1*c8dee2aaSAndroid Build Coastguard Worker /*
2*c8dee2aaSAndroid Build Coastguard Worker * Copyright 2024 Google LLC
3*c8dee2aaSAndroid Build Coastguard Worker *
4*c8dee2aaSAndroid Build Coastguard Worker * Use of this source code is governed by a BSD-style license that can be
5*c8dee2aaSAndroid Build Coastguard Worker * found in the LICENSE file.
6*c8dee2aaSAndroid Build Coastguard Worker */
7*c8dee2aaSAndroid Build Coastguard Worker #include "include/core/SkString.h"
8*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/graphite/vk/VulkanGraphiteTypes.h"
9*c8dee2aaSAndroid Build Coastguard Worker #include "include/gpu/vk/VulkanMutableTextureState.h"
10*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/TextureInfoPriv.h"
11*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/graphite/vk/VulkanGraphiteTypesPriv.h"
12*c8dee2aaSAndroid Build Coastguard Worker #include "src/gpu/vk/VulkanUtilsPriv.h"
13*c8dee2aaSAndroid Build Coastguard Worker
14*c8dee2aaSAndroid Build Coastguard Worker #include <cstdint>
15*c8dee2aaSAndroid Build Coastguard Worker
16*c8dee2aaSAndroid Build Coastguard Worker namespace skgpu::graphite {
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Worker class VulkanTextureInfoData final : public TextureInfoData {
19*c8dee2aaSAndroid Build Coastguard Worker public:
VulkanTextureInfoData(VulkanTextureSpec v)20*c8dee2aaSAndroid Build Coastguard Worker VulkanTextureInfoData(VulkanTextureSpec v) : fVkSpec(v) {}
21*c8dee2aaSAndroid Build Coastguard Worker
22*c8dee2aaSAndroid Build Coastguard Worker #if defined(SK_DEBUG)
type() const23*c8dee2aaSAndroid Build Coastguard Worker skgpu::BackendApi type() const override { return skgpu::BackendApi::kVulkan; }
24*c8dee2aaSAndroid Build Coastguard Worker #endif
25*c8dee2aaSAndroid Build Coastguard Worker
spec() const26*c8dee2aaSAndroid Build Coastguard Worker VulkanTextureSpec spec() const { return fVkSpec; }
27*c8dee2aaSAndroid Build Coastguard Worker
28*c8dee2aaSAndroid Build Coastguard Worker private:
29*c8dee2aaSAndroid Build Coastguard Worker VulkanTextureSpec fVkSpec;
30*c8dee2aaSAndroid Build Coastguard Worker
bytesPerPixel() const31*c8dee2aaSAndroid Build Coastguard Worker size_t bytesPerPixel() const override { return VkFormatBytesPerBlock(fVkSpec.fFormat); }
32*c8dee2aaSAndroid Build Coastguard Worker
compressionType() const33*c8dee2aaSAndroid Build Coastguard Worker SkTextureCompressionType compressionType() const override {
34*c8dee2aaSAndroid Build Coastguard Worker return VkFormatToCompressionType(fVkSpec.fFormat);
35*c8dee2aaSAndroid Build Coastguard Worker }
36*c8dee2aaSAndroid Build Coastguard Worker
isMemoryless() const37*c8dee2aaSAndroid Build Coastguard Worker bool isMemoryless() const override { return false; }
38*c8dee2aaSAndroid Build Coastguard Worker
toString() const39*c8dee2aaSAndroid Build Coastguard Worker SkString toString() const override {
40*c8dee2aaSAndroid Build Coastguard Worker return SkStringPrintf("Vulkan(%s,", fVkSpec.toString().c_str());
41*c8dee2aaSAndroid Build Coastguard Worker }
42*c8dee2aaSAndroid Build Coastguard Worker
toRPAttachmentString(uint32_t sampleCount) const43*c8dee2aaSAndroid Build Coastguard Worker SkString toRPAttachmentString(uint32_t sampleCount) const override {
44*c8dee2aaSAndroid Build Coastguard Worker return SkStringPrintf(
45*c8dee2aaSAndroid Build Coastguard Worker "Vulkan(f=%u,s=%u)", static_cast<unsigned int>(fVkSpec.fFormat), sampleCount);
46*c8dee2aaSAndroid Build Coastguard Worker }
47*c8dee2aaSAndroid Build Coastguard Worker
copyTo(AnyTextureInfoData & dstData) const48*c8dee2aaSAndroid Build Coastguard Worker void copyTo(AnyTextureInfoData& dstData) const override {
49*c8dee2aaSAndroid Build Coastguard Worker // Don't assert that dstData has a Vulkan type() because it could be
50*c8dee2aaSAndroid Build Coastguard Worker // uninitialized and that assert would fail.
51*c8dee2aaSAndroid Build Coastguard Worker dstData.emplace<VulkanTextureInfoData>(fVkSpec);
52*c8dee2aaSAndroid Build Coastguard Worker }
53*c8dee2aaSAndroid Build Coastguard Worker
equal(const TextureInfoData * that) const54*c8dee2aaSAndroid Build Coastguard Worker bool equal(const TextureInfoData* that) const override {
55*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!that || that->type() == skgpu::BackendApi::kVulkan);
56*c8dee2aaSAndroid Build Coastguard Worker if (auto otherVk = static_cast<const VulkanTextureInfoData*>(that)) {
57*c8dee2aaSAndroid Build Coastguard Worker return fVkSpec == otherVk->fVkSpec;
58*c8dee2aaSAndroid Build Coastguard Worker }
59*c8dee2aaSAndroid Build Coastguard Worker return false;
60*c8dee2aaSAndroid Build Coastguard Worker }
61*c8dee2aaSAndroid Build Coastguard Worker
isCompatible(const TextureInfoData * that) const62*c8dee2aaSAndroid Build Coastguard Worker bool isCompatible(const TextureInfoData* that) const override {
63*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!that || that->type() == skgpu::BackendApi::kVulkan);
64*c8dee2aaSAndroid Build Coastguard Worker if (auto otherVk = static_cast<const VulkanTextureInfoData*>(that)) {
65*c8dee2aaSAndroid Build Coastguard Worker return fVkSpec.isCompatible(otherVk->fVkSpec);
66*c8dee2aaSAndroid Build Coastguard Worker }
67*c8dee2aaSAndroid Build Coastguard Worker return false;
68*c8dee2aaSAndroid Build Coastguard Worker }
69*c8dee2aaSAndroid Build Coastguard Worker };
70*c8dee2aaSAndroid Build Coastguard Worker
get_and_cast_data(const TextureInfo & info)71*c8dee2aaSAndroid Build Coastguard Worker static const VulkanTextureInfoData* get_and_cast_data(const TextureInfo& info) {
72*c8dee2aaSAndroid Build Coastguard Worker auto data = TextureInfoPriv::GetData(info);
73*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(!data || data->type() == skgpu::BackendApi::kVulkan);
74*c8dee2aaSAndroid Build Coastguard Worker return static_cast<const VulkanTextureInfoData*>(data);
75*c8dee2aaSAndroid Build Coastguard Worker }
76*c8dee2aaSAndroid Build Coastguard Worker
77*c8dee2aaSAndroid Build Coastguard Worker namespace TextureInfos {
MakeVulkan(const VulkanTextureInfo & vkInfo)78*c8dee2aaSAndroid Build Coastguard Worker TextureInfo MakeVulkan(const VulkanTextureInfo& vkInfo) {
79*c8dee2aaSAndroid Build Coastguard Worker skgpu::Protected p = Protected::kNo;
80*c8dee2aaSAndroid Build Coastguard Worker if (vkInfo.fFlags & VK_IMAGE_CREATE_PROTECTED_BIT) {
81*c8dee2aaSAndroid Build Coastguard Worker p = Protected::kYes;
82*c8dee2aaSAndroid Build Coastguard Worker }
83*c8dee2aaSAndroid Build Coastguard Worker return TextureInfoPriv::Make(skgpu::BackendApi::kVulkan,
84*c8dee2aaSAndroid Build Coastguard Worker vkInfo.fSampleCount,
85*c8dee2aaSAndroid Build Coastguard Worker vkInfo.fMipmapped,
86*c8dee2aaSAndroid Build Coastguard Worker p,
87*c8dee2aaSAndroid Build Coastguard Worker VulkanTextureInfoData(vkInfo));
88*c8dee2aaSAndroid Build Coastguard Worker }
89*c8dee2aaSAndroid Build Coastguard Worker
GetVulkanTextureInfo(const TextureInfo & info,VulkanTextureInfo * out)90*c8dee2aaSAndroid Build Coastguard Worker bool GetVulkanTextureInfo(const TextureInfo& info, VulkanTextureInfo* out) {
91*c8dee2aaSAndroid Build Coastguard Worker if (!info.isValid() || info.backend() != skgpu::BackendApi::kVulkan) {
92*c8dee2aaSAndroid Build Coastguard Worker return false;
93*c8dee2aaSAndroid Build Coastguard Worker }
94*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(out);
95*c8dee2aaSAndroid Build Coastguard Worker const VulkanTextureInfoData* vkData = get_and_cast_data(info);
96*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(vkData);
97*c8dee2aaSAndroid Build Coastguard Worker *out = VulkanTextureSpecToTextureInfo(vkData->spec(), info.numSamples(), info.mipmapped());
98*c8dee2aaSAndroid Build Coastguard Worker return true;
99*c8dee2aaSAndroid Build Coastguard Worker }
100*c8dee2aaSAndroid Build Coastguard Worker
101*c8dee2aaSAndroid Build Coastguard Worker // This cannot return a const reference or we get a warning about returning
102*c8dee2aaSAndroid Build Coastguard Worker // a reference to a temporary local variable.
GetVulkanTextureSpec(const TextureInfo & info)103*c8dee2aaSAndroid Build Coastguard Worker VulkanTextureSpec GetVulkanTextureSpec(const TextureInfo& info) {
104*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(info.isValid() && info.backend() == skgpu::BackendApi::kVulkan);
105*c8dee2aaSAndroid Build Coastguard Worker const VulkanTextureInfoData* vkData = get_and_cast_data(info);
106*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(vkData);
107*c8dee2aaSAndroid Build Coastguard Worker return vkData->spec();
108*c8dee2aaSAndroid Build Coastguard Worker }
109*c8dee2aaSAndroid Build Coastguard Worker
GetVkFormat(const TextureInfo & info)110*c8dee2aaSAndroid Build Coastguard Worker VkFormat GetVkFormat(const TextureInfo& info) {
111*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(info.isValid() && info.backend() == skgpu::BackendApi::kVulkan);
112*c8dee2aaSAndroid Build Coastguard Worker const VulkanTextureInfoData* vkData = get_and_cast_data(info);
113*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(vkData);
114*c8dee2aaSAndroid Build Coastguard Worker return vkData->spec().fFormat;
115*c8dee2aaSAndroid Build Coastguard Worker }
116*c8dee2aaSAndroid Build Coastguard Worker
GetVkUsageFlags(const TextureInfo & info)117*c8dee2aaSAndroid Build Coastguard Worker VkImageUsageFlags GetVkUsageFlags(const TextureInfo& info) {
118*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(info.isValid() && info.backend() == skgpu::BackendApi::kVulkan);
119*c8dee2aaSAndroid Build Coastguard Worker const VulkanTextureInfoData* vkData = get_and_cast_data(info);
120*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(vkData);
121*c8dee2aaSAndroid Build Coastguard Worker return vkData->spec().fImageUsageFlags;
122*c8dee2aaSAndroid Build Coastguard Worker }
123*c8dee2aaSAndroid Build Coastguard Worker
GetVulkanYcbcrConversionInfo(const TextureInfo & info)124*c8dee2aaSAndroid Build Coastguard Worker VulkanYcbcrConversionInfo GetVulkanYcbcrConversionInfo(const TextureInfo& info) {
125*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(info.isValid() && info.backend() == skgpu::BackendApi::kVulkan);
126*c8dee2aaSAndroid Build Coastguard Worker const VulkanTextureInfoData* vkData = get_and_cast_data(info);
127*c8dee2aaSAndroid Build Coastguard Worker SkASSERT(vkData);
128*c8dee2aaSAndroid Build Coastguard Worker return vkData->spec().fYcbcrConversionInfo;
129*c8dee2aaSAndroid Build Coastguard Worker }
130*c8dee2aaSAndroid Build Coastguard Worker
131*c8dee2aaSAndroid Build Coastguard Worker } // namespace TextureInfos
132*c8dee2aaSAndroid Build Coastguard Worker
133*c8dee2aaSAndroid Build Coastguard Worker } // namespace skgpu::graphite
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