1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_VulkanBuffer_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_VulkanBuffer_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanMemoryAllocator.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Buffer.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/vk/VulkanSharedContext.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class VulkanCommandBuffer; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Worker class VulkanBuffer final : public Buffer { 20*c8dee2aaSAndroid Build Coastguard Worker public: 21*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<Buffer> Make(const VulkanSharedContext*, size_t, BufferType, AccessPattern); 22*c8dee2aaSAndroid Build Coastguard Worker void freeGpuData() override; vkBuffer()23*c8dee2aaSAndroid Build Coastguard Worker VkBuffer vkBuffer() const { return fBuffer; } bufferUsageFlags()24*c8dee2aaSAndroid Build Coastguard Worker VkBufferUsageFlags bufferUsageFlags() const { return fBufferUsageFlags; } 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Worker void setBufferAccess(VulkanCommandBuffer* buffer, 27*c8dee2aaSAndroid Build Coastguard Worker VkAccessFlags dstAccessMask, 28*c8dee2aaSAndroid Build Coastguard Worker VkPipelineStageFlags dstStageMask) const; 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Worker private: 31*c8dee2aaSAndroid Build Coastguard Worker VulkanBuffer(const VulkanSharedContext*, 32*c8dee2aaSAndroid Build Coastguard Worker size_t, 33*c8dee2aaSAndroid Build Coastguard Worker BufferType, 34*c8dee2aaSAndroid Build Coastguard Worker AccessPattern, 35*c8dee2aaSAndroid Build Coastguard Worker VkBuffer, 36*c8dee2aaSAndroid Build Coastguard Worker const skgpu::VulkanAlloc&, 37*c8dee2aaSAndroid Build Coastguard Worker VkBufferUsageFlags, 38*c8dee2aaSAndroid Build Coastguard Worker Protected isProtected); 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard Worker void onMap() override; 41*c8dee2aaSAndroid Build Coastguard Worker void onUnmap() override; 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker void internalMap(size_t readOffset, size_t readSize); 44*c8dee2aaSAndroid Build Coastguard Worker void internalUnmap(size_t flushOffset, size_t flushSize); 45*c8dee2aaSAndroid Build Coastguard Worker isMappable()46*c8dee2aaSAndroid Build Coastguard Worker bool isMappable() const { return fAlloc.fFlags & skgpu::VulkanAlloc::kMappable_Flag; } 47*c8dee2aaSAndroid Build Coastguard Worker vulkanSharedContext()48*c8dee2aaSAndroid Build Coastguard Worker const VulkanSharedContext* vulkanSharedContext() const { 49*c8dee2aaSAndroid Build Coastguard Worker return static_cast<const VulkanSharedContext*>(this->sharedContext()); 50*c8dee2aaSAndroid Build Coastguard Worker } 51*c8dee2aaSAndroid Build Coastguard Worker 52*c8dee2aaSAndroid Build Coastguard Worker static VkPipelineStageFlags AccessMaskToPipelineSrcStageFlags(const VkAccessFlags accessFlags); 53*c8dee2aaSAndroid Build Coastguard Worker 54*c8dee2aaSAndroid Build Coastguard Worker VkBuffer fBuffer; 55*c8dee2aaSAndroid Build Coastguard Worker skgpu::VulkanAlloc fAlloc; 56*c8dee2aaSAndroid Build Coastguard Worker const VkBufferUsageFlags fBufferUsageFlags; 57*c8dee2aaSAndroid Build Coastguard Worker mutable VkAccessFlags fCurrentAccessMask = 0; 58*c8dee2aaSAndroid Build Coastguard Worker 59*c8dee2aaSAndroid Build Coastguard Worker /** 60*c8dee2aaSAndroid Build Coastguard Worker * Buffers can either be mapped for: 61*c8dee2aaSAndroid Build Coastguard Worker * 1) Reading from the CPU (The effect of writing would be undefined) 62*c8dee2aaSAndroid Build Coastguard Worker * 2) Writing from the CPU (The existing contents are discarded. Even in the case where the 63*c8dee2aaSAndroid Build Coastguard Worker * initial contents are overwritten, CPU reads should be avoided for performance reasons as 64*c8dee2aaSAndroid Build Coastguard Worker * the memory may not be cached). 65*c8dee2aaSAndroid Build Coastguard Worker */ 66*c8dee2aaSAndroid Build Coastguard Worker bool fBufferUsedForCPURead = false; 67*c8dee2aaSAndroid Build Coastguard Worker }; 68*c8dee2aaSAndroid Build Coastguard Worker 69*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 70*c8dee2aaSAndroid Build Coastguard Worker 71*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_VulkanBuffer_DEFINED 72*c8dee2aaSAndroid Build Coastguard Worker 73