xref: /aosp_15_r20/external/skia/src/gpu/graphite/mtl/MtlSharedContext.mm (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker/*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlSharedContext.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/graphite/BackendTexture.h"
11*c8dee2aaSAndroid Build Coastguard Worker#include "include/gpu/graphite/TextureInfo.h"
12*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/Caps.h"
13*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/GlobalCache.h"
14*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/Log.h"
15*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlCommandBuffer.h"
16*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlResourceProvider.h"
17*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/graphite/mtl/MtlTexture.h"
18*c8dee2aaSAndroid Build Coastguard Worker#include "src/gpu/mtl/MtlMemoryAllocatorImpl.h"
19*c8dee2aaSAndroid Build Coastguard Worker
20*c8dee2aaSAndroid Build Coastguard Workernamespace skgpu::graphite {
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Workersk_sp<skgpu::graphite::SharedContext> MtlSharedContext::Make(const MtlBackendContext& context,
23*c8dee2aaSAndroid Build Coastguard Worker                                                             const ContextOptions& options) {
24*c8dee2aaSAndroid Build Coastguard Worker    if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
25*c8dee2aaSAndroid Build Coastguard Worker        // no warning needed
26*c8dee2aaSAndroid Build Coastguard Worker    } else {
27*c8dee2aaSAndroid Build Coastguard Worker        SKGPU_LOG_E("Skia's Graphite backend no longer supports this OS version.");
28*c8dee2aaSAndroid Build Coastguard Worker#ifdef SK_BUILD_FOR_IOS
29*c8dee2aaSAndroid Build Coastguard Worker        SKGPU_LOG_E("Minimum supported version is iOS/tvOS 13.0.");
30*c8dee2aaSAndroid Build Coastguard Worker#else
31*c8dee2aaSAndroid Build Coastguard Worker        SKGPU_LOG_E("Minimum supported version is MacOS 10.15.");
32*c8dee2aaSAndroid Build Coastguard Worker#endif
33*c8dee2aaSAndroid Build Coastguard Worker        return nullptr;
34*c8dee2aaSAndroid Build Coastguard Worker    }
35*c8dee2aaSAndroid Build Coastguard Worker
36*c8dee2aaSAndroid Build Coastguard Worker    sk_cfp<id<MTLDevice>> device = sk_ret_cfp((id<MTLDevice>)(context.fDevice.get()));
37*c8dee2aaSAndroid Build Coastguard Worker
38*c8dee2aaSAndroid Build Coastguard Worker    std::unique_ptr<const MtlCaps> caps(new MtlCaps(device.get(), options));
39*c8dee2aaSAndroid Build Coastguard Worker
40*c8dee2aaSAndroid Build Coastguard Worker    // TODO: Add memory allocator to context once we figure out synchronization
41*c8dee2aaSAndroid Build Coastguard Worker    sk_sp<MtlMemoryAllocator> memoryAllocator = skgpu::MtlMemoryAllocatorImpl::Make(device.get());
42*c8dee2aaSAndroid Build Coastguard Worker    if (!memoryAllocator) {
43*c8dee2aaSAndroid Build Coastguard Worker        SkDEBUGFAIL("No supplied Metal memory allocator and unable to create one internally.");
44*c8dee2aaSAndroid Build Coastguard Worker        return nullptr;
45*c8dee2aaSAndroid Build Coastguard Worker    }
46*c8dee2aaSAndroid Build Coastguard Worker
47*c8dee2aaSAndroid Build Coastguard Worker    return sk_sp<skgpu::graphite::SharedContext>(new MtlSharedContext(std::move(device),
48*c8dee2aaSAndroid Build Coastguard Worker                                                                      std::move(memoryAllocator),
49*c8dee2aaSAndroid Build Coastguard Worker                                                                      std::move(caps)));
50*c8dee2aaSAndroid Build Coastguard Worker}
51*c8dee2aaSAndroid Build Coastguard Worker
52*c8dee2aaSAndroid Build Coastguard WorkerMtlSharedContext::MtlSharedContext(sk_cfp<id<MTLDevice>> device,
53*c8dee2aaSAndroid Build Coastguard Worker                                   sk_sp<skgpu::MtlMemoryAllocator> memoryAllocator,
54*c8dee2aaSAndroid Build Coastguard Worker                                   std::unique_ptr<const MtlCaps> caps)
55*c8dee2aaSAndroid Build Coastguard Worker        : skgpu::graphite::SharedContext(std::move(caps), BackendApi::kMetal)
56*c8dee2aaSAndroid Build Coastguard Worker        , fMemoryAllocator(std::move(memoryAllocator))
57*c8dee2aaSAndroid Build Coastguard Worker        , fDevice(std::move(device)) {}
58*c8dee2aaSAndroid Build Coastguard Worker
59*c8dee2aaSAndroid Build Coastguard WorkerMtlSharedContext::~MtlSharedContext() {
60*c8dee2aaSAndroid Build Coastguard Worker    // need to clear out resources before the allocator (if any) is removed
61*c8dee2aaSAndroid Build Coastguard Worker    this->globalCache()->deleteResources();
62*c8dee2aaSAndroid Build Coastguard Worker}
63*c8dee2aaSAndroid Build Coastguard Worker
64*c8dee2aaSAndroid Build Coastguard Workerstd::unique_ptr<ResourceProvider> MtlSharedContext::makeResourceProvider(
65*c8dee2aaSAndroid Build Coastguard Worker        SingleOwner* singleOwner,
66*c8dee2aaSAndroid Build Coastguard Worker        uint32_t recorderID,
67*c8dee2aaSAndroid Build Coastguard Worker        size_t resourceBudget,
68*c8dee2aaSAndroid Build Coastguard Worker        bool /* avoidBufferAlloc */) {
69*c8dee2aaSAndroid Build Coastguard Worker    return std::unique_ptr<ResourceProvider>(new MtlResourceProvider(this,
70*c8dee2aaSAndroid Build Coastguard Worker                                                                     singleOwner,
71*c8dee2aaSAndroid Build Coastguard Worker                                                                     recorderID,
72*c8dee2aaSAndroid Build Coastguard Worker                                                                     resourceBudget));
73*c8dee2aaSAndroid Build Coastguard Worker}
74*c8dee2aaSAndroid Build Coastguard Worker
75*c8dee2aaSAndroid Build Coastguard Worker} // namespace skgpu::graphite
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