xref: /aosp_15_r20/external/skia/src/gpu/graphite/task/ClearBuffersTask.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_task_ClearBuffersTask_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_task_ClearBuffersTask_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkTArray.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/ResourceTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/Task.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker /**
18*c8dee2aaSAndroid Build Coastguard Worker  * Task that clears a region of a list of buffers to 0.
19*c8dee2aaSAndroid Build Coastguard Worker  */
20*c8dee2aaSAndroid Build Coastguard Worker class ClearBuffersTask final : public Task {
21*c8dee2aaSAndroid Build Coastguard Worker public:
22*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<ClearBuffersTask> Make(skia_private::TArray<BindBufferInfo>);
23*c8dee2aaSAndroid Build Coastguard Worker     ~ClearBuffersTask() override;
24*c8dee2aaSAndroid Build Coastguard Worker 
prepareResources(ResourceProvider *,ScratchResourceManager *,const RuntimeEffectDictionary *)25*c8dee2aaSAndroid Build Coastguard Worker     Status prepareResources(ResourceProvider*,
26*c8dee2aaSAndroid Build Coastguard Worker                             ScratchResourceManager*,
27*c8dee2aaSAndroid Build Coastguard Worker                             const RuntimeEffectDictionary*) override {
28*c8dee2aaSAndroid Build Coastguard Worker         return Status::kSuccess;
29*c8dee2aaSAndroid Build Coastguard Worker     }
30*c8dee2aaSAndroid Build Coastguard Worker 
31*c8dee2aaSAndroid Build Coastguard Worker     Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override;
32*c8dee2aaSAndroid Build Coastguard Worker 
33*c8dee2aaSAndroid Build Coastguard Worker private:
ClearBuffersTask(skia_private::TArray<BindBufferInfo> clearList)34*c8dee2aaSAndroid Build Coastguard Worker     explicit ClearBuffersTask(skia_private::TArray<BindBufferInfo> clearList)
35*c8dee2aaSAndroid Build Coastguard Worker             : fClearList(std::move(clearList)) {}
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker     skia_private::TArray<BindBufferInfo> fClearList;
38*c8dee2aaSAndroid Build Coastguard Worker };
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::graphite
41*c8dee2aaSAndroid Build Coastguard Worker 
42*c8dee2aaSAndroid Build Coastguard Worker #endif  // skgpu_graphite_task_ClearBuffersTask_DEFINED
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