1*c8dee2aaSAndroid Build Coastguard Worker /* 2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2022 Google LLC 3*c8dee2aaSAndroid Build Coastguard Worker * 4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be 5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file. 6*c8dee2aaSAndroid Build Coastguard Worker */ 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Worker #ifndef skgpu_graphite_VulkanSharedContext_DEFINED 9*c8dee2aaSAndroid Build Coastguard Worker #define skgpu_graphite_VulkanSharedContext_DEFINED 10*c8dee2aaSAndroid Build Coastguard Worker 11*c8dee2aaSAndroid Build Coastguard Worker #include "include/private/base/SkMutex.h" 12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/SharedContext.h" 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanTypes.h" 15*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/vk/VulkanCaps.h" 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu { 18*c8dee2aaSAndroid Build Coastguard Worker struct VulkanBackendContext; 19*c8dee2aaSAndroid Build Coastguard Worker struct VulkanInterface; 20*c8dee2aaSAndroid Build Coastguard Worker class VulkanMemoryAllocator; 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite { 24*c8dee2aaSAndroid Build Coastguard Worker 25*c8dee2aaSAndroid Build Coastguard Worker struct ContextOptions; 26*c8dee2aaSAndroid Build Coastguard Worker class VulkanCaps; 27*c8dee2aaSAndroid Build Coastguard Worker 28*c8dee2aaSAndroid Build Coastguard Worker class VulkanSharedContext final : public SharedContext { 29*c8dee2aaSAndroid Build Coastguard Worker public: 30*c8dee2aaSAndroid Build Coastguard Worker static sk_sp<SharedContext> Make(const VulkanBackendContext&, const ContextOptions&); 31*c8dee2aaSAndroid Build Coastguard Worker ~VulkanSharedContext() override; 32*c8dee2aaSAndroid Build Coastguard Worker vulkanCaps()33*c8dee2aaSAndroid Build Coastguard Worker const VulkanCaps& vulkanCaps() const { return static_cast<const VulkanCaps&>(*this->caps()); } 34*c8dee2aaSAndroid Build Coastguard Worker interface()35*c8dee2aaSAndroid Build Coastguard Worker const skgpu::VulkanInterface* interface() const { return fInterface.get(); } 36*c8dee2aaSAndroid Build Coastguard Worker memoryAllocator()37*c8dee2aaSAndroid Build Coastguard Worker skgpu::VulkanMemoryAllocator* memoryAllocator() const { return fMemoryAllocator.get(); } 38*c8dee2aaSAndroid Build Coastguard Worker physDevice()39*c8dee2aaSAndroid Build Coastguard Worker VkPhysicalDevice physDevice() const { return fPhysDevice; } device()40*c8dee2aaSAndroid Build Coastguard Worker VkDevice device() const { return fDevice; } queueIndex()41*c8dee2aaSAndroid Build Coastguard Worker uint32_t queueIndex() const { return fQueueIndex; } 42*c8dee2aaSAndroid Build Coastguard Worker 43*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<ResourceProvider> makeResourceProvider(SingleOwner*, 44*c8dee2aaSAndroid Build Coastguard Worker uint32_t recorderID, 45*c8dee2aaSAndroid Build Coastguard Worker size_t resourceBudget, 46*c8dee2aaSAndroid Build Coastguard Worker bool avoidBufferAlloc) override; 47*c8dee2aaSAndroid Build Coastguard Worker 48*c8dee2aaSAndroid Build Coastguard Worker bool checkVkResult(VkResult result) const; 49*c8dee2aaSAndroid Build Coastguard Worker isDeviceLost()50*c8dee2aaSAndroid Build Coastguard Worker bool isDeviceLost() const override { 51*c8dee2aaSAndroid Build Coastguard Worker SkAutoMutexExclusive lock(fDeviceIsLostMutex); 52*c8dee2aaSAndroid Build Coastguard Worker return fDeviceIsLost; 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker 55*c8dee2aaSAndroid Build Coastguard Worker private: 56*c8dee2aaSAndroid Build Coastguard Worker VulkanSharedContext(const VulkanBackendContext&, 57*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const skgpu::VulkanInterface> interface, 58*c8dee2aaSAndroid Build Coastguard Worker sk_sp<skgpu::VulkanMemoryAllocator> memoryAllocator, 59*c8dee2aaSAndroid Build Coastguard Worker std::unique_ptr<const VulkanCaps> caps); 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Worker sk_sp<const skgpu::VulkanInterface> fInterface; 62*c8dee2aaSAndroid Build Coastguard Worker sk_sp<skgpu::VulkanMemoryAllocator> fMemoryAllocator; 63*c8dee2aaSAndroid Build Coastguard Worker 64*c8dee2aaSAndroid Build Coastguard Worker VkPhysicalDevice fPhysDevice; 65*c8dee2aaSAndroid Build Coastguard Worker VkDevice fDevice; 66*c8dee2aaSAndroid Build Coastguard Worker uint32_t fQueueIndex; 67*c8dee2aaSAndroid Build Coastguard Worker 68*c8dee2aaSAndroid Build Coastguard Worker mutable SkMutex fDeviceIsLostMutex; 69*c8dee2aaSAndroid Build Coastguard Worker // TODO(b/322207523): consider refactoring to remove the mutable keyword from fDeviceIsLost. 70*c8dee2aaSAndroid Build Coastguard Worker mutable bool fDeviceIsLost SK_GUARDED_BY(fDeviceIsLostMutex) = false; 71*c8dee2aaSAndroid Build Coastguard Worker skgpu::VulkanDeviceLostContext fDeviceLostContext; 72*c8dee2aaSAndroid Build Coastguard Worker skgpu::VulkanDeviceLostProc fDeviceLostProc; 73*c8dee2aaSAndroid Build Coastguard Worker }; 74*c8dee2aaSAndroid Build Coastguard Worker 75*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite 76*c8dee2aaSAndroid Build Coastguard Worker 77*c8dee2aaSAndroid Build Coastguard Worker #endif // skgpu_graphite_VulkanSharedContext_DEFINED 78