xref: /aosp_15_r20/external/skia/src/gpu/graphite/vk/VulkanSampler.h (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker  * Copyright 2023 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker  *
4*c8dee2aaSAndroid Build Coastguard Worker  * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker  * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker  */
7*c8dee2aaSAndroid Build Coastguard Worker 
8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_VulkanSampler_DEFINED
9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_VulkanSampler_DEFINED
10*c8dee2aaSAndroid Build Coastguard Worker 
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/Sampler.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/vk/VulkanSharedContext.h"
13*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/vk/VulkanYcbcrConversion.h"
14*c8dee2aaSAndroid Build Coastguard Worker 
15*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkRefCnt.h"
16*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkTileMode.h"
17*c8dee2aaSAndroid Build Coastguard Worker 
18*c8dee2aaSAndroid Build Coastguard Worker struct SkSamplingOptions;
19*c8dee2aaSAndroid Build Coastguard Worker 
20*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
21*c8dee2aaSAndroid Build Coastguard Worker 
22*c8dee2aaSAndroid Build Coastguard Worker class VulkanSampler : public Sampler {
23*c8dee2aaSAndroid Build Coastguard Worker public:
24*c8dee2aaSAndroid Build Coastguard Worker     static sk_sp<VulkanSampler> Make(const VulkanSharedContext*,
25*c8dee2aaSAndroid Build Coastguard Worker                                      const SamplerDesc&,
26*c8dee2aaSAndroid Build Coastguard Worker                                      sk_sp<VulkanYcbcrConversion> ycbcrConversion = nullptr);
~VulkanSampler()27*c8dee2aaSAndroid Build Coastguard Worker     ~VulkanSampler() override {}
28*c8dee2aaSAndroid Build Coastguard Worker 
vkSampler()29*c8dee2aaSAndroid Build Coastguard Worker     VkSampler vkSampler() const { return fSampler; }
30*c8dee2aaSAndroid Build Coastguard Worker 
ycbcrConversion()31*c8dee2aaSAndroid Build Coastguard Worker     const VulkanYcbcrConversion* ycbcrConversion() const { return fYcbcrConversion.get(); }
32*c8dee2aaSAndroid Build Coastguard Worker 
samplerDesc()33*c8dee2aaSAndroid Build Coastguard Worker     const SamplerDesc& samplerDesc() const { return fDesc; }
34*c8dee2aaSAndroid Build Coastguard Worker 
constVkSamplerPtr()35*c8dee2aaSAndroid Build Coastguard Worker     const VkSampler* constVkSamplerPtr() const { return &fSampler; }
36*c8dee2aaSAndroid Build Coastguard Worker 
37*c8dee2aaSAndroid Build Coastguard Worker private:
38*c8dee2aaSAndroid Build Coastguard Worker     VulkanSampler(const VulkanSharedContext*,
39*c8dee2aaSAndroid Build Coastguard Worker                   const SamplerDesc&,
40*c8dee2aaSAndroid Build Coastguard Worker                   VkSampler,
41*c8dee2aaSAndroid Build Coastguard Worker                   sk_sp<VulkanYcbcrConversion>);
42*c8dee2aaSAndroid Build Coastguard Worker 
43*c8dee2aaSAndroid Build Coastguard Worker     void freeGpuData() override;
44*c8dee2aaSAndroid Build Coastguard Worker 
45*c8dee2aaSAndroid Build Coastguard Worker     // It's helpful to store the sampler desc such that when we create a descriptor for this sampler
46*c8dee2aaSAndroid Build Coastguard Worker     // we can easily access the numerical sampler representation.
47*c8dee2aaSAndroid Build Coastguard Worker     const SamplerDesc fDesc;
48*c8dee2aaSAndroid Build Coastguard Worker 
49*c8dee2aaSAndroid Build Coastguard Worker     VkSampler fSampler;
50*c8dee2aaSAndroid Build Coastguard Worker     sk_sp<VulkanYcbcrConversion> fYcbcrConversion;
51*c8dee2aaSAndroid Build Coastguard Worker };
52*c8dee2aaSAndroid Build Coastguard Worker 
53*c8dee2aaSAndroid Build Coastguard Worker } // namepsace skgpu::graphite
54*c8dee2aaSAndroid Build Coastguard Worker 
55*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_VulkanSampler_DEFINED
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