1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_task_ClearBuffersTask_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_task_ClearBuffersTask_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceTypes.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/Task.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker /** 18*c8dee2aaSAndroid Build Coastguard Worker * Task that clears a region of a list of buffers to 0. 19*c8dee2aaSAndroid Build Coastguard Worker */ 20*c8dee2aaSAndroid Build Coastguard Worker class ClearBuffersTask final : public Task { 21*c8dee2aaSAndroid Build Coastguard Worker public: 22*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<ClearBuffersTask> Make(skia_private::TArray<BindBufferInfo>); 23*c8dee2aaSAndroid Build Coastguard Worker ~ClearBuffersTask() override; 24*c8dee2aaSAndroid Build Coastguard Worker prepareResources(ResourceProvider *,ScratchResourceManager *,const RuntimeEffectDictionary *)25*c8dee2aaSAndroid Build Coastguard Worker Status prepareResources(ResourceProvider*, 26*c8dee2aaSAndroid Build Coastguard Worker ScratchResourceManager*, 27*c8dee2aaSAndroid Build Coastguard Worker const RuntimeEffectDictionary*) override { 28*c8dee2aaSAndroid Build Coastguard Worker return Status::kSuccess; 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Worker Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override; 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker private: ClearBuffersTask(skia_private::TArray<BindBufferInfo> clearList)34*c8dee2aaSAndroid Build Coastguard Worker explicit ClearBuffersTask(skia_private::TArray<BindBufferInfo> clearList) 35*c8dee2aaSAndroid Build Coastguard Worker : fClearList(std::move(clearList)) {} 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker skia_private::TArray<BindBufferInfo> fClearList; 38*c8dee2aaSAndroid Build Coastguard Worker }; 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 41*c8dee2aaSAndroid Build Coastguard Worker 42*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_task_ClearBuffersTask_DEFINED 43