xref: /aosp_15_r20/external/skia/src/gpu/graphite/text/TextAtlasManager.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_TextAtlasManager_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_TextAtlasManager_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/TextureInfo.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/AtlasTypes.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Caps.h"
14*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/DrawAtlas.h"
15*c8dee2aaSAndroid Build Coastguard Worker 
16*c8dee2aaSAndroid Build Coastguard Worker namespace sktext::gpu {
17*c8dee2aaSAndroid Build Coastguard Worker class Glyph;
18*c8dee2aaSAndroid Build Coastguard Worker }
19*c8dee2aaSAndroid Build Coastguard Worker class SkGlyph;
20*c8dee2aaSAndroid Build Coastguard Worker 
21*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
22*c8dee2aaSAndroid Build Coastguard Worker 
23*c8dee2aaSAndroid Build Coastguard Worker class Recorder;
24*c8dee2aaSAndroid Build Coastguard Worker class UploadList;
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker //////////////////////////////////////////////////////////////////////////////////////////////////
27*c8dee2aaSAndroid Build Coastguard Worker /** The TextAtlasManager manages the lifetime of and access to DrawAtlases used in glyph rendering.
28*c8dee2aaSAndroid Build Coastguard Worker  */
29*c8dee2aaSAndroid Build Coastguard Worker class TextAtlasManager : public AtlasGenerationCounter {
30*c8dee2aaSAndroid Build Coastguard Worker public:
31*c8dee2aaSAndroid Build Coastguard Worker     TextAtlasManager(Recorder*);
32*c8dee2aaSAndroid Build Coastguard Worker     ~TextAtlasManager();
33*c8dee2aaSAndroid Build Coastguard Worker 
34*c8dee2aaSAndroid Build Coastguard Worker     // If getProxies returns nullptr, the client must not try to use other functions on the
35*c8dee2aaSAndroid Build Coastguard Worker     // StrikeCache which use the atlas.  This function *must* be called first, before other
36*c8dee2aaSAndroid Build Coastguard Worker     // functions which use the atlas.
getProxies(MaskFormat format,unsigned int * numActiveProxies)37*c8dee2aaSAndroid Build Coastguard Worker     const sk_sp<TextureProxy>* getProxies(MaskFormat format,
38*c8dee2aaSAndroid Build Coastguard Worker                                           unsigned int* numActiveProxies) {
39*c8dee2aaSAndroid Build Coastguard Worker         format = this->resolveMaskFormat(format);
40*c8dee2aaSAndroid Build Coastguard Worker         if (this->initAtlas(format)) {
41*c8dee2aaSAndroid Build Coastguard Worker             *numActiveProxies = this->getAtlas(format)->numActivePages();
42*c8dee2aaSAndroid Build Coastguard Worker             return this->getAtlas(format)->getProxies();
43*c8dee2aaSAndroid Build Coastguard Worker         }
44*c8dee2aaSAndroid Build Coastguard Worker         *numActiveProxies = 0;
45*c8dee2aaSAndroid Build Coastguard Worker         return nullptr;
46*c8dee2aaSAndroid Build Coastguard Worker     }
47*c8dee2aaSAndroid Build Coastguard Worker 
48*c8dee2aaSAndroid Build Coastguard Worker     void freeAll();
49*c8dee2aaSAndroid Build Coastguard Worker 
50*c8dee2aaSAndroid Build Coastguard Worker     bool hasGlyph(MaskFormat, sktext::gpu::Glyph*);
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     DrawAtlas::ErrorCode addGlyphToAtlas(const SkGlyph&,
53*c8dee2aaSAndroid Build Coastguard Worker                                          sktext::gpu::Glyph*,
54*c8dee2aaSAndroid Build Coastguard Worker                                          int srcPadding);
55*c8dee2aaSAndroid Build Coastguard Worker 
56*c8dee2aaSAndroid Build Coastguard Worker     // To ensure the DrawAtlas does not evict the Glyph Mask from its texture backing store,
57*c8dee2aaSAndroid Build Coastguard Worker     // the client must pass in the current draw token along with the sktext::gpu::Glyph.
58*c8dee2aaSAndroid Build Coastguard Worker     // A BulkUsePlotUpdater is used to manage bulk last use token updating in the Atlas.
59*c8dee2aaSAndroid Build Coastguard Worker     // For convenience, this function will also set the use token for the current glyph if required
60*c8dee2aaSAndroid Build Coastguard Worker     // NOTE: the bulk uploader is only valid if the subrun has a valid atlasGeneration
61*c8dee2aaSAndroid Build Coastguard Worker     void addGlyphToBulkAndSetUseToken(BulkUsePlotUpdater*, MaskFormat,
62*c8dee2aaSAndroid Build Coastguard Worker                                       sktext::gpu::Glyph*, AtlasToken);
63*c8dee2aaSAndroid Build Coastguard Worker 
setUseTokenBulk(const BulkUsePlotUpdater & updater,AtlasToken token,MaskFormat format)64*c8dee2aaSAndroid Build Coastguard Worker     void setUseTokenBulk(const BulkUsePlotUpdater& updater,
65*c8dee2aaSAndroid Build Coastguard Worker                          AtlasToken token,
66*c8dee2aaSAndroid Build Coastguard Worker                          MaskFormat format) {
67*c8dee2aaSAndroid Build Coastguard Worker         this->getAtlas(format)->setLastUseTokenBulk(updater, token);
68*c8dee2aaSAndroid Build Coastguard Worker     }
69*c8dee2aaSAndroid Build Coastguard Worker 
70*c8dee2aaSAndroid Build Coastguard Worker     bool recordUploads(DrawContext* dc);
71*c8dee2aaSAndroid Build Coastguard Worker 
evictAtlases()72*c8dee2aaSAndroid Build Coastguard Worker     void evictAtlases() {
73*c8dee2aaSAndroid Build Coastguard Worker         for (int i = 0; i < kMaskFormatCount; ++i) {
74*c8dee2aaSAndroid Build Coastguard Worker             if (fAtlases[i]) {
75*c8dee2aaSAndroid Build Coastguard Worker                 fAtlases[i]->evictAllPlots();
76*c8dee2aaSAndroid Build Coastguard Worker             }
77*c8dee2aaSAndroid Build Coastguard Worker         }
78*c8dee2aaSAndroid Build Coastguard Worker     }
79*c8dee2aaSAndroid Build Coastguard Worker 
80*c8dee2aaSAndroid Build Coastguard Worker     void compact(bool forceCompact);
81*c8dee2aaSAndroid Build Coastguard Worker 
82*c8dee2aaSAndroid Build Coastguard Worker     // Some clients may wish to verify the integrity of the texture backing store of the
83*c8dee2aaSAndroid Build Coastguard Worker     // GrDrawOpAtlas. The atlasGeneration returned below is a monotonically increasing number which
84*c8dee2aaSAndroid Build Coastguard Worker     // changes every time something is removed from the texture backing store.
atlasGeneration(skgpu::MaskFormat format)85*c8dee2aaSAndroid Build Coastguard Worker     uint64_t atlasGeneration(skgpu::MaskFormat format) const {
86*c8dee2aaSAndroid Build Coastguard Worker         return this->getAtlas(format)->atlasGeneration();
87*c8dee2aaSAndroid Build Coastguard Worker     }
88*c8dee2aaSAndroid Build Coastguard Worker 
89*c8dee2aaSAndroid Build Coastguard Worker     ///////////////////////////////////////////////////////////////////////////
90*c8dee2aaSAndroid Build Coastguard Worker     // Functions intended debug only
91*c8dee2aaSAndroid Build Coastguard Worker 
92*c8dee2aaSAndroid Build Coastguard Worker     void setAtlasDimensionsToMinimum_ForTesting();
93*c8dee2aaSAndroid Build Coastguard Worker     void setMaxPages_TestingOnly(uint32_t maxPages);
94*c8dee2aaSAndroid Build Coastguard Worker 
95*c8dee2aaSAndroid Build Coastguard Worker private:
96*c8dee2aaSAndroid Build Coastguard Worker     bool initAtlas(MaskFormat);
97*c8dee2aaSAndroid Build Coastguard Worker     // Change an expected 565 mask format to 8888 if 565 is not supported (will happen when using
98*c8dee2aaSAndroid Build Coastguard Worker     // Metal on Intel MacOS). The actual conversion of the data is handled in
99*c8dee2aaSAndroid Build Coastguard Worker     // get_packed_glyph_image() in StrikeCache.cpp
100*c8dee2aaSAndroid Build Coastguard Worker     MaskFormat resolveMaskFormat(MaskFormat format) const;
101*c8dee2aaSAndroid Build Coastguard Worker 
102*c8dee2aaSAndroid Build Coastguard Worker     // There is a 1:1 mapping between skgpu::MaskFormats and atlas indices
MaskFormatToAtlasIndex(skgpu::MaskFormat format)103*c8dee2aaSAndroid Build Coastguard Worker     static int MaskFormatToAtlasIndex(skgpu::MaskFormat format) {
104*c8dee2aaSAndroid Build Coastguard Worker         return static_cast<int>(format);
105*c8dee2aaSAndroid Build Coastguard Worker     }
AtlasIndexToMaskFormat(int idx)106*c8dee2aaSAndroid Build Coastguard Worker     static skgpu::MaskFormat AtlasIndexToMaskFormat(int idx) {
107*c8dee2aaSAndroid Build Coastguard Worker         return static_cast<skgpu::MaskFormat>(idx);
108*c8dee2aaSAndroid Build Coastguard Worker     }
109*c8dee2aaSAndroid Build Coastguard Worker 
getAtlas(skgpu::MaskFormat format)110*c8dee2aaSAndroid Build Coastguard Worker     DrawAtlas* getAtlas(skgpu::MaskFormat format) const {
111*c8dee2aaSAndroid Build Coastguard Worker         format = this->resolveMaskFormat(format);
112*c8dee2aaSAndroid Build Coastguard Worker         int atlasIndex = MaskFormatToAtlasIndex(format);
113*c8dee2aaSAndroid Build Coastguard Worker         SkASSERT(fAtlases[atlasIndex]);
114*c8dee2aaSAndroid Build Coastguard Worker         return fAtlases[atlasIndex].get();
115*c8dee2aaSAndroid Build Coastguard Worker     }
116*c8dee2aaSAndroid Build Coastguard Worker 
117*c8dee2aaSAndroid Build Coastguard Worker     Recorder* fRecorder;
118*c8dee2aaSAndroid Build Coastguard Worker     DrawAtlas::AllowMultitexturing fAllowMultitexturing;
119*c8dee2aaSAndroid Build Coastguard Worker     std::unique_ptr<DrawAtlas> fAtlases[kMaskFormatCount];
120*c8dee2aaSAndroid Build Coastguard Worker     static_assert(kMaskFormatCount == 3);
121*c8dee2aaSAndroid Build Coastguard Worker     bool fSupportBilerpAtlas;
122*c8dee2aaSAndroid Build Coastguard Worker     DrawAtlasConfig fAtlasConfig;
123*c8dee2aaSAndroid Build Coastguard Worker };
124*c8dee2aaSAndroid Build Coastguard Worker 
125*c8dee2aaSAndroid Build Coastguard Worker }  // namespace skgpu::graphite
126*c8dee2aaSAndroid Build Coastguard Worker 
127*c8dee2aaSAndroid Build Coastguard Worker #endif  // skgpu_graphite_TextAtlasManager_DEFINED
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