xref: /aosp_15_r20/external/skia/src/gpu/graphite/task/SynchronizeToCpuTask.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_task_SynchronizeToCpuTask_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_task_SynchronizeToCpuTask_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Buffer.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/Task.h"
13*c8dee2aaSAndroid Build Coastguard Worker 
14*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker class Buffer;
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker /**
19*c8dee2aaSAndroid Build Coastguard Worker  * Task that synchronizes the contents of a buffer from the GPU to the CPU. This task ensures that
20*c8dee2aaSAndroid Build Coastguard Worker  * all modifications to the buffer made the GPU are visible from the CPU. This task may not result
21*c8dee2aaSAndroid Build Coastguard Worker  * in any work if the underlying buffer does not require synchronization (e.g. a shared memory
22*c8dee2aaSAndroid Build Coastguard Worker  * buffer).
23*c8dee2aaSAndroid Build Coastguard Worker  */
24*c8dee2aaSAndroid Build Coastguard Worker class SynchronizeToCpuTask final : public Task {
25*c8dee2aaSAndroid Build Coastguard Worker public:
26*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<SynchronizeToCpuTask> Make(sk_sp<Buffer>);
27*c8dee2aaSAndroid Build Coastguard Worker     ~SynchronizeToCpuTask() override;
28*c8dee2aaSAndroid Build Coastguard Worker 
prepareResources(ResourceProvider *,ScratchResourceManager *,const RuntimeEffectDictionary *)29*c8dee2aaSAndroid Build Coastguard Worker     Status prepareResources(ResourceProvider*,
30*c8dee2aaSAndroid Build Coastguard Worker                             ScratchResourceManager*,
31*c8dee2aaSAndroid Build Coastguard Worker                             const RuntimeEffectDictionary*) override {
32*c8dee2aaSAndroid Build Coastguard Worker         return Status::kSuccess;
33*c8dee2aaSAndroid Build Coastguard Worker     }
34*c8dee2aaSAndroid Build Coastguard Worker 
35*c8dee2aaSAndroid Build Coastguard Worker     Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override;
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker private:
SynchronizeToCpuTask(sk_sp<Buffer> buffer)38*c8dee2aaSAndroid Build Coastguard Worker     explicit SynchronizeToCpuTask(sk_sp<Buffer> buffer) : fBuffer(std::move(buffer)) {}
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<Buffer> fBuffer;
41*c8dee2aaSAndroid Build Coastguard Worker };
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::graphite
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker #endif  // skgpu_graphite_SynchronizeToCpuTask_DEFINED
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