xref: /aosp_15_r20/external/skia/src/gpu/graphite/mtl/MtlSampler.mm (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker/*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlSampler.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker#include "include/core/SkSamplingOptions.h"
11*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlCaps.h"
12*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlSharedContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Workernamespace skgpu::graphite {
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard WorkerMtlSampler::MtlSampler(const MtlSharedContext* sharedContext,
17*c8dee2aaSAndroid Build Coastguard Worker                       sk_cfp<id<MTLSamplerState>> samplerState)
18*c8dee2aaSAndroid Build Coastguard Worker        : Sampler(sharedContext)
19*c8dee2aaSAndroid Build Coastguard Worker        , fSamplerState(std::move(samplerState)) {}
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Workerstatic inline MTLSamplerAddressMode tile_mode_to_mtl_sampler_address(SkTileMode tileMode,
22*c8dee2aaSAndroid Build Coastguard Worker                                                                     const Caps& caps) {
23*c8dee2aaSAndroid Build Coastguard Worker    switch (tileMode) {
24*c8dee2aaSAndroid Build Coastguard Worker        case SkTileMode::kClamp:
25*c8dee2aaSAndroid Build Coastguard Worker            return MTLSamplerAddressModeClampToEdge;
26*c8dee2aaSAndroid Build Coastguard Worker        case SkTileMode::kRepeat:
27*c8dee2aaSAndroid Build Coastguard Worker            return MTLSamplerAddressModeRepeat;
28*c8dee2aaSAndroid Build Coastguard Worker        case SkTileMode::kMirror:
29*c8dee2aaSAndroid Build Coastguard Worker            return MTLSamplerAddressModeMirrorRepeat;
30*c8dee2aaSAndroid Build Coastguard Worker        case SkTileMode::kDecal:
31*c8dee2aaSAndroid Build Coastguard Worker            // For this tilemode, we should have checked that clamp-to-border support exists.
32*c8dee2aaSAndroid Build Coastguard Worker            // If it doesn't we should have fallen back to a shader instead.
33*c8dee2aaSAndroid Build Coastguard Worker            // TODO: for textures with alpha, we could use ClampToZero if there's no
34*c8dee2aaSAndroid Build Coastguard Worker            // ClampToBorderColor as they'll clamp to (0,0,0,0).
35*c8dee2aaSAndroid Build Coastguard Worker            // Unfortunately textures without alpha end up clamping to (0,0,0,1).
36*c8dee2aaSAndroid Build Coastguard Worker            if (@available(macOS 10.12, iOS 14.0, tvOS 14.0, *)) {
37*c8dee2aaSAndroid Build Coastguard Worker                SkASSERT(caps.clampToBorderSupport());
38*c8dee2aaSAndroid Build Coastguard Worker                return MTLSamplerAddressModeClampToBorderColor;
39*c8dee2aaSAndroid Build Coastguard Worker            } else {
40*c8dee2aaSAndroid Build Coastguard Worker                SkASSERT(false);
41*c8dee2aaSAndroid Build Coastguard Worker                return MTLSamplerAddressModeClampToZero;
42*c8dee2aaSAndroid Build Coastguard Worker            }
43*c8dee2aaSAndroid Build Coastguard Worker    }
44*c8dee2aaSAndroid Build Coastguard Worker    SkUNREACHABLE;
45*c8dee2aaSAndroid Build Coastguard Worker}
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Workersk_sp<MtlSampler> MtlSampler::Make(const MtlSharedContext* sharedContext,
48*c8dee2aaSAndroid Build Coastguard Worker                                   const SkSamplingOptions& samplingOptions,
49*c8dee2aaSAndroid Build Coastguard Worker                                   SkTileMode xTileMode,
50*c8dee2aaSAndroid Build Coastguard Worker                                   SkTileMode yTileMode) {
51*c8dee2aaSAndroid Build Coastguard Worker    sk_cfp<MTLSamplerDescriptor*> desc([[MTLSamplerDescriptor alloc] init]);
52*c8dee2aaSAndroid Build Coastguard Worker
53*c8dee2aaSAndroid Build Coastguard Worker    MTLSamplerMinMagFilter minMagFilter = [&] {
54*c8dee2aaSAndroid Build Coastguard Worker        switch (samplingOptions.filter) {
55*c8dee2aaSAndroid Build Coastguard Worker            case SkFilterMode::kNearest: return MTLSamplerMinMagFilterNearest;
56*c8dee2aaSAndroid Build Coastguard Worker            case SkFilterMode::kLinear:  return MTLSamplerMinMagFilterLinear;
57*c8dee2aaSAndroid Build Coastguard Worker        }
58*c8dee2aaSAndroid Build Coastguard Worker        SkUNREACHABLE;
59*c8dee2aaSAndroid Build Coastguard Worker    }();
60*c8dee2aaSAndroid Build Coastguard Worker
61*c8dee2aaSAndroid Build Coastguard Worker    MTLSamplerMipFilter mipFilter = [&] {
62*c8dee2aaSAndroid Build Coastguard Worker      switch (samplingOptions.mipmap) {
63*c8dee2aaSAndroid Build Coastguard Worker          case SkMipmapMode::kNone:    return MTLSamplerMipFilterNotMipmapped;
64*c8dee2aaSAndroid Build Coastguard Worker          case SkMipmapMode::kNearest: return MTLSamplerMipFilterNearest;
65*c8dee2aaSAndroid Build Coastguard Worker          case SkMipmapMode::kLinear:  return MTLSamplerMipFilterLinear;
66*c8dee2aaSAndroid Build Coastguard Worker      }
67*c8dee2aaSAndroid Build Coastguard Worker      SkUNREACHABLE;
68*c8dee2aaSAndroid Build Coastguard Worker    }();
69*c8dee2aaSAndroid Build Coastguard Worker
70*c8dee2aaSAndroid Build Coastguard Worker    (*desc).rAddressMode = MTLSamplerAddressModeClampToEdge;
71*c8dee2aaSAndroid Build Coastguard Worker    (*desc).sAddressMode = tile_mode_to_mtl_sampler_address(xTileMode, sharedContext->mtlCaps());
72*c8dee2aaSAndroid Build Coastguard Worker    (*desc).tAddressMode = tile_mode_to_mtl_sampler_address(yTileMode, sharedContext->mtlCaps());
73*c8dee2aaSAndroid Build Coastguard Worker    (*desc).magFilter = minMagFilter;
74*c8dee2aaSAndroid Build Coastguard Worker    (*desc).minFilter = minMagFilter;
75*c8dee2aaSAndroid Build Coastguard Worker    (*desc).mipFilter = mipFilter;
76*c8dee2aaSAndroid Build Coastguard Worker    (*desc).lodMinClamp = 0.0f;
77*c8dee2aaSAndroid Build Coastguard Worker    (*desc).lodMaxClamp = FLT_MAX;  // default value according to docs.
78*c8dee2aaSAndroid Build Coastguard Worker    (*desc).maxAnisotropy = 1;      // TODO: if we start using aniso, need to add to key
79*c8dee2aaSAndroid Build Coastguard Worker    (*desc).normalizedCoordinates = true;
80*c8dee2aaSAndroid Build Coastguard Worker    if (@available(macOS 10.11, iOS 9.0, tvOS 9.0, *)) {
81*c8dee2aaSAndroid Build Coastguard Worker        (*desc).compareFunction = MTLCompareFunctionNever;
82*c8dee2aaSAndroid Build Coastguard Worker    }
83*c8dee2aaSAndroid Build Coastguard Worker#ifdef SK_ENABLE_MTL_DEBUG_INFO
84*c8dee2aaSAndroid Build Coastguard Worker    NSString* tileModeLabels[] = {
85*c8dee2aaSAndroid Build Coastguard Worker        @"Clamp",
86*c8dee2aaSAndroid Build Coastguard Worker        @"Repeat",
87*c8dee2aaSAndroid Build Coastguard Worker        @"Mirror",
88*c8dee2aaSAndroid Build Coastguard Worker        @"Decal"
89*c8dee2aaSAndroid Build Coastguard Worker    };
90*c8dee2aaSAndroid Build Coastguard Worker    NSString* minMagFilterLabels[] = {
91*c8dee2aaSAndroid Build Coastguard Worker        @"Nearest",
92*c8dee2aaSAndroid Build Coastguard Worker        @"Linear"
93*c8dee2aaSAndroid Build Coastguard Worker    };
94*c8dee2aaSAndroid Build Coastguard Worker    NSString* mipFilterLabels[] = {
95*c8dee2aaSAndroid Build Coastguard Worker        @"MipNone",
96*c8dee2aaSAndroid Build Coastguard Worker        @"MipNearest",
97*c8dee2aaSAndroid Build Coastguard Worker        @"MipLinear"
98*c8dee2aaSAndroid Build Coastguard Worker    };
99*c8dee2aaSAndroid Build Coastguard Worker
100*c8dee2aaSAndroid Build Coastguard Worker    (*desc).label = [NSString stringWithFormat:@"X%@Y%@%@%@",
101*c8dee2aaSAndroid Build Coastguard Worker                                               tileModeLabels[(int)xTileMode],
102*c8dee2aaSAndroid Build Coastguard Worker                                               tileModeLabels[(int)yTileMode],
103*c8dee2aaSAndroid Build Coastguard Worker                                               minMagFilterLabels[(int)samplingOptions.filter],
104*c8dee2aaSAndroid Build Coastguard Worker                                               mipFilterLabels[(int)samplingOptions.mipmap]];
105*c8dee2aaSAndroid Build Coastguard Worker#endif
106*c8dee2aaSAndroid Build Coastguard Worker
107*c8dee2aaSAndroid Build Coastguard Worker    sk_cfp<id<MTLSamplerState>> sampler(
108*c8dee2aaSAndroid Build Coastguard Worker            [sharedContext->device() newSamplerStateWithDescriptor:desc.get()]);
109*c8dee2aaSAndroid Build Coastguard Worker    if (!sampler) {
110*c8dee2aaSAndroid Build Coastguard Worker        return nullptr;
111*c8dee2aaSAndroid Build Coastguard Worker    }
112*c8dee2aaSAndroid Build Coastguard Worker    return sk_sp<MtlSampler>(new MtlSampler(sharedContext, std::move(sampler)));
113*c8dee2aaSAndroid Build Coastguard Worker}
114*c8dee2aaSAndroid Build Coastguard Worker
115*c8dee2aaSAndroid Build Coastguard Workervoid MtlSampler::freeGpuData() {
116*c8dee2aaSAndroid Build Coastguard Worker    fSamplerState.reset();
117*c8dee2aaSAndroid Build Coastguard Worker}
118*c8dee2aaSAndroid Build Coastguard Worker
119*c8dee2aaSAndroid Build Coastguard Worker} // namespace skgpu::graphite
120*c8dee2aaSAndroid Build Coastguard Worker
121