return MTLSamplerAddressModeMirrorRepeat; 30*c8dee2aaSAndroid Build Coastguard Worker case SkTileMode::kDecal: 31*c8dee2aaSAndroid Build Coastguard Worker // For this tilemode, we should have checked that clamp-to-border support exists. 32*c8dee2aaSAndroid Build Coastguard Worker // If it doesn't we should have fallen back to a shader instead. 33*c8dee2aaSAndroid Build Coastguard Worker // TODO: for textures with alpha, we could use ClampToZero if there's no 34*c8dee2aaSAndroid Build Coastguard Worker // ClampToBorderColor as they'll clamp to (0,0,0,0). 35*c8dee2aaSAndroid Build Coastguard Worker // Unfortunately textures without alpha end up clamping to (0,0,0,1). 36*c8dee2aaSAndroid Build Coastguard Worker if (@available(macOS 10.12, iOS 14.0, tvOS 14.0, *)) { 37*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(caps.clampToBorderSupport()); 38*c8dee2aaSAndroid Build Coastguard Worker return MTLSamplerAddressModeClampToBorderColor; 39*c8dee2aaSAndroid Build Coastguard Worker } else { 40*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(false); 41*c8dee2aaSAndroid Build Coastguard Worker return MTLSamplerAddressModeClampToZero; 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE; 45*c8dee2aaSAndroid Build Coastguard Worker} 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Workersk_sp<MtlSampler> MtlSampler::Make(const MtlSharedContext* sharedContext, 48*c8dee2aaSAndroid Build Coastguard Worker const SkSamplingOptions& samplingOptions, 49*c8dee2aaSAndroid Build Coastguard Worker SkTileMode xTileMode, 50*c8dee2aaSAndroid Build Coastguard Worker SkTileMode yTileMode) { 51*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<MTLSamplerDescriptor*> desc([[MTLSamplerDescriptor alloc] init]); 52*c8dee2aaSAndroid Build Coastguard Worker 53*c8dee2aaSAndroid Build Coastguard Worker MTLSamplerMinMagFilter minMagFilter = [&] { 54*c8dee2aaSAndroid Build Coastguard Worker switch (samplingOptions.filter) { 55*c8dee2aaSAndroid Build Coastguard Worker case SkFilterMode::kNearest: return MTLSamplerMinMagFilterNearest; 56*c8dee2aaSAndroid Build Coastguard Worker case SkFilterMode::kLinear: return MTLSamplerMinMagFilterLinear; 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE; 59*c8dee2aaSAndroid Build Coastguard Worker }(); 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker MTLSamplerMipFilter mipFilter = [&] { 62*c8dee2aaSAndroid Build Coastguard Worker switch (samplingOptions.mipmap) { 63*c8dee2aaSAndroid Build Coastguard Worker case SkMipmapMode::kNone: return MTLSamplerMipFilterNotMipmapped; 64*c8dee2aaSAndroid Build Coastguard Worker case SkMipmapMode::kNearest: return MTLSamplerMipFilterNearest; 65*c8dee2aaSAndroid Build Coastguard Worker case SkMipmapMode::kLinear: return MTLSamplerMipFilterLinear; 66*c8dee2aaSAndroid Build Coastguard Worker } 67*c8dee2aaSAndroid Build Coastguard Worker SkUNREACHABLE; 68*c8dee2aaSAndroid Build Coastguard Worker }(); 69*c8dee2aaSAndroid Build Coastguard Worker 70*c8dee2aaSAndroid Build Coastguard Worker (*desc).rAddressMode = MTLSamplerAddressModeClampToEdge; 71*c8dee2aaSAndroid Build Coastguard Worker (*desc).sAddressMode = tile_mode_to_mtl_sampler_address(xTileMode, sharedContext->mtlCaps()); 72*c8dee2aaSAndroid Build Coastguard Worker (*desc).tAddressMode = tile_mode_to_mtl_sampler_address(yTileMode, sharedContext->mtlCaps()); 73*c8dee2aaSAndroid Build Coastguard Worker (*desc).magFilter = minMagFilter; 74*c8dee2aaSAndroid Build Coastguard Worker (*desc).minFilter = minMagFilter; 75*c8dee2aaSAndroid Build Coastguard Worker (*desc).mipFilter = mipFilter; 76*c8dee2aaSAndroid Build Coastguard Worker (*desc).lodMinClamp = 0.0f; 77*c8dee2aaSAndroid Build Coastguard Worker (*desc).lodMaxClamp = FLT_MAX; // default value according to docs. 78*c8dee2aaSAndroid Build Coastguard Worker (*desc).maxAnisotropy = 1; // TODO: if we start using aniso, need to add to key 79*c8dee2aaSAndroid Build Coastguard Worker (*desc).normalizedCoordinates = true; 80*c8dee2aaSAndroid Build Coastguard Worker if (@available(macOS 10.11, iOS 9.0, tvOS 9.0, *)) { 81*c8dee2aaSAndroid Build Coastguard Worker (*desc).compareFunction = MTLCompareFunctionNever; 82*c8dee2aaSAndroid Build Coastguard Worker } 83*c8dee2aaSAndroid Build Coastguard Worker#ifdef SK_ENABLE_MTL_DEBUG_INFO 84*c8dee2aaSAndroid Build Coastguard Worker NSString* tileModeLabels[] = { 85*c8dee2aaSAndroid Build Coastguard Worker @"Clamp", 86*c8dee2aaSAndroid Build Coastguard Worker @"Repeat", 87*c8dee2aaSAndroid Build Coastguard Worker @"Mirror", 88*c8dee2aaSAndroid Build Coastguard Worker @"Decal" 89*c8dee2aaSAndroid Build Coastguard Worker }; 90*c8dee2aaSAndroid Build Coastguard Worker NSString* minMagFilterLabels[] = { 91*c8dee2aaSAndroid Build Coastguard Worker @"Nearest", 92*c8dee2aaSAndroid Build Coastguard Worker @"Linear" 93*c8dee2aaSAndroid Build Coastguard Worker }; 94*c8dee2aaSAndroid Build Coastguard Worker NSString* mipFilterLabels[] = { 95*c8dee2aaSAndroid Build Coastguard Worker @"MipNone", 96*c8dee2aaSAndroid Build Coastguard Worker @"MipNearest", 97*c8dee2aaSAndroid Build Coastguard Worker @"MipLinear" 98*c8dee2aaSAndroid Build Coastguard Worker }; 99*c8dee2aaSAndroid Build Coastguard Worker 100*c8dee2aaSAndroid Build Coastguard Worker (*desc).label = [NSString stringWithFormat:@"X%@Y%@%@%@", 101*c8dee2aaSAndroid Build Coastguard Worker tileModeLabels[(int)xTileMode], 102*c8dee2aaSAndroid Build Coastguard Worker tileModeLabels[(int)yTileMode], 103*c8dee2aaSAndroid Build Coastguard Worker minMagFilterLabels[(int)samplingOptions.filter], 104*c8dee2aaSAndroid Build Coastguard Worker mipFilterLabels[(int)samplingOptions.mipmap]]; 105*c8dee2aaSAndroid Build Coastguard Worker#endif 106*c8dee2aaSAndroid Build Coastguard Worker 107*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<id<MTLSamplerState>> sampler( 108*c8dee2aaSAndroid Build Coastguard Worker [sharedContext->device() newSamplerStateWithDescriptor:desc.get()]); 109*c8dee2aaSAndroid Build Coastguard Worker if (!sampler) { 110*c8dee2aaSAndroid Build Coastguard Worker return nullptr; 111*c8dee2aaSAndroid Build Coastguard Worker } 112*c8dee2aaSAndroid Build Coastguard Worker return sk_sp<MtlSampler>(new MtlSampler(sharedContext, std::move(sampler))); 113*c8dee2aaSAndroid Build Coastguard Worker} 114*c8dee2aaSAndroid Build Coastguard Worker 115*c8dee2aaSAndroid Build Coastguard Workervoid MtlSampler::freeGpuData() { 116*c8dee2aaSAndroid Build Coastguard Worker fSamplerState.reset(); 117*c8dee2aaSAndroid Build Coastguard Worker} 118*c8dee2aaSAndroid Build Coastguard Worker 119*c8dee2aaSAndroid Build Coastguard Worker} // namespace skgpu::graphite 120*c8dee2aaSAndroid Build Coastguard Worker 121