1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2021 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_MtlTexture_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_MtlTexture_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "include/ports/SkCFObject.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Texture.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #import <Metal/Metal.h> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 18*c8dee2aaSAndroid Build Coastguard Worker class MtlSharedContext; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker class MtlTexture : public Texture { 21*c8dee2aaSAndroid Build Coastguard Worker public: 22*c8dee2aaSAndroid Build Coastguard Worker static sk_cfp<id<MTLTexture>> MakeMtlTexture(const MtlSharedContext*, 23*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 24*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo&); 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Texture> Make(const MtlSharedContext*, 27*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 28*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo&, 29*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted); 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Texture> MakeWrapped(const MtlSharedContext*, 32*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 33*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo&, 34*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<id<MTLTexture>>); 35*c8dee2aaSAndroid Build Coastguard Worker ~MtlTexture()36*c8dee2aaSAndroid Build Coastguard Worker ~MtlTexture() override {} 37*c8dee2aaSAndroid Build Coastguard Worker mtlTexture()38*c8dee2aaSAndroid Build Coastguard Worker id<MTLTexture> mtlTexture() const { return fTexture.get(); } 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker private: 41*c8dee2aaSAndroid Build Coastguard Worker MtlTexture(const MtlSharedContext* sharedContext, 42*c8dee2aaSAndroid Build Coastguard Worker SkISize dimensions, 43*c8dee2aaSAndroid Build Coastguard Worker const TextureInfo& info, 44*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<id<MTLTexture>>, 45*c8dee2aaSAndroid Build Coastguard Worker Ownership, 46*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted); 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker void freeGpuData() override; 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker void setBackendLabel(char const* label) override; 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker sk_cfp<id<MTLTexture>> fTexture; 53*c8dee2aaSAndroid Build Coastguard Worker }; 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker } // namepsace skgpu::graphite 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_MtlTexture_DEFINED 58