1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2023 Google Inc. 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_VulkanImageView_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_VulkanImageView_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanTypes.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Resource.h" 13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/vk/VulkanYcbcrConversion.h" 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker class VulkanSharedContext; 18*c8dee2aaSAndroid Build Coastguard Worker class VulkanResourceProvider; 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard Worker /* 21*c8dee2aaSAndroid Build Coastguard Worker * VulkanImageView is not derived from Resource as its lifetime is dependent on the lifetime of 22*c8dee2aaSAndroid Build Coastguard Worker * its associated VulkanTexture. Hence VulkanTexture will act as a container for its ImageViews 23*c8dee2aaSAndroid Build Coastguard Worker * w.r.t. the ResourceCache and CommandBuffer, and is responsible for deleting its ImageView 24*c8dee2aaSAndroid Build Coastguard Worker * children when freeGpuData() is called. 25*c8dee2aaSAndroid Build Coastguard Worker */ 26*c8dee2aaSAndroid Build Coastguard Worker class VulkanImageView { 27*c8dee2aaSAndroid Build Coastguard Worker public: 28*c8dee2aaSAndroid Build Coastguard Worker enum class Usage { 29*c8dee2aaSAndroid Build Coastguard Worker kShaderInput, 30*c8dee2aaSAndroid Build Coastguard Worker kAttachment 31*c8dee2aaSAndroid Build Coastguard Worker }; 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Worker static std::unique_ptr<const VulkanImageView> Make( 34*c8dee2aaSAndroid Build Coastguard Worker const VulkanSharedContext* sharedContext, 35*c8dee2aaSAndroid Build Coastguard Worker VkImage image, 36*c8dee2aaSAndroid Build Coastguard Worker VkFormat format, 37*c8dee2aaSAndroid Build Coastguard Worker Usage usage, 38*c8dee2aaSAndroid Build Coastguard Worker uint32_t miplevels, 39*c8dee2aaSAndroid Build Coastguard Worker sk_sp<VulkanYcbcrConversion>); 40*c8dee2aaSAndroid Build Coastguard Worker ~VulkanImageView(); 41*c8dee2aaSAndroid Build Coastguard Worker imageView()42*c8dee2aaSAndroid Build Coastguard Worker VkImageView imageView() const { return fImageView; } usage()43*c8dee2aaSAndroid Build Coastguard Worker Usage usage() const { return fUsage; } 44*c8dee2aaSAndroid Build Coastguard Worker 45*c8dee2aaSAndroid Build Coastguard Worker private: 46*c8dee2aaSAndroid Build Coastguard Worker VulkanImageView(const VulkanSharedContext*, VkImageView, Usage, sk_sp<VulkanYcbcrConversion>); 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker // Since we're not derived from Resource we need to store the context for deletion later 49*c8dee2aaSAndroid Build Coastguard Worker const VulkanSharedContext* fSharedContext; 50*c8dee2aaSAndroid Build Coastguard Worker VkImageView fImageView; 51*c8dee2aaSAndroid Build Coastguard Worker Usage fUsage; 52*c8dee2aaSAndroid Build Coastguard Worker sk_sp<VulkanYcbcrConversion> fYcbcrConversion; 53*c8dee2aaSAndroid Build Coastguard Worker }; 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_VulkanImageView_DEFINED 58