xref: /aosp_15_r20/external/skia/src/gpu/graphite/render/BitmapTextRenderStep.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_render_BitmapTextRenderStep_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_render_BitmapTextRenderStep_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkEnumBitMask.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkVx.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Renderer.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include <string>
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu {
18*c8dee2aaSAndroid Build Coastguard Worker enum class MaskFormat : int;
19*c8dee2aaSAndroid Build Coastguard Worker }
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class DrawParams;
24*c8dee2aaSAndroid Build Coastguard Worker class DrawWriter;
25*c8dee2aaSAndroid Build Coastguard Worker class PipelineDataGatherer;
26*c8dee2aaSAndroid Build Coastguard Worker struct ResourceBindingRequirements;
27*c8dee2aaSAndroid Build Coastguard Worker 
28*c8dee2aaSAndroid Build Coastguard Worker class BitmapTextRenderStep final : public RenderStep {
29*c8dee2aaSAndroid Build Coastguard Worker public:
30*c8dee2aaSAndroid Build Coastguard Worker     BitmapTextRenderStep(skgpu::MaskFormat variant);
31*c8dee2aaSAndroid Build Coastguard Worker 
32*c8dee2aaSAndroid Build Coastguard Worker     ~BitmapTextRenderStep() override;
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     std::string vertexSkSL() const override;
35*c8dee2aaSAndroid Build Coastguard Worker     std::string texturesAndSamplersSkSL(const ResourceBindingRequirements&,
36*c8dee2aaSAndroid Build Coastguard Worker                                         int* nextBindingIndex) const override;
37*c8dee2aaSAndroid Build Coastguard Worker     // For a given BitmapTextRenderStep instance,
38*c8dee2aaSAndroid Build Coastguard Worker     // we will only use either fragmentColorSkSL() (for color text)
39*c8dee2aaSAndroid Build Coastguard Worker     // or fragmentCoverageSKSL() (for grayscale and LCD masks), never both.
40*c8dee2aaSAndroid Build Coastguard Worker     const char* fragmentColorSkSL() const override;
41*c8dee2aaSAndroid Build Coastguard Worker     const char* fragmentCoverageSkSL() const override;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     void writeVertices(DrawWriter*, const DrawParams&, skvx::uint2 ssboIndices) const override;
44*c8dee2aaSAndroid Build Coastguard Worker     void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override;
45*c8dee2aaSAndroid Build Coastguard Worker 
46*c8dee2aaSAndroid Build Coastguard Worker private:
47*c8dee2aaSAndroid Build Coastguard Worker     static SkEnumBitMask<Flags> Flags(skgpu::MaskFormat);
48*c8dee2aaSAndroid Build Coastguard Worker };
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::graphite
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_render_BitmapTextRenderStep_DEFINED
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