xref: /aosp_15_r20/external/skia/src/gpu/graphite/vk/VulkanBuffer.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2022 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_VulkanBuffer_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_VulkanBuffer_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanMemoryAllocator.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Buffer.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/vk/VulkanSharedContext.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
16*c8dee2aaSAndroid Build Coastguard Worker 
17*c8dee2aaSAndroid Build Coastguard Worker class VulkanCommandBuffer;
18*c8dee2aaSAndroid Build Coastguard Worker 
19*c8dee2aaSAndroid Build Coastguard Worker class VulkanBuffer final : public Buffer {
20*c8dee2aaSAndroid Build Coastguard Worker public:
21*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<Buffer> Make(const VulkanSharedContext*, size_t, BufferType, AccessPattern);
22*c8dee2aaSAndroid Build Coastguard Worker     void freeGpuData() override;
vkBuffer()23*c8dee2aaSAndroid Build Coastguard Worker     VkBuffer vkBuffer() const { return fBuffer; }
bufferUsageFlags()24*c8dee2aaSAndroid Build Coastguard Worker     VkBufferUsageFlags bufferUsageFlags() const { return fBufferUsageFlags; }
25*c8dee2aaSAndroid Build Coastguard Worker 
26*c8dee2aaSAndroid Build Coastguard Worker     void setBufferAccess(VulkanCommandBuffer* buffer,
27*c8dee2aaSAndroid Build Coastguard Worker                          VkAccessFlags dstAccessMask,
28*c8dee2aaSAndroid Build Coastguard Worker                          VkPipelineStageFlags dstStageMask) const;
29*c8dee2aaSAndroid Build Coastguard Worker 
30*c8dee2aaSAndroid Build Coastguard Worker private:
31*c8dee2aaSAndroid Build Coastguard Worker     VulkanBuffer(const VulkanSharedContext*,
32*c8dee2aaSAndroid Build Coastguard Worker                  size_t,
33*c8dee2aaSAndroid Build Coastguard Worker                  BufferType,
34*c8dee2aaSAndroid Build Coastguard Worker                  AccessPattern,
35*c8dee2aaSAndroid Build Coastguard Worker                  VkBuffer,
36*c8dee2aaSAndroid Build Coastguard Worker                  const skgpu::VulkanAlloc&,
37*c8dee2aaSAndroid Build Coastguard Worker                  VkBufferUsageFlags,
38*c8dee2aaSAndroid Build Coastguard Worker                  Protected isProtected);
39*c8dee2aaSAndroid Build Coastguard Worker 
40*c8dee2aaSAndroid Build Coastguard Worker     void onMap() override;
41*c8dee2aaSAndroid Build Coastguard Worker     void onUnmap() override;
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     void internalMap(size_t readOffset, size_t readSize);
44*c8dee2aaSAndroid Build Coastguard Worker     void internalUnmap(size_t flushOffset, size_t flushSize);
45*c8dee2aaSAndroid Build Coastguard Worker 
isMappable()46*c8dee2aaSAndroid Build Coastguard Worker     bool isMappable() const { return fAlloc.fFlags & skgpu::VulkanAlloc::kMappable_Flag; }
47*c8dee2aaSAndroid Build Coastguard Worker 
vulkanSharedContext()48*c8dee2aaSAndroid Build Coastguard Worker     const VulkanSharedContext* vulkanSharedContext() const {
49*c8dee2aaSAndroid Build Coastguard Worker         return static_cast<const VulkanSharedContext*>(this->sharedContext());
50*c8dee2aaSAndroid Build Coastguard Worker     }
51*c8dee2aaSAndroid Build Coastguard Worker 
52*c8dee2aaSAndroid Build Coastguard Worker     static VkPipelineStageFlags AccessMaskToPipelineSrcStageFlags(const VkAccessFlags accessFlags);
53*c8dee2aaSAndroid Build Coastguard Worker 
54*c8dee2aaSAndroid Build Coastguard Worker     VkBuffer fBuffer;
55*c8dee2aaSAndroid Build Coastguard Worker     skgpu::VulkanAlloc fAlloc;
56*c8dee2aaSAndroid Build Coastguard Worker     const VkBufferUsageFlags fBufferUsageFlags;
57*c8dee2aaSAndroid Build Coastguard Worker     mutable VkAccessFlags fCurrentAccessMask = 0;
58*c8dee2aaSAndroid Build Coastguard Worker 
59*c8dee2aaSAndroid Build Coastguard Worker     /**
60*c8dee2aaSAndroid Build Coastguard Worker      * Buffers can either be mapped for:
61*c8dee2aaSAndroid Build Coastguard Worker      * 1) Reading from the CPU (The effect of writing would be undefined)
62*c8dee2aaSAndroid Build Coastguard Worker      * 2) Writing from the CPU (The existing contents are discarded. Even in the case where the
63*c8dee2aaSAndroid Build Coastguard Worker      *    initial contents are overwritten, CPU reads should be avoided for performance reasons as
64*c8dee2aaSAndroid Build Coastguard Worker      *    the memory may not be cached).
65*c8dee2aaSAndroid Build Coastguard Worker      */
66*c8dee2aaSAndroid Build Coastguard Worker     bool fBufferUsedForCPURead = false;
67*c8dee2aaSAndroid Build Coastguard Worker };
68*c8dee2aaSAndroid Build Coastguard Worker 
69*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
70*c8dee2aaSAndroid Build Coastguard Worker 
71*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_VulkanBuffer_DEFINED
72*c8dee2aaSAndroid Build Coastguard Worker 
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