xref: /aosp_15_r20/external/skia/src/gpu/graphite/precompile/PrecompileShaderPriv.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_PrecompileShaderPriv_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_PrecompileShaderPriv_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/precompile/PrecompileShader.h"
12*c8dee2aaSAndroid Build Coastguard Worker 
13*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker /** Class that exposes methods in PrecompileShader that are only intended for use internal to Skia.
16*c8dee2aaSAndroid Build Coastguard Worker     This class is purely a privileged window into PrecompileShader. It should never have additional
17*c8dee2aaSAndroid Build Coastguard Worker     data members or virtual methods. */
18*c8dee2aaSAndroid Build Coastguard Worker class PrecompileShaderPriv {
19*c8dee2aaSAndroid Build Coastguard Worker public:
isConstant(int desiredCombination)20*c8dee2aaSAndroid Build Coastguard Worker     bool isConstant(int desiredCombination) const {
21*c8dee2aaSAndroid Build Coastguard Worker         return fPrecompileShader->isConstant(desiredCombination);
22*c8dee2aaSAndroid Build Coastguard Worker     }
23*c8dee2aaSAndroid Build Coastguard Worker 
isALocalMatrixShader()24*c8dee2aaSAndroid Build Coastguard Worker     bool isALocalMatrixShader() const {
25*c8dee2aaSAndroid Build Coastguard Worker         return fPrecompileShader->isALocalMatrixShader();
26*c8dee2aaSAndroid Build Coastguard Worker     }
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker     // The remaining methods make this a viable standin for PrecompileBasePriv
numChildCombinations()29*c8dee2aaSAndroid Build Coastguard Worker     int numChildCombinations() const { return fPrecompileShader->numChildCombinations(); }
30*c8dee2aaSAndroid Build Coastguard Worker 
numCombinations()31*c8dee2aaSAndroid Build Coastguard Worker     int numCombinations() const { return fPrecompileShader->numCombinations(); }
32*c8dee2aaSAndroid Build Coastguard Worker 
addToKey(const KeyContext & keyContext,PaintParamsKeyBuilder * builder,PipelineDataGatherer * gatherer,int desiredCombination)33*c8dee2aaSAndroid Build Coastguard Worker     void addToKey(const KeyContext& keyContext,
34*c8dee2aaSAndroid Build Coastguard Worker                   PaintParamsKeyBuilder* builder,
35*c8dee2aaSAndroid Build Coastguard Worker                   PipelineDataGatherer* gatherer,
36*c8dee2aaSAndroid Build Coastguard Worker                   int desiredCombination) const {
37*c8dee2aaSAndroid Build Coastguard Worker         fPrecompileShader->addToKey(keyContext, builder, gatherer, desiredCombination);
38*c8dee2aaSAndroid Build Coastguard Worker     }
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker private:
41*c8dee2aaSAndroid Build Coastguard Worker     friend class PrecompileShader; // to construct/copy this type.
42*c8dee2aaSAndroid Build Coastguard Worker 
PrecompileShaderPriv(PrecompileShader * precompileShader)43*c8dee2aaSAndroid Build Coastguard Worker     explicit PrecompileShaderPriv(PrecompileShader* precompileShader)
44*c8dee2aaSAndroid Build Coastguard Worker             : fPrecompileShader(precompileShader) {}
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker     PrecompileShaderPriv& operator=(const PrecompileShaderPriv&) = delete;
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     // No taking addresses of this type.
49*c8dee2aaSAndroid Build Coastguard Worker     const PrecompileShaderPriv* operator&() const;
50*c8dee2aaSAndroid Build Coastguard Worker     PrecompileShaderPriv *operator&();
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     PrecompileShader* fPrecompileShader;
53*c8dee2aaSAndroid Build Coastguard Worker };
54*c8dee2aaSAndroid Build Coastguard Worker 
priv()55*c8dee2aaSAndroid Build Coastguard Worker inline PrecompileShaderPriv PrecompileShader::priv() { return PrecompileShaderPriv(this); }
56*c8dee2aaSAndroid Build Coastguard Worker 
57*c8dee2aaSAndroid Build Coastguard Worker // NOLINTNEXTLINE(readability-const-return-type)
priv()58*c8dee2aaSAndroid Build Coastguard Worker inline const PrecompileShaderPriv PrecompileShader::priv() const {
59*c8dee2aaSAndroid Build Coastguard Worker     return PrecompileShaderPriv(const_cast<PrecompileShader *>(this));
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker 
62*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
63*c8dee2aaSAndroid Build Coastguard Worker 
64*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_PrecompileShaderPriv_DEFINED
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