1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_render_BitmapTextRenderStep_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_render_BitmapTextRenderStep_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkEnumBitMask.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkVx.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Renderer.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker #include <string> 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 18*c8dee2aaSAndroid Build Coastguard Worker enum class MaskFormat : int; 19*c8dee2aaSAndroid Build Coastguard Worker } 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker class DrawParams; 24*c8dee2aaSAndroid Build Coastguard Worker class DrawWriter; 25*c8dee2aaSAndroid Build Coastguard Worker class PipelineDataGatherer; 26*c8dee2aaSAndroid Build Coastguard Worker struct ResourceBindingRequirements; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker class BitmapTextRenderStep final : public RenderStep { 29*c8dee2aaSAndroid Build Coastguard Worker public: 30*c8dee2aaSAndroid Build Coastguard Worker BitmapTextRenderStep(skgpu::MaskFormat variant); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker ~BitmapTextRenderStep() override; 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker std::string vertexSkSL() const override; 35*c8dee2aaSAndroid Build Coastguard Worker std::string texturesAndSamplersSkSL(const ResourceBindingRequirements&, 36*c8dee2aaSAndroid Build Coastguard Worker int* nextBindingIndex) const override; 37*c8dee2aaSAndroid Build Coastguard Worker // For a given BitmapTextRenderStep instance, 38*c8dee2aaSAndroid Build Coastguard Worker // we will only use either fragmentColorSkSL() (for color text) 39*c8dee2aaSAndroid Build Coastguard Worker // or fragmentCoverageSKSL() (for grayscale and LCD masks), never both. 40*c8dee2aaSAndroid Build Coastguard Worker const char* fragmentColorSkSL() const override; 41*c8dee2aaSAndroid Build Coastguard Worker const char* fragmentCoverageSkSL() const override; 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker void writeVertices(DrawWriter*, const DrawParams&, skvx::uint2 ssboIndices) const override; 44*c8dee2aaSAndroid Build Coastguard Worker void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; 45*c8dee2aaSAndroid Build Coastguard Worker 46*c8dee2aaSAndroid Build Coastguard Worker private: 47*c8dee2aaSAndroid Build Coastguard Worker static SkEnumBitMask<Flags> Flags(skgpu::MaskFormat); 48*c8dee2aaSAndroid Build Coastguard Worker }; 49*c8dee2aaSAndroid Build Coastguard Worker 50*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_render_BitmapTextRenderStep_DEFINED 53