1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_task_SynchronizeToCpuTask_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_task_SynchronizeToCpuTask_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Buffer.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/task/Task.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Worker class Buffer; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Worker /** 19*c8dee2aaSAndroid Build Coastguard Worker * Task that synchronizes the contents of a buffer from the GPU to the CPU. This task ensures that 20*c8dee2aaSAndroid Build Coastguard Worker * all modifications to the buffer made the GPU are visible from the CPU. This task may not result 21*c8dee2aaSAndroid Build Coastguard Worker * in any work if the underlying buffer does not require synchronization (e.g. a shared memory 22*c8dee2aaSAndroid Build Coastguard Worker * buffer). 23*c8dee2aaSAndroid Build Coastguard Worker */ 24*c8dee2aaSAndroid Build Coastguard Worker class SynchronizeToCpuTask final : public Task { 25*c8dee2aaSAndroid Build Coastguard Worker public: 26*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SynchronizeToCpuTask> Make(sk_sp<Buffer>); 27*c8dee2aaSAndroid Build Coastguard Worker ~SynchronizeToCpuTask() override; 28*c8dee2aaSAndroid Build Coastguard Worker prepareResources(ResourceProvider *,ScratchResourceManager *,const RuntimeEffectDictionary *)29*c8dee2aaSAndroid Build Coastguard Worker Status prepareResources(ResourceProvider*, 30*c8dee2aaSAndroid Build Coastguard Worker ScratchResourceManager*, 31*c8dee2aaSAndroid Build Coastguard Worker const RuntimeEffectDictionary*) override { 32*c8dee2aaSAndroid Build Coastguard Worker return Status::kSuccess; 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker 35*c8dee2aaSAndroid Build Coastguard Worker Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override; 36*c8dee2aaSAndroid Build Coastguard Worker 37*c8dee2aaSAndroid Build Coastguard Worker private: SynchronizeToCpuTask(sk_sp<Buffer> buffer)38*c8dee2aaSAndroid Build Coastguard Worker explicit SynchronizeToCpuTask(sk_sp<Buffer> buffer) : fBuffer(std::move(buffer)) {} 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker sk_sp<Buffer> fBuffer; 41*c8dee2aaSAndroid Build Coastguard Worker }; 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_SynchronizeToCpuTask_DEFINED 46