xref: /aosp_15_r20/external/skia/src/gpu/graphite/mtl/MtlTexture.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2021 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_MtlTexture_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_MtlTexture_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "include/ports/SkCFObject.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Texture.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
18*c8dee2aaSAndroid Build Coastguard Worker class MtlSharedContext;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker class MtlTexture : public Texture {
21*c8dee2aaSAndroid Build Coastguard Worker public:
22*c8dee2aaSAndroid Build Coastguard Worker     static sk_cfp<id<MTLTexture>> MakeMtlTexture(const MtlSharedContext*,
23*c8dee2aaSAndroid Build Coastguard Worker                                                  SkISize dimensions,
24*c8dee2aaSAndroid Build Coastguard Worker                                                  const TextureInfo&);
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<Texture> Make(const MtlSharedContext*,
27*c8dee2aaSAndroid Build Coastguard Worker                                SkISize dimensions,
28*c8dee2aaSAndroid Build Coastguard Worker                                const TextureInfo&,
29*c8dee2aaSAndroid Build Coastguard Worker                                skgpu::Budgeted);
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<Texture> MakeWrapped(const MtlSharedContext*,
32*c8dee2aaSAndroid Build Coastguard Worker                                       SkISize dimensions,
33*c8dee2aaSAndroid Build Coastguard Worker                                       const TextureInfo&,
34*c8dee2aaSAndroid Build Coastguard Worker                                       sk_cfp<id<MTLTexture>>);
35*c8dee2aaSAndroid Build Coastguard Worker 
~MtlTexture()36*c8dee2aaSAndroid Build Coastguard Worker     ~MtlTexture() override {}
37*c8dee2aaSAndroid Build Coastguard Worker 
mtlTexture()38*c8dee2aaSAndroid Build Coastguard Worker     id<MTLTexture> mtlTexture() const { return fTexture.get(); }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker private:
41*c8dee2aaSAndroid Build Coastguard Worker     MtlTexture(const MtlSharedContext* sharedContext,
42*c8dee2aaSAndroid Build Coastguard Worker                SkISize dimensions,
43*c8dee2aaSAndroid Build Coastguard Worker                const TextureInfo& info,
44*c8dee2aaSAndroid Build Coastguard Worker                sk_cfp<id<MTLTexture>>,
45*c8dee2aaSAndroid Build Coastguard Worker                Ownership,
46*c8dee2aaSAndroid Build Coastguard Worker                skgpu::Budgeted);
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     void freeGpuData() override;
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     void setBackendLabel(char const* label) override;
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     sk_cfp<id<MTLTexture>> fTexture;
53*c8dee2aaSAndroid Build Coastguard Worker };
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker } // namepsace skgpu::graphite
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_MtlTexture_DEFINED
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