1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker
8*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/vk/VulkanFramebuffer.h"
9*c8dee2aaSAndroid Build Coastguard Worker
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/vk/VulkanSharedContext.h"
11*c8dee2aaSAndroid Build Coastguard Worker
12*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
13*c8dee2aaSAndroid Build Coastguard Worker
Make(const VulkanSharedContext * context,const VkFramebufferCreateInfo & framebufferInfo)14*c8dee2aaSAndroid Build Coastguard Worker sk_sp<VulkanFramebuffer> VulkanFramebuffer::Make(const VulkanSharedContext* context,
15*c8dee2aaSAndroid Build Coastguard Worker const VkFramebufferCreateInfo& framebufferInfo) {
16*c8dee2aaSAndroid Build Coastguard Worker VkFramebuffer framebuffer;
17*c8dee2aaSAndroid Build Coastguard Worker VkResult result;
18*c8dee2aaSAndroid Build Coastguard Worker VULKAN_CALL_RESULT(
19*c8dee2aaSAndroid Build Coastguard Worker context,
20*c8dee2aaSAndroid Build Coastguard Worker result,
21*c8dee2aaSAndroid Build Coastguard Worker CreateFramebuffer(context->device(), &framebufferInfo, nullptr, &framebuffer));
22*c8dee2aaSAndroid Build Coastguard Worker if (result != VK_SUCCESS) {
23*c8dee2aaSAndroid Build Coastguard Worker return nullptr;
24*c8dee2aaSAndroid Build Coastguard Worker }
25*c8dee2aaSAndroid Build Coastguard Worker return sk_sp<VulkanFramebuffer>(new VulkanFramebuffer(context, framebuffer));
26*c8dee2aaSAndroid Build Coastguard Worker }
27*c8dee2aaSAndroid Build Coastguard Worker
VulkanFramebuffer(const VulkanSharedContext * context,VkFramebuffer framebuffer)28*c8dee2aaSAndroid Build Coastguard Worker VulkanFramebuffer::VulkanFramebuffer(const VulkanSharedContext* context, VkFramebuffer framebuffer)
29*c8dee2aaSAndroid Build Coastguard Worker : Resource(context,
30*c8dee2aaSAndroid Build Coastguard Worker Ownership::kOwned,
31*c8dee2aaSAndroid Build Coastguard Worker skgpu::Budgeted::kYes,
32*c8dee2aaSAndroid Build Coastguard Worker /*gpuMemorySize=*/0)
33*c8dee2aaSAndroid Build Coastguard Worker , fSharedContext(context)
34*c8dee2aaSAndroid Build Coastguard Worker , fFramebuffer(framebuffer) {}
35*c8dee2aaSAndroid Build Coastguard Worker
freeGpuData()36*c8dee2aaSAndroid Build Coastguard Worker void VulkanFramebuffer::freeGpuData() {
37*c8dee2aaSAndroid Build Coastguard Worker VULKAN_CALL(fSharedContext->interface(),
38*c8dee2aaSAndroid Build Coastguard Worker DestroyFramebuffer(fSharedContext->device(), fFramebuffer, nullptr));
39*c8dee2aaSAndroid Build Coastguard Worker }
40*c8dee2aaSAndroid Build Coastguard Worker
41*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
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