1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_render_TessellateCurvesRenderStep_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_render_TessellateCurvesRenderStep_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/base/SkVx.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Renderer.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceTypes.h" 14*c8dee2aaSAndroid Build Coastguard Worker #include <string> 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker class DrawParams; 19*c8dee2aaSAndroid Build Coastguard Worker class DrawWriter; 20*c8dee2aaSAndroid Build Coastguard Worker class PipelineDataGatherer; 21*c8dee2aaSAndroid Build Coastguard Worker class StaticBufferManager; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker class TessellateCurvesRenderStep final : public RenderStep { 24*c8dee2aaSAndroid Build Coastguard Worker public: 25*c8dee2aaSAndroid Build Coastguard Worker // TODO: If this takes DepthStencilSettings directly and a way to adjust the flags to specify 26*c8dee2aaSAndroid Build Coastguard Worker // that it performs shading, this RenderStep definition can be shared between the stencil and 27*c8dee2aaSAndroid Build Coastguard Worker // the convex rendering variants. 28*c8dee2aaSAndroid Build Coastguard Worker TessellateCurvesRenderStep(bool evenOdd, 29*c8dee2aaSAndroid Build Coastguard Worker bool infinitySupport, 30*c8dee2aaSAndroid Build Coastguard Worker StaticBufferManager* bufferManager); 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Worker ~TessellateCurvesRenderStep() override; 33*c8dee2aaSAndroid Build Coastguard Worker 34*c8dee2aaSAndroid Build Coastguard Worker std::string vertexSkSL() const override; 35*c8dee2aaSAndroid Build Coastguard Worker void writeVertices(DrawWriter*, const DrawParams&, skvx::uint2 ssboIndices) const override; 36*c8dee2aaSAndroid Build Coastguard Worker void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard Worker private: 39*c8dee2aaSAndroid Build Coastguard Worker // Points to the static buffers holding the fixed indexed vertex template for drawing instances. 40*c8dee2aaSAndroid Build Coastguard Worker BindBufferInfo fVertexBuffer; 41*c8dee2aaSAndroid Build Coastguard Worker BindBufferInfo fIndexBuffer; 42*c8dee2aaSAndroid Build Coastguard Worker bool fInfinitySupport; 43*c8dee2aaSAndroid Build Coastguard Worker }; 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 46*c8dee2aaSAndroid Build Coastguard Worker 47*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_render_TessellateCurvesRenderStep_DEFINED 48